The Angband Ladder: Miguel Alvarez, Petty-Dwarf Assassin by <bugboy3001@gmail.com>
[ToME 2.3.2 Character Sheet] Name : Miguel Alvarez Age 45 STR! 18/*** Sex : Neuter Height 29 INT! 18/90 Race : Vampire Petty-Dwarf Weight 96 WIS! 18/60 Class : Assassin Social Class 92 DEX! 18/160 Body : Player CON: 18/*** God : Melkor Bauglir CHR! 18/40 + To Melee Hit 94 Level 43 Hit Points -70/ 1006 + To Melee Damage 72 Experience 4685317 Spell Points 60/ 80 + To Ranged Hit 40 Max Exp 4685317 Sanity 349/ 349 + To Ranged Damage 0 Exp to Adv. 5460000 Piety 95860 AC 37+150 Gold 2052053 Speed Fast (+1) (Miscellaneous Abilities) Fighting : Legendary[57]Perception : Poor Blows/Round: 11 Bows/Throw : Superb Searching : Poor Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 22d4+792 Stealth : Legendary[25]Magic Device: Excellent Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are one of several children of Mim, Betrayer of Turin. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') The Old Forest: Level 20 (1000') Moria: Level 50 (2500') The Sandworm lair: Level 30 (1500') A lost temple: Level 21 (1050') Your body was a Player. You have defeated 10422 enemies. You saved a young hobbit from an horrible fate. You saved 35 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 10th Quelle of the 2890th year of the third age. Your adventure lasted 24 days. Your Attributes: You are dead, killed by a Great Swamp Wyrm on level 66 of Mordor. You can drain life from a foe. You can teleport yourself short distances. You can drive yourself into a berserk frenzy. You can detect hidden doors and traps. You can destroy walls. You are able to control the space/time continuum. You will soon be recalled. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You have normal luck. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon freezes your foes. Your weapon poisons your foes. adefkmnopsuxz{|@ Add Str : ...2....43.....+ Add Int : ...............+ Add Wis : ...2...........+ Add Dex : 2........3...... Add Con : .4.2....434....+ Add Chr : ...............+ Add Stea. : .......3........ Add Sear. : ...2............ Add Tun.. : ..............5. Add Speed : 2..2...3........ Add Blows : 2............... Poison Brd: +............... Cold Brand: +............... Sust Str : ...+.....+...... Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : .........++..... Sust Chr : ................ Invisible : ...............+ Mul life : ................ Sens Fire : ................ Reflect : ....+........... Free Act : ...+....+....... Hold Life : ......+........+ Imm Acid : .......+*+...... Res Elec : ...+............ Imm Fire : ...............* Imm Cold : +.....*..++....+ Res Pois : ...+..+........+ Res Fear : .........+...... Res Light : ...+............ Res Dark : ......+..+.....+ Res Blind : .+......+....... Res Conf : ...+....+....... Res Sound : ...+..+.+....... Res Shard : ...+..+......... Res Neth : ...............+ Res Nexus : ...+...+.+...... Res Chaos : ...+....+....... Res Disen : ...............+ Aura Fire : ...............+ Levitate : ...+............ Lite : .....+.........+ See Invis : +............... Digestion : +........+...... Regen : +.........+..... Activate : ++...+.+..++.... Cursed : .+.............. Hvy Curse : .+.............. Orc.ESP : ........+....... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Anti-teleportation: Prevents all teleportations, be it of you or monsters Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 32.000 [0.800] - Weaponmastery 46.400 [0.800] - Sword-mastery 47.710 [0.600] . Critical-hits 47.600 [0.800] . Boomerang-mastery 01.000 [0.300] - Sneakiness 10.600 [2.000] . Stealth 46.000 [2.000] . Disarming 07.300 [1.000] . Backstab 45.000 [2.000] . Stealing 01.000 [0.200] . Dodging 01.000 [2.000] - Magic 01.252 [0.200] . Magic-Device 15.000 [0.750] . Conveyance 00.000 [0.100] . Divination 00.000 [0.100] . Temporal 00.000 [0.200] . Udun 00.000 [0.400] - Spirituality 06.000 [0.700] . Prayer 15.000 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) [Fates] You are fated to die on level 1. You may meet a Giant black ant on level 2. You may find an Essence of Teleport on level 1. You may meet a Filthy street urchin on level 1. You may find a Staff of Healing on level 67. [Character Equipment] a) The Dagger 'Belangil' (2d4) (+7,+10) (+2) {princess} It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Dragon Horn (+4) {cursed, !k, resblind} It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 4. It provides resistance to blindness. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) a Ring of Slaying (+16,+13) You bought it from the Black Market. f) The Ring 'Larinur' (+2 to speed) It increases your strength, wisdom , constitution, searching, speed and ability to score critical hits by 2. It sustains your strength. It provides immunity to paralysis. It provides resistance to electricity, poison, light, confusion, sound, shards, nexus and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 39 of Mordor. k) an Amulet of Reflection {100% off} It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Metal Brigandine Armour 'Helob' (-3 to accuracy) [19,+11] It provides immunity to cold. It provides resistance to life draining, poison, dark, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 40 of Mordor. o) The Cloak 'Colannon' [1,+15] (+3 to speed) (charging) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Mordor. x) a Pair of Metal Shod Boots of Jumping [6,+10] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. You bought it from the Footwear Shop. z) a Death mold (1191 hp) {) (nothing) |) a Magical Dwarven Pick of Digging (+5) [Character Inventory] a) Mordekainen's Sneaking Eye {massgeno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Black knight on level 29 of Mirkwood. b) The Crystal Ball of The Witch-King of Angmar (charging) {teleport} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Half-orc on level 35 of Moria. c) Cathal's Corrupting Cymbal {satisfyhunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Vampire lord on level 54 of Mordor. d) 8 Potions of Speed e) 16 Potions of Healing f) 8 Potions of Enlightenment g) 14 Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. h) a Wooden Rod of Simplicity of Trap Location (10/10) {@z3} You found it in the remains of a Grave wight on level 29 of Mirkwood. i) a Silver Rod of Detection (100/100) {@z1} j) a Golden Rod of Simplicity of Recall (17/125) {!*} k) a Mithril Rod of Quickness of Enlightenment (160/160) {@z6} l) a Mithril Rod of Quickness of Disarming (160/160) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Spellbooks of Curse b) Jor's Buckler of Missile Attraction {cureconf} It can be activated for cure confusion every 500 turns. You found it lying on the ground on level 2 of A lost temple. c) Pytar's Portable Pandemonium {teleport} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 28 of The Sandworm lair. d) a Moonstone Rod of Nothing (75/75) e) a Wand of Noxious Cloud[10|25] (12 charges) f) a Ring of Speed (+7) {100% off} It increases your speed by 7. You stole it from the Speed Ring Market. g) a Ring of Fear Resistance h) a Ring of Shard Resistance i) a Ring of Flying j) an Amulet of Charisma (+2) k) an Amulet of Spell [Curse] l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards . It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Large Metal Shield of Bereb [5,+10] It sustains your strength and wisdom. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice warrior on level 20 of Mirkwood. n) The Dagger 'Gildunil' (1d4) (+8,+23) (+2) {!d!s!v} It increases your intelligence by 2. It does extra damage from acid, electricity and fire. It produces chaotic effects. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of The Old Forest. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 65 of Mordor. b) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. c) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 65 of Mordor. d) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of Moria. e) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Minas Anor ] a) a Parchment titled ``Demigods and their Uses'' {telelevel} It can be activated for teleport level every 50 turns. You found it in the remains of a Hezrou on level 39 of Mordor. b) a Ring of Speed (+10) {100% off} It increases your speed by 10. You stole it from the Rare Jewelry Shop. c) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 33 of Mirkwood. d) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Jewel Encrusted Crown of Night and Day [0,+9] It provides light (radius 1) forever. It provides resistance to light, dark and blindness. It allows you to see invisible monsters. It cannot be harmed by acid. You found it in the remains of a Nycadaemon on level 43 of Mordor. [Home Inventory - Lothlorien ] a) a Spellbook of Curse {25% off} b) a Parchment titled ''Finer Points of Munchkinism'' {cureblind} It can be activated for cure blindness every 100 turns. You found it in the remains of a Master yeek Captain on level 19 of A lost temple. c) a Mushroom of Restoring d) 8 Potions of Cure Serious Insanity {25% off} e) 2 Potions of Cure Critical Insanity f) 99 Potions of Water Curing {quest} g) 13 Scrolls of Darkness h) a Ring of Levitation It allows you to levitate. You bought it from the Magic shop. i) a Ring of Nexus Resistance j) a Ring of Confusion Resistance k) a Ring of Invisibility l) an Amulet of Acid Resistance It provides resistance to acid. It cannot be harmed by acid. You bought it from the Magic shop. m) The Phial of Galadriel (+4) n) The Anchor of Space-Time o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 53 of Mordor. p) The Metal Lamellar Armour of Gondur (-3 to accuracy) [23,+6] It provides immunity to fire and cold. It provides resistance to electricity, poison, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll Priest on level 54 of Mordor. q) The Soft Leather Armour of the Sandworm [30,+6] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. r) The Rhino Hide Armour of Eriach (-1 to accuracy) [8,+9] It sustains your wisdom and constitution. It provides immunity to electricity. It provides resistance to cold, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin on level 56 of Mordor. s) a Dwarven Steel Helm of Water Breathing [6,+13] (+3 to infravision) {!k} t) The Long Sword of Huinos (2d5) (+7,+17) (+3 attacks) It provides light (radius 1) forever. It increases your intelligence and attack speed by 3. It does extra damage from frost. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 48 of Mordor. u) a Small Metal Boomerang (Defender) (3d4) (+6,+10) [+8] (+4 to stealth) It increases your stealth by 4. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. |
Posted on 25.6.2006 07:34
7495. on the Ladder (of 19090)
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