The Angband Ladder: Estie, Dark-Elf Assassin by <estie@gmx.net>
[ToME 2.3.4 Character Sheet] Name : Estie Age 104 STR! 40 Sex : Female Height 54 INT! 37 Race : Vampire Dark-Elf Weight 90 WIS! 22 Class : Assassin Social Class 9 DEX! 40 Body : Player CON! 39 God : Melkor Bauglir CHR! 31 + To Melee Hit 124 Level 43 Hit Points 895/ 925 + To Melee Damage 79 Experience 5674902 Spell Points 223/ 223 + To Ranged Hit 52 Max Exp 5674902 Sanity -18/ 306 + To Ranged Damage 15 Exp to Adv. 5775000 Piety 72163 AC 0+-9 Gold 556355 Speed Fast (+9) (Miscellaneous Abilities) Fighting : Legendary[65]Perception : Very Bad Blows/Round: 10 Bows/Throw : Heroic Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 10d4+790 Stealth : Bad Magic Device: Good Infra-Vision: 90 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Mordor: Level 52 (2600') Angband: Level 67 (3350') Barrow-Downs: Level 1 (50') Paths of the Dead: Level 69 (3450') Maze: Level 25 (1250') Orc Cave: Level 21 (1050') Erebor: Level 63 (3150') The Old Forest: Level 18 (900') Moria: Level 50 (2500') The Sacred Land Of Mountains: Level 61 (3050') The Land Of Rhun: Level 27 (1350') The Sandworm lair: Level 30 (1500') A lost temple: Level 26 (1300') Your body was a Player. You have defeated 7560 enemies. You saved 51 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 54th Quelle of the 2890th year of the third age. Your adventure lasted 68 days. Your Attributes: You are dead, killed by a Grand master mystic on level 52 of Mordor. You can drain life from a foe. You can cast magic missiles. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You are lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon shocks your foes. Your weapon freezes your foes. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Str : .2*.2..........+ Add Int : ...22.........2+ Add Wis : ...............+ Add Dex : ..*22.........2. Add Con : .2.22.........2+ Add Chr : ....2.........2+ Add Stea. : ..*.2........... Add Infra : ...22........... Add Tun.. : ..............2. Add Speed : ..*22........... Add Blows : ...2............ Slay Und. : +............... Slay Demon: +............... Slay Drag.: +............... Elec Brand: +............... Cold Brand: +............... Sust Str : ....+........... Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : ....+........... Sust Con : ....+........... Sust Chr : ....+........... Invisible : +..+...........+ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ...++........... Hold Life : ...............+ Res Acid : ....+........... Res Elec : ++.++........... Imm Fire : .+++...........* Res Cold : ++.............+ Res Pois : ....+..........+ Res Fear : .....+.......... Res Light : ..+............. Res Dark : ..+............+ Res Blind : ...++........... Res Conf : ..+............. Res Sound : ................ Res Shard : ...+............ Res Neth : ...............+ Res Nexus : ..+++........... Res Chaos : ..+............. Res Disen : ...+............ Aura Fire : +............... Levitate : ....+........... Lite : +.............++ See Invis : ..+............+ Digestion : +............... Regen : .+.............. Xtra Might: .+.............. Activate : +............... Sentient : +............... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 4) - Combat 16.168 [0.800] - Weaponmastery 37.700 [0.800] - Sword-mastery 47.800 [0.600] . Critical-hits 02.000 [0.800] - Archery 01.000 [0.000] . Boomerang-mastery 01.000 [0.300] . Barehand-combat 01.000 [0.300] - Sneakiness 06.200 [2.000] . Stealth 04.000 [2.000] . Disarming 01.500 [1.000] . Backstab 01.000 [2.000] . Stealing 01.000 [0.200] . Dodging 45.000 [2.000] - Magic 12.576 [0.500] . Magic-Device 10.000 [0.750] . Conveyance 03.300 [0.400] . Divination 39.000 [0.500] . Temporal 00.000 [0.200] . Udun 00.000 [0.400] . Necromancy 01.300 [0.400] - Spirituality 14.500 [0.700] . Prayer 25.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) [Fates] You may find a Horn on level 6. You may meet a Clear icky thing on level 1. You are fated to find a Trident on level 15. You may meet a Cave orc on level 17. You are fated to find a Parchment - More Deep Thoughts on level 17. You may meet a Skeleton kobold on level 18. You may meet a Boil-covered wretch on level 16. You are fated to meet a Soldier ant on level 1. You are fated to find a Scroll of Door/Stair Location on level 1. [Character Equipment] a) The Dagger 'Dethanc' (E:842, L:32) (1d4) (+37,+21) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It makes you invisible. It provides resistance to electricity and cold. It slows your metabolism. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. d) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. e) The Ring 'Ndindilas' (+11) {100% off} It increases your strength, dexterity, stealth and speed by 11. It provides resistance to fire, light, dark, nexus and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Ring of Helthil (+2 to speed) {100% off} It increases your intelligence, dexterity, constitution, infravision, speed and attack speed by 2. It makes you invisible. It provides immunity to paralysis. It provides resistance to electricity, fire, blindness, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) The Amulet 'Calin' (+2) {100% off} It increases your strength, intelligence, dexterity, constitution, charisma, stealth, infravision and speed by 2. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, poison, blindness and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) a Feanorian Lamp of Fearlessness It provides light (radius 3) forever. It makes you completely fearless. It cannot be harmed by fire. You bought it from the Mining Supply store. n) (nothing) o) (nothing) p) (nothing) s) (nothing) u) (nothing) x) (nothing) z) a Death mold (919 hp) {) (nothing) |) The Gnomish Shovel called 'Digger' (+2) It provides light (radius 1) forever. It increases your intelligence, dexterity, constitution, charisma and ability to tunnel by 2. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) 2 Fireproof Tomes of Translocation {@m1@b1!d!k!v} b) a Fireproof Tome of Knowledge {@m5@b5!d!k!v} c) a Fireproof Corrupted Tome of Melkor d) The Wand Construction Kit {Geno@A3} It can be activated for genocide every 500 turns. You found it in the remains of a Hill orc on level 46 of Moria. e) Cathal's Corrupting Cymbal {@A2restore} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of an Angel on level 27 of Mirkwood. f) 12 Potions of Speed {100% off} g) 25 Potions of Cure Critical Wounds {25% off} h) 8 Potions of Healing {100% off} i) 8 Potions of *Healing* {100% off} j) 14 Scrolls of Teleportation {25% off} k) 14 Scrolls of Satisfy Hunger {@r3} l) a Silver Rod of Simplicity of Recall (100/100) {!*@z4} m) a Silver Rod of Nothing (100/100) n) The Ring of Elluil [+13] (+3 attacks) {100% off} It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your dexterity, stealth, infravision and attack speed by 3. It sustains your charisma. It provides immunity to paralysis. It provides resistance to cold and dark. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. o) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) an Executioner's Sword of Aman (4d5) (+14,+11) [+4] (+3) r) The Heavy Crossbow 'Glingir' (x4) (+17,+5) (+2 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, charisma and speed by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of Mordor. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 4 Sprigs of Athelas {100% off} b) a Potion of Cure Light Insanity c) a Potion of Curing d) 21 Scrolls of *Remove Curse* {100% off} e) 28 Scrolls of *Destruction* {100% off} f) a Wooden Rod of Nothing (10/10) g) a Moonstone Rod of Illumination (75/75) {@z3} h) a Silver Rod of the Istari of Nothing (200/200) i) a Silver Rod of the Istari of Nothing (200/200) j) a Silver Rod of the Istari of Nothing (200/200) k) a Rod Tip of Recall (80 Mana to cast) l) The Feanorian Lamp of Arnir (+4 to searching) It provides light (radius 5) forever. It increases your searching and infravision by 4. It provides resistance to light and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Mining Supply store. m) a Feanorian Lamp of the Eternal Eye It provides light (radius 3) forever. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by fire. You bought it from the Mining Supply store. n) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. o) The Anchor of Space-Time p) an Elven Cloak of Protection [4,+22] (+4 to stealth) It increases your stealth, searching and luck by 4. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. q) The Set of Leather Gloves 'Cammithrim' [1,+10] r) The Main Gauche of Maedhros (2d5) (+11,+13) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. t) a Drum of the Eldar (+2) It increases your strength and charisma by 2. It provides resistance to acid and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Gondolin ] a) 82 Scrolls of Enchant Weapon To-Hit {100% off} b) 72 Scrolls of Enchant Weapon To-Dam {100% off} c) a Scroll of Craftsmanship {100% off} d) 35 Scrolls of *Enchant Weapon* {100% off} e) a Fireproof Scroll of Reset Recall It cannot be harmed by fire. You bought it from the Black Market. f) 7 Scrolls of Genocide {100% off} g) 12 Scrolls of Mass Genocide {100% off} h) The Ring of Aneleb (+2 to searching) {100% off} It increases your constitution and searching by 2. It sustains your intelligence and wisdom. It provides resistance to electricity, poison, light and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. i) The Ring of Nelegin (+3) {100% off} It increases your intelligence, wisdom, constitution and ability to score critical hits by 3. It provides resistance to electricity, fire , nether and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. j) The Ring of Armen (+3) It increases your dexterity and ability to score critical hits by 3. It provides resistance to acid, poison, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. k) an Indestructible Ring of Slaying (+14,+15) {!k} It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) a Ring of Slaying (+7,+13) m) a Ring of Light and Darkness Resistance n) a Ring of Nexus Resistance o) an Amulet of the Serpents [+4] (+3) {!k} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. You bought it from the Black Market. p) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. q) a Vampiric Dagger (1d4) (+3,+11)(-20%) r) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. s) a Short Sword of Aman (1d7) (+4,+10) [+1] (+2 attacks) It increases your wisdom and attack speed by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your wisdom. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You bought it from the Sword Smith. t) a Blessed Shadow Blade (4d4) (+11,+13) (+3 to stealth) It increases your wisdom and stealth by 3. It provides resistance to life draining and dark. It allows you to sense the presence of good beings. It has been blessed by the gods. It cannot be harmed by acid. You bought it from the Black Market. u) a Gnomish Shovel of Digging (+6) v) a Harp of the Eldar (+2) It increases your charisma by 2. It provides resistance to acid and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. [Home Inventory - Minas Anor ] a) Tenser's Torch of Spontaneous Combustion {Cure Confuse} It can be activated for cure confusion every 500 turns. You found it in the remains of a Death quasit on level 37 of Mordor. b) a Potion of Restore Mana {100% off} c) a Wand of Tidal Wave[1|27] (10 charges) d) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) a Blessed Katana (Defender) (3d4) (+5,+4) [+4] (+4 to stealth) It can be wielded two-handed. It increases your wisdom and stealth by 4. It sustains your constitution. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold , poison and shards. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of good beings . It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 35 of Moria. [Home Inventory - Lothlorien ] a) a Fireproof Tome of the Mind It cannot be harmed by fire. You bought it from the Library. b) Baalzebub's Tormented Box {TPlvl@A1} It can be activated for teleport level every 50 turns. You found it in the remains of a Novice priest on level 31 of Mirkwood. c) 39 Potions of Cure Insanity {100% off} d) 82 Potions of Speed {100% off} e) a Potion of Life {100% off} f) 9 Potions of Restore Mana {100% off} g) 23 Potions of Enlightenment {100% off} h) a Moonstone Rod of Nothing (75/75) i) The Ring of Guildaith [+15] (+3) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your intelligence and dexterity by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. j) The Ring of Lothare (+2) {100% off} It increases your wisdom, dexterity, stealth, infravision, speed and ability to score critical hits by 2. It makes you invisible. It sustains your intelligence and constitution. It provides resistance to cold, blindness, confusion, chaos and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) an Indestructible Ring of Accuracy (+20) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) an Indestructible Ring of Accuracy (+19) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Ring of Hathriman [+15] (+2 to stealth) {100% off} It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your stealth by 2. It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to acid, electricity, fire and chaos . It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. n) The Amulet of Istollith (+4) {100% off} It provides light (radius 1) forever. It increases your intelligence and wisdom by 4. It sustains your dexterity and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold, dark, sound and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. o) The Amulet of Angwend (+3) {100% off} It increases your strength, constitution and charisma by 3. It sustains your wisdom and constitution. It provides resistance to cold , light, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. p) The Amulet of Kembre (+4) {100% off} It increases your constitution, charisma and infravision by 4. It sustains your wisdom and charisma. It provides resistance to blindness, confusion, shards, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. q) The Amulet of Gwetheb (+5) {100% off} It increases your intelligence by 5. It sustains your strength and intelligence. It provides resistance to blindness, sound and disenchantment. It slows your metabolism. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. r) The Amulet 'Shelfin' (+4) {100% off} It increases your intelligence and wisdom by 4. It sustains your dexterity. It provides resistance to cold, light, dark and shards. It gives telepathic powers. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. s) The Amulet of Falen (+4) {100% off} It increases your wisdom, dexterity, charisma, stealth, searching, infravision and speed by 4. It sustains your wisdom, dexterity and charisma. It provides resistance to poison, confusion and nexus. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. t) a Dagger of Westernesse (1d4) (+11,+12) (+1) u) a Two-Handed Sword (*Defender*) (3d6) (+10,+10) [+16] (+4 to stealth) It must be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 4. It sustains your wisdom and dexterity. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison, nexus and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 63 of Erebor. v) a Vampiric Two-Handed Sword (3d6) (+9,+9)(-20%) w) a Magical Gnomish Shovel (+2) [Home Inventory - Khazad-dum ] a) The Skull of Ancient Wisdom {Darkness} It can be activated for darkness. You found it in the remains of a Death quasit on level 37 of Mordor. b) a Scroll of *Destruction* c) a Fireproof Scroll of *Destruction* {100% off} It cannot be harmed by fire. You stole it from the Black Market. d) a Scroll of Genocide e) a Fireproof Scroll of Genocide {100% off} It cannot be harmed by fire. You stole it from the Black Market. f) a Ring of Fear Resistance {!k} g) a Ring of Blindness Resistance {!k} It provides resistance to blindness. You stole it from the Black Market. h) The Amulet of Carlammas (+2) (charging) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . i) an Amulet of Resistance {!k} It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. j) a Katana of Westernesse (3d4) (+13,+11) (+1) k) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. l) a Shadow Blade (4d4) (+6,+7) (+1 to stealth) It increases your stealth by 1. It provides resistance to dark. It cannot be harmed by acid. [The Mathom-house Inventory - Bree ] a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 27.2.2007 05:14
7458. on the Ladder (of 19092)
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