The Angband Ladder: Boxy Brown, DeathMold Mage by <curious@progsoc.org>

  [ToME 2.3.0 Character Sheet]

 Name  : Boxy Brown             Age                 18       STR!     39       
 Sex   : Male                   Height               9       INT!     40       
 Race  : DeathMold LostSoul     Weight              51       WIS!     40       
 Class : Mage                   Social Class         9       DEX!     30       
 Body  : Player                                              CON!     37       
 God   : Nobody                                              CHR:     11       
                                                                               
 + To Melee Hit          -2 Level             38    Max Hit Points       741   
 + To Melee Damage        3 Experience   2233230    Cur Hit Points       741   
 + To Ranged Hit         23 Max Exp      2233230    Max SP (Mana)        820   
 + To Ranged Damage      13 Exp to Adv.  2380000    Cur SP (Mana)        820   
   AC                 36+42 Gold          129966                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Very Good    Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4+12    
 Stealth     : Legendary[12]Magic Device: Bad          Infra-Vision: 150 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in dirty straw, called to life by Sauron               
          himself.  Since then you have given life to five foul                
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Halls of Mandos: Level 98 (4900')
        Erebor: Level 62 (3100')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Sandworm lair: Level 30 (1500')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 2146 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 11th Hrive of the 2890th year of the third age.
 You have been adventuring for 79 days.

                    adefghmnopuz{|@             
        Add Str   : .1.....5.......             
        Add Int   : ...4.42........             
        Add Wis   : ......2........             
        Add Dex   : .1.............             
        Add Con   : .1.............             
        Add Chr   : ......2........             
        Mul Mana  : +.............+             
        Add Stea. : .......51......             
        Add Sear. : ..6............             
        Add Infra : .......5.......             
        Add Tun.. : .......5.....2.             
        Add Speed : ....*..........             
        Slay Orc  : .+.............             
        Slay Troll: .+.............             
        Slay Giant: .+.............             
        Sust Str  : ...............             
        Sust Int  : ..+......+.....             
        Sust Wis  : .........+.....             
        Sust Dex  : ...............             
        Sust Con  : .........+.....             
        Sust Chr  : ...............             
        Invisible : ......+........             
        Mul life  : ...............             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : .++......+.....             
        Hold Life : ..............+             
        Res Acid  : .......+.+.....             
        Res Elec  : .......+.......             
        Imm Fire  : ..+....+.*.....             
        Res Cold  : ..+............             
        Res Pois  : .......+.+.....             
        Res Fear  : ...............             
        Res Lite  : ...............             
        Res Dark  : ...............             
        Res Blind : ..+...+........             
        Res Conf  : ......+........             
        Res Sound : ...............             
        Res Shard : ..+............             
        Res Neth  : ..............+             
        Res Nexus : ..............+             
        Res Chaos : ...............             
        Res Disen : ..+............             
        Levitate  : ..+............             
        See Invis : .+............+             
        Orc.ESP   : .+.............             
        Troll.ESP : .+.............             
        Giant.ESP : .+.............             
        Animal.ESP: .......+.......             

Skills (points left: 7)
 - Combat                                        01.000 [0.500]
          . Weaponmastery                        03.200 [0.500]
          . Archery                              02.500 [0.000]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              25.000 [0.400]
          . Disarming                            01.500 [0.000]
 - Magic                                         36.460 [0.900]
          . Magic-Device                         00.500 [1.200]
          . Spell-power                          42.600 [0.600]
          . Sorcery                              00.000 [0.200]
          . Mana                                 42.400 [0.900]
                   . Fire                        00.000 [0.900]
                   . Water                       06.300 [0.900]
                   . Air                         00.000 [0.900]
                   . Earth                       00.000 [0.900]
          . Meta                                 00.000 [0.900]
          . Conveyance                           00.000 [0.900]
          . Divination                           35.100 [0.900]
          . Temporal                             00.000 [0.900]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.900]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  28.300 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet a Jackal on level 6.
You may meet a Mangy-looking leper on level 2.
You are fated to die on level 7.
You are fated to meet an Elven archer on level 20.
You may find a Potion of Slime Mold Juice on level 9.
You are fated to find something special on level 1.
You may meet a Battle-scarred veteran on level 1.
You may meet a Giant black ant on level 8.


  [Character Equipment]

a) a Mage Staff of Mana [Manathrust] (1d4) (-10,-2)(60%)
        It can be wielded two-handed.  It has a spell stored inside.  It
    increases your mana capacity by 60%.  
    You bought it from the Black Market.
d) a Metal Boomerang of Westernesse (4d5) (+10,+13) (+1)
    It increases your strength, 
    dexterity and constitution by 1.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    orcs, trolls and giants.  It can resist being shattered by morgul
    beings.  
    You found it in the remains of a Hezrou on level 56 of Halls of Mandos.
e) The Ring of Amlador (+6 to searching)
    
    It increases your searching by 6.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to fire, cold, 
    blindness, shards and disenchantment.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre Priest on level 49 of Halls of
    Mandos.
f) a Ring of Intelligence (+4)
    It increases your intelligence by 4.  
    You found it lying on the ground on level 98 of Halls of Mandos.
g) a Ring of Speed (+11) {!k!s}
    It 
    increases your speed by 11.  
    You stole it from the Rare Jewelry Shop.
h) a Ring of Intelligence (+4)
    It increases your intelligence
     by 4.  
    You found it lying on the ground on level 86 of Halls of Mandos.
m) a Dwarven Lantern of the Magi (+2)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness and confusion.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) a Cloak of Stealth [1,+14] (+1 to stealth)
    It increases your stealth by 1.  
    You bought it from the Black Market.
p) The Large Metal Shield 'Agondil' [5,+5]
    It sustains your intelligence, 
    wisdom and constitution.  It provides immunity to fire.  It provides
    immunity to paralysis.  It provides resistance to acid and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
u) (nothing)
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+2)


  [Character Inventory]

a) a Fireproof Tome of Knowledge {@m1@b1!k!d!v}
    
    It cannot be harmed by fire.  
    You found it lying on the ground on level 86 of Halls of Mandos.
b) a Book of Beginner Cantrips {@m2@b2!k!d!v}
c) The Diamond Prism of Light {Cure Conf.}
    It can
    be activated for cure confusion every 100 turns.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
d) Benetar's Mana Battery {!k!v!d Sat Hunger}
    
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
e) Pytar's Portable Pandemonium {Teleport}
    It
    can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) 10 Potions of Healing
g) 3 Potions of *Healing*
h) a Potion of Life
i) 4 Potions of Curing
j) 17 Scrolls of Word of Recall {!k!v!d!r}
k) a Dwarven Chain Mail (-2) [14,+14] (+1)
    It 
    increases your strength, constitution and infravision by 1.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Erebor.
l) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
m) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) Lloth's Ceremonial Dagger {Acquirement}
    
    It can be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) 6 Sprigs of Athelas
c) 2 Morphic Oils of Eagle
d) 6 Morphic Oils of Vapour
e) a Morphic Oil of Mumak
f) 2 Morphic Oils of Wolf
g) 2 Morphic Oils of Mouse
h) 26 Potions of Augmentation
i) The Ring of Power of Uvatha the Horseman (+3)
    It 
    increases your strength by 3.  It makes you invisible.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    acid, light and disenchantment.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
j) an Indestructible Ring of Dexterity (+4)
    
    It increases your dexterity by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
k) a Ring of Speed (+8) {!k!s}
    It increases your speed by 8.  
    You stole it from the Rare Jewelry Shop.
l) an Indestructible Ring of Speed (+10) {!k!s}
    It increases your speed by 10.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) a Ring of Speed (+9) {100% off}
    It increases your speed by 9.  
    
    You stole it from the Rare Jewelry Shop.
n) a Ring of Lordly Protection [+17] {!k!s}
    It provides immunity to
    paralysis.  It provides resistance to life draining, poison, sound and 
    disenchantment.  
    You stole it from the Rare Jewelry Shop.
o) The Dwarven Lantern 'Gliach' (+2 to infravision)
    It provides light (radius 5)
    forever.  It increases your infravision by 2.  It provides resistance 
    to light and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 31 of Halls of Mandos.
p) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
q) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
r) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 65 of Halls of Mandos.



Posted on 22.12.2004 05:53
Last updated on 18.1.2005 23:32

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On 22.12.2004 05:53 curious@progsoc.org wrote:
Showing some interesting progress - I think I'm definitely a shoo-in to escape the halls now... the question is, how will I survive on the surface? I've decided to scum around in the Halls a bit longer though, but the lack of varied spellbooks is starting to bite me a bit.

On 5.1.2005 04:22 curious@progsoc.org wrote:
Roll on, noble Boxy Brown. Trying to get my dex up to 33 for great stealing.

On 18.1.2005 23:33 curious@progsoc.org wrote:
I found a four-point fountain of Augmentation in Erebor. :-D

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