The Angband Ladder: GoatMog, DeathMold Possessor by <garyuu_tenshi@hotmail.com>

  [ToME 2.2.3 Character Dump]

 Name  : GoatMog                Age                 10       STR: 18/***       
 Sex   : Female                 Height              17       INT:     13       
 Race  : DeathMold LostSoul     Weight              50       WIS: 18/187       
 Class : Possessor              Social Class        11       DEX:  18/71       
 Body  : Marilith                                            CON: 18/190       
 God   : Tulkas                                              CHR!  18/20       
                                                                               
 + To Melee Hit          24 Level             38    Max Hit Points       695   
 + To Melee Damage       46 Experience   2419496    Cur Hit Points       695   
 + To Ranged Hit         32 Max Exp      2419496    Max SP (Mana)         12   
 + To Ranged Damage      15 Exp to Adv.  2465000    Cur SP (Mana)         12   
   AC                109+123Gold          480422    Piety              20578   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Good         Blows/Round:  10        
 Bows/Throw  : Heroic       Searching   : Good         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Very Good    Mel.dmg/Rnd:  40d4+460  
 Stealth     : Legendary[32]Magic Device: Poor         Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in a pile of bones, created by a curious               
          adventurer.  Since then you have given life to one                   
          weak-willed foul offspring.                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Mordor: Level 50 (2500')
        Barrow-Downs: Level 10 (500')
        Halls of Mandos: Level 98 (4900')
        Maze: Level 37 (1850')
        Erebor: Level 60 (3000')
        Moria: Level 50 (2500')
        A lost temple: Level 25 (1250')

 You have done something experimental.
 Your body is a Marilith.
 You are currently in the town of Minas Anor.
 You have defeated 4283 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 5 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 50th Yavie of the 2890th year of the third age.
 You have been adventuring for 7 days.

                    abcdefghkpqrsuvw|@          
        Add Str   : 3..2...3..........          
        Add Int   : 3.................          
        Add Wis   : 3.................          
        Add Dex   : 33................          
        Add Con   : 3..2...3..........          
        Add Chr   : 3......3..........          
        Add Stea. : 3.................          
        Add Sear. : ..1....3..........          
        Add Speed : 3...***...........          
        Add Blows : 33................          
        Slay Anim.: .+................          
        Slay Evil : ..+...............          
        Slay Demon: ..+...............          
        Slay Orc  : .++...............          
        Sharpness : .+................          
        Poison Brd: .+................          
        Fire Brand: ..+...............          
        Sust Str  : ..................          
        Sust Int  : ..................          
        Sust Wis  : ..................          
        Sust Dex  : ..................          
        Sust Con  : ..................          
        Sust Chr  : ..................          
        Invisible : ..................          
        Mul life  : ..................          
        Sens Fire : ..................          
        Reflect   : ..........+.......          
        Free Act  : .+...............+          
        Hold Life : ..................          
        Res Acid  : ..................          
        Res Elec  : ...+..............          
        Imm Fire  : ..++...*.........+          
        Res Cold  : ...+..............          
        Res Pois  : .+.......+........          
        Res Fear  : .........+........          
        Res Lite  : ..+...............          
        Res Dark  : +.................          
        Res Blind : ..................          
        Res Conf  : .................+          
        Res Sound : ..................          
        Res Shard : ..................          
        Res Neth  : ..................          
        Res Nexus : ..................          
        Res Chaos : ..................          
        Res Disen : ..................          
        Lite      : ..+...............          
        See Invis : .......+..........          
        Digestion : ..+...............          
        Regen     : ...+..............          
        Xtra Might: ...+..............          
        Activate  : .......+....+.....          
        Blessed   : ..+...............          
        Fly       : .......+..........          
        Orc.ESP   : .++...............          
        TLord.ESP : .......+..........          
        Full ESP  : ........+.........          

Skills (points left: 23)
 - Combat                                        25.000 [0.600]
          . Weaponmastery                        20.200 [0.600]
          . Archery                              20.200 [0.400]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            01.000 [0.500]
 - Magic                                         01.200 [0.600]
          . Magic-Device                         01.000 [1.000]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  02.000 [0.500]
          . Prayer                               12.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  10.020 [1.100]
          . Corpse-preservation                  10.000 [0.900]
          . Possession                           42.600 [0.800]


  [Character Equipment]

a) The Shadow Blade of Ninol (4d4) (+4,+21) (+3 to speed)
        It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and attack speed by 3.  It
    provides resistance to dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
b) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 41 of Moria.
c) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides
    light (radius 1) forever.  It increases your searching by 1.  It does
    extra damage from fire.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to fire and light.  It allows you to
    sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
d) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 55 of Halls of
    Mandos.
e) an Indestructible Spikard Ring of Speed (+10)
f) a Spikard Ring of Speed (+10)
g) a Spikard Ring of Speed (+11)
h) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 60 of Erebor.
k) a Bronze Amulet of Telepathy
    
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 47 of
    Moria.
p) a Dragon Shield [8,+18]
q) a Large Metal Shield of Reflection [5,+12]
r) (nothing)
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it
    is being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
u) a Set of Leather Gloves [1,+10]
v) (nothing)
w) (nothing)
|) Climbing Set


  [Character Inventory]

a) a Sprig of Athelas {!*!*!*}
b) 9 Smoky Potions of Healing
c) 5 Potions of Restore Life Levels
d) 2 Blue Speckled Potions of Curing
e) 16 Scrolls of Word of Recall
f) 52 Scrolls titled "odman fuvom" of Identify {@r1}
g) 22 Scrolls titled "obyt potcomp" of Satisfy Hunger
h) a Mithril Rod of Nothing (160/160)
i) a Mithril Rod of Trap Location (152/160) {@z1}
j) a Shovel (1d2) (+0,+0) (+1)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 17 Mushrooms of Cure Serious Wounds {100% off}
b) 6 Sprigs of Athelas
c) a Rod Tip of Recall (80 Mana to cast)
d) The Ring of Power of Uvatha the Horseman (+4 to infravision)
    It 
    increases your wisdom and infravision by 4.  It makes you invisible.  
    It provides immunity to paralysis.  It provides resistance to fire and 
    dark.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
f) Bert the Stone Troll's corpse
g) Fasolt the Giant's corpse


  [Home Inventory - Gondolin ]

a) 3 Spikard Rings of Speed (+8)
b) an Indestructible Spikard Ring of Speed (+7)
c) 3 Spikard Rings of Speed (+7)
d) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 91 of Halls of Mandos.
e) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
f) The Phial of Undeath (-5)
g) The Palantir of Orthanc (+2)
h) Black Dragon Scale Mail (-2) [30,+15]
i) Red Dragon Scale Mail (-2) [30,+17]
j) Law Dragon Scale Mail (-2) [30,+18]
k) Law Dragon Scale Mail (-2) [30,+16]
l) The Bronze Dragon Scale Mail of Manan (-1) [30,+1]
    It can
    be activated for breathe confusion (120) every 90+d90 turns if it is
    being worn. It sustains your constitution.  It provides resistance to 
    light and confusion.  It allows you to fly.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Halls of Mandos.
m) Chaos Dragon Scale Mail of Defense (-2) [30,+31] (charging)
n) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 55 of Halls of Mandos.
o) a Sling of Extra Might (x4) (+8,+14)
p) The Arrow of Voromurin (1d4) (+25,+14)
q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
r) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 83 of Halls of Mandos.
s) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 55 of Halls of
    Mandos.
t) a Player corpse


  [Home Inventory - Minas Anor ]

a) an Oily Yellow Potion of *Healing*
b) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Archon on level 60 of Erebor.
c) The Rusty Chain Mail of Cilon (-5) [14,+2]
    It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, dark and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 60 of Erebor.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 60 of
    Erebor.
e) The Metal Brigandine Armour of Egnor (-3) [19,+13]
    It sustains your strength, constitution and charisma.  It
    provides immunity to electricity and fire.  It provides resistance to 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 60 of Erebor.
f) The Full Plate Armour of Tiryon (-3) [25,+4]
    It
    sustains your constitution.  It provides immunity to acid and fire.  
    It provides immunity to paralysis.  It provides resistance to life
    draining, fire, dark and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young red dragon on level 60 of Erebor.
g) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 60 of Erebor.
h) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to cold and dark.  It allows you to sense the presence of 
    orcs and dragons.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 60 of Erebor.
i) The Lochaber Axe of Nilweng (3d8) (+7,+9) (+2)
    
    It can be wielded two-handed.  It increases your intelligence and 
    wisdom by 2.  It does extra damage from electricity and fire.  It
    produces chaotic effects.  It strikes at undead with holy wrath.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 60 of
    Erebor.


  [Home Inventory - Lothlorien ]

a) Raal's Voodoo Doll of Revenge
    It can be activated for cuts.  
    You found it in the remains of a Mind flayer on level 34 of Mordor.
b) Valdarbon's Automatic Alchemist
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Black wraith in the town of Minas Anor .
c) The Cunning Plan of Zog
    
    It can be activated for aggravate.  
    You found it in the remains of a Dark elven warlock on level 40 of Moria.
d) A parchment titled ''Finer Points of Munchkinism''
    
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Half-orc on level 35 of Moria.
e) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Queen Ant on level 44 of Mordor.
f) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Rhino Hide Armour 'Finamir' (-1) [8,+8]
    It sustains your 
    strength.  It provides immunity to electricity.  It provides
    resistance to life draining, cold, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 47 of Mordor.
h) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and disenchantment.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 37 of
    Mordor.
i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut
    your foes.  It is very sharp and make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 42 of Moria.
j) The Dagger of Rilia (2d4) (+4,+3)
    
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 56 of Halls
    of Mandos.
k) The Zweihander of Brenden (4d6) (+6,+3)
    It must be wielded two-handed.  It provides light (radius 1)
    forever.  It does extra damage from acid.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 40 of Moria.
l) The Dark Sword of Iande (3d7) (+5,+17) (+3 attacks)
    It generates an
    antimagic field.  It increases your strength and attack speed by 3.  
    It is very sharp and can cut your foes.  It is especially deadly
    against trolls.  It is a great bane of demons.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 47 of
    Moria.
m) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for heal 4d8 & wounds every 3+d3 turns if it
    is being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 35 of Moria.
n) The Arrow 'Gorendos' (1d4) (+9,+8)
    It does
    extra damage from fire.  It is especially deadly against dragons.  It
    is especially deadly against trolls.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young red dragon on level 34 of Mordor.
o) The Iron Shot of Tathluin (1d4) (+10,+7)
    
    It does extra damage from acid, electricity and fire.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 35 of Moria.
p) Nar, the Dwarf's corpse
q) Ulwarth, Son of Ulfang's corpse
r) Itangast the Fire Drake's corpse
s) Shadowfax, steed of Gandalf's corpse
t) 17 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) Agannazar's Altruistic Assassin
    
    It can be activated for cure fear.  
    You found it in the remains of a Master yeek on level 33 of Maze.
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 15.11.2003 07:24
Last updated on 20.11.2003 03:42

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8604. on the Ladder (of 18974)
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On 15.11.2003 07:24 garyuu_tenshi@hotmail.com wrote:
i don't know what to do with my points.

archery, weapon mastery, prayer.

what to use them on.

given how things have gone so far, i could have done this without spending one point, as they've only gone onto possession so far.

25 levels for my first kill. shadow drake. yay. thank you deathmold powers for helping me gather the healing potions, and speed rings to pull that one off. i have a good feeling about this character.

On 17.11.2003 13:14 garyuu_tenshi@hotmail.com wrote:
here i am mid dive. i think. decied to pick a god and go with things. went with Tulkas because, extra damage as i fight is always good.

i killed a ring wraith with 56 gold with of arrows. haha.

back to killing things randomly now.

On 20.11.2003 03:42 garyuu_tenshi@hotmail.com wrote:
hello dragons. meet mutiple blades of death.
still standing?
how about i pray to tulkas.
still standing after that?
oh dear, you're not looking so good.

many arms + great weapons + speed + tulkas = what dragons?

i had to turn F1 into a macro (\e\e\ek-ay\e) to destroy floor items without bother. also, my first inventory item is inscribed !*!*!* so it won't destroy it if nothings on the floor.
destroy macro + heaps of junk = only arts.

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