The Angband Ladder: Edaoldan, DeathMold Possessor by <misiu.pysiu@poczta.fm>

  [ToME 2.2.4 Character Dump]

 Name  : Edaoldan               Age                  7       STR: 18/***       
 Sex   : Neuter                 Height              10       INT:  18/99       
 Race  : DeathMold              Weight              50       WIS: 18/150       
 Class : Possessor              Social Class         1       DEX: 18/***       
 Body  : The Watcher in the Water                            CON: 18/***       
 God   : Tulkas                                              CHR:      4       
                                                                               
 + To Melee Hit          57 Level             38    Max Hit Points      1132   
 + To Melee Damage       48 Experience   2197887    Cur Hit Points      -129   
 + To Ranged Hit         61 Max Exp      2197887    Max SP (Mana)         16   
 + To Ranged Damage      12 Exp to Adv.  2465000    Cur SP (Mana)         16   
   AC                114+91 Gold          353864    Piety              14955   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[17]Perception  : Superb       Blows/Round:  8         
 Bows/Throw  : Legendary[7] Searching   : Superb       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  32d8+384  
 Stealth     : Legendary[7] Magic Device: Excellent    Infra-Vision: 300 feet  
                                                       Tactic:       berserker 
                                                       Explor:       very fast 
                         (Character Background)                                
          You were born in pebbles, created by a corrupted                     
          apprentice.  Since then you have given life to no foul               
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 48 (2400')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 12 (600')
        Erebor: Level 63 (3150')
        Moria: Level 33 (1650')
        The Small Water Cave: Level 34 (1700')

 You have done something experimental.
 Your opponents are behaving stupidly.
 Your body was The Watcher in the Water.
 You have defeated 4659 enemies.
 You saved 47 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Quelle of the 2890th year of the third age.
 Your adventure lasted 15 days.

     Your Attributes:
You are dead, killed by a Dracolisk on level 48 of Mordor.
You cannot speak.
You are cold blooded.
You cannot open doors.
You cannot bash doors.
You are an animal.
You are inherently evil.
You are resistant to teleportation.
You are resistant to water.
You are resistant to nexus.
You are immune to fear.
You are immune to confusion.
You can breathe poison.
You can cast a ball of water.
You can cast a bolt of water.
You can cast a bolt of ice.
You can touch to paralyze.
You can go between places.
You are aquatic.
You can swim.
You are immortal.
Your eyes are sensitive to infrared light.
You can breathe underwater.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You are very unlucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.

Skills (points left: 0)
 - Combat                                        20.200 [0.600]
          . Weaponmastery                        34.000 [0.600]
          . Archery                              01.000 [0.400]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              03.100 [0.700]
          . Disarming                            02.500 [0.500]
 - Magic                                         02.694 [0.600]
          . Magic-Device                         20.000 [1.000]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  03.000 [0.500]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            01.300 [0.400]
          . Music                                00.000 [0.300]
 - Monster-lore                                  07.710 [1.100]
          . Corpse-preservation                  10.000 [0.900]
          . Possession                           41.800 [0.800]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Dark Sword of Slaying (4d8) (+10,+17)
        It generates an antimagic field.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  
    You bought it from the Expensive Black Market.
b) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded
    two-handed.  It increases your searching, infravision and ability to
    tunnel by 10.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 45 of Mordor.
c) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring 'Daingael' (+4 to infravision)
    It increases your strength, wisdom, 
    dexterity, charisma and infravision by 4.  It makes you invisible.  It
    sustains your strength.  It provides resistance to fire, cold, poison, 
    dark and chaos.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
f) a Ring of Slaying (+9,+11)
    
    You bought it from the Jewelry Shop.
g) an Indestructible Ring of Nexus Resistance
h) a Ring of Nether Resistance
i) The Ring of Eithondo [+12] (+4 to stealth)
    It can be activated for ball of
    cold and resist cold every 50+d50 turns if it is being worn. It 
    increases your strength, stealth and infravision by 4.  It makes you
    completely fearless.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
j) The Ring of Power of Akhorahil the Blind (+2 attacks)
    It increases your searching, 
    infravision and attack speed by 2.  It makes you invisible.  It makes
    you completely fearless.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 39 of Mordor.
k) an Amulet of Weaponmastery (+2,+2) [+2] (+1)
    
    It increases your strength and constitution by 1.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You found it in the remains of a Shadow on level 39 of Mordor.
p) The Small Metal Shield of Thorin [3,+23] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to blindness, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) (nothing)
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It makes you completely fearless.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) a Set of Gauntlets of Power (+2,+2) [2,+8] (+4)
    It increases your strength by 4.  It
    provides resistance to shards.  
    You bought it from the Black Market.
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic
    missile (2d6) every 2 turns if it is being worn. It provides light
    (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
|) a Pick (1d3) (+0,+0) (+1)
    It increases your ability to tunnel by 
    1.  


  [Character Inventory]

a) 20 Rations of Food {@3}
    
b) a Potion of Cure Insanity
    
c) 20 Potions of Cure Critical Wounds
    
d) 2 Potions of Healing
    
e) 9 Scrolls of Teleportation {50% off}
    
f) a Golden Rod of the Istari of Detection (240/250) {@5}
g) a Mithril Rod of Recall (160/160)
h) a Mithril Rod of Disarming (160/160) {@4}
i) a Rod Tip of Door/Stair Location (10 Mana to cast)
j) a Dwarven Metal Cap [3,+5] (+2 to infravision)
k) a Guisarme of Aman (2d5) (+12,+13) [+3] (+3)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) a Dwarven Lantern of the Magi (+3)
b) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 39 of Mordor.
c) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 39 of Mordor.


  [Home Inventory - Minas Anor ]

a) 11 Potions of Cure Serious Insanity
    
b) 8 Potions of Cure Insanity
    
c) 2 Potions of Curing
    
d) a Mithril Rod of Cheapness of Nothing (160/160)
e) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Broad Sword 'Glamdring' (2d5) (+5,+10) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
g) The Fauchard of Ragduinde (1d10) (+8,+15) (+2)
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It increases your 
    dexterity and constitution by 2.  It does extra damage from acid.  It
    produces chaotic effects.  It is especially deadly against giants.  It
    is a great bane of demons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .


  [Home Inventory - Lothlorien ]

a) The Crystal Ball of Godly Sights
    It
    can be activated for high experience loss.  
    You found it in the remains of a Master vampire on level 39 of Mordor.
b) a Potion of Cure Critical Insanity
c) 99 Potions of Water Curing {quest}
d) 2 Potions of *Healing*
    
e) a Potion of Curing
f) a Rod Tip of Recall (80 Mana to cast)
g) a Rod Tip of Detection (80 Mana to cast)
    
h) a Ring of Fear Resistance
i) The Amulet of Galada (+5) {@8}
    
    It increases your intelligence and charisma by 5.  It sustains your 
    wisdom and constitution.  It provides immunity to paralysis.  It
    provides resistance to fire and chaos.  It allows you to see invisible
    monsters.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon in a hill.
j) an Amulet of Anti-Magic {@8}
    It
    produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Jewelry Shop.
k) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma
     and luck by 3.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 4.12.2003 00:57

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8713. on the Ladder (of 19090)
1519. on the ToME Ladder (of 3155)
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On 4.12.2003 00:57 misiu.pysiu@poczta.fm wrote:
My first good non sorcessor char...

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