The Angband Ladder: Thorian, Dunadan Paladin by <brabson@nc.rr.com>
[Angband 3.0.5 Character Dump] Name Thorian Self RB CB EB Best Sex Male Age 57 STR! 18/100 +1 +3 +22 18/360 Race Dunadan Height 80 INT! 18/100 +2 -3 +15 18/240 Class Paladin Weight 170 WIS! 18/100 +2 +1 +14 18/270 Title ***WINNER*** Status 21 DEX! 18/100 +2 +0 +17 18/290 HP 1074/1074 Maximize Y CON! 18/100 +3 +2 +12 18/270 SP 401/401 Preserve Y CHR! 18/100 +2 +2 +15 18/290 Level 50 Armor [36,+143] Saving Throw Heroic Cur Exp 51877931 Fight (+72,+62) Stealth Very Good Max Exp 51877931 Melee (+90,+80) Fighting Legendary Adv Exp ******** Shoot (+82,+14) Shooting Legendary MaxDepth 6350 ft Blows 5/turn Disarming Superb Gold 5919089 Shots 1/turn Magic Device Heroic Perception Very Good Burden 176.1 lbs Infra 20 ft Searching Very Good You are one of several children of a Serf. You are a well liked child. You have brown eyes, wavy brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:...*..++*.+.. Blind:...+.+...+... Elec:..**..+...... Confu:......+...... Fire:*+.*+.++..... Sound:......+.++... Cold:...*..++.+... Shard:.........+... Pois:..+++........ Nexus:...........+. Fear:...++.+.+.... Nethr:...+......... Lite:.........+... Chaos:+....+..+.... Dark:+........+... Disen:+.++......... abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:.......+..... Feath:..+.......... Sear.:.....+...+... PLite:.........+... Infra:.....+....... Regen:..++......... Tunn.:+............ Telep:...+.+....... Speed:.++++..+.+.+. Invis:..++.+...+... Blows:............. FrAct:..+.....+++.. Shots:............. HLife:..+.......... Might:............. [Character Equipment] a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) {Demon Pit, 4950} It increases your strength by 6. It increases your tunneling by 6. It slays animals, dragons, and all evil creatures, and is especially deadly against undead. It is branded with fire. It provides immunity to fire. It provides resistance to dark, chaos, and disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Greater Vault, 2300'} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Vilya' (+10,+10) (+3) {GSW, 6350'} It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'The One Ring' (+15,+15) (+5) {Greater Balrog, 6350', cur} It increases all your stats by 5. It increases your speed by 5. It provides immunity to acid, lightning, fire, and cold. It provides resistance to poison, fear, blindness, nether, and disenchantment. It sustains all your stats. It speeds your regeneration. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is permanently cursed. It activates for bizarre things every 30+d30 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Floor, 3000'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) {GHW, 4850'} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Greater Vault, 2} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) {Floor, 2550'} It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {Greater Vault, 2300'} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {Maeglin, 4100'} It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Monster Pit, 2500'} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {Greater Vault, 4750} It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] {@p1@m1!d!k!v} b) a Holy Book of Prayers [Words of Wisdom] {@p2@m2!d!k!v} c) a Holy Book of Prayers [Chants and Blessings] {@p3@m3!d!k!v} d) a Holy Book of Prayers [Exorcism and Dispelling] {@p4@m4!d!k!v} e) a Holy Book of Prayers [Ethereal Openings] {@p5@m5!d!k!v} It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] {@p6@m6!d!k!v} It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] {@m7@p7!d!k!v} It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] {@p8@m8!d!k!v} It cannot be harmed by the elements. i) a Holy Book of Prayers [Wrath of God] {@p9@m9!d!k!v} It cannot be harmed by the elements. j) 20 Green Potions of *Healing* k) 13 Pink Potions of Life l) 15 Light Green Potions of Restore Mana m) 14 Scrolls titled "reasta oxy" of *Identify* n) 14 Scrolls titled "petgar a erblu" of Banishment o) 4 Scrolls titled "umbu esh wed" of Mass Banishment p) 2 Bronze Rods of Speed {!d!k!v} It cannot be harmed by electricity. q) a Corundum Ring of Speed (+15) It increases your speed by 15. [Home Inventory] a) The Ring of Power 'Narya' (+6,+6) (+1) {Greater Vault, 4300'} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. b) The Ring of Power 'Nenya' (+8,+8) (+2) {Greater Vault, 4350'} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. c) The Amulet of Ingwe (+3) {GWoT, 3300'} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. d) The Necklace of the Dwarves (+3) {Glaurang, 3650'} It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. e) The Jewel 'Evenstar' {Scatha 2300' !d!p!k} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Floor, 1150'} It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Al Pharazon, 3050} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Full Plate Armour of Isildur [25,+25] (+1) {Greater Vault, 2300'} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. i) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {GBW, 3200'} It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Gelugon, 3050'} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. k) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {Ancalagon, 4150'} It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. l) The Large Leather Shield of the Haradrim [4,+15] (+2) {Vault, 4800'} It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. m) The Shield of Deflection of Gil-galad [10,+20] (+5) {GHW, 4750'} It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. n) The Golden Crown of Gondor [0,+15] (+3) {Sauron, 4950'} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. p) The Hard Leather Cap of Thranduil [2,+10] (+2) {Greater Vault, 2300'} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {Greater Vault, 2300} It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. r) The Iron Helm of Dor-Lomin [5,+20] (+4) {Floor, 2300'} It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. s) The Steel Helm of Hammerhand [6,+20] (+3) {Greater Vault, 2300'} It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {Demon Pit, 6350'} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. v) The Long Bow of Bard (x3) (+17,+19) (+2) {Floor, 2300'} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Giant Pit, 2550'} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {Ancalagon, 4150'} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 22.8.2004 00:27
365. on the Ladder (of 19092)
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