The Angband Ladder: jarthur XIV, Dunadan Paladin by <rwbarton@mit.edu>

  [Angband 2.9.1 Character Dump]

 Name   jarthur XIV                              Self  RB  CB  EB   Best
 Sex    Male              Age        66   STR! 18/100  +1  +3  +5 18/190
 Race   Dunadan           Height     90   INT! 18/100  +2  -3  +5 18/140
 Class  Paladin           Weight    210   WIS! 18/100  +2  +1 +11 18/240
 Title  ***WINNER***      Status      1   DEX! 18/100  +2  +0  +9 18/210
 HP     1031/1031         Maximize    Y   CON! 18/100  +3  +2  +5 18/200
 SP     399/399           Preserve    Y   CHR! 18/100  +2  +2  +5 18/190

 Level           50       Armor    [48,+123]     Saving Throw     Heroic
 Cur Exp   27935261       Fight    (+37,+25)     Stealth            Fair
 Max Exp   27935261       Melee    (+47,+38)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+47,+14)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold      16747713       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Poor
 Burden   158.5 lbs       Infra         0 ft     Searching          Poor

     You are one of several children of a Serf.  You are the
     black sheep of the family.  You have green eyes, straight
     brown hair, and an average complexion.



  [Last Messages]

> The Dread wakes up.
> The Dread hits you.
> The Dread misses you.
> The Dread misses you.
> A tension leaves the air around you...
> The air about you becomes charged...
> You hear a door burst open!
> You hear a door burst open!
> You feel yourself yanked upwards!
> There is a wall in the way!
> There is a wall in the way!
> That command does not work in stores.
> Examining The Hard Leather Cap of Thranduil [2,+10] (+2)...
> Examining The Ring of Power (The One Ring) (+5) {!*, cursed}...
> The weight of your armor encumbers your movement.


  [Character Equipment]

a) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) {Nethr,HLife, !*}
     It can be activated for...
     probing
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your charisma.
     It fights against evil with holy fury.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It does extra damage from fire.
     It provides resistance to fire.
     It provides resistance to nether.
     It allows you to see invisible monsters.
     It provides resistance to life draining.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10 to speed)
     It can be activated for...
     fire branding of bolts
     ...if it is being worn.
     It affects your speed.
     It provides resistance to fire.
c) The Ring of Power (Narya) (+1) {FIRE}
     It can be activated for...
     large fire ball (120)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your strength.
     It sustains your dexterity.
     It provides immunity to fire.
     It slows your metabolism.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
d) a Platinum Ring of Speed (+15)
e) a Golden Amulet of Wisdom (+6)
f) The Arkenstone of Thrain
     It can be activated for...
     clairvoyance
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
     It provides resistance to life draining.
g) Balance Dragon Scale Mail (-2) [30,+26]
h) The Cloak 'Colluin' [1,+15]
     It can be activated for...
     resistance (20+d20 turns)
     ...if it is being worn.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
i) The Large Leather Shield of Celegorm [4,+20]
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to dark.
j) The Iron Helm of Dor-Lomin [5,+20] (+4) {!*}
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to blindness.
     It provides permanent light.
     It gives telepathic powers.
     It allows you to see invisible monsters.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
     It can be activated for...
     a magical arrow (150)
     ...if it is being worn.
     It affects your dexterity.
     It provides resistance to acid.
     It provides immunity to paralysis.
l) a Pair of Hard Leather Boots of Speed [3,+7] (+6) {Dracolich, 2500'}


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
f) a Holy Book of Prayers [Godly Insights]
g) a Holy Book of Prayers [Purifications and Healing]
h) a Holy Book of Prayers [Holy Infusions]
i) a Holy Book of Prayers [Wrath of God]
j) 35 Green Potions of Speed
k) 26 Bubbling Potions of Cure Critical Wounds
l) 6 Gold Speckled Potions of Healing
m) 6 Orange Potions of *Healing*
n) 28 Grey Potions of Restore Mana
o) 12 Scrolls titled "frimi ur rok" of Teleportation
p) 7 Scrolls titled "elvom tue cre" of Teleport Level
q) 9 Scrolls titled "nesuni unro" of Genocide
r) The Ring of Power (The One Ring) (+5) {!*, cursed}
     It can be activated for...
     bizarre things
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides immunity to acid.
     It provides immunity to electricity.
     It provides immunity to fire.
     It provides immunity to cold.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It aggravates nearby creatures.
     It drains experience.
     It is permanently cursed.
s) 24 Seeker Bolts of Wounding (4d5) (+15,+20)


  [Home Inventory]

a) 2 Platinum Rings of Speed (+13)
b) The Ring of Tulkas (+4)
     It can be activated for...
     haste self (75+d75 turns)
     ...if it is being worn.
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
c) The Necklace of the Dwarves (+3)
     It affects your strength.
     It affects your constitution.
     It affects your infravision.
     It provides permanent light.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     It affects your strength.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to shards.
     It provides resistance to nexus.
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     It can be activated for...
     door and trap destruction
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to poison.
     It provides resistance to confusion.
f) The Full Plate Armour of Isildur [25,+25] (+1)
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to nexus.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {DarkDisen}
     It can be activated for...
     genocide
     ...if it is being worn.
     It affects your strength.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to dark.
     It provides resistance to disenchantment.
h) a Robe of Permanence [2,+13] {Shard}
     It provides resistance to shards.
i) The Small Metal Shield of Thorin [3,+25] (+4)
     It affects your strength.
     It affects your constitution.
     It provides immunity to acid.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to chaos.
     It provides immunity to paralysis.
j) The Large Metal Shield of Anarion [5,+20]
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
k) The Golden Crown of Gondor [0,+15] (+3) {!*}
     It can be activated for...
     heal (500)
     ...if it is being worn.
     It affects your strength.
     It affects your wisdom.
     It affects your constitution.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to blindness.
     It provides permanent light.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
l) The Massive Iron Crown of Morgoth [0,+0] (+125) {!*, cursed}
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your infravision.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to confusion.
     It provides resistance to nexus.
     It provides permanent light.
     It gives telepathic powers.
     It allows you to see invisible monsters.
     It is permanently cursed.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
     It affects your intelligence.
     It affects your wisdom.
     It provides resistance to blindness.
     It gives telepathic powers.
n) The Steel Helm of Hammerhand [6,+20] (+3)
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to nexus.
o) The Dagger of Rilia (2d4) (+13,+11) {PoisDisen}
     It can be activated for...
     stinking cloud (12)
     ...if it is being worn.
     It is especially deadly against orcs.
     It provides resistance to poison.
     It provides resistance to disenchantment.
p) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
     It affects your strength.
     It affects your charisma.
     It affects your infravision.
     It is especially deadly against natural creatures.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is especially deadly against giants.
     It is a great bane of dragons.
     It does extra damage from fire.
     It provides resistance to fire.
     It provides resistance to confusion.
     It provides resistance to chaos.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It aggravates nearby creatures.
q) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
     It can be activated for...
     frost ball (100)
     ...if it is being worn.
     It affects your wisdom.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It does extra damage from frost.
     It provides resistance to cold.
     It slows your metabolism.
     It provides immunity to paralysis.
     It has been blessed by the gods.
r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {Blind}
     It affects your strength.
     It affects your constitution.
     It affects your stealth.
     It strikes at demons with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to blindness.
     It induces feather falling.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
s) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) {COLD, !*}
     It can be activated for...
     mass genocide
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It is especially deadly against orcs.
     It does extra damage from frost.
     It provides immunity to cold.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It has been blessed by the gods.
t) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {DarkChaos}
     It affects your constitution.
     It strikes at demons with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is a great bane of dragons.
     It provides resistance to acid.
     It provides resistance to fire.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to confusion.
     It provides resistance to chaos.
     It provides immunity to paralysis.
u) The Mace 'Taratol' (3d4) (+12,+12) {ELEC, !*}
     It can be activated for...
     haste self (20+d20 turns)
     ...if it is being worn.
     It is a great bane of dragons.
     It does extra damage from electricity.
     It provides immunity to electricity.
v) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {Nexus, !*}
     It affects your wisdom.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is a great bane of dragons.
     It does extra damage from electricity.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to nexus.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     It is especially deadly against natural creatures.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is a great bane of dragons.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It gives telepathic powers.
     It allows you to see invisible monsters.
     It induces earthquakes.
     It aggravates nearby creatures.
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
     It affects your dexterity.
     It affects your stealth.
     It affects your shooting speed.
     It provides resistance to disenchantment.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.4.2003 13:53

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1071. on the Ladder (of 19090)
155. on the Angband Ladder (of 6561)
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On 30.4.2003 13:53 rwbarton@mit.edu wrote:
Wearing equipment from final fight. Morgoth dropped Zarcuthra and I found the One Ring in a bubbles vault at 6350'.


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