The Angband Ladder: Oya, Half-Elf Healer by AmyBSOD

  [ToME 2.3.5 (SX 1.20) Character Sheet]

 Name  : Oya                    Age                 31       STR:     31       
 Sex   : Female                 Height              61       INT:     18       
 Race  : Half-Elf               Weight              89       WIS!     40       
 Class : Healer                 Social Class         1       DEX:     29       
 Body  : Player                                              CON!     29       
 God   : Yavanna Kementari                                   CHR!     32       
                                                                               
 + To Melee Hit          37 Level             41    Hit Points      -25/   497 
 + To Melee Damage       38 Experience   1634132    Spell Points    336/   363 
 + To Ranged Hit         37 Max Exp      1634132    Sanity          815/   815 
 + To Ranged Damage      15 Exp to Adv.  1950000    Piety               115075 
   AC                 23+68 Gold          136988    Speed            Fast (+6) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Good         Perception  : Bad          Blows/Round:  7         
 Bows/Throw  : Good         Searching   : Bad          Shots/Round:  1         
 Saving Throw: Good         Disarming   : Bad          Mel.dmg/Rnd:  7d6+266   
 Stealth     : Poor         Magic Device: Fair         Infra-Vision: 20 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was of the Avari.  You are the illegitimate and          
          unacknowledged child of a Serf.  You are a credit to the             
          family.  You have dark brown eyes, straight black hair, and          
          an average complexion.                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Monster levelscaling: ON
 Hard mode:            OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 29 (1450')
        Mordor: Level 35 (1750')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 38 (1900')
        Cirith Ungol: Level 25 (1250')
        Heart of the Earth: Level 25 (1250')
        Paths of the Dead: Level 45 (2250')
        Illusory Castle: Level 35 (1750')
        Maze: Level 29 (1450')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        The Land Of Rhun: Level 28 (1400')
        The Sandworm lair: Level 22 (1100')
        The Helcaraxe: Level 20 (1000')
        A lost temple: Level 29 (1450')
        Dol Amroth: Level 25 (1250')
        Angmar: Level 80 (4000')
        Near Harad: Level 21 (1050')
        Isengard: Level 35 (1750')
        Barad-Dur: Level 1 (50')
        Amon Sul: Level 39 (1950')
        Fornost Erain: Level 50 (2500')

 Your body was a Player.
 You have defeated 18320 enemies.
 You have completed 23 princess quests.
 You have completed 21 lost sword quests.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 29th Quelle of the 2890th year of the third age.
 Your adventure lasted 43 days.

     Your Attributes:
You are dead, killed by Utgard-Loke on level 40 of Paths of the Dead.
You can feel the danger of evil magic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to nexus attacks.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon is especially deadly against orcs.


                    adefkmnopsuxz{|@            
        Add Str   : .2............7.            
        Add Int   : ...1...2.2......            
        Add Wis   : ..4....2.2......            
        Add Dex   : 3.4.............            
        Add Con   : .2..............            
        Add Chr   : ...1............            
        Add Stea. : .......2........            
        Add Tun.. : ..............7.            
        Add Speed : .....1.2........            
        Add Blows : 3...............            
        Slay Anim.: +...............            
        Slay Orc  : +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: .............+..            
        Sust Str  : ...+............            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.............            
        Sust Dex  : ...+............            
        Sust Con  : ................            
        Sust Chr  : ..+.............            
        Invisible : ..+.............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.+.............            
        Hold Life : .....+..........            
        Res Acid  : .......+........            
        Res Elec  : .+.+............            
        Imm Fire  : .+....*.........            
        Res Cold  : .+..............            
        Res Pois  : +..+............            
        Res Fear  : ................            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : .........+......            
        Res Conf  : .........+......            
        Res Sound : ...+............            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ...........+....            
        Res Chaos : ................            
        Res Disen : ...+............            
        Levitate  : ...........+....            
        Lite      : .....+..........            
        See Invis : .....+..........            
        Digestion : ...+............            
        Regen     : .+..............            
        Xtra Might: .+..............            
        Activate  : .....+.+........            
        Orc.ESP   : +........+......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            
        Full ESP  : ....+...........            

Skills (points left: 91)
 - Combat                                        37.675 [0.750]
          - Weaponmastery                        01.750 [0.500]
                   . Sword-mastery               02.900 [0.450]
          . Archery                              01.500 [0.300]
 - Sneakiness                                    01.600 [0.900]
          . Stealth                              01.895 [0.450]
          . Disarming                            00.200 [0.900]
 - Magic                                         44.650 [0.900]
          . Magic-Device                         15.436 [0.790]
          . Spell-power                          02.276 [0.640]
          . Divination                           01.380 [0.330]
          . Mind                                 00.000 [0.500]
          . Nature                               01.000 [0.700]
          . Runecraft                            06.586 [0.615]
          . Spell-learning                       01.000 [0.000]
 - Spirituality                                  44.084 [1.010]
          . Prayer                               76.356 [1.370]
          . Mindcraft                            00.380 [0.330]
          . Cleaning                             01.000 [0.300]
 - Monster-lore                                  04.600 [1.200]
          . Summoning                            01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.440 [0.425]
          . Clear-mind                           01.900 [0.450]
          . Four-dimensional                     22.000 [1.000]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You are fated to find a Violet Mushroom of Blindness on level 93.
You are fated to find The Small Metal Shield of Gimli on level 48.
You are fated to meet a Large cockroach on level 55.
You are fated to find a Scroll titled "kiss gon dok" of Nothing on level 79.
You do not know all of your fate.


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+12,+15) (+3) {!d}
    It increases your DEX and attack speed by 3.  (extra blows capped at
    +2) It poisons your foes.  It is vorpal and can cut your foes.  Slays
    orcs.  Slays animals.  Free Action.  Resistance to poison.  It grants
    ESP of orcs.  It cannot be harmed bla-bla.  
    You found it in the remains of Light-Fingered Sonya on level 20 of Amon
    Sul.
d) The Short Bow of Amrod (x4) (+12,+15) (+2) {!k!k!k!d}
    It increases your STR and CON by 2.  Resistance to electricity, fire
     and cold.  Regeneration.  It fires missiles with extra might.  It
    cannot be harmed bla-bla.  
    You found it lying in a vault on level 20 of Amon Sul.
e) The Ring of Aruma (+4) {!d}
    It increases your WIS and DEX by 4.  It makes you invisible.  Sustain 
    INT, WIS and CHA.  Free Action.  It cannot be harmed bla-bla.  
    You bought it from the Black Market.
f) The Ring of Animo (+1) {!d}
    It increases your INT, CHA and dodging by 1.  Sustain STR and DEX.  
    Resistance to electricity, poison, sound and disenchantment.  Slow
    Digestion.  It cannot be harmed bla-bla.  
    You bought it from the Magic shop.
k) a Signet Amulet of Telepathy {!k!k!k!d}
    Full ESP.  It cannot be harmed bla-bla.  
    You found it lying on the ground on level 22 of A lost temple.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  Resistance to life draining.  See invisible.  It
    cannot be harmed bla-bla.  
    You found it in the remains of Sasuke Uchiha on level 38 of Submerged
    Ruins.
n) a Lithe Rhino Hide Armor of Fire Immunity (-1 to accuracy) [8,+6] {!k!k!k!d}
    It provides immunity to fire.  It is lithe.  It cannot be harmed by
    fire.  
    You found it lying on the ground on level 36 of Amon Sul.
o) The Cloak 'Holcolleth' [1,+11] (+2) {!d}
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your INT, WIS, stealth and speed by 2.  
    Resistance to acid.  It cannot be harmed bla-bla.  
    It was given to you as a reward.
p) a Large Leather Shield of Reflection [4,+13] {!d!k}
    Reflection.  It cannot be harmed bla-bla.  
    You found it in the remains of The Lucky Hobbit on level 18 of The Old
    Forest.
s) The Hard Leather Cap of Thranduil [2,+10] (+2) {!d}
    It increases your INT and WIS by 2.  Resistance to blindness and 
    confusion.  It grants ESP of orcs, trolls and evil beings.  It cannot
    be harmed bla-bla.  
    It was given to you as a reward.
u) a Set of Gauntlets of Slaying (+6,+6) [2,+11] {!d!k}
    It cannot be harmed by acid.  
    You bought it from the Armory.
x) a Pair of Metal Shod Boots of Stability [6,+10] {!d!k}
    Resistance to nexus.  Levitation.  It cannot be harmed by acid.  
    You found it lying on the ground on level 14 of A lost temple.
z) a Thorn tree named Bahri (192 hp)
    
{) 19 Arrows of Acid (1d4) (+2,+2)
    It does extra damage from acid.  It cannot be harmed by acid.  
    You bought it from the General Store.
|) a Pick of Strength (+7) {!d!k}
    It increases your STR and tunneling by 7.  
    You bought it from the General Store.


  [Character Inventory]

a) a Demonblade (4d6) (+3,+6) {!k}
    Slays demons.  
b) 2 Tomes of the Impenetrable Earth {@m6 !k!k!k}
    It cannot be harmed by acid.  
c) a Fireproof Tome of the Tree {@m5 !k!k!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 40 of Paths of the Dead.
d) a Fireproof Forest Tome of Yavanna {@m3 !k!k!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 40 of Paths of the Dead.
e) a Spellbook of Tidal Wave {@m4 !k!k!k}
    
f) a Fireproof Spellbook of Vapor {@m2 !k!k!k}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
g) 3 Spellbooks of Geyser {@m1 !k!k!k}
    
h) 46 Strips of Venison
    
i) 22 Metallic Green Potions of Speed {25% off}
    
j) 24 Gold Potions of Cure Critical Wounds {25% off}
    
k) 25 Viscous Pink Potions of Healing {75% off}
    
l) 24 Scrolls titled "sta hoyla" of Teleportation {50% off}
    
m) 13 Scrolls titled "vergoth" of Word of Recall {!*}
    
n) 29 Scrolls titled "sehill toxjub" of Identify {@r2}
    
o) a Copper Rod of ShockproofTrap Location (20/20) {@z1 !k!k!k!d}
    It cannot be harmed by electricity.  
    You bought it from the Black Market.
p) a Golden Rod of Disarming (125/125) {@z4 !k!k!k!d shock}
    It cannot be harmed by electricity.  
q) 5 Wands of Noxious Cloud[1|25] (28 charges)
    
r) 59 Arrows (1d4) (+0,+0)
    
s) 10 Yasaman raw meats
    
t) 57 Empty Bottles
    
u) (nothing)
    
v) (nothing)
    
w) (nothing)
    


  [4D Pocket]

a) a Nickel-Plated Rod Tip of Disarming (50 Mana to cast)
    
b) a Mage Staff of Spell (1d4) (+9,+7)
    It can be wielded two-handed.  It can be activated for 
    runespell(Knowledge, Power Surge, 5) every 25 turns and 
    runespell(Undeath, Ray, 36) every 180 turns if it is being worn. It
    cannot be harmed bla-bla.  
    You found it lying in a vault on level 40 of Paths of the Dead.


  [Home Inventory - Bree ]

a) a White Spotted Mushroom of Restore Strength
    
b) 3 Green Mushrooms of Restore Constitution
    
c) a Black Mushroom of Restoring
    
d) a Sprig of Athelas
    
e) 24 Flasks of oil
    
f) 2 Morphic Oils of Mouse
    
g) 16 Violet Potions of Cure Light Insanity
    
h) a Coldproof Potion of Cure Serious Insanity
    It cannot be harmed by cold.  
    You bought it from the Black Market.
i) 5 Purple Speckled Potions of Cure Serious Insanity
    
j) a Fluorescent Potion of Cure Insanity
    
k) 5 Coldproof Potions of Speed
    It cannot be harmed by cold.  
    You bought it from the Black Market.
l) 5 Metallic Green Potions of Speed
    
m) a Grey Speckled Potion of Cure Light Wounds
    
n) 15 Gold Potions of Cure Critical Wounds {25% off}
    
o) 10 Viscous Pink Potions of Healing
    
p) a Potion of Restore Life Levels {25% off}
    
q) 3 Potions of Restore Strength {25% off}
    
r) 3 Potions of Restore Intelligence {75% off}
    
s) 3 Hazy Potions of Restore Wisdom
    
t) 3 Gooey Potions of Restore Dexterity
    
u) 5 Bubbly Potions of Restore Constitution {25% off}
    
v) 5 Cloudy Potions of Restore Charisma {75% off}
    
w) 11 Dark Blue Potions of Constitution
    
x) a Potion of Resistance
    It cannot be harmed bla-bla.  
a) 4 Scrolls titled "xuyerg wergnin" of Trap Creation
    
b) 19 Scrolls titled "vergoth" of Word of Recall {!*}
    
c) 4 Scrolls of *Identify* {75% off}
    
d) a Scroll titled "ran solxo esh" of Recharging
    
e) 3 Scrolls titled "hoyfam go" of Reset Recall
    
f) a Scroll titled "bindso fuck" of Satisfy Hunger
    
g) a Scroll titled "cre nerwel" of Mass Resurrection
    
h) a Wooden Rod of Nothing (10/10)
    
i) a Wooden Rod of Nothing (10/10)
    
j) a Copper Rod of Nothing (20/20)
    
k) a Golden Rod of Nothing (125/125)
    
l) a Mithril Rod Tip of Drain Life (30 Mana to cast)
    
m) 4 Asbestos Rod Tips of Trap Location (8 Mana to cast)
    
n) a Chromium Wand of Noxious Cloud[1|26] (8 charges)
    
o) a Steel-Plated Wand of Teleport Away[3|20] (5 charges)
    
p) a Steel-Plated Wand of Teleport Away[1|22] of Plenty (10 charges)
    
    You found it lying in a vault on level 17 of Orc Cave.
q) a Steel-Plated Wand of Teleport Away[4|20] (4 charges)
    
r) a Diffuse Wand of Slow Monster[1|26] (7 charges)
    
s) a Pentagonal Wand of Essence of Speed[1|12] of Plenty (10 charges)
    
    You found it lying on the ground on level 21 of A lost temple.
t) an Oblique Wand of Haste Monster[1|20] (12 charges)
    
u) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
v) a Monoclinic Wand of Clone Monster[6|28] (10 charges)
    
w) a Birch Staff of Disarm[1|11] (13 charges)
    
x) an Elm Staff of Summon[2|25] (6 charges)
    
a) a Cherry Staff of Sterilize[1|20] (8 charges)
    
b) a Rhodonite Ring of Aggravate Monster of Dodging [+1] (+2)
    It increases your dodging by 2.  It aggravates nearby creatures.  It
    can re-curse itself.  
    You found it in the remains of a Dunlending on level 25 of The Old Forest.
c) a Ring of Levitation
    Levitation.  
    You bought it from the Magic shop.
d) a Ring of Fire Resistance
    Resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
e) a Nickel Ring of Damage (+17)
    
    You found it lying on the ground on level 26 of Maze.
f) a Black Opal Ring of Blindness Resistance {!d!k}
    Resistance to blindness.  
    You found it in the remains of a Snaga on level 11 of Orc Cave.
g) The Crystal Amulet of Elwentar (+2) {!d}
    It increases your INT, CHA, stealth and infravision by 2.  Sustain INT
     and CON.  Resistance to light, dark and nexus.  It cannot be harmed
    bla-bla.  
    You found it lying in a vault on level 29 of Mirkwood.
h) an Unlucky Meteoric Iron Amulet of Spell [Tidal Wave] (-3,-1) [-1] (-2)
{curs}
    It has a spell stored inside.  It decreases your luck by 2.  It
    aggravates nearby creatures.  It is cursed.  It can re-curse itself.  
    You found it in the remains of a Sand-dweller on level 16 of Orc Cave.
i) an Amulet of Lightning Resistance
    Resistance to electricity.  It cannot be harmed by electricity.  
    You bought it from the Magic shop.
j) a Brass Lantern of Brightness (with 191 turns of light)
    It provides light (radius 5) when fueled.  It cannot be harmed by
    fire.  
    You bought it from the General Store.
k) a Brass Lantern of Warmth (with 6930 turns of light)
    It provides light (radius 2) when fueled.  Resistance to cold.  It
    cannot be harmed by fire.  
    You bought it from the General Store.
l) a Brass Lantern of Illumination (with 5665 turns of light)
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 5) when fueled.  It cannot be harmed by fire.  
    You bought it from the General Store.
m) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your STR, 
    INT, WIS, DEX, CON, CHA and luck by 5.  Void Breathing.  It grants ESP 
    of undead.  It is cursed.  It carries an ancient Morgothian curse.  It
    cannot be harmed bla-bla.  
    It was given to you as a reward.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 50 turns if it
    is being worn. It increases your INT, WIS and CON by 3.  Resistance to 
    acid, poison, confusion and disenchantment.  It cannot be harmed
    bla-bla.  
    You found it lying in a vault on level 37 of Submerged Ruins.
o) The Filthy Rag of Athriandi [1,-1] (+3)
    It increases your dodging by 3.  Sustain CON and CHA.  Resistance to 
    cold, light and chaos.  It cannot be harmed bla-bla.  
    You found it in the remains of The Squint-eyed Southerner in the town of
    Bree .
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your DEX by 3.  Resistance to acid and disenchantment.  
    It cannot be harmed bla-bla.  
    You found it lying on the floor of a special level.
q) The Jewel Encrusted Crown of Nelwarest [0,+6] (+1)
    It increases your luck by 1.  Sustain CON.  Resistance to life draining
    , cold, shards, nexus and disenchantment.  It cannot be harmed
    bla-bla.  
    You found it in the remains of a Mature bronze dragon on level 36 of
    Submerged Ruins.
r) The Metal Cap of Thengel [3,+12] (+3) {!d}
    It increases your WIS, CHA and luck by 3.  Resistance to confusion.  
    It cannot be harmed bla-bla.  
    You found it in the remains of The Variant Maintainer on level 14 of The
    Old Forest.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It provides light (radius 1) forever.  Free Action.  It cannot be
    harmed bla-bla.  
    You found it lying on the floor of a special level.
t) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  Slays orcs.  Resistance 
    to poison and disenchantment.  It cannot be harmed bla-bla.  
    You found it in the remains of Phineas T. Barnum on level 17 of The Old
    Forest.
u) The Dagger of Aeret (1d4) (+5,+14) (+1 attack)
    It provides light (radius 1) forever.  It increases your STR, DEX, CON
    , attack speed and luck by 1.  It does extra damage from acid.  Kills
    undead.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 37 of Submerged Ruins.
v) The Dagger of Feliath (1d4) (-5,+5) (+3)
    It increases your INT, DEX and CON by 3.  Kills dragons.  Slays evil.  
    It cannot be harmed bla-bla.  
    You found it in the remains of Prince Imrahil the Proud on level 36 of
    Submerged Ruins.
w) The Main Gauche of Maedhros (2d5) (+12,+15) (+2)
    It increases your DEX by 2.  Slays trolls.  Slays giants.  Resistance 
    to sound.  It cannot be harmed bla-bla.  
    You found it lying on the floor of a special level.
x) The Broad Sword 'Glamdring' (2d5) (+10,+15)
    It provides light (radius 1) forever.  Slays orcs.  Slays demons.  
    Slays evil.  Resistance to fire and light.  It grants ESP of orcs.  It
    cannot be harmed bla-bla.  
a) a Long Sword of Gondolin (2d5) (+10,+12) (+2) {!d!k}
    It provides light (radius 1) forever.  It increases your STR and CON
     by 2.  Slays dragons.  Slays trolls.  Slays demons.  Slays evil.  
    Free Action.  Resist fear.  Resistance to dark.  See invisible.  Full
    ESP.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    It was given to you as a reward.
b) a Sickle (2d3) (+4,+4)
    
c) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your DEX and CON by 4.  Resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed bla-bla.  
    You found it lying on the ground on level 36 of Submerged Ruins.
d) a Sling (x2) (+4,+5)
    
e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It increases your infravision by 2.  It cannot be harmed bla-bla.  
    It was given to you as a reward.
f) a Long Bow (x3) (+0,+0)
    
g) 22 Sharpened Bolts (1d5) (+8,+11)
    It is vorpal and can cut your foes.  
h) 29 Bolts of Slay Animal (1d5) (+12,+7)
    Slays animals.  
    You found it lying in a vault on level 10 of A lost temple.
i) 21 Bolts of Slay Undead (1d5) (+6,+3)
    Slays undead.  
    You found it in the remains of Phineas T. Barnum on level 17 of The Old
    Forest.
j) 59 Bolts (1d5) (+0,+0)
    
k) a Sheaf Arrow of Frost (1d5) (+8,+7)
    It does extra damage from frost.  It cannot be harmed by cold.  
    You found it lying on the ground on level 17 of Mirkwood.
l) 23 Arrows of Slay Animal (1d4) (+3,+7)
    Slays animals.  
    It was given to you as a reward.
m) 37 Arrows (1d4) (+2,+7)
    
n) 12 Arrows (1d4) (+5,+2)
    
o) 97 Arrows (1d4) (+0,+0)
    
p) 14 Sheaf Arrows (1d5) (+0,+0)
    
q) 25 Rounded Pebbles (1d2) (+2,+3)
    
r) 43 Iron Shots (1d4) (+0,+0)
    
s) 20 Mithril Shots (3d4) (+8,+10)
    It cannot be harmed by acid.  
t) a Climbing Set
    Mountain Climbing.  
u) 2 Thrush raw meats
    
v) 2 Broken Skulls
    
w) a Broken Bone
    
x) a Canine Skeleton
    
a) 4 Dwarf Skeletons
    


  [Home Inventory - Minas Anor ]

a) 5 Coldproof Potions of Healing
    It cannot be harmed by cold.  
    You bought it from the Temple.
b) 2 Potions of Restore Life Levels
    
c) 2 Potions of Restore Constitution
    
d) 2 Scrolls titled "ala ner xuxu" of *Identify*
    
e) a Scroll titled "hoyfam go" of Reset Recall
    


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it lying in a vault on level 24 of A lost temple.
b) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You found it lying in a vault on level 24 of A lost temple.
c) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You found it lying in a vault on level 24 of A lost temple.
d) a Spellbook of Shake {@m6}
    
e) a Spellbook of Water Bite {@m3 !k!k!k}
    
f) a Spellbook of Vapor {@m2 !k!k!k}
    
g) a Spellbook of Charm Animal {@m5 !k!k!k}
    
h) a Spellbook of Recovery
    
i) a Spellbook of Ent's Potion
    
j) a Spellbook of Genocide
    
k) a Spellbook of Tree Roots
    
l) a Mushroom of Restore Strength {50% off}
    
m) 2 Green Mushrooms of Restore Constitution
    
n) a Black Mushroom of Restoring
    
o) 6 Sprigs of Athelas
    
p) 42 Violet Potions of Cure Light Insanity
    
q) 16 Purple Speckled Potions of Cure Serious Insanity
    
r) 2 Magenta Potions of Cure Critical Insanity
    
s) 99 Potions of Water Curing {quest}
    
t) 15 Coldproof Potions of Speed
    It cannot be harmed by cold.  
    You bought it from the Black Market.
u) 2 Coldproof Potions of Healing
    It cannot be harmed by cold.  
    You bought it from the Temple.
v) a Coldproof Fuming Potion of Restore Mana
    It cannot be harmed by cold.  
    You found it lying in a vault on level 40 of Paths of the Dead.
w) 3 Fuming Potions of Restore Mana
    
x) 4 Potions of Restore Life Levels {25% off}
    
a) 3 Copper Speckled Potions of Restore Strength
    
b) an Ichor Potion of Restore Intelligence
    
c) 5 Hazy Potions of Restore Wisdom {25% off}
    
d) 2 Potions of Restore Dexterity {25% off}
    
e) 6 Bubbly Potions of Restore Constitution
    
f) 4 Cloudy Potions of Restore Charisma
    
g) 2 Potions of Enlightenment
    
h) a Coldproof Blood Red Potion of Resistance
    It cannot be harmed bla-bla.  
    You found it lying in a vault on level 20 of Amon Sul.
i) 11 Blood Red Potions of Resistance
    It cannot be harmed bla-bla.  
j) 6 Scrolls titled "xuyerg wergnin" of Trap Creation
    
k) a Fireproof Scroll titled "xuyerg wergnin" of Trap Creation
    It cannot be harmed by fire.  
    You found it lying in a vault on level 20 of Amon Sul.
l) 8 Scrolls of *Identify* {25% off}
    
m) 5 Scrolls of Remove Curse {25% off}
    
n) 2 Fireproof Scrolls titled "hoyfam go" of Reset Recall
    It cannot be harmed by fire.  
    You found it in the remains of an Acidic cytoplasm on level 34 of Mordor.
o) 13 Scrolls titled "hoyfam go" of Reset Recall
    
p) a Fireproof Scroll titled "sanaks turshyd" of Divination
    It cannot be harmed by fire.  
    You found it lying in a vault on level 40 of Paths of the Dead.
q) 3 Scrolls titled "sanaks turshyd" of Divination
    
r) a Scroll titled "valblaa sym" of *Destruction*
    
s) a Scroll titled "lechpet" of Genocide
    
t) a Fireproof Scroll titled "illral much" of Shockproofing
    It cannot be harmed by fire.  
    You found it lying in a vault on level 24 of A lost temple.
u) a Scroll titled "illral much" of Shockproofing
    
v) a Wooden Rod of Cheapness of Nothing (10/10)
    It can cast spells for a lesser mana cost.  
    You found it in the remains of a Flying skull on level 23 of Near Harad.
w) a Wooden Rod of Trap Location (10/10) {@z1 !k!k!k}
    
x) a Wooden Rod of Nothing (10/10)
    
a) a Moonstone Rod of Nothing (75/75)
    
b) a Moonstone Rod of Nothing (75/75)
    
c) a Silver Rod of ShockproofNothing (100/100)
    It cannot be harmed by electricity.  
    You found it lying in a vault on level 40 of Paths of the Dead.
d) a Silver Rod of Nothing (100/100)
    
e) a Golden Rod of Nothing (125/125)
    
f) a Golden Rod of Nothing (125/125)
    
g) a Mithril Rod of Nothing (160/160)
    
h) 2 Shockproof Orthorhombic Rod Tips of Recall (80 Mana to cast)
    It cannot be harmed by electricity.  
    You found it lying in a vault on level 40 of Paths of the Dead.
i) a Gold Rod Tip of Detection (80 Mana to cast)
    
j) a Rod Tip of Disarming (50 Mana to cast)
    
k) 2 Asbestos Rod Tips of Trap Location (8 Mana to cast)
    
l) an Electrum Wand of Manathrust[1|20] (5 charges)
    
m) a Chromium Wand of Noxious Cloud[5|32] (7 charges)
    
n) 6 Chromium Wands of Noxious Cloud[1|25] (11 charges)
    
o) a Staff of Disarm[1|10] (17 charges)
    
p) a Plain Ring of Light and Darkness Resistance of Disarming (+1)
    It increases your disarming by 1.  Resistance to light and dark.  
    You found it lying on the ground on level 34 of Mordor.
q) a Topaz Ring of Nexus Resistance
    Resistance to nexus.  
    You found it in the remains of a Bewitched on level 33 of Amon Sul.
r) 2 Carnelian Rings of Confusion Resistance {!k!k!k!d}
    Resistance to confusion.  
    You found it in the remains of a Mature bronze dragon in the town of
    Gondolin .
s) a Rusty Ring of Invisibility of Disarming (+5) {!k!k!k!d}
    It increases your disarming by 5.  It makes you invisible.  
    You found it in the remains of Smeagol on level 2 of Barrow-Downs.
t) a Wooden Ring of Flying
    Flying.  
    You found it lying on the ground on level 17 of Mirkwood.
u) The Oblong Amulet of Lomar {cursed}
    Sustain WIS.  Resist fear.  Resistance to nether.  It induces random
    teleportation.  It is cursed.  It cannot be harmed bla-bla.  
    You found it lying on the ground on level 29 of A lost temple.
v) a Rohirric Amethyst Amulet of Adornment (+1 to speed) {!k!k!k}
    It increases your speed by 1.  Resist fear.  
    You found it lying in a vault on level 20 of Amon Sul.
w) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 37 of Submerged Ruins.
x) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed bla-bla.  
    It was given to you as a reward.
a) The Anchor of Undeath (-5) {cursed}
    It provides light (radius 5) forever.  It prevents the space-time
    continuum from being disrupted.  It decreases your STR, INT, WIS, DEX, 
    CON, CHA and luck by 5.  Void Breathing.  It grants ESP of undead.  It
    is cursed.  It carries an ancient Morgothian curse.  It cannot be
    harmed bla-bla.  
    You found it in the remains of Dark Schneider on level 44 of Paths of the
    Dead.
b) The Chain Mail of Arvedui (-2) [14,+15] (+2) {!d}
    It increases your STR and CHA by 2.  Resistance to acid, electricity, 
    fire, cold, sound, shards and nexus.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 20 of Amon Sul.
c) an Elven Splint Mail (-2 to accuracy) [19,+17] (+3 to stealth) {!d!k}
    It increases your stealth by 3.  Resistance to acid, electricity, fire
    , cold and disenchantment.  It grants ESP of orcs.  It cannot be
    harmed bla-bla.  
    You found it lying in a vault on level 27 of Amon Sul.
d) The Filthy Rag of Raindor [1,+4] (+1)
    It can be used to store a spell.  It increases your luck by 1.  
    Sustain INT.  Resist fear.  Resistance to life draining, acid and dark
    .  It induces random teleportation.  It cannot be harmed bla-bla.  
    You found it in the remains of a Surly looking dwarf on level 37 of Amon
    Sul.
e) The Soft Leather Armor of Annimlon [4,+7]
    Sustain WIS and DEX.  Resistance to electricity, fire and poison.  It
    cannot be harmed bla-bla.  
    You found it lying on the ground on level 4 of Barrow-Downs.
f) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  Resistance to 
    acid and nexus.  It cannot be harmed bla-bla.  
    It was given to you as a reward.
g) The Buckler of Valmarin [-30,+9] (+1 attack)
    It increases your attack speed by 1.  Sustain STR and CHA.  Free
    Action.  Resist fear.  Resistance to electricity, cold, light, dark, 
    chaos and disenchantment.  It cannot be harmed bla-bla.  
    You found it in the remains of a Gelatinous cube on level 32 of Amon Sul.
h) The Iron Helm 'Holhenneth' [5,+10] (+2) {!d}
    It can be activated for detection every 100+d100 turns if it is being
    worn. It increases your INT, WIS and searching by 2.  Resistance to 
    blindness.  See invisible.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 37 of Submerged Ruins.
i) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  Resistance to acid.  It
    cannot be harmed bla-bla.  
    You found it in the remains of a Naurungol on level 42 of Paths of the
    Dead.
j) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your DEX by 4.  It is vorpal and can cut your foes.  It
    causes bleeding damage.  It cannot be harmed bla-bla.  
    You found it in the remains of Yamata no Orochi on level 37 of Submerged
    Ruins.
k) The Throwing Axe 'Defusing Box' (1d3) (+6,+6) (+12)
    It increases your DEX and disarming by 12.  Sustain DEX.  Resistance 
    to fire.  It cannot be harmed bla-bla.  
    You found it in the remains of a Zombified drake on level 31 of Amon Sul.
l) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  Slays animals.  Resistance to cold
     and light.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 20 of Amon Sul.
m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your STR, CON and speed by 2.  It does extra damage from 
    electricity.  It is vorpal and can cut your foes.  It causes bleeding
    damage.  Slays demons.  Slays evil.  Free Action.  Resistance to 
    electricity, light and dark.  See invisible.  It aggravates nearby
    creatures.  It is cursed.  It cannot be harmed bla-bla.  
    It was given to you as a reward.
n) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your CHA by 3.  It does
    extra damage from fire.  Slays giants.  Slays undead.  Resistance to 
    fire and sound.  Levitation.  See invisible.  It grants ESP of giants.
    It cannot be harmed bla-bla.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 20 of
    Amon Sul.
o) The Quarterstaff of Thranduil (1d9) (+10,+20)
    It can be wielded two-handed.  It poisons your foes.  Slays animals.  
    Resistance to poison.  It grants ESP of animals.  It cannot be harmed
    bla-bla.  
    You found it lying in a vault on level 20 of Amon Sul.
p) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  Kills dragons.  It provides immunity to electricity.  It
    cannot be harmed bla-bla.  
    You found it lying in a vault on level 28 of A lost temple.
q) a Long Bow of Numenor (x6) (+11,+11) (+3) {!d!k}
    It increases your DEX by 3.  Free Action.  Resist fear.  Resistance to 
    poison and dark.  It fires missiles with extra might.  It fires
    missiles excessively fast.  
    You found it lying on the ground on level 12 of Mirkwood.
r) a Light Crossbow of Extra Shots (x3) (+13,+11)
    It fires missiles excessively fast.  
    You found it lying in a vault on level 11 of Mirkwood.
s) a Light Crossbow of Accuracy (x3) (+9,+5)
    
    It was given to you as a reward.
t) 9 Bolts of Wounding (1d5) (+10,+12)
    
    You found it in the remains of The Invisible Man on level 17 of The Old
    Forest.
u) 20 Bolts (1d5) (+5,+2)
    
v) 27 Arrows (exploding) (1d4) (+6,+6) {dark}
    
w) 24 Arrows (exploding) (1d4) (+4,+7) {confuse}
    
x) 25 Sheaf Arrows (exploding) (1d5) (+5,+5) {meteor}
    
a) 10 Arrows of Venom (1d4) (+6,+4)
    It poisons your foes.  
    You bought it from the General Store.
b) 9 Arrows of Flame (1d4) (+5,+7)
    It does extra damage from fire.  It cannot be harmed by fire.  
    You bought it from the General Store.
c) 10 Arrows of Frost (1d4) (+5,+5)
    It does extra damage from frost.  It cannot be harmed by cold.  
    You found it lying in a vault on level 11 of Mirkwood.
d) 3 Arrows (exploding) (1d4) (+4,+1)
    
e) 26 Arrows of Slay Undead (1d4) (+9,+8)
    Slays undead.  
    You found it in the remains of Photon Earth on level 44 of Paths of the
    Dead.
f) 16 Arrows (1d4) (+6,+5)
    
g) 12 Arrows (1d4) (+4,+6)
    
h) an Arrow (1d4) (+5,+4)
    
i) 36 Arrows (1d4) (+4,+5)
    
j) 31 Arrows (1d4) (+4,+4)
    
k) 2 Arrows (1d4) (+3,+5)
    
l) 16 Flight Arrows (1d3) (+2,+1)
    
m) 18 Flight Arrows (1d3) (+0,+0)
    
n) 9 Arrows (1d4) (+6,+3)
    
o) 17 Arrows (1d4) (+4,+6)
    
p) 27 Sheaf Arrows (1d5) (-2,-6)
    
q) 26 Arrows (1d4) (+2,+6)
    
r) 12 Arrows (1d4) (+3,+5)
    
s) 25 Sheaf Arrows (1d5) (+3,+6)
    
t) 3 Ranger's Arrows (2d6) (+6,+4)
    Slays animals.  It grants ESP of animals.  
u) 27 Rounded Pebbles (exploding) (1d2) (+5,+5)
    
v) 28 Iron Shots of Slay Undead (1d4) (+5,+9)
    Slays undead.  
    You found it in the remains of a Mature green dragon on level 35 of
    Submerged Ruins.
w) 20 Iron Shots (exploding) (1d4) (+2,+6)
    
x) 27 Mithril Shots (exploding) (3d4) (+8,+8)
    It cannot be harmed by acid.  
a) The Mithril Boomerang of Eleglarda [Vapor] (5d6) (-99,-99) (+2) {@m2}
    It has a spell stored inside.  It increases your disarming by 2.  It
    does extra damage from acid and fire.  Slays orcs.  Slays giants.  
    Kills demons.  Slays undead.  Slays evil.  Slays animals.  It cannot
    be harmed bla-bla.  
    You found it in the remains of Nakoruru on level 23 of Near Harad.
b) The Horn 'Isinwen' (-7) {cursed}
    It can be activated for aggravate monster every 100 turns if it is
    being worn. It can be used to store a spell.  It decreases your STR, 
    DEX and CON by 7.  Free Action.  Resistance to life draining, fire and 
    light.  See invisible.  Regeneration.  Peacekeeping.  Inventory
    Protection.  Device Mastery.  It drains experience.  It induces random
    teleportation.  It fills you with the Black Breath.  It is heavily
    cursed.  It cannot be harmed bla-bla.  
    You found it lying on the ground on level 23 of A lost temple.
c) 18 Elf Skeletons
    


  [Home Inventory - Hobbiton ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your DEX by 4.  It makes you invisible.  Sustain STR, DEX
     and CON.  Free Action.  Resistance to life draining.  Levitation.  It
    produces a fiery sheath.  It can re-curse itself.  It cannot be harmed
    bla-bla.  
    You found it in the remains of a Dark elven warlock on level 21 of The Old
    Forest.
b) a Spellbook of Healing {@m3 !k!k!k}
    
c) 2 Spellbooks of Vapor {@m2 !k!k!k}
    
d) a Spellbook of Sense Monsters {@m4 !k!k!k}
    
e) 2 Spellbooks of Geyser {@m1 !k!k!k}
    
f) 26 Potions of Cure Light Insanity
    
g) 12 Purple Speckled Potions of Cure Serious Insanity
    
h) a Coldproof Potion of Cure Critical Insanity
    It cannot be harmed by cold.  
    You bought it from the Black Market.
i) 4 Potions of Restore Life Levels
    
j) a Potion of Restore Strength
    
k) a Potion of Restore Intelligence
    
l) a Potion of Restore Dexterity
    
m) a Potion of Restore Constitution
    
n) 4 Potions of Resistance
    It cannot be harmed bla-bla.  
o) 4 Scrolls of Remove Curse
    
p) a Silver Rod of Nothing (100/100)
    
q) a Silver Rod of Nothing (100/100)
    
r) a Shockproof Great Rod Tip of Home Summoning of Home Summoning (75 Mana to
cast
    It cannot be harmed by electricity.  
    You found it lying on the ground on level 24 of The Old Forest.
s) a Quartzite Ring of Shard Resistance
    Resistance to shards.  
    You found it lying on the ground on level 29 of Mirkwood.
t) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  Slays orcs.  Slays trolls.
    Slays giants.  Resist fear.  Resistance to electricity, fire and 
    blindness.  It grants ESP of orcs, trolls and giants.  Slow Digestion.
    It has been blessed by the gods.  It cannot be harmed bla-bla.  
    You found it in the remains of The Beetle on level 22 of The Old Forest.
u) a Light Crossbow of Extra Might (x5) (+9,+8)
    Resistance to electricity.  It fires missiles with extra might.  
    You found it lying in a vault on level 29 of Mirkwood.
v) 2 Small snake raw meats
    


  [Home Inventory - Osgiliath ]

a) a Tome of the Eternal Flame
    It cannot be harmed by fire.  
b) 16 Violet Potions of Cure Light Insanity
    
c) a Fluorescent Potion of Cure Insanity
    
d) a Syrup Potion of *Healing*
    
e) a Fuming Potion of Restore Mana
    
f) 5 Potions of Restore Life Levels {25% off}
    
g) 3 Dark Blue Potions of Constitution
    
h) a Scroll titled "xuyerg wergnin" of Trap Creation
    
i) a Scroll titled "kerjo jesub" of Teleport Level
    
j) a Scroll titled "hoyfam go" of Reset Recall
    
k) a Scroll titled "elrol gopgre" of Reincarnation
    
l) a Golden Rod of Nothing (125/125)
    
m) The Double Ring Mail 'Romirith' (-2 to accuracy) [15,+1]
    Sustain STR and WIS.  Resistance to life draining, nether and 
    disenchantment.  It cannot be harmed bla-bla.  
    You found it lying on the ground on level 41 of Paths of the Dead.
n) 10 Blessed Flight Arrows (1d3) (+8,+17)
    It does extra damage from fire.  Slays demons.  Slays undead.  Slays
    evil.  It has been blessed by the gods.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You found it in the remains of a Black Numenorean on level 37 of Amon Sul.



Posted on 4.11.2024 22:32
Last updated on 10.12.2024 19:46

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8228. on the Ladder (of 19200)
1435. on the ToME Ladder (of 3171)
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On 4.11.2024 22:32 AmyBSOD wrote:
Oya the Healer of Yavanna, character from my Let's Play thread: https://forum.rpg.net/index.php?threads/lets-play-tome-sx-2-3-5-troubles-of-middle-earth-an-angband-variant.757480/post-25345361

On 8.11.2024 12:28 AmyBSOD wrote:
Made some progress in this randomizer mode run. Amon Sul is annoying, it has blazing fires :( but Mirkwood is even worse!

On 8.11.2024 17:16 AmyBSOD wrote:
Not making much progress, the skills of this char are just too bad and I've had princess quests several times in a row now! Need fumblefingers! Or at least a few stat gain potions but no dungeon town has turned up so far...

On 8.11.2024 22:52 AmyBSOD wrote:
The going is extremely slow, due to my character seemingly not getting stronger anymore; there's mostly princess quests on the accessible depths and they're for monsters that I can't handle :/

On 9.11.2024 13:31 AmyBSOD wrote:
Hooray, progress! Not much, but even a little bit helps!

On 10.11.2024 13:44 AmyBSOD wrote:
It's taking just forever to make any progress; at least I scored a stat fountain (charisma) and bought a potion of strength at the black market. Still need plenty more stats if I want to have a chance.

On 10.11.2024 16:56 AmyBSOD wrote:
Finally completed another couple quests, and pumped Combat up to 34 but it doesn't seem to help much...

On 12.11.2024 15:05 AmyBSOD wrote:
Yaaaaaaaawn! This grind! It's so boring! How on earth am I ever supposed to reach the point where this character doesn't suck anymore?

On 12.11.2024 19:00 AmyBSOD wrote:
Finally, second temple quest complete! More prayer skill! Better spells! And one of the temple levels had a potion of constitution, I'll need several more of those before my max HP will go up though.

On 13.11.2024 14:36 AmyBSOD wrote:
Yay, completed a fumblefingers quest and gained prayer skill! Plus the Mirkwood spiders quest is done, giving much-needed stat boosts, and Yavanna gave me another temple quest :D

On 13.11.2024 18:10 AmyBSOD wrote:
Completed some more FF/princess quests, and also raided a huge vault netting enough saleable stuff to allow me to buy two potions of CON from the black market. Max HP has gone up! Still need plenty more of those though.

On 14.11.2024 20:41 AmyBSOD wrote:
All temple quests complete! They happened to come very shortly after one another; spells are really good now, and several fountains of constitution allowed me to max out that stat :D

On 23.11.2024 22:20 AmyBSOD wrote:
Amon Sul was too annoying, with quests that cannot be completed at least with my current loadout, so I went to the Paths of the Dead and completed some higher-level quests instead. Rewards from Fumblefingers were mostly utter crap though. :( Also, none of the towns wants to sell anything useful despite my current wealth!

On 26.11.2024 18:06 AmyBSOD wrote:
Completed all of one more fumblefingers quest, but the stat fountains kept on coming, yay!

On 2.12.2024 20:58 AmyBSOD wrote:
Completed a few quests, finally gaining useful skills for once. Also bought some more stat potions, actually found some equipment upgrades, and obtained the earth spell tome! :D

On 10.12.2024 19:46 AmyBSOD wrote:
Blah, stupid cold breaths. I had resistance!! But of course that bastard had to have so much health that he dishes out nearly max damage breaths, and a priest just doesn't have the HP of a warrior and therefore cannot survive it. :(

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