The Angband Ladder: Adaol, RohanKnight Alchemist by <pasi-89@luukku.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Adaol                  Age                 43       STR!     40       
 Sex   : Female                 Height              79       INT!     34       
 Race  : RohanKnight            Weight              78       WIS!     40       
 Class : Alchemist              Social Class        11       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit         258 Level             50    Max Hit Points      2943   
 + To Melee Damage      226 Experience  32428591    Cur Hit Points      2943   
 + To Ranged Hit         40 Max Exp     34113729    Max SP (Mana)        402   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        402   
   AC                51+165 Gold         3270597    Piety              98053   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[170Perception  : Superb       Blows/Round:  15        
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  2610d13+33
 Stealth     : Superb       Magic Device: Legendary[27]Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Landed Knight.  You have green          
          eyes, straight black hair, and a dark complexion.                    
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Mordor: Level 66 (3300')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 8 (400')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 15 (750')
        Erebor: Level 72 (3600')
        The Old Forest: Level 15 (750')
        Moria: Level 31 (1550')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 32 (1600')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 28908 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Hrive of the 2890th year of the third age.
 You have been adventuring for 71 days.

                    adefkmnopsuxz{|@            
        Add Str   : 3.3.4.4..32..5.+            
        Add Int   : 3..2............            
        Add Wis   : 3..24...........            
        Add Dex   : ...2.....3......            
        Add Con   : ..32.....32..5.+            
        Add Chr   : ..3.4.4.........            
        Add Stea. : 3..2...5........            
        Add Sear. : 3.32...5........            
        Add Tun.. : ..............7.            
        Add Speed : .*..43.5...*...+            
        Add Blows : 3..2...5........            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +............+..            
        Slay Und. : +............+..            
        Slay Demon: +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Kill Drag.: +............+..            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : +........+......            
        Sust Int  : +...............            
        Sust Wis  : +...............            
        Sust Dex  : +..+.....+......            
        Sust Con  : .........+......            
        Sust Chr  : +..+....+.......            
        Invisible : .......+....+...            
        Mul life  : +......+.......+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ++........+.....            
        Hold Life : +....+..........            
        Res Acid  : +.....+..+......            
        Res Elec  : +.....++........            
        Imm Fire  : ++*++.+.*.......            
        Imm Cold  : +.....+.*+......            
        Res Pois  : +..++...........            
        Res Fear  : +...+.+..+......            
        Res Lite  : +....+..........            
        Res Dark  : .....++..+......            
        Res Blind : +...............            
        Res Conf  : +....+..+.......            
        Res Sound : +...............            
        Res Shard : +...............            
        Res Neth  : +...............            
        Res Nexus : +.......++......            
        Res Chaos : .....+..+.......            
        Res Disen : ....+.+.+.......            
        Aura Elec : .......+........            
        Levitate  : +...............            
        Lite      : +...............            
        See Invis : +.+..+..........            
        Digestion : +........+......            
        Regen     : +..+............            
        Activate  : +++.+++.........            
        Teleport  : +...............            
        Blessed   : +...............            
        Fly       : +.++............            
        Orc.ESP   : .....++.........            
        Troll.ESP : +...............            
        Dragon.ESP: +...............            
        Giant.ESP : +...............            
        Evil.ESP  : +...............            
        Animal.ESP: +...............            
        TLord.ESP : ..+.............            

Skills (points left: 18)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        50.000 [0.900]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    03.800 [0.900]
          . Stealth                              -4.-600 [0.500]
          . Disarming                            02.000 [0.300]
 - Magic                                         10.668 [0.900]
          . Magic-Device                         50.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           03.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  15.500 [0.800]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  04.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Artifact Creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You are fated to meet a Grey mushroom patch on level 10.
You are fated to find a Scroll of Detect Invisible on level 20.
You may meet an Aimless-looking merchant on level 1.


  [Character Equipment]

a) The Scimitar called 'Ultima Weapon' (174d13) (+228,+191) [+32](60%) (+3
attacks
        It can be activated for launch rocket (120+level) every 400 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, intelligence, wisdom, stealth, searching and attack
    speed by 3.  It increases your hit points by 60%.  It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It drains life from your foes.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It is a great
    bane of dragons.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It sustains your strength, intelligence, wisdom, dexterity and 
    charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison, light, blindness, confusion, sound, shards, nether
     and nexus.  It allows you to levitate.  It allows you to fly.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of trolls, dragons, giants, evil beings and animals.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It induces random teleportation.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides immunity to paralysis.  It provides resistance to fire.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
e) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 51 of Mordor.
f) The Ring of Apanas (+2 attacks)
    
    It increases your intelligence, wisdom, dexterity, constitution, 
    stealth, searching and attack speed by 2.  It sustains your dexterity
     and charisma.  It provides resistance to fire and poison.  It allows
    you to fly.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 43 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Many Colours on level 68 of
    Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 61 of Mordor.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
o) The Spider Web called 'The Cloak of many goodies' (+0,+0) [1,+16](100%) (+5
to 
    
    It increases your stealth, searching, speed, attack speed and ability
    to score critical hits by 5.  It increases your hit points by 100%.  
    It makes you invisible.  It provides resistance to electricity.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
p) The Large Metal Shield of Rengir [5,+10]
    It sustains your charisma.  It provides immunity 
    to fire and cold.  It provides resistance to fire, cold, nexus, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 97 of Angband.
x) a Pair of Hard Leather Boots of Speed [3,+10] (+10)
    
    It increases your speed by 10.  
    You found it lying on the ground on level 37 of Maze.
z) a Master quylthulg (3000 hp)
{) The Bolt 'Theldur' (1d5) (+8,+10) (+5)
    It increases your 
    strength and constitution by 5.  It is a great bane of dragons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon in the town of
    Gondolin .
|) an Orcish Pick of Digging (+7)
    It increases your ability to tunnel by 7.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) Raal's Voodoo Doll of Revenge
    It can be activated for 
    mass genocide every 1000 turns.  
    You found it in the remains of an Emperor wight on level 81 of Angband.
b) The Ebon Cube of Darkness
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Grave wight on level 99 of Mount Doom.
c) The Crystal Ball of The Witch-King of Angmar
    
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Master rogue on level 45 of Moria.
d) Cathal's Corrupting Cymbal
    It
    can be activated for genocide every 500 turns.  
    You found it lying on the floor of a special level.
e) Olive's Omnipotent Ostrich (charging)
    It can be activated
    for mass genocide every 1000 turns.  
    You found it in the remains of a Master mystic on level 55 of Mordor.
f) 30 Potions of Speed
g) 28 Potions of Healing
h) 20 Potions of Enlightenment
i) a Scroll of *Identify*
j) a Silver Rod of Capacity of Detection (200/200)
k) a Golden Rod of Quickness of Recall (125/125)
l) a Mithril Rod of the Istari of Perception (320/320)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
m) an Adamantite Rod of Capacity of Teleport Other (400/400)
    It can hold more mana.  
    You found it in the remains of a Demilich on level 68 of Dol Guldur.
n) a Staff of Teleportation[13|40] of Plenty (21 charges)
o) a Staff of Vision[1|10] (9 charges)
p) a Staff of Genocide[1|13] (3 charges)
q) a Partial Totem of a Greater titan
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
b) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) The Ring of Power of Dwar, Dog Lord of Waw (+4)
    It increases your strength, intelligence, wisdom and 
    constitution by 4.  It makes you invisible.  It sustains your wisdom.  
    It provides resistance to electricity and sound.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Dol
    Guldur.
d) The Ring of Power of Hoarmurath of Dir (+2 to infravision)
    It increases your infravision by 2.  It makes you invisible.  
    It sustains your dexterity.  It provides resistance to fire, cold, 
    light and nexus.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 58 of Dol Guldur.
e) The Ring of Egoroth (+4 to speed)
    
    It increases your intelligence, wisdom, charisma, infravision and 
    speed by 4.  It sustains your strength and intelligence.  It provides
    resistance to dark and blindness.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of Moria.
f) The Ring of Durin (+2) {cursed}
    It grants you
    the power of midas touch if it is being worn.  It increases your 
    strength, constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 52 of Mordor.
h) The Amulet of Noriona (+4)
    It 
    increases your wisdom and stealth by 4.  It sustains your wisdom and 
    constitution.  It makes you completely fearless.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
i) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it
    is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snaga on level 27 of Mirkwood.
j) The Stone of Lore
    It can
    be activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your 
    stealth and searching by 4.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 33 of The Small Water Cave.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) The Fur Cloak of Drostiria [3,+0]
    It provides
    immunity to electricity.  It provides resistance to light, dark, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) 91 Essences of Poison
q) 18 Essences of Explosion
r) 24 Essences of Teleport
s) 99 Essences of Life
t) 16 Essences of Chaos
u) 29 Essences of Time
v) 53 Essences of Darkness
w) 7 Essences of Lightning


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 51 of The Sacred
    Land Of Mountains.
b) Mordekainen's Pocket Magician (charging)
    It can be activated for cure insanity every 200 turns
    .  
    You found it lying on the ground on level 66 of Dol Guldur.
c) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
d) The Ring of Power of Ji Indur Dawndeath (+4% of critical hits)
    It increases your intelligence, 
    constitution, charisma and ability to score critical hits by 4.  It
    makes you invisible.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to confusion and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 69 of Dol
    Guldur.
e) The Ring of Power of Khamul, the Black Easterling (+1 to stealth)
    It increases your charisma and stealth by 1.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    cold, sound and disenchantment.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 99 of
    Mount Doom.
f) The Ring of Andoreth (+6)
    It increases your strength, intelligence, charisma and 
    attack speed by 6.  It makes you invisible.  It sustains your charisma
    .  It provides resistance to electricity, cold and sound.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black wraith on level 70 of Angband.
g) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 69 of Dol Guldur.
h) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Paths of the
    Dead.
i) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 60 of
    Mordor.
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it
    is being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Ribbed Plate Armour 'Lothar' (-3 to accuracy) [28,+13]
    It sustains your 
    strength and intelligence.  It provides immunity to electricity.  It
    provides resistance to life draining and poison.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
l) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear
    in every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and constitution by 4.
    It provides resistance to acid, electricity, fire, cold, light and 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons and thunderlords.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 79 of Angband.
n) a Dragon Helm of Water Breathing [8,+25]
o) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It makes you completely
    fearless.  It provides resistance to cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 61 of Mordor.
p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) a Spectral Blade of Chaos (6d5) (+8,+4)
    It can be activated for wraith-form every 50+d50
    turns if it is being worn. It produces chaotic effects.  It strikes at
    undead with holy wrath.  It provides resistance to life draining and 
    chaos.  It allows you to see invisible monsters.  It drains life.  
    You bought it from the Weaponsmith.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  
    It increases your speed and attack speed by 2.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to fire, chaos and disenchantment.  It drains mana, life
     and experience.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 61 of Mordor.
s) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Jabberwock on level 59 of Mordor.
t) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It
    provides light (radius 1) forever.  It does extra damage from fire.  
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Angband.
u) a Mature bronze dragon corpse
v) a Bloodshot eye corpse
w) 63 Essences of Time
x) 13 Essences of Magic


  [Home Inventory - Minas Anor ]

a) 15 Potions of *Healing*
b) The Ring of Power of Ren the Unclean (+2 to speed)
    
    It increases your wisdom, infravision, speed and ability to score
    critical hits by 2.  It makes you invisible.  It sustains your 
    strength and intelligence.  It provides resistance to light, dark and 
    nexus.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 72 of Angband.
c) The Ring of Power of Uvatha the Horseman (+1 to infravision)
    
    It increases your wisdom and infravision by 1.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to 
    nether and chaos.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Ring of Power of Ren the Unclean
    
    It makes you invisible.  It sustains your constitution.  It provides
    resistance to poison, light and shards.  It allows you to fly.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 61 of Mordor.
e) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwing on level 56 of Mordor.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Amulet of Carlammas (+2)
    It can be activated
    for protection from evil (dur level*3 + d25) every 225+d225 turns if
    it is being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gelugon on level 51 of Mordor.
h) a Dwarven Lantern of the Magi (+1)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
i) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 31 of
    Mirkwood.
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, shards, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Olog on level 48 of Mordor.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 37 of
    Mordor.
m) The Mithril Plate Mail 'Faurim' (-3 to accuracy) [35,+11]
    It provides immunity to acid and electricity.  It provides
    resistance to life draining, acid, fire and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 85 of
    Angband.
n) The Soft Studded Leather 'Lothil' [5,+7]
    It sustains your strength, constitution and charisma.  It
    provides immunity to acid and cold.  It provides immunity to
    paralysis.  It provides resistance to acid and poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 53 of Mordor.
o) The Small Metal Shield of Anogrim [3,+12]
    It
    sustains your charisma.  It provides immunity to electricity.  It
    provides resistance to life draining, acid and electricity.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Mordor.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
q) The Iron Helm of Vathar [5,+21]
    It sustains your strength, intelligence and charisma.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity
     and speed by 2.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master lich on level 56 of Mordor.
u) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It
    can be activated for summon the Legion of the Dawn every 500+d500 turns
     if it is being worn. It increases your charisma and infravision by 3.
    It does extra damage from fire.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, fire, light and blindness.  It speeds
    your regenerative powers.  It can clone monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Moria.
v) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded
    two-handed.  It increases your searching, infravision and ability to
    tunnel by 10.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 39 of Mordor.
w) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Blue Thunderlord on level 55 of Mordor.
x) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Lothlorien ]

a) The Ring of Rhual (+2 to speed)
    It increases your stealth, 
    speed and ability to score critical hits by 2.  It sustains your 
    dexterity.  It provides resistance to light and chaos.  It allows you
    to levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 66 of
    Erebor.
b) The Amulet of Nenor (+5)
    It increases your wisdom and charisma by 5.  It provides
    resistance to acid, blindness and shards.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Erebor.
c) The Amulet of Gloeg (+4 to stealth)
    
    It increases your stealth by 4.  It provides resistance to acid, 
    electricity, fire, cold, dark, blindness, nether and disenchantment.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
d) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+1 to stealth)
e) The Soft Studded Leather of Mahtar [5,+12]
    It sustains your dexterity and constitution.  It provides
    immunity to electricity and cold.  It makes you completely fearless.  
    It provides resistance to sound and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
f) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 52 of Mordor.
g) 79 Essences of Explosion
h) 13 Essences of Teleport
i) 70 Essences of Cold
j) 90 Essences of Fire
k) 99 Essences of Acid
l) 99 Essences of Life
m) 97 Essences of Confusion
n) 12 Essences of Confusion
o) 77 Essences of Light
p) 96 Essences of Chaos
q) 26 Essences of Extra Life
r) 88 Essences of Darkness
s) 16 Essences of Knowledge
t) 41 Essences of Force
u) 67 Essences of Lightning
v) 99 Essences of Mana


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven priest on level 19 of The Old
    Forest.



Posted on 2.2.2005 21:07
Last updated on 13.2.2005 18:51

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765. on the Ladder (of 19092)
332. on the ToME Ladder (of 3155)
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On 2.2.2005 21:07 pasi-89@luukku.com wrote:
another alchemist... nothing special but many good weapons to choose from.

On 9.2.2005 18:53 serin wrote:
gotta love the bug ;), you should really ID your mattock, it is possible that it is only +3, or something, besides you can create foo of digging with just one force essence.

On 9.2.2005 21:26 pasi-89@luukku.com wrote:
It was a +3 (some monster just cleaned my memory.) but I swapped it to orcish shovel +6. besides I haven't got the recipe for digging. now I'll power that cloak to +5 to speed, attacks, stealth, searching and hp. then I'll begin next artifacts.. damn, I haven't yet found a monster that survives one attack =) you are right, gotta love the bug

On 10.2.2005 05:10 serin wrote:
you're sure you haven't got the formula for digging? I seem to recall that at a certain point (skill 35 IIRC) it says something like "there must be an easier way to get into all these vaults" there is your recipe for diggers of digging. (I use the bug when I want to play Eru! ;) )

On 10.2.2005 05:10 serin wrote:
you're sure you haven't got the formula for digging? I seem to recall that at a certain point (skill 35 IIRC) it says something like "there must be an easier way to get into all these vaults" there is your recipe for diggers of digging. (I use the bug when I want to play Eru! ;) )

On 10.2.2005 05:11 serin wrote:
arg!!!!! stupid double post! X(

On 13.2.2005 18:51 pasi-89@luukku.com wrote:
Weehee!!! my first ever win in any *band!!! morgoth went down in one turn. Going to void after I get a cloak of air. Ok, I know it's alchemist etc. I'll do something less experimental next =)

On 13.2.2005 18:51 pasi-89@luukku.com wrote:
Weehee!!! my first ever win in any *band!!! morgoth went down in one turn. Going to void after I get a cloak of air. Ok, I know it's alchemist etc. I'll do something less experimental next =)

On 13.2.2005 20:43 orcrist@wp.pl wrote:
oh... I play with Za from... maybe five-six years but when I saw this weapon ... gosh... RNG should not allow to do such a thing

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