The Angband Ladder: Aragorn, Dunadan Paladin by <alatarielnerwen@yahoo.com>

  [Angband 3.0.5 Character Dump]

 Name   Aragorn                                  Self  RB  CB  EB   Best
 Sex    Male              Age        67   STR! 18/100  +1  +3 +16 18/300
 Race   Dunadan           Height     79   INT! 18/100  +2  -3  +3 18/120
 Class  Paladin           Weight    154   WIS! 18/100  +2  +1  +8 18/210
 Title  Paladin Lord      Status     57   DEX! 18/100  +2  +0  +8 18/200
 HP     1067/1067         Maximize    Y   CON! 18/100  +3  +2 +10 18/250
 SP     398/398           Preserve    Y   CHR! 18/100  +2  +2  +9 18/230

 Level           50       Armor    [47,+153]     Saving Throw     Heroic
 Cur Exp   48837964       Fight    (+50,+43)     Stealth       Excellent
 Max Exp   48837964       Melee    (+65,+61)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+70,+22)     Shooting      Legendary
 MaxDepth    Lev 90       Blows       5/turn     Disarming        Superb
 Gold      24469380       Shots       2/turn     Magic Device     Heroic
                                                 Perception         Poor
 Burden   352.5 lbs       Infra         0 ft     Searching          Poor

 You are one of several children of a Guildsman.  You are a credit to
 the family.  You have brown eyes, curly black hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:.........+...
 Elec:......+...... Confu:.........+...
 Fire:...*+.+..+... Sound:........++...
 Cold:*.....+..+... Shard:.............
 Pois:....+........ Nexus:.......+...+.
 Fear:+..++...+.... Nethr:...+.........
 Lite:.....+...+... Chaos:........++...
 Dark:.....++...... Disen:.+....+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.+.....+.....
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:...+.....+... Tunn.:.............
Telep:............. Speed:.++++..+.+.+.
Invis:+..+.+...+... Blows:.............
FrAct:+..+....+.+.. Shots:.+...........
HLife:.....+....... Might:.............


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides immunity to cold.  It provides resistance to fear.  
   It is blessed by the gods.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for mass banishment
   every 1000 turns.  It cannot be harmed by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
c) a Ruby Ring of Speed (+12)
   It increases your speed by 12.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
   It increases your speed by 15.  It provides resistance to nexus.  It
   activates for haste self (20+d20 turns) every 200 turns.  It cannot be
   harmed by the elements.  


  [Character Inventory]

a) 8 Holy Books of Prayers [Beginners Handbook]
b) 9 Holy Books of Prayers [Words of Wisdom] {40% off}
c) 7 Holy Books of Prayers [Chants and Blessings]
d) 11 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
e) 16 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
f) 8 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
g) 7 Holy Books of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
i) 10 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
j) 5 Books of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
k) 9 Orange Potions of Speed
l) 2 Yellow Potions of *Healing*
m) 4 Purple Speckled Potions of Enlightenment
n) 2 Dark Green Potions of *Enlightenment*
o) 2 Ruby Rings of Speed (+4)
   It increases your speed by 4.  
p) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
q) a Silver Amulet of the Magi [+7] (+3)
   It increases your intelligence by 3.  It increases your searching by 3.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
r) a Dragon Tooth Amulet of ESP (+8)
   It increases your searching by 8.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
s) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
t) 2 Adamant Amulets of Devotion (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
u) 3 Golden Amulets of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, searching,
   infravision, and speed by 2.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
v) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
w) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1)
   It increases your attack speed by 1.  It slays animals, orcs, trolls, 
   giants, and dragons.  It cannot be harmed by the elements.  


  [Home Inventory]

a) 32 Scrolls titled "derere sanfid" of *Identify* {25% off}
b) an Engagement Ring of Flames [+20]
   It provides resistance to fire.  It activates for fire resistance
   (20+d20 turns) and fire ball (80) every 50+d50 turns.  It cannot be
   harmed by fire.  
c) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
d) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
e) an Adamant Amulet of Devotion (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
f) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
h) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
i) The Cloak of Thingol [1,+18] (+3)
   It increases your dexterity and charisma by 3.  It provides resistance
   to acid, fire, and cold.  It grants you immunity to paralysis.  It
   activates for recharge item I every 70 turns.  It cannot be harmed by
   the elements.  
j) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength 
   and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
m) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
n) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
o) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
q) a Katana (Holy Avenger) (3d4) (+17,+14) [+3] (+4)
   It increases your wisdom by 4.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your wisdom.  
   It is blessed by the gods.  It grants you the ability to see invisible
   things.  
r) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire and 
   chaos.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  
s) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and is especially
   deadly against dragons.  It is branded with acid and fire.  It provides
   resistance to acid, fire, fear, light, dark, confusion, and chaos.  It
   grants you immunity to paralysis.  It cannot be harmed by the elements.
   
v) a Lead-Filled Mace (Holy Avenger) (3d4) (+13,+10) [+3] (+3)
   It increases your wisdom by 3.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your 
   constitution.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
w) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.8.2004 21:09
Last updated on 10.10.2004 13:06

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427. on the Ladder (of 19090)
62. on the Angband Ladder (of 6561)

Comments

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On 7.8.2004 21:09 alatarielnerwen@yahoo.com wrote:
It is going well so far but I have never been lower than this and I must say I am a bit worried about it - have come too far to let myself be killed but oh well ...

On 8.8.2004 13:15 alatarielnerwen@yahoo.com wrote:
Well I just dispatched Ar-Pharazon the Golden to never never land and not one single exceptional object! So unfair! But it was a good battle, not to mention Phoenix decided to drop by too.

On 8.8.2004 13:15 alatarielnerwen@yahoo.com wrote:
Well I just dispatched Ar-Pharazon the Golden to never never land and not one single exceptional object! So unfair! But it was a good battle, not to mention Phoenix decided to drop by too.

On 8.8.2004 13:16 alatarielnerwen@yahoo.com wrote:
Well I just dispatched Ar-Pharazon the Golden to never never land and not one single exceptional object! So unfair! But it was a good battle, not to mention Phoenix decided to drop by too.

On 8.8.2004 13:16 alatarielnerwen@yahoo.com wrote:
Well I just dispatched Ar-Pharazon the Golden to never never land and not one single exceptional object! So unfair! But it was a good battle, not to mention Phoenix decided to drop by too.

On 8.8.2004 13:16 alatarielnerwen@yahoo.com wrote:
Well I just dispatched Ar-Pharazon the Golden to never never land and not one single exceptional object! So unfair! But it was a good battle, not to mention Phoenix decided to drop by too.

On 15.8.2004 13:33 alatarielnerwen@yahoo.com wrote:
Ack what a mess - Saruman, Fundin and Azriel on one level! I can't move around from all the items the monsters they summon are dropping. Fundin down, two to go!

On 20.8.2004 17:22 alatarielnerwen@yahoo.com wrote:
Well a couple of uniques dead - Saruman (only one artifact from him) and the head honcho of the vampires but funnily enough got a cool amulet of devotion from a wyrm so replaced evenstar with it. Nice.

On 20.8.2004 20:07 andrew@msri.org wrote:
ah! another Aragorn!!
have you considered using Isildur, or is Celeborn's activation too useful? Also, why don't you wear Fingolfin? I can't see how Paurhach is better... btw, rings of damage and of slaying are *much* better imho than the protection or elemental rings.

I expect that you're having some trouble diving... I know that Durin isn't blessed, but since i have no experience as a paladin i'll recommend you try this anyway: perhaps if you use Durin, you can swap to Feanor instead of Dal-i-thalion, and get +15 to your speed? that will help kill uniques.

Hope you find some rings of power or speed soon. Good luck against Maeglin ;)

On 20.8.2004 22:11 alatarielnerwen@yahoo.com wrote:
Yes, not very imaginative, but hey it started that way so thought I'd keep it :)
To tell you the truth I am still experimenting, switching the equipment around a bit as I go, and it seems to be ok so far, not too much trouble. Celeborn seems to be excellent so far, so doubt I'd switch that, too useful. I'll try with your combination, thanks! I guess I am lingering around level 60 while I figure it all out ... I do agree I need to find better rings, but no luck so far.

On 21.8.2004 15:55 alatarielnerwen@yahoo.com wrote:
Uriel, Baphomet and Fundin dead - that was fun! Nothing special when it comes to items but it was a good fight - a bit easy with Uriel, expected more but it just summoned a couple of Archons and that was it.

On 21.8.2004 15:57 alatarielnerwen@yahoo.com wrote:
Sorry not Fundin, but Hoarmurath ...

On 25.8.2004 13:22 alatarielnerwen@yahoo.com wrote:
Ungoliant, Khamul and the Mouth of Sauron dead - although the latter almost had me - twice. But that was the only trouble, the first two went down rather easy.

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