The Angband Ladder: Miguel Alvarez, Petty-Dwarf Assassin by <bugboy3001@gmail.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Miguel Alvarez         Age                 45       STR! 18/***       
 Sex   : Neuter                 Height              29       INT!  18/90       
 Race  : Vampire Petty-Dwarf    Weight              96       WIS!  18/60       
 Class : Assassin               Social Class        92       DEX! 18/160       
 Body  : Player                                              CON: 18/***       
 God   : Melkor Bauglir                                      CHR!  18/40       
                                                                               
 + To Melee Hit          94 Level             43    Hit Points      -70/  1006 
 + To Melee Damage       72 Experience   4685317    Spell Points     60/    80 
 + To Ranged Hit         40 Max Exp      4685317    Sanity          349/   349 
 + To Ranged Damage       0 Exp to Adv.  5460000    Piety                95860 
   AC                37+150 Gold         2052053    Speed            Fast (+1) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[57]Perception  : Poor         Blows/Round:  11        
 Bows/Throw  : Superb       Searching   : Poor         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  22d4+792  
 Stealth     : Legendary[25]Magic Device: Excellent    Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of Mim, Betrayer of Turin.           
          You are a credit to the family.  You have dark brown eyes,           
          straight black hair, a two foot beard, and a dark                    
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 20 (1000')
        Moria: Level 50 (2500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 21 (1050')

 Your body was a Player.
 You have defeated 10422 enemies.
 You saved a young hobbit from an horrible fate.
 You saved 35 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 10th Quelle of the 2890th year of the third age.
 Your adventure lasted 24 days.

     Your Attributes:
You are dead, killed by a Great Swamp Wyrm on level 66 of Mordor.
You can drain life from a foe.
You can teleport yourself short distances.
You can drive yourself into a berserk frenzy.
You can detect hidden doors and traps.
You can destroy walls.
You are able to control the space/time continuum.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You have normal luck.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon freezes your foes.
Your weapon poisons your foes.


                    adefkmnopsuxz{|@            
        Add Str   : ...2....43.....+            
        Add Int   : ...............+            
        Add Wis   : ...2...........+            
        Add Dex   : 2........3......            
        Add Con   : .4.2....434....+            
        Add Chr   : ...............+            
        Add Stea. : .......3........            
        Add Sear. : ...2............            
        Add Tun.. : ..............5.            
        Add Speed : 2..2...3........            
        Add Blows : 2...............            
        Poison Brd: +...............            
        Cold Brand: +...............            
        Sust Str  : ...+.....+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .........++.....            
        Sust Chr  : ................            
        Invisible : ...............+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ....+...........            
        Free Act  : ...+....+.......            
        Hold Life : ......+........+            
        Imm Acid  : .......+*+......            
        Res Elec  : ...+............            
        Imm Fire  : ...............*            
        Imm Cold  : +.....*..++....+            
        Res Pois  : ...+..+........+            
        Res Fear  : .........+......            
        Res Light : ...+............            
        Res Dark  : ......+..+.....+            
        Res Blind : .+......+.......            
        Res Conf  : ...+....+.......            
        Res Sound : ...+..+.+.......            
        Res Shard : ...+..+.........            
        Res Neth  : ...............+            
        Res Nexus : ...+...+.+......            
        Res Chaos : ...+....+.......            
        Res Disen : ...............+            
        Aura Fire : ...............+            
        Levitate  : ...+............            
        Lite      : .....+.........+            
        See Invis : +...............            
        Digestion : +........+......            
        Regen     : +.........+.....            
        Activate  : ++...+.+..++....            
        Cursed    : .+..............            
        Hvy Curse : .+..............            
        Orc.ESP   : ........+.......            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        32.000 [0.800]
          - Weaponmastery                        46.400 [0.800]
                   - Sword-mastery               47.710 [0.600]
                            . Critical-hits      47.600 [0.800]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    10.600 [2.000]
          . Stealth                              46.000 [2.000]
          . Disarming                            07.300 [1.000]
          . Backstab                             45.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         01.252 [0.200]
          . Magic-Device                         15.000 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  06.000 [0.700]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)


  [Fates]

You are fated to die on level 1.
You may meet a Giant black ant on level 2.
You may find an Essence of Teleport on level 1.
You may meet a Filthy street urchin on level 1.
You may find a Staff of Healing on level 67.


  [Character Equipment]

a) The Dagger 'Belangil' (2d4) (+7,+10) (+2) {princess}
        It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Dragon Horn (+4) {cursed, !k, resblind}
    It can be activated for large acid
    ball (300) every 100 turns if it is being worn. It increases your 
    constitution by 4.  It provides resistance to blindness.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
e) a Ring of Slaying (+16,+13)
    
    You bought it from the Black Market.
f) The Ring 'Larinur' (+2 to speed)
    It increases your strength, wisdom
    , constitution, searching, speed and ability to score critical hits by 
    2.  It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to electricity, poison, light, confusion, sound, 
    shards, nexus and chaos.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 39 of Mordor.
k) an Amulet of Reflection {100% off}
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) The Stone of Lore
    It can be activated for 
    perilous identify every turn if it is being worn. It provides light
    (radius 1) forever.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Metal Brigandine Armour 'Helob' (-3 to accuracy) [19,+11]
    It provides
    immunity to cold.  It provides resistance to life draining, poison, 
    dark, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature blue dragon on level 40 of Mordor.
o) The Cloak 'Colannon' [1,+15] (+3 to speed) (charging)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to blindness, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  
    It increases your strength, dexterity and constitution by 3.  It
    sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of Mordor.
x) a Pair of Metal Shod Boots of Jumping [6,+10]
    It can be
    activated for phasing every 10+d10 turns if it is being worn. It
    grants you the power of blink if it is being worn.  
    You bought it from the Footwear Shop.
z) a Death mold (1191 hp)
{) (nothing)
|) a Magical Dwarven Pick of Digging (+5)


  [Character Inventory]

a) Mordekainen's Sneaking Eye {massgeno}
    It can be activated for mass
    genocide every 1000 turns.  
    You found it in the remains of a Black knight on level 29 of Mirkwood.
b) The Crystal Ball of The Witch-King of Angmar (charging) {teleport}
    
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Half-orc on level 35 of Moria.
c) Cathal's Corrupting Cymbal {satisfyhunger}
    It can
    be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Vampire lord on level 54 of Mordor.
d) 8 Potions of Speed
    
e) 16 Potions of Healing
    
f) 8 Potions of Enlightenment
g) 14 Potions of Resistance
    It
    cannot be harmed by acid, cold, lightning or fire.  
h) a Wooden Rod of Simplicity of Trap Location (10/10) {@z3}
    
    You found it in the remains of a Grave wight on level 29 of Mirkwood.
i) a Silver Rod of Detection (100/100) {@z1}
j) a Golden Rod of Simplicity of Recall (17/125) {!*}
k) a Mithril Rod of Quickness of Enlightenment (160/160) {@z6}
l) a Mithril Rod of Quickness of Disarming (160/160)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Spellbooks of Curse
    
b) Jor's Buckler of Missile Attraction {cureconf}
    
    It can be activated for cure confusion every 500 turns.  
    You found it lying on the ground on level 2 of A lost temple.
c) Pytar's Portable Pandemonium {teleport}
    It can be
    activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
d) a Moonstone Rod of Nothing (75/75)
e) a Wand of Noxious Cloud[10|25] (12 charges)
f) a Ring of Speed (+7) {100% off}
    It 
    increases your speed by 7.  
    You stole it from the Speed Ring Market.
g) a Ring of Fear Resistance
h) a Ring of Shard Resistance
i) a Ring of Flying
j) an Amulet of Charisma (+2)
k) an Amulet of Spell [Curse]
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity
     and speed by 3.  It provides resistance to acid, blindness and shards
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Large Metal Shield of Bereb [5,+10]
    It sustains your 
    strength and wisdom.  It provides resistance to acid, fire, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 20 of Mirkwood.
n) The Dagger 'Gildunil' (1d4) (+8,+23) (+2) {!d!s!v}
    
    It increases your intelligence by 2.  It does extra damage from acid, 
    electricity and fire.  It produces chaotic effects.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of The Old Forest.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) The Amulet of Carlammas (+2)
    It can be activated
    for protection from evil (dur level*3 + d25) every 225+d225 turns if
    it is being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of Mordor.
b) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
c) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 65 of
    Mordor.
d) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of Moria.
e) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) a Parchment titled ``Demigods and their Uses'' {telelevel}
    It can be activated
    for teleport level every 50 turns.  
    You found it in the remains of a Hezrou on level 39 of Mordor.
b) a Ring of Speed (+10) {100% off}
    It 
    increases your speed by 10.  
    You stole it from the Rare Jewelry Shop.
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, poison, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 33 of
    Mirkwood.
d) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
e) a Jewel Encrusted Crown of Night and Day [0,+9]
    It provides light (radius 1) forever.  
    It provides resistance to light, dark and blindness.  It allows you to
    see invisible monsters.  It cannot be harmed by acid.  
    You found it in the remains of a Nycadaemon on level 43 of Mordor.


  [Home Inventory - Lothlorien ]

a) a Spellbook of Curse {25% off}
    
b) a Parchment titled ''Finer Points of Munchkinism'' {cureblind}
    It
    can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Master yeek Captain on level 19 of A lost
    temple.
c) a Mushroom of Restoring
d) 8 Potions of Cure Serious Insanity {25% off}
    
e) 2 Potions of Cure Critical Insanity
    
f) 99 Potions of Water Curing {quest}
g) 13 Scrolls of Darkness
    
h) a Ring of Levitation
    It allows you to levitate.  
    You bought it from the Magic shop.
i) a Ring of Nexus Resistance
j) a Ring of Confusion Resistance
k) a Ring of Invisibility
l) an Amulet of Acid Resistance
    It provides resistance to acid.  It
    cannot be harmed by acid.  
    You bought it from the Magic shop.
m) The Phial of Galadriel (+4)
n) The Anchor of Space-Time
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, 
    dexterity and speed by 2.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 53 of
    Mordor.
p) The Metal Lamellar Armour of Gondur (-3 to accuracy) [23,+6]
    It provides immunity to fire and cold.  It provides resistance 
    to electricity, poison, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll Priest on level 54 of Mordor.
q) The Soft Leather Armour of the Sandworm [30,+6] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) The Rhino Hide Armour of Eriach (-1 to accuracy) [8,+9]
    It sustains your wisdom and constitution.  It provides
    immunity to electricity.  It provides resistance to cold, dark and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin on level 56 of Mordor.
s) a Dwarven Steel Helm of Water Breathing [6,+13] (+3 to infravision) {!k}
t) The Long Sword of Huinos (2d5) (+7,+17) (+3 attacks)
    It
    provides light (radius 1) forever.  It increases your intelligence and 
    attack speed by 3.  It does extra damage from frost.  It strikes at
    demons with holy wrath.  It is a great bane of undead.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young gold dragon on level 48 of Mordor.
u) a Small Metal Boomerang (Defender) (3d4) (+6,+10) [+8] (+4 to stealth)
    
    It increases your stealth by 4.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.



Posted on 25.6.2006 07:34

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7495. on the Ladder (of 19090)
1306. on the ToME Ladder (of 3155)
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On 25.6.2006 07:34 bugboy3001@gmail.com wrote:
I got ganged up on by a bunch of Great Swamp Wyrms, on a small level. sad, sad times.

On 25.6.2006 11:33 HektorLorenzo-at-web.de wrote:
Uhoh. Comforts.

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