The Angband Ladder: Sevaudus, RohanKnight Alchemist by <jyoung@apsora.com>

  [ToME 2.2.6 Character Dump]

 Name  : Sevaudus               Age                 22       STR! 18/***       
 Sex   : Female                 Height              74       INT! 18/***       
 Race  : Vampire RohanKnight    Weight              89       WIS! 18/***       
 Class : Alchemist              Social Class         1       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/150       
                                                                               
 + To Melee Hit         244 Level             50    Max Hit Points      2258   
 + To Melee Damage      234 Experience  28314754    Cur Hit Points      2258   
 + To Ranged Hit        186 Max Exp     28314754    Max SP (Mana)        478   
 + To Ranged Damage     163 Exp to Adv.    *****    Cur SP (Mana)        478   
   AC                23+196 Gold        12884682    Piety              -5863   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[125Perception  : Excellent    Blows/Round:  10        
 Bows/Throw  : Legendary[80]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  1200d8+234
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, straight auburn hair, and a fair complexion.             
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 25 (1250')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 37 (1850')
        Orc Cave: Level 10 (500')
        Erebor: Level 60 (3000')
        The Old Forest: Level 16 (800')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 32 (1600')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 22 (1100')
        The Helcaraxe: Level 23 (1150')
        A lost temple: Level 36 (1800')

 You have done something experimental.
 Your body was a Player.
 You have defeated 11375 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 96 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 19th Quelle of the 2890th year of the third age.
 Your adventure lasted 33 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Minas Anor.
You can drain life from a foe.
You can switch locations with another being.
You can drive yourself into a berserk frenzy.
You can use rohir powers.
You can sense what is beyond walls.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon is branded with the Sign of Chaos.
Your weapon is very sharp.
Your weapon drains life from your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.
Your weapon is especially deadly against dragons.
Your weapon is a great bane of dragons.
Your weapon is a great bane of demons.
Your weapon is a great bane of undeads.

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        21.650 [0.700]
          . Weaponmastery                        33.100 [0.900]
          . Archery                              01.700 [0.500]
          . Barehand-combat                      01.000 [0.300]
 - Sneakiness                                    03.700 [0.900]
          . Disarming                            01.700 [0.500]
 - Magic                                         28.056 [0.900]
          . Magic-Device                         04.750 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.100 [0.200]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            01.400 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              45.000 [0.800]
 - Spirituality                                  13.480 [0.800]
          . Prayer                               46.500 [0.500]
          . Mindcraft                            33.200 [0.500]
 . Monster-lore                                  01.500 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Character Equipment]

a) a Vampiric Blade of Chaos (Defender) (120d8) (+214,+212) [+21](100%) (+5
attack
        It can be activated for Unknown! if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, stealth and attack speed by 5.  It
    increases your hit points by 100%.  It produces chaotic effects.  It
    drains life from your foes.  It is very sharp and can cut your foes.  
    It is very sharp and can make your foes bleed.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of demons.  It is a great bane of undead.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It sustains your strength, intelligence, dexterity and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    electricity, fire, cold, poison, dark, shards, nether, chaos and 
    disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls, dragons, giants, demons, undead, evil beings and animals.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It can resist being shattered by morgul
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) a Blessed Small Metal Boomerang (Defender) (15d9) (+156,+163) [+42] (+6 to
stea
    It provides light (radius 1) forever.  It 
    increases your strength, intelligence, wisdom, dexterity, constitution
     and stealth by 6.  It poisons your foes.  It is very sharp and can
    make your foes bleed.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    sustains your strength, wisdom, dexterity and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison, light, dark, confusion, sound, shards, nether, nexus, chaos
     and disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It slows your
    metabolism.  It speeds your regenerative powers.  It has been blessed
    by the gods.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100
    turns if it is being worn. It grants you the power of swap position if
    it is being worn.  It increases your strength, constitution, charisma
     and searching by 3.  It provides immunity to fire.  It allows you to
    fly.  It allows you to see invisible monsters.  It allows you to sense
    the presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 47 of Mordor.
f) a Ring of Speed (+10)
    It 
    increases your speed by 10.  
    You found it in the remains of a Great Wyrm of Thunder on level 63 of
    Mordor.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Mordor.
m) a Feanorian Lamp of the Magi (+3)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 3) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    You made it yourself.
n) The Soft Leather Armour 'Uinnan' [4,+11]
    It provides immunity to acid, electricity and 
    fire.  It provides resistance to electricity, cold, light and dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 63 of Mordor.
o) an Elven Cloak of Aman [4,+32] (+5 to stealth)
    
    It increases your stealth, searching and luck by 5.  It provides
    resistance to sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Large Metal Shield 'Narech' [5,+14]
    It sustains your constitution.  It
    provides immunity to acid and fire.  It provides resistance to life
    draining, fire, cold and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Elvenkind [3,+10] (+6)
    It increases your stealth and speed by 
    6.  It allows you to levitate.  It gives telepathic powers.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
z) (nothing)
{) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.
|) Climbing Set
    It allows you to climb mountains.  


  [Character Inventory]

a) 2 Tomes of the Mind
    
b) 3 Holy Tomes of Eru Iluvatar
    
c) The Tome of Sevaudus
    It cannot be harmed by acid,
    cold, lightning or fire.  
d) Tenser's Alteration Manual
    It can be activated for teleport (range 100)
    every 45 turns.  
    You found it lying on the ground on level 58 of Mordor.
e) The Jester's Cap of Insanity
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 47 of Mordor.
f) Tenser's Mechanical Magician
    
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 14 of The Old Forest.
g) The Hand of Vecna
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Dreadlord on level 68 of Angband.
h) 17 Potions of Speed
    
i) 25 Potions of Cure Critical Wounds {25% off}
    
j) 21 Potions of Healing
    
k) 3 Potions of *Healing*
    
l) 17 Scrolls of Teleportation {25% off}
    
m) a Silver Rod of Quickness of Home Summoning (100/100)
    It
    can cast spells faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
n) a Silver Rod of Recall (100/100)
    
o) a Silver Rod of Recall (99/100)
    
p) an Adamantite Rod of the Istari of Healing (400/400)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
q) a Wand of Essence of Speed[1|25] (7 charges)
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma and infravision by 125.  It provides resistance to acid, 
    electricity, fire, cold, poison, light, dark, confusion, nether and 
    nexus.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It is permanently cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 126 of
    Angband.
s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
t) a Magical Gnomish Shovel of Digging (+19,+19) (+5)
    It grants you the power of 
    stone to mud if it is being worn.  It increases your ability to tunnel
     by 5.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of dragons.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 126 of
    Angband.
v) a Mage Staff of Power (1d4) (-12,-18) (+15)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 15.  
    You made it yourself.
w) 5 Empty Bottles
    


  [Home Inventory - Bree ]

a) Raistlin's Ready Ranger
    It can be activated for curing.  
    You found it lying on the ground on level 50 of Mordor.
b) 9 Sprigs of Athelas
    
c) 98 Scrolls of *Identify* {90% off}
    
d) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
e) 95 Essences of Poison
f) 79 Essences of Explosion
g) 76 Essences of Cold
h) 76 Essences of Fire
    
i) 95 Essences of Acid
    
j) 87 Essences of Life
k) 90 Essences of Confusion
l) 49 Essences of Light
    
m) 99 Essences of Chaos
n) 99 Essences of Chaos
    
o) 99 Essences of Chaos
    
p) 99 Essences of Chaos
    
q) 85 Essences of Chaos
    
r) 99 Essences of Time
    
s) 57 Essences of Time
t) 83 Essences of Magic
    
u) 79 Essences of Darkness
v) 73 Essences of Force
w) 90 Essences of Lightning
x) 96 Essences of Mana


  [Home Inventory - Gondolin ]

a) a Rune [Self]
b) 2 Runes [Sphere]
c) a Rune [Armageddon]
d) a Rune [Fire]
e) a Rune [Element]
f) a Rune [Chaos]
g) a Rune [Gravity]
h) 3 Runes [Life]
i) a Rune [Protection]
j) a Rune [Mind]
k) 2 Runes [Knowledge]
l) 2 Runes [Undeath]
m) a Parchment titled ''Famous Last Words''
    It can be activated for curing.  
    You found it in the remains of a Sorcerer on level 30 of Mirkwood.
n) Agannazar's Antique Acorn
    It
    can be activated for cure stun.  
    You found it in the remains of a Sorcerer on level 30 of Mirkwood.
o) 4 Potions of Corruption
p) a Scroll of Darkness
    
q) an Iron Rod of Cheapness of Nothing (50/50)
    It
    can cast spells for a lesser mana cost.  
    You made it yourself.
r) a Wand of Essence of Speed[1|15] (3 charges)
s) The Ring of Power of Adunaphel the Quiet (+2 attacks)
    It increases your searching and attack speed by 2
    .  It makes you invisible.  It sustains your constitution.  It
    provides resistance to fire and confusion.  It allows you to fly.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 77 of Angband.
t) 2 Rings of Speed (+7)
    
    It increases your speed by 7.  
    You bought it from the Rare Jewelry Shop.
u) The Ring of Barahir (+1)
    It can be activated for 
    dispel small life every 55+d55 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , stealth and searching by 1.  It provides resistance to poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Mordor.
v) an Amulet of Anti-Teleportation


  [Home Inventory - Minas Anor ]

a) 3 Potions of *Healing*
    
b) 2 Potions of Life
    
c) a Golden Rod of the Istari of Nothing (250/250)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Fallen angel on level 45 of Mordor.
d) The Ring of Power of Dwar, Dog Lord of Waw (+2 to speed)
    It 
    increases your dexterity, charisma and speed by 2.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to electricity, shards, nexus and chaos.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Mordor.
e) The Ring of Power of Uvatha the Horseman (+4)
    
    It increases your dexterity and constitution by 4.  It makes you
    invisible.  It sustains your intelligence and constitution.  It
    provides resistance to cold, confusion and disenchantment.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) a Ring of Speed (+10)
g) 2 Indestructible Rings of Speed (+8)
    
    It increases your speed by 8.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
h) an Indestructible Amulet of Reflection
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.
i) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
j) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  
    It increases your strength, dexterity, constitution, infravision and 
    speed by 3.  It provides immunity to paralysis.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
k) an Indestructible Amulet of Devotion (+3)
    It provides light (radius 1) forever.  It increases 
    your wisdom and charisma by 3.  It sustains your wisdom and charisma.  
    It provides resistance to life draining, fire, light and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
l) Polished Gold Dragon Scale Mail of Defense (-2 to accuracy) [30,+26]
    It can be activated for 
    breathe sound (130) every 90+d90 turns if it is being worn. It
    sustains your dexterity.  It provides resistance to sound.  It allows
    you to fly.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.
m) The Double Ring Mail 'Halin' (-2 to accuracy) [15,+9]
    It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, light, dark, nether and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 47 of Mordor.
o) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 47 of Mordor.
p) The Robe of Lossing (-8,-49) [2,+8](40%)
    
    It increases your hit points by 40%.  It sustains your dexterity.  It
    provides immunity to cold.  It provides resistance to fire, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.
q) The Cord Armour of Uinumor [6,+19]
    It provides immunity to electricity and fire.  It provides
    resistance to acid and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 38 of Mordor.
r) The Golden Crown 'Laquen' [0,+11]
    
    It sustains your wisdom and constitution.  It provides immunity to
    paralysis.  It provides resistance to acid, dark, sound, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Blue Thunderlord on level 38 of Mordor.
s) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Snaga Captain on level 34 of Mordor.
t) a Vampiric Broad Sword of Gondolin (26d17) (+119,+94) [-13](80%) (+4)
    
    It can be activated for Unknown! if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, stealth and attack speed by 4.  It
    increases your hit points by 80%.  It poisons your foes.  It drains
    life from your foes.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of demons.  It is a great bane of undead.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It sustains your strength and charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, light, 
    dark, shards, nether and chaos.  It allows you to levitate.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It slows
    your metabolism.  It speeds your regenerative powers.  It drains mana.
    It has been blessed by the gods.  It aggravates nearby creatures.  It
    can resist being shattered by morgul beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
u) a Bluesteel Blade (1d6) (+10,+3)
    It is very sharp and can cut your foes.  
v) a Chaotic Whip of *Slay Demon* (21d14) (+137,+116) [+3](80%) (+4 attacks)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, stealth and attack speed
     by 4.  It increases your hit points by 80%.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, electricity, fire, cold, poison, light, dark, blindness, sound
    , shards, nether, nexus, chaos and disenchantment.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls, dragons, giants, demons, evil
    beings and animals.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be
    activated for destruction every 200+d200 turns if it is being worn. It 
    increases your strength, infravision and ability to tunnel by 5.  It
    does extra damage from electricity.  It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against natural
    creatures.  It provides resistance to blindness, sound and nexus.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 50 of Mordor.
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.


  [Home Inventory - Lothlorien ]

a) a Spellbook of Identify
    
b) Heward's Excellent Experimental Earmuffs
    It can be activated for restore stats and life levels every 750
    turns.  
    You found it in the remains of a Sorcerer on level 30 of Mirkwood.
c) 99 Potions of Water Curing {quest}
d) a Staff of Nothing[1|1] (1 charge)
e) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
f) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sorcerer on level 30 of Mirkwood.
g) Metal Lamellar Armour of Resistance (-3 to accuracy) [23,+11]
h) a Dwarven Metal Cap [3,+7] (+4 to infravision)
    It 
    increases your constitution and infravision by 4.  It provides
    resistance to fire.  It allows you to sense the presence of trolls and 
    dragons.  
    You made it yourself.
i) The Dagger 'Nimthanc' (E:330370, L:31) (1d4) (+35,+15)
    It can be activated for frost bolt (6d8) every
    7+d7 turns if it is being worn. It does extra damage from electricity
     and frost.  It is especially deadly against dragons.  It provides
    resistance to cold and light.  It slows your metabolism.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 63 of
    Mordor.
j) The Broad Sword 'Glamdring' (2d5) (+4,+9) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
k) 14 Essences of Poison
l) 2 Essences of Explosion
m) 12 Essences of Teleport
n) 13 Essences of Cold
    
o) 21 Essences of Fire
    
p) 87 Essences of Life
    
q) 4 Essences of Confusion
r) 9 Essences of Light
    
s) 6 Essences of Chaos
t) 4 Essences of Extra Life
u) 57 Essences of Darkness
v) 83 Essences of Knowledge
w) an Essence of Force
x) 29 Essences of Mana


  [Home Inventory - Khazad-dum ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vrock in the town of Khazad-dum .


  [The Mathom-house Inventory - Bree ]

a) Benetar's Death Ray Experiment
    It
    can be activated for cure fear.  
    You found it in the remains of a Dark elven warlock on level 44 of Mordor.
b) 15 Mushrooms of Cure Serious Wounds {100% off}
    
c) The Ring of Power of Ren the Unclean (+2 to stealth)
    
    It increases your strength, dexterity and stealth by 2.  It makes you
    invisible.  It sustains your charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to light, blindness, sound, nexus and chaos.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean in the town of Gondolin .
d) The Ring of Power of Akhorahil the Blind
    
    It makes you invisible.  It sustains your strength and dexterity.  It
    provides resistance to poison and dark.  It allows you to fly.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 47 of Mordor.
e) The Ring of Power of Adunaphel the Quiet
    
    It makes you invisible.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to electricity, nexus
     and chaos.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 60 of Dol
    Guldur.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 64 of Mordor.
g) The Phial of Undeath (-5)
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 38 of Mordor.
h) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Bar Chain Mail of Gwethilon (-2 to accuracy) [18,+14]
    It sustains your 
    wisdom.  It provides immunity to electricity.  It provides resistance 
    to life draining, cold, poison, dark and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 45 of Mordor.
j) The Robe of Inoros (+13,+44) [2,+0](-60%) {cursed}
    It
    decreases your hit points by 60%.  It sustains your strength and 
    dexterity.  It prevents teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 38 of Mordor.
k) a Set of Leather Gloves of Agility [1,+7] (+7)
    
    It increases your dexterity by 7.  
    You made it yourself.
l) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every
    7+d7 turns if it is being worn. It can be used to store a spell.  It 
    increases your constitution by 4.  It sustains your constitution.  It
    provides resistance to cold.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Mordor.
m) The Set of Gauntlets 'Paurnen' [2,+15]
    It
    can be activated for acid bolt (5d8) every 5+d5 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to acid
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.
n) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.
o) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides
    immunity to fire and cold.  It provides immunity to paralysis.  It
    provides resistance to poison, nether and disenchantment.  It drains 
    mana.  It induces random teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 38 of Mordor.
p) The Hatchet of Glast (1d5) (+7,+9) {cursed}
    
    It can be wielded two-handed.  It produces chaotic effects.  It drains 
    experience.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 38 of Mordor.
q) The Great Axe 'Carno' (4d4) (+7,+6) (+3 attacks)
    
    It must be wielded two-handed.  It increases your intelligence, 
    charisma and attack speed by 3.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of undead.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Mordor.
r) The Katana of Mithrin (12d7) (-180,-212) [-11](-120%) (-6 to speed)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It 
    decreases your strength, intelligence, wisdom, dexterity, constitution
    , stealth, speed and attack speed by 6.  It decreases your hit points
     by 120%.  It poisons your foes.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It is a great bane of undead.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It sustains your strength and charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison, 
    light, dark, blindness, sound, shards, nether, nexus, chaos and 
    disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It slows your
    metabolism.  It speeds your regenerative powers.  It induces random
    teleportation.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
t) The Arrow of Hireth (1d4) (+14,+15)
    It does extra damage from acid and 
    frost.  It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
u) The Arrow of Annar (1d4) (+20,+15)
    
    It does extra damage from acid.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.
v) The Arrow of Lossa (1d4) (+17,+12)
    It does extra damage from frost.  It is especially deadly
    against orcs.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Mordor.
w) The Seeker Arrow of Bard (8d4) (+20,+15)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) a Parchment - Adventurer's Guide to Middle-earth
    



Posted on 6.7.2004 08:02

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On 6.7.2004 08:02 jyoung@apsora.com wrote:
First win ever(!) Decidedly less tricksy with a souped up alchemistic weapon (I'm not sure, but I think I -may- be taking advantage of a bug to do it...)
Musings:
*Had to kill Dwar thrice before he stayed dead. Where's he getting those spare rings from?
*It's not easy to scum for Sauron (p) or Morgoth (P) when you don't know what they look like.
* Playing a follower of Eru Iluvitar is nice for the identify power (esp. Learn the Music at 'identify everything on the level' power), but stinks when you have to fight good creatures, especially the angels right near the end.
* Rings of speed found: 15 (mostly on level 64 of Mordor)
* Could not find the Prisoner of Dol Guldur -- I got the special level message once, but I suspect he/she/it might've gotten killed when I accidentally triggered an earthquake.

Thoughts and comments welcome.


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