The Angband Ladder: Nutter, Dunadan Paladin by <guvnor_nutter@hotmail.com>

  [Angband 3.0.5 Character Dump]

 Name   Nutter                                   Self  RB  CB  EB   Best
 Sex    Male              Age        68   STR! 18/100  +1  +3 +18 18/320
 Race   Dunadan           Height     84   INT! 18/100  +2  -3  +1 18/100
 Class  Paladin           Weight    190   WIS! 18/100  +2  +1  +4 18/170
 Title  ***WINNER***      Status     46   DEX! 18/100  +2  +0  +5 18/170
 HP     1068/1068         Maximize    Y   CON! 18/100  +3  +2  +8 18/230
 SP     375/375           Preserve    Y   CHR! 18/100  +2  +2  +5 18/190

 Level           50       Armor    [46,+108]     Saving Throw     Heroic
 Cur Exp   16221818       Fight    (+37,+33)     Stealth            Fair
 Max Exp   16221818       Melee    (+55,+51)     Fighting      Legendary
 Adv Exp   ********       Shoot     (+37,+2)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming        Superb
 Gold       3594479       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Poor
 Burden   373.4 lbs       Infra         0 ft     Searching          Poor

 You are the first child of a Townsman.  You are a credit to the
 family.  You have brown eyes, straight blond hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.+.. Blind:.........+...
 Elec:......++..... Confu:.........+...
 Fire:*+*...++.+... Sound:........++...
 Cold:....+.++.+... Shard:.............
 Pois:.......+..... Nexus:...........+.
 Fear:..+.....+.... Nethr:..+..........
 Lite:.........+... Chaos:+.......++...
 Dark:+...+.+...... Disen:+.....+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.............
Feath:...........+. Sear.:.............
PLite:.........+... Infra:.............
Regen:..+......+... Tunn.:+............
Telep:............. Speed:.+++.....+...
Invis:..+..+...+... Blows:.............
FrAct:..+.....+.+.. Shots:.............
HLife:....+........ Might:.............


  [Character Equipment]

a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
   It increases your strength by 6.  It increases your tunneling by 6.  It
   slays animals, dragons, and all evil creatures, and is especially
   deadly against undead.  It is branded with fire.  It provides immunity
   to fire.  It provides resistance to dark, chaos, and disenchantment.  
   It aggravates creatures around you.  It cannot be harmed by the
   elements.  
b) The Light Crossbow 'Cubragol' (x3) (+0,+2) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) an Aquamarine Ring of Speed (+10)
   It increases your speed by 10.  
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) The Star of Elendil {SeeInvis,A:MagicMap}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {A:Banish}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colluin' [1,+10] {Act:Resistance}
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+10] (+3) {Act:Heal}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+7,+7) [5,+16] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Stability [2,+10]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 7 Holy Books of Prayers [Beginners Handbook]
b) 6 Holy Books of Prayers [Words of Wisdom]
c) 9 Holy Books of Prayers [Chants and Blessings]
d) 4 Holy Books of Prayers [Exorcism and Dispelling]
e) 4 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {@p6}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing] {@p7}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions] {@p8}
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God] {@p9}
   It cannot be harmed by the elements.  
j) 4 Gold Potions of Speed
k) 6 Scrolls titled "bot ti odski" of *Identify*
l) 4 Runed Rods of Recall
   It cannot be harmed by electricity.  
m) 5 Tungsten Rods of Detection
   It cannot be harmed by electricity.  
n) 4 Molybdenum Rods of Disarming
o) a Ruby Amulet of ESP (+7)
   It increases your searching by 7.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
p) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  


  [Home Inventory]

a) 9 Violet Mushrooms of Restoring
b) 2 Chartreuse Potions of Resist Heat
c) 3 Copper Speckled Potions of Resist Cold
d) 5 Blue Potions of Restore Life Levels
e) 5 Scrolls titled "toxrog bjorrol" of Remove Curse
f) 9 Scrolls titled "app shuag" of Recharging
g) a Scroll titled "wergpay tueit" of *Destruction*
h) a Zinc Wand of Dragon's Frost (4 charges)
   It cannot be harmed by the elements.  
i) 4 Dogwood Staffs of Speed (27 charges)
j) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
k) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
l) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
m) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It cannot be harmed by the elements.  
   It might have hidden powers.
n) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
o) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
p) The Arkenstone of Thrain
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
q) The Palantir of Westernesse (+2) {Act: Clairvoyance}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
r) The Augmented Chain Mail of Caspanion (-2) [16,+11] (+3) {resAci, resPoi, r}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
s) The Cloak 'Colannon' [1,+10] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
t) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
v) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 31.1.2005 01:56
Last updated on 2.2.2005 07:44

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2448. on the Ladder (of 19090)
509. on the Angband Ladder (of 6561)
Second best for this player (

Comments

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On 31.1.2005 01:56 guvnor_nutter@hotmail.com wrote:
Just curious how this shows against characters that also have yet to win

On 2.2.2005 07:44 guvnor_nutter@hotmail.com wrote:
Woo hoo my first 3.0.5 character now that I JUST managed to kill Morgoth

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