[ToME 2.3.1 Character Sheet] Name : Snikende Ullteppe Mk.2 Age 30 STR: 18/186 Sex : Male Height 58 INT! 18/*** Race : Half-Elf Weight 126 WIS: 18/35 Class : Assassin Social Class 46 DEX! 18/*** Body : Player CON! 18/210 God : Nobody CHR! 18/150 + To Melee Hit 67 Level 41 Max Hit Points 875 + To Melee Damage 50 Experience 1873765 Cur Hit Points -32 + To Ranged Hit 50 Max Exp 1873765 Max SP (Mana) 191 + To Ranged Damage 15 Exp to Adv. 2025000 Cur SP (Mana) 191 AC 31+104 Gold 417638 (Miscellaneous Abilities) Fighting : Legendary[35]Perception : Bad Blows/Round: 8 Bows/Throw : Heroic Searching : Bad Shots/Round: 2 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 16d7+400 Stealth : Legendary[30]Magic Device: Legendary[5] Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) Your mother was of the Avari. You are one of several children of a Guildsman. You are a credit to the family. You have brown eyes, straight brown hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 50 (2500') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 60 (3000') The Old Forest: Level 25 (1250') Moria: Level 45 (2250') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 29 (1450') The Helcaraxe: Level 40 (2000') Your body was a Player. You have defeated 5587 enemies. You saved 27 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 10th Quelle of the 2890th year of the third age. Your adventure lasted 24 days. Your Attributes: You are dead, killed by an Eye druj on level 50 of Mordor. You can drive yourself into a berserk frenzy. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. Your appetite is small. You have ESP. You are unlucky. You have a firm hold on your life force. You reflect arrows and bolts. You are completely immune to acid. You are completely immune to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon strikes at animals with extra force. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Your weapon is especially deadly against dragons. Skills (points left: 0) - Combat 40.832 [0.800] - Weaponmastery 33.500 [0.800] - Sword-mastery 29.860 [0.600] . Critical-hits 19.600 [0.800] - Archery 00.500 [0.000] . Boomerang-mastery 01.000 [0.300] - Sneakiness 10.100 [2.000] . Stealth 44.000 [2.000] . Disarming 01.200 [1.000] . Backstab 45.000 [2.000] . Stealing 01.000 [0.200] . Dodging 01.000 [2.000] - Magic 01.630 [0.200] . Magic-Device 35.050 [0.750] . Conveyance 00.000 [0.100] . Divination 00.000 [0.100] . Temporal 00.000 [0.200] - Spirituality 20.000 [0.700] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) [Character Equipment] a) The Sabre 'Careth Asdriag' (2d7) (+3,+6) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . d) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 50 of Moria. e) The Ring of Amranwe (+8) It increases your intelligence and speed by 8. It provides resistance to poison, confusion and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. f) The Ring of Ancarin (+1 to infravision) {cursed} It increases your dexterity and infravision by 1. It makes you invisible. It sustains your wisdom and dexterity. It provides resistance to nether. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Young red dragon on level 45 of The Sacred Land Of Mountains. k) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. m) a Dwarven Lantern of the Magi (+3) n) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. o) a Wolf Pelt of Aman [1,+17] (+3 to stealth) It increases your stealth by 3. It provides resistance to disenchantment . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of Mirkwood. p) The Small Metal Shield of ImmAcid/ImmElec of Lador [3,+13] It sustains your strength, intelligence, dexterity and constitution. It provides immunity to acid and electricity. It provides resistance to life draining, electricity, cold, dark, confusion, nether and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. x) a Pair of Metal Shod Boots of Stealth [6,+8] (+3 to stealth) It increases your stealth by 3. You found it lying in a vault on level 28 of The Sandworm lair. z) (nothing) {) (nothing) |) a Dwarven Pick of Digging (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. [Character Inventory] a) The Gem of Fire of SatHunger It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Patriarch on level 32 of Mirkwood. b) Tenser's Alteration Manual of SummonPet It can be activated for summon pet every 101 turns. You found it in the remains of a Patriarch on level 32 of Mirkwood. c) a Potion of Cure Serious Insanity d) 7 Potions of Cure Critical Wounds {25% off} e) 3 Potions of Restore Life Levels f) a Potion of Resistance g) 17 Scrolls of Teleportation h) 25 Scrolls of Identify {75% off} i) a Scroll of Rune of Protection j) a Wooden Rod of Illumination (10/10) {!d!s!k@2} k) a Wooden Rod of Trap Location (10/10) {!d!k!s@1} l) a Silver Rod of Recall (100/100) {!d!s!k!z} m) a Golden Rod of Charging of Acid Balls (125/125) {!d!s!k@4} It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. n) a Mithril Rod of Capacity of Detection (320/320) {!d!s!k@3} It can hold more mana. You found it lying in a vault on level 28 of The Sandworm lair. o) a Mithril Rod of Disarming (160/160) {!d!s!k@5} p) a Wand of Stone Prison[2|16] of Plenty (2 charges) You found it in the remains of a Hell knight on level 48 of Mordor. q) a Wand of Stone Prison[2|5] (7 charges) r) The Wand of Digging of Thrain (69 charges) {!d!k!s} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. s) a Staff of Healing[5|20] (4 charges) t) an Amulet of Anti-Magic u) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 48 of Mordor. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Raal's Tormented Spirits of LightAbs (charging) It can be activated for light absorption every 80 turns. You found it in the remains of an Emperor wight on level 54 of The Sacred Land Of Mountains. b) a Sprig of Athelas c) a Moonstone Rod of Charging of Nothing (75/75) d) a Silver Rod of Charging of Nothing (100/100) e) a Rod Tip of Door/Stair Location (10 Mana to cast) f) 2 Rod Tips of Teleport Other (60 Mana to cast) g) 3 Rod Tips of Trap Location (8 Mana to cast) h) an Indestructible Ring of Speed (+9) {100% off} It increases your speed by 9. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. i) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 53 of The Sacred Land Of Mountains. j) an Amulet of Anti-Magic k) an Indestructible Amulet of Anti-Teleportation l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. m) The Anchor of Space-Time n) The Metal Scale Mail of ImmCold 'Aelwain' (-2 to accuracy) [13,+0] It provides immunity to cold. It provides resistance to confusion, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Thunderlord Coat of ImmElec 'Duden' [9,+6] It sustains your dexterity. It provides immunity to electricity. It provides resistance to electricity, fire, cold, confusion, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. r) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 42 of Moria. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. t) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Icky Queen on level 31 of Moria. u) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. x) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vort the Kobold Queen on level 17 of Orc Cave. [Home Inventory - Minas Anor ] a) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Frost giant on level 31 of Moria. [Home Inventory - Lothlorien ] a) a Moonstone Rod of Nothing (75/75) b) a Silver Rod of Nothing (100/100) c) a Silver Rod of Nothing (100/100) d) a Silver Rod of Nothing (100/100) e) a Golden Rod of Quickness of Nothing (125/125) f) a Golden Rod of Nothing (125/125) g) a Wand of Strike[1|16] (6 charges) h) a Staff of Disarm[3|14] of Plenty (29 charges) i) a Staff of Disarm[4|12] (16 charges) j) a Staff of Disarm[4|10] (1 charge) k) a Dragon Helm [8,+10] It provides resistance to electricity, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. l) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Broken Dagger of Thelf (1d1) (-5,+3) (+4) It increases your strength, intelligence and wisdom by 4. It does extra damage from acid. It produces chaotic effects. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll in the town of Bree . c) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria.