The Angband Ladder: Gendannon, Orc Mage by hjklyubn

  [ToME 2.3.5 Character Sheet]

 Name  : Gendannon              Age                 15       STR:     19       
 Sex   : Male                   Height              66       INT:     25       
 Race  : Orc                    Weight             148       WIS:     10       
 Class : Mage                   Social Class        32       DEX:     29       
 Body  : Player                                              CON:     29       
 God   : Melkor Bauglir                                      CHR:     20       
                                                                               
 + To Melee Hit         -32 Level             37    Hit Points      381/   381 
 + To Melee Damage      -52 Experience    857274    Spell Points    512/   512 
 + To Ranged Hit          4 Max Exp       857274    Sanity          186/   190 
 + To Ranged Damage      11 Exp to Adv.   980000    Piety                51535 
   AC                 28+94 Gold          434247    Speed           Fast (+15) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  3         
 Bows/Throw  : Bad          Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  3d4-156   
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of an Orc Warrior from the           
          orc-hold of Mount Gundabad.  You have pale eyes, no hair at          
          all, and blue leprous skin.                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 41 (2050')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 16 (800')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Khazad-dum.
 You have defeated 7326 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved a young hobbit from an horrible fate.
 You have completed 23 princess quests.
 You have completed 23 lost sword quests.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 23rd Quelle of the 2890th year of the third age.
 You have been adventuring for 37 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........3.....+            
        Add Int   : ...............+            
        Add Wis   : ...............+            
        Add Dex   : ...2....43......            
        Add Con   : ...2.....34....+            
        Add Chr   : ...............+            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : ...2............            
        Add Sear. : .....4..........            
        Add Tun.. : ..............4.            
        Add Speed : ..92............            
        Slay Giant: .+..............            
        Sust Str  : ........++......            
        Sust Int  : ...........+....            
        Sust Wis  : ................            
        Sust Dex  : ........++.+....            
        Sust Con  : ...+....++++....            
        Sust Chr  : ................            
        Invisible : ........+.......            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ....+...........            
        Free Act  : ........+.......            
        Hold Life : ........+.......            
        Imm Acid  : ......*..+.+....            
        Res Elec  : ...+............            
        Imm Fire  : ......*........+            
        Res Cold  : ......+..++.....            
        Res Pois  : ......+.........            
        Res Fear  : .........+......            
        Res Light : ......+.........            
        Res Dark  : .........+.+...+            
        Res Blind : ................            
        Res Conf  : ...+..+.........            
        Res Sound : ......+.........            
        Res Shard : .......+........            
        Res Neth  : ................            
        Res Nexus : .........+......            
        Res Chaos : ................            
        Res Disen : ......+.........            
        Aura Fire : ........+.......            
        Auto Curse: ........+.......            
        Levitate  : ........+.......            
        Digestion : ...+.....+......            
        Regen     : ..........+.....            
        Activate  : .....+....+.....            
        Hvy Curse : ........+.......            

Skills (points left: 29)
 - Combat                                        01.000 [0.500]
          . Weaponmastery                        04.900 [0.500]
          . Archery                             -00.500 [0.000]
 - Sneakiness                                    09.100 [0.900]
          . Stealth                             -01.000 [0.400]
          . Disarming                           -00.300 [0.000]
 - Magic                                         42.247 [0.900]
          . Magic-Device                         15.100 [1.200]
          . Spell-power                          40.800 [0.600]
          . Sorcery                              00.000 [0.200]
          . Mana                                 32.500 [0.900]
                   . Fire                        15.300 [0.900]
                   . Water                       00.000 [0.900]
                   . Air                         00.000 [0.900]
                   . Earth                       00.000 [0.900]
          . Meta                                 05.400 [0.900]
          . Conveyance                           13.500 [0.900]
          . Divination                           15.300 [0.900]
          . Temporal                             00.000 [0.900]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.900]
          . Udun                                 00.400 [0.400]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  12.100 [0.550]
          . Prayer                               10.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet a Battle-scarred veteran on level 9.
You may find a Padded Armour on level 1.
You may find a Lembas on level 1.
You may meet a Soldier ant on level 9.
You may find a Slime Mold on level 1.
You may meet a Boil-covered wretch on level 12.
You are fated to meet a Barracuda on level 1.
You may meet an Insect swarm on level 13.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-20,-28)(60%) (+3)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
d) a Small Wooden Boomerang of *Slay Giant* (1d4) (+6,+11) (+1)
e) a Ring of Speed (+9) {100% off}
    It increases your speed by 9.  
    You stole it from the Speed Ring Market.
f) The Ring of Garoldal (+2)
    It increases your dexterity, constitution, stealth and speed by 2.  It
    sustains your constitution.  It provides resistance to electricity and 
    confusion.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
k) an Amulet of Reflection
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Padded Armour of Feind [4,+0]
    It provides immunity to acid and fire.  It provides resistance to cold
    , poison, light, confusion, sound and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
o) a Cloak of Protection [1,+17]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest wight in the town of Bree .
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurnimmen' [Reveal Ways] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Soft Leather Boots of Duing [2,+7]
    It sustains your intelligence, dexterity and constitution.  It
    provides resistance to acid and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+4)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You bought it from the Library.
b) a Tome of the Eternal Flame
c) 4 Books of Beginner Cantrips
d) 3 Books of Teleportation
e) 2 Spellbooks of Identify
f) 5 Rations of Food
g) a Potion of Speed
h) 5 Potions of Cure Critical Wounds
i) 3 Potions of Healing
j) 2 Potions of Restore Mana
k) 10 Scrolls of Teleportation
l) 3 Scrolls of Teleport Level
m) 2 Scrolls of Reset Recall
n) an Iron Rod of Disarming (50/50)
o) a Golden Rod of Recall (125/125)
p) a Rod Tip of Recall (80 Mana to cast)
q) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
r) The Amulet of Silin (+2)
    It increases your intelligence and wisdom by 2.  It sustains your 
    strength.  It provides resistance to confusion and shards.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) a Sling of Buckland (x4) (+13,+12) (+2)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Ice (charging) {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
b) 3 Flasks of oil
c) 3 Potions of Cure Light Insanity
d) a Potion of Cure Critical Insanity
e) a Potion of Invisibility {average}
f) 4 Potions of Cure Light Wounds
g) a Potion of Healing
h) 2 Potions of Curing
i) a Potion of Invulnerability {literally incorrect terminology}
j) 4 Scrolls of Identify
k) 2 Scrolls of Magic Mapping
l) a Wand of Fireflash[2|16] (6 charges)
m) a Ring of Aggravate Monster {ring of something, was cursed}
n) an Everburning Torch
o) The Dagger 'Nimthanc' (E:348, L:11) (1d4) (+13,+12) {rtele}
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to electricity and cold.  It produces an electric sheath.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
p) an Acidic Broad Sword of Westernesse (2d5) (+6,+8) (+1) {smeagol?}
q) a Mage Staff (1d4) (+3,+4)


  [Home Inventory - Gondolin ]

a) a Tome of the Time
b) an Iron Rod of Nothing (50/50)
c) a Moonstone Rod of Nothing (75/75)
d) a Wand of Essence of Speed[1|11] (6 charges)
e) a Staff of Healing[2|25] (4 charges)
f) a Staff of Healing[3|21] (4 charges)
g) The Ring 'Essaeron' (+5) {use this somehow}
    It increases your strength, dexterity, charisma, searching and speed
     by 5.  It provides resistance to acid, fire, poison and chaos.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
h) a Ring of Speed (+7)
i) a Ring of Flying
j) The Amulet of Beluingor (+7)
    It increases your wisdom, charisma and searching by 7.  It sustains 
    your strength, intelligence and dexterity.  It provides resistance to 
    fire and nexus.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon in the town of
    Gondolin .
k) an Amulet of Anti-Teleportation
l) The Stone of Lore {bad}
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
n) The Large Leather Shield of Celegorm [4,+20]
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 19 of A lost temple.
b) a Spellbook of Recharge
c) Tenser's Mechanical Magician {gain corruption}
    It can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 17 of A lost temple.
d) a Parchment titled ``Tenser's Last Words'' {destruction}
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 29 of Mirkwood.
e) Tenser's Top-Heavy Teaspoon {genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 12 of Mirkwood.
f) 8 Potions of Speed
g) 5 Potions of Healing
h) 3 Potions of Restore Mana
i) a Potion of Enlightenment
j) a Potion of Resistance
k) 6 Potions of Curing
l) 3 Scrolls of Reset Recall
m) a Wand of Teleport Away[3|25] (7 charges)
n) a Wand of Essence of Speed[1|12] (5 charges)
o) The Ring of Fuinar (+1)
    It increases your wisdom by 1.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to electricity, sound and shards.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 31 of
    Mirkwood.
p) an Indestructible Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
q) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+22] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
u) The Leather Scale Mail of Rimargond (-1 to accuracy) [11,+11]
    It sustains your strength and intelligence.  It provides immunity to 
    fire.  It provides resistance to poison and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
v) an Elven Thunderlord Coat of Resistance [9,+15] (+3 to stealth)
w) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Mathom-house Inventory - Bree ]

a) The Hard Leather Armour of Lomirdher (+40,+63) [6,+3](-60%) {cursed}
    It decreases your hit points by 60%.  It sustains your intelligence.  
    It provides immunity to acid.  It drains experience.  It induces
    random teleportation.  It is heavily cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 8.6.2014 08:08
Last updated on 10.6.2014 02:01

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9086. on the Ladder (of 18973)
1600. on the ToME Ladder (of 3151)
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On 8.6.2014 08:21 hjklyubn wrote:
Rolled a random combo and actually got something pretty fun. I should probably be using Maedhros but where's the fun in that?

Can I use the wand of Thrain as an indestructible source of charges for the Drain spell? That sounds potentially useful.

On 9.6.2014 02:03 hjklyubn wrote:
If anyone was wondering, the answer is no.

On 9.6.2014 23:34 hjklyubn wrote:
Princess quest for AMHDs sent me packing, so I went to Moria to find the entrance to SWC, and found Orc Town instead. I must say the Stone of Lore is very disappointing compared to its PosChengband equivalent.

Did a few more quests and got a second Gothmog item, the shield. I really hope I get the helm too, the set bonus looks pretty sweet if I'm reading the edit files right!

On 9.6.2014 23:51 HugoTheGreat2011 wrote:
SPOILER:
ToME's Stone of Lore is not even close to being as good as the one in PosChengband.

The ToME counterpart to PosChengband's Stone of Lore is the Iron Helm of Knowledge. To get this Helm, you have kill the Glass Golem (who is *VERY* dangerous, btw) at the bottom of the Illusory Castle. Bring sources of Cure Insanity. No joke.

On 10.6.2014 02:01 hjklyubn wrote:
I decided to go to Khazad-dum for some reason. I forget, is there anything worth doing here? Can I get out without climbing up all the way through Moria?

On 10.6.2014 08:21 HugoTheGreat2011 wrote:
You need to get a Scroll of Reset Recall and use it to reset the recall on Moria to its lowest level.

On 10.6.2014 08:35 HugoTheGreat2011 wrote:
Khazad-dum has a home quest too, but can be a *tough* one.

On 12.6.2014 01:36 hjklyubn wrote:
Yeah, I decided to leave that home quest alone for now and conveniently I happened to have some scrolls of Reset Recall on me.

On 12.6.2014 02:03 hjklyubn wrote:
Oops, I died when the eighth Nycadaemon I fought in a princess quest decided to finally breathe on me for more than my max HP.

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