The Angband Ladder: Arvegil, Dunadan Paladin by <shmike@mit.edu>

  [Angband 3.0.1 Character Dump]

 Name   Arvegil                                  Self  RB  CB  EB   Best
 Sex    Male              Age        70   STR! 18/100  +1  +3  +9 18/230
 Race   Dunadan           Height     82   INT! 18/100  +2  -3  +8 18/170
 Class  Paladin           Weight    185   WIS! 18/100  +2  +1  +7 18/200
 Title  ***WINNER***      Status     41   DEX! 18/100  +2  +0 +14 18/260
 HP     976/1043          Maximize    Y   CON! 18/100  +3  +2  +8 18/230
 SP     149/394           Preserve    Y   CHR! 18/100  +2  +2 +10 18/240

 Level           50       Armor    [45,+153]     Saving Throw     Heroic
 Cur Exp   34089292       Fight    (+61,+51)     Stealth       Very Good
 Max Exp   34089292       Melee    (+76,+70)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+71,+14)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold      12250910       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Good
 Burden   322.1 lbs       Infra         0 ft     Searching          Good

 You are one of several children of a Townsman.  You are a credit to
 the family.  You have dark brown eyes, straight red hair, and a dark
 complexion.



  [Character Equipment]

a) The Trident of Ulmo (4d8) (+15,+19) (+4)
   It can be activated for teleport away every 50 turns if it is being
   worn.
   It affects your dexterity.
   It is especially deadly against natural creatures.
   It is especially deadly against dragons.
   It provides immunity to acid.
   It provides resistance to nether.
   It slows your metabolism.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It has been blessed by the gods.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It can be activated for fire branding of bolts every 999 turns if it is
   being worn.
   It affects your speed.
   It provides resistance to fire.
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It can be activated for large frost ball (200) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your charisma.
   It provides immunity to cold.
   It provides resistance to blindness.
   It induces feather falling.
   It speeds your regenerative powers.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It provides resistance to life draining.
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It can be activated for large fire ball (120) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides resistance to fear.
   It provides resistance to nether.
   It slows your metabolism.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
   It can be activated for heal (500) every 200 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to fear.
f) The Arkenstone of Thrain
   It can be activated for detection every 30+d30 turns if it is being
   worn.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It provides resistance to life draining.
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
h) The Shadow Cloak of Luthien [6,+20] (+2) (charging)
   It can be activated for restore life levels every 250 turns if it is
   being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides resistance to fear.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides immunity to paralysis.
j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It affects your intelligence.
   It affects your dexterity.
   It affects your charisma.
   It affects your searching.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to shards.
   It provides resistance to disenchantment.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It can be activated for a magical arrow (150) every 30+d30 turns if it
   is being worn.
   It affects your dexterity.
   It provides resistance to acid.
   It provides immunity to paralysis.
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
   It can be activated for haste self (20+d20 turns) every 200 turns if it
   is being worn.
   It affects your speed.
   It provides resistance to nexus.


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) 3 Holy Books of Prayers [Exorcism and Dispelling]
e) 2 Holy Books of Prayers [Ethereal Openings]
f) 4 Holy Books of Prayers [Godly Insights]
g) 6 Holy Books of Prayers [Purifications and Healing]
h) 2 Holy Books of Prayers [Holy Infusions]
i) a Holy Book of Prayers [Wrath of God]
j) 15 Gold Speckled Potions of Speed
k) 10 Pink Speckled Potions of Healing
l) 6 Azure Potions of Life
m) 22 Chartreuse Potions of Restore Mana
n) 18 Dark Green Potions of Restore Life Levels
o) 15 Orange Speckled Potions of Enlightenment
p) 31 Scrolls titled "monkho rokkho" of *Identify*
q) 7 Scrolls titled "oodsno satdan" of Genocide
r) 7 Scrolls titled "iv satip" of Mass Genocide
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to fear.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It is permanently cursed.
t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It can be activated for drain life (120) every 40 turns if it is being
   worn.
   It affects your wisdom.
   It affects your constitution.
   It is especially deadly against dragons.
   It slows your metabolism.
   It gives telepathic powers.
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It is a great bane of demons.
   It is a great bane of the undead.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It induces earthquakes.
   It aggravates nearby creatures.
v) 26 Bolts of Flame (1d5) (+9,+10)
w) 26 Silver Bolts of Wounding (3d5) (+17,+14)


  [Home Inventory]

a) The Ring of Barahir (+1)
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It provides resistance to poison.
   It provides resistance to dark.
b) The Ring of Power 'Vilya' (+10,+10) (+3)
   It can be activated for large lightning ball (250) every 20+d20 turns if
   it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides immunity to electricity.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It slows your metabolism.
   It induces feather falling.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It provides resistance to life draining.
c) The Amulet of Ingwe (+3)
   It can be activated for dispel evil (x5) every 50+d50 turns if it is
   being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It can be activated for door and trap destruction every 10 turns if it
   is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to poison.
   It provides resistance to confusion.
e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It can be activated for genocide every 500 turns if it is being worn.
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to disenchantment.
f) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It can be activated for heal (1000) every 444 turns if it is being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides resistance to life draining.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to shards.
h) The Shadow Cloak of Tuor [6,+12] (+4)
   It affects your dexterity.
   It affects your stealth.
   It provides immunity to acid.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
i) The Golden Crown of Gondor [0,+15] (+3)
   It can be activated for heal (500) every 250 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your constitution.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
k) The Dagger of Rilia (2d4) (+10,+9)
   It can be activated for stinking cloud (12) every 4+d4 turns if it is
   being worn.
   It is especially deadly against orcs.
   It does extra damage from poison.
   It provides resistance to poison.
   It provides resistance to disenchantment.
l) The Small Sword 'Sting' (1d6) (+10,+10) (+2)
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It affects your attack speed.
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against orcs.
   It provides resistance to fear.
   It provides resistance to light.
   It provides permanent light.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
m) The Katana 'Aglarang' (8d4) (+0,+6) (+5)
   It affects your dexterity.
   It affects your speed.
   It sustains your dexterity.
n) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {uncursed}
   It affects your constitution.
   It fights against evil with holy fury.
   It strikes at demons with holy wrath.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It provides resistance to disenchantment.
   It aggravates nearby creatures.
o) The Spear of Orome (4d6) (+15,+15) (+4)
   It can be activated for stone to mud every 5 turns if it is being worn.
   It affects your intelligence.
   It affects your infravision.
   It affects your speed.
   It is especially deadly against natural creatures.
   It is especially deadly against giants.
   It does extra damage from fire.
   It provides resistance to fire.
   It provides resistance to light.
   It induces feather falling.
   It provides permanent light.
   It allows you to see invisible monsters.
   It has been blessed by the gods.
p) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
   It can be activated for frost ball (100) every 35 turns if it is being
   worn.
   It affects your wisdom.
   It affects your dexterity.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of the undead.
   It does extra damage from frost.
   It provides resistance to cold.
   It provides resistance to fear.
   It slows your metabolism.
   It provides immunity to paralysis.
   It has been blessed by the gods.
q) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It can be activated for berserk rage (50+d50 turns) every 80+d80 turns
   if it is being worn.
   It affects your strength.
   It affects your constitution.
   It is especially deadly against trolls.
   It is especially deadly against dragons.
   It is a great bane of demons.
   It does extra damage from acid.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to dark.
   It provides permanent light.
r) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It provides resistance to fear.
   It allows you to see invisible monsters.
s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It affects your strength.
   It affects your constitution.
   It affects your stealth.
   It strikes at demons with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to blindness.
   It induces feather falling.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
t) The Mace 'Taratol' (3d4) (+12,+12)
   It can be activated for haste self (20+d20 turns) every 100+d100 turns
   if it is being worn.
   It is a great bane of dragons.
   It does extra damage from electricity.
   It provides immunity to electricity.
u) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
   It affects your strength.
   It affects your constitution.
   It is especially deadly against natural creatures.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It does extra damage from electricity.
   It does extra damage from fire.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to fear.
   It provides resistance to dark.
v) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
   It can be activated for stone to mud every 2 turns if it is being worn.
   It affects your strength.
   It affects your searching.
   It affects your infravision.
   It affects your ability to tunnel.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is especially deadly against dragons.
   It provides resistance to dark.
   It provides resistance to disenchantment.
w) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your speed.
   It affects your shooting speed.
   It affects your shooting power.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It slows your metabolism.
x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It can be activated for a magical arrow (150) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your constitution.
   It affects your shooting power.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to blindness.
   It aggravates nearby creatures.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 14.9.2002 00:43
Last updated on 23.10.2002 03:44

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110. on the Angband Ladder (of 6561)
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Comments

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On 14.9.2002 00:43 shmike@mit.edu wrote:
My first and probably only JLE-era character. Thengel
from Wormtongue and two dexterity potions at '350 - I
don't think the pacing is smooth, it's way too fast.
It also feels too much like a variant; I don't get
the feeling I'm playing Angband, just some other
roguelike game.

On 22.10.2002 06:10 shmike@mit.edu wrote:
I finally decide to quit being slow about
diving and just dive to 4950', when I get
a superb feeling at 4600'. Enlightenment,
look around: lesser vault, nice; pit, would
be unfortunate if it's a graveyard; oh.
GCV. With two unknown rings. Final haul:
9 artifacts, including Nenya, Vilya,
Celeborn and Soulkeeper. Uniques left:
Bert the Stone Troll, Sauron, Morgoth
(at least, I think that's it).

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