The Angband Ladder: Addy, Dunadan Paladin by <bjgarvey@comcast.net>
[Angband 3.0.6 Character Dump] Name Addy Self RB CB EB Best Sex Male Age 64 STR! 18/100 +1 +3 +12 18/260 Race Dunadan Height 77 INT! 18/100 +2 -3 +5 18/140 Class Paladin Weight 191 WIS! 18/100 +2 +1 +10 18/230 Title ***WINNER*** Status 9 DEX! 18/100 +2 +0 +12 18/240 HP 1035/1092 Maximize Y CON! 18/100 +3 +2 +6 18/210 SP 364/395 Preserve Y CHR! 18/100 +2 +2 +11 18/250 Level 50 Armor [53,+129] Saving Throw Heroic Cur Exp 24400801 Fight (+58,+51) Stealth Very Good Max Exp 24400801 Melee (+79,+74) Fighting Legendary Adv Exp ******** Shoot (+68,+14) Shooting Legendary MaxDepth Lev 101 Blows 5/turn Disarming Superb Gold 5296433 Shots 1/turn Magic Device Heroic Burden 576.8 lbs Perception Poor Speed +16 Infra 0 ft Searching Poor You are one of several children of a Townsman. You are the black sheep of the family. You have brown eyes, curly black hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+++.+.. Blind:..+......+... Elec:......+.+.... Confu:.........+.+. Fire:.+.*+.++++... Sound:.........+... Cold:+.*...++++... Shard:............. Pois:....+........ Nexus:............. Fear:+..++........ Nethr:...+.......+. Lite:+....+...+... Chaos:.........+.+. Dark:.....++...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:+..+......... Stea.:.......+..... Feath:..+.......... Sear.:............. PLite:+........+... Infra:............. Regen:+.++.....+... Tunn.:............. Telep:..+.......... Speed:+++++..+.+... Invis:+.++.+...+... Blows:............. FrAct:+.++......++. Shots:............. HLife:..+..+....... Might:............. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+21,+23) (+10 to speed) It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+16] (+2) It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+17] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+11] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 5 Holy Books of Prayers [Beginners Handbook] {75% off} b) 6 Holy Books of Prayers [Words of Wisdom] c) 8 Holy Books of Prayers [Chants and Blessings] d) 8 Holy Books of Prayers [Exorcism and Dispelling] e) 15 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) 21 Holy Books of Prayers [Godly Insights] It cannot be harmed by the elements. g) 14 Holy Books of Prayers [Purifications and Healing] It cannot be harmed by the elements. h) 8 Holy Books of Prayers [Holy Infusions] It cannot be harmed by the elements. i) 3 Holy Books of Prayers [Wrath of God] It cannot be harmed by the elements. j) 2 Violet Speckled Potions of Healing k) a Gold Potion of Life l) 7 Scrolls titled "plether monban" of *Identify* m) 2 Nickel-Plated Rods of Perception It cannot be harmed by electricity. n) 2 Aluminum Rods of Acid Balls o) 2 Iron Rods of Fire Balls p) The Palantir of Westernesse (+2) (charging) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. q) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It cannot be harmed by the elements. It might have hidden powers. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. s) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2) It increases your dexterity and charisma by 2. It increases your stealth by 2. It cannot be harmed by the elements. It might have hidden powers. t) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It increases your strength and charisma by 4. It increases your infravision by 4. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with fire. It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. u) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It cannot be harmed by the elements. It might have hidden powers. v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. w) 8 Seeker Bolts of Frost (4d5) (+12,+14) It is branded with frost. It cannot be harmed by cold. [Home Inventory] a) 45 Holy Books of Prayers [Purifications and Healing] It cannot be harmed by the elements. b) 14 Holy Books of Prayers [Holy Infusions] It cannot be harmed by the elements. c) 13 Viscous Pink Potions of *Healing* d) 3 Gold Potions of Life e) 2 Onyx Rings of Damage (+14) f) a Fluorite Ring of Speed (+11) It increases your speed by 11. g) a Fluorite Ring of Speed (+10) It increases your speed by 10. h) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. i) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. j) The Jewel 'Evenstar' (charging) It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. k) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. l) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. o) The Cloak 'Colannon' [1,+12] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. p) The Cloak of Thingol [1,+18] (+3) It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. q) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. r) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. s) The Hard Leather Cap of Thranduil [2,+9] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. t) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. u) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. v) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. w) The Spear of Orome (4d6) (+15,+15) (+4) It increases your intelligence by 4. It increases your infravision and speed by 4. It slays animals and giants. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, makes you fall like a feather, and lights the dungeon around you. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. x) The Dwarven Pick of Erebor (3d4) (+7,+20) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 14.2.2006 23:50
1363. on the Ladder (of 19092)
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