The Angband Ladder: Ibeir, Wood-Elf Archer by <the_one_relic@yahoo.com>

  [ToME 2.2.7 Character Dump]

 Name  : Ibeir                  Age                123       STR!     40       
 Sex   : Male                   Height              62       INT!     32       
 Race  : Wood-Elf               Weight              92       WIS!     30       
 Class : Archer                 Social Class        34       DEX!     40       
 Body  : Player                                              CON!     29       
 God   : Nobody                                              CHR!     31       
                                                                               
 + To Melee Hit          82 Level             50    Max Hit Points       754   
 + To Melee Damage       59 Experience  33965823    Cur Hit Points       -20   
 + To Ranged Hit         87 Max Exp     33965823    Max SP (Mana)        152   
 + To Ranged Damage      16 Exp to Adv.    *****    Cur SP (Mana)        152   
   AC                35+104 Gold         3279112                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Legendary[80]Searching   : Superb       Shots/Round:  5         
 Saving Throw: Good         Disarming   : Superb       Mel.dmg/Rnd:  4d4+236   
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Nandorin Ranger.  You           
          have light grey eyes, straight blond hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 87 (4350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 20 (1000')
        The Old Forest: Level 23 (1150')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 11624 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 86 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 32nd Quelle of the 2890th year of the third age.
 Your adventure lasted 46 days.

     Your Attributes:
You are dead, killed by a Greater Balrog on level 87 of Angband.
You can drive yourself into a berserk frenzy.
You can cast magic missiles.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon melts your foes.
Your weapon freezes your foes.
Your weapon is especially deadly against dragons.

Skills (points left: 0)
 - Combat                                        39.000 [0.800]
          . Weaponmastery                        04.000 [0.500]
          - Archery                              50.000 [1.050]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 50.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    05.860 [0.900]
          . Disarming                            30.700 [0.900]
 - Magic                                         00.424 [0.300]
          . Magic-Device                         28.500 [1.100]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  16.200 [0.500]
          . Summoning                            20.500 [0.500]

Abilities
 * Ammo creation
 * Tree walking


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:220150, L:30) (1d4) (+36,+16)
        It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from acid and frost.  It is especially deadly against dragons.  
    It makes you invisible.  It provides resistance to electricity, fire, 
    cold and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 86 of Angband.
d) The Short Bow 'Foroth' (x5) (+16,+16) (+3 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and speed by 3.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing
    (500) every 200+d100 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    speed and luck by 1.  It sustains your strength, wisdom, constitution
     and charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
f) a Ring of Speed (+16) {100% off}
    It increases your 
    speed by 16.  
    You stole it from the Rare Jewelry Shop.
k) an Indestructible Amulet of Telepathy
    It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3)
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
n) The Chain Mail of Carth (-2 to accuracy) [14,+12]
    
    It sustains your constitution.  It provides immunity to acid, fire and 
    cold.  It makes you completely fearless.  It provides resistance to 
    acid, cold, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Angband.
o) The Fur Cloak 'Noegloth' [3,+14]
    
    It sustains your strength.  It provides immunity to electricity and 
    fire.  It provides resistance to cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
p) The Large Leather Shield of Nimlar [4,+11]
    It provides resistance to life draining, 
    acid, sound, shards and nether.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 81 of Angband.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
x) The Pair of Hard Leather Boots of Yathal [3,+11]
    
    It sustains your strength and wisdom.  It provides resistance to acid, 
    fire, cold, confusion, nexus, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to
    mud every 5 turns if it is being worn. It increases your strength, 
    searching, infravision and ability to tunnel by 6.  It does extra
    damage from acid.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Character Inventory]

a) The Eye of Vecna (charging)
    It can be activated for 
    genocide every 500 turns.  
    You found it lying on the ground on level 85 of Angband.
b) Heward's Excellent Experimental Earmuffs
    It can be
    activated for restore stats and life levels every 750 turns.  
c) Raistlin's Ready Ranger (charging)
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Old Sorcerer on level 86 of Angband.
d) 8 Potions of Cure Serious Insanity
    
e) 24 Potions of Cure Critical Wounds {!k}
    
f) 17 Scrolls of Teleportation {50% off}
    
g) 11 Scrolls of *Identify*
    
h) a Scroll of *Remove Curse*
    
i) 19 Scrolls of Recharging {25% off}
    
j) 53 Scrolls of Satisfy Hunger
    
k) a Golden Rod of the Istari of Recall (246/250)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwalker on level 72 of Angband.
l) a Golden Rod of Illumination (125/125) {@z2}
    
m) a Mithril Rod of Cheapness of Home Summoning (160/160)
    It
    can cast spells for a lesser mana cost.  
    You found it in the remains of Gandalf the Grey on level 64 of The Sacred
    Land Of Mountains.
n) a Mithril Rod of Trap Location (160/160) {@z1}
    
o) an Adamantite Rod of the Istari of Perception (400/400) {@z5}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of a Dracolisk on level 55 of Mordor.
p) an Adamantite Rod of Healing (96/200)
    
q) a Wand of Strike[4|47] (3 charges)
r) a Staff of Genocide[1|11] (1 charge) {@u1}
s) a Partial Totem of a Sky Drake
    
t) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It
    can be activated for frost ball (48) every 5+d5 turns if it is being
    worn. It increases your dexterity, speed and attack speed by 2.  It
    does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 86 of Angband.
u) The Dagger of Tanwetir (1d4) (+17,+30) (+1)
    It 
    increases your intelligence and wisdom by 1.  It does extra damage 
    from frost.  It poisons your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against dragons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 86 of Angband.
v) 25 Seeker Arrows of Slay Undead (4d4) (+13,+11) {@f3}
    
    It strikes at undead with holy wrath.  
    You made it yourself.
w) 44 Silver Arrows (3d4) (+10,+10) {@f1}
    It fights against evil with holy fury.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  


  [Home Inventory - Bree ]

a) Baalzebub's All-seeing Servant
    It can be activated
    for restore stats and life levels every 750 turns.  
b) 5 Sprigs of Athelas
c) 2 Partial Totems of a Dracolisk
    
d) The Amulet 'Doril' (+4 to searching)
    It increases your 
    dexterity, constitution and searching by 4.  It provides resistance to 
    cold, nexus and chaos.  It slows your metabolism.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
e) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ufthak of Cirith Ungol on level 28 of
    Mirkwood.
f) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
g) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it
    is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Mughash, the Kobold Lord on level 22 of Orc
    Cave.
h) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 76 of Angband.
i) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 32 of
    Mirkwood.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) an Elven Robe of Permanence [2,+25] (+3 to stealth)
    It increases your stealth by 3.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining, acid, 
    electricity, fire, cold, poison, confusion and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, sound and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Leather Scale Mail of Annorith (-1 to accuracy) [11,+12]
    It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to acid.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ranger on level 28 of Maze.
n) a Small Leather Shield of Reflection [2,+8]
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk
    strength every 50+d50 turns if it is being worn. It increases your 
    strength and constitution by 2.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to poison and blindness.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Angband.
p) a Shield of Deflection [10,+15] {!*}
    It cannot be harmed by acid.  
q) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, 
    constitution and speed by 3.  It makes you completely fearless.  It
    provides resistance to poison.  It allows you to climb mountains.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Great Axe of Forith (4d4) (+17,+16) (+3)
    It must be wielded two-handed.  It 
    increases your intelligence and wisdom by 3.  It does extra damage 
    from acid and fire.  It is a great bane of dragons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 69 of Angband.
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Angband.
t) The Two-Handed Flail 'Oronion' (3d6) (+6,+7) (+2)
    
    It must be wielded two-handed.  It increases your dexterity by 2.  It
    produces chaotic effects.  It drains life from your foes.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 69 of Angband.
u) 26 Arrows (exploding) (1d4) (+5,+5)
    
v) 20 Arrows (exploding) (1d4) (+7,+7) {90% off}
    
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
    
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 33 of Mirkwood.
x) The Silver Arrow of Shelen (3d4) (+18,+11)
    
    It does extra damage from electricity.  It poisons your foes.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.


  [Home Inventory - Gondolin ]

a) 10 Potions of Cure Serious Insanity
    
b) 11 Potions of *Healing* {50% off}
    
c) 3 Potions of Life {25% off}
    
d) The Crumpled Scroll of Mass Resurrection
e) a Mithril Rod of Simplicity of Recall (160/160)
    
    You found it in the remains of a Fallen angel on level 67 of Angband.
f) a Mithril Rod of Capacity of Nothing (320/320)
    
    It can hold more mana.  
    You found it in the remains of a Nycadaemon on level 85 of Angband.
g) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
h) a Partial Totem of a Great Wyrm of Many Colours
    
i) a True Totem of The Tarrasque {!*}
    
j) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It
    provides immunity to paralysis.  It drains mana and life.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 85 of
    Angband.
k) The Cord Armour of Aredh (-6,-56) [6,+10](40%)
    It increases your hit points by 40%.  It sustains your 
    intelligence and constitution.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, light, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 86 of
    Angband.
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, shards and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and 
    charisma by 3.  It does extra damage from frost.  It sustains your 
    dexterity.  It provides immunity to cold.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 86 of
    Angband.
o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) 99 Silver Arrows (3d4) (+10,+10)


  [Home Inventory - Minas Anor ]

a) The Tome of Ibeir
    It cannot be harmed by acid, cold,
    lightning or fire.  
b) a Rod Tip of Healing (120 Mana to cast)
c) an Indestructible Ring of Speed (+14)
d) The Ring of Flare (+3)
    It can be activated for dimension door every 100
    turns if it is being worn. It grants you the power of swap position if
    it is being worn.  It increases your strength, constitution, charisma
     and searching by 3.  It provides immunity to fire.  It allows you to
    fly.  It allows you to see invisible monsters.  It allows you to sense
    the presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 54 of Mordor.
e) The Amulet of Carlammas (+2)
    It
    can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 55 of Mordor.
f) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 65 of Mordor.
g) The Amulet of Celos (+3 to stealth)
    It 
    increases your stealth and infravision by 3.  It provides resistance 
    to acid, electricity, fire, cold and confusion.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
h) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 65 of Mordor.
i) The Bronze Dragon Scale Mail of Andol (-2 to accuracy) [30,+16]
    It
    can be activated for breathe confusion (120) every 90+d90 turns if it
    is being worn. It sustains your wisdom.  It makes you completely
    fearless.  It provides resistance to acid, cold, poison, confusion and 
    nexus.  It allows you to fly.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 73 of
    Angband.
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every
    300 turns if it is being worn. It increases your intelligence, wisdom
     and stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 86 of
    Angband.
k) The Cloak 'Holcolleth' [1,+10] (+2)
    It can be activated for sleep nearby monsters every 55 turns
     if it is being worn. It increases your intelligence, wisdom, stealth
     and speed by 2.  It provides resistance to acid.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 59 of Mordor.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 73 of
    Angband.
o) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dread on level 56 of The Sacred Land Of
    Mountains.
p) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if
    it is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
q) The Cutlass 'Hilgaerir' (1d7) (+9,+23) (+2 attacks)
    
    It increases your strength, wisdom and attack speed by 2.  It drains
    life from your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Flare, rider of bronze Moonth on level 86
    of Angband.
r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for 
    destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 55 of Mordor.
s) The Two-Handed Flail of Nirdolair (3d6) (+28,+4) (+3 attacks)
    It
    must be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your constitution and attack speed by 3.  It does extra
    damage from electricity.  It produces chaotic effects.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 84 of Angband.
t) 13 Sheaf Arrows of Slay Dragon (1d5) (+10,+14)
    
    It is especially deadly against dragons.  
    You found it in the remains of a Lesser Balrog on level 46 of Mordor.
u) 19 Sheaf Arrows of Slay Dragon (1d5) (+9,+11)
    
    It is especially deadly against dragons.  
    You found it in the remains of Scatha the Worm on level 54 of Mordor.
v) 15 Arrows of Slay Animal (1d4) (+12,+13) {90% off}
    
    It is especially deadly against natural creatures.  
    You made it yourself.
w) 44 Sheaf Arrows (1d5) (+10,+10)
    
x) 28 Seeker Arrows (4d4) (+5,+5) {90% off}
    


  [Home Inventory - Lothlorien ]

a) 5 Potions of Cure Critical Insanity
    
b) 4 Scrolls of *Remove Curse*
    
c) 3 Scrolls of Reset Recall
d) a Silver Rod of Disarming (100/100)
e) a Golden Rod of Healing (125/125)
    
f) a Rod Tip of Restoration (140 Mana to cast)
g) The Ring of Barahir (+1)
    It can be activated for dispel small life every
    55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 54 of Mordor.
h) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 75 of
    Angband.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Gabriel, the Messenger on level 67 of
    Angband.
j) The Ribbed Plate Armour of Calastar (-3 to accuracy) [28,+12]
    It sustains your dexterity.  It provides immunity to fire and 
    cold.  It provides resistance to acid and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Angband.
k) Mithril Chain Mail (-1 to accuracy) [28,+9] {!*}
    
    It cannot be harmed by acid.  
l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 75 of Angband.
m) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    
    It can be activated for large fire ball (72) every 100 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 81 of Angband.
n) 15 Arrows (exploding) (1d4) (+10,+10) {@f3}
    
o) The Seeker Arrow of Bard (8d4) (+20,+15)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 75 of
    Angband.
p) 19 Seeker Arrows of Slay Animal (4d4) (+15,+12) {@f2}
    It is especially deadly against natural creatures.  
    You made it yourself.
q) 18 Silver Arrows (3d4) (+10,+10)


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Akhorahil the Blind (+4 to speed)
    It increases your constitution, charisma, 
    infravision and speed by 4.  It makes you invisible.  It sustains your 
    charisma.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, light, confusion and shards.  It allows you to
    levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 86 of Angband.
b) The Ring of Power of The Witch-King of Angmar (+4% of critical hits)
    
    It increases your constitution, searching and ability to score
    critical hits by 4.  It makes you invisible.  It sustains your 
    constitution.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 86 of
    Angband.
c) The Ring of Power of Khamul, the Black Easterling (+4 to searching)
    It increases your searching by 4.  It makes you invisible.  It
    provides resistance to fire, blindness and confusion.  It allows you
    to levitate.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 86 of
    Angband.



Posted on 6.12.2004 00:31
Last updated on 12.12.2004 09:56

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769. on the Ladder (of 18974)
336. on the ToME Ladder (of 3152)
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On 6.12.2004 00:31 the_one_relic@yahoo.com wrote:
Time to sort loot before heading off to angband. :)

On 7.12.2004 02:34 the_one_relic@yahoo.com wrote:
Time to sort and dump stuff all my houses are full :)

On 7.12.2004 03:33 Elliott946@aol.com wrote:
Nice kit. You look good for Angband.

Being a little more prolific in ammo creation might make life a bit easier. You've got a decent hoard of ego ammo considering how little home-grown stuff you have, but Angband can be hard on your ammo supply. Remember, anything that can breath or invoke Chaos, shatter, or various other things, can destroy all the ammo you've got sitting on the ground. Keep 3 times as much ammo as you think you'll ever need.

Other than that, you're looking good.

On 7.12.2004 03:33 Elliott946@aol.com wrote:
Nice kit. You look good for Angband.

Being a little more prolific in ammo creation might make life a bit easier. You've got a decent hoard of ego ammo considering how little home-grown stuff you have, but Angband can be hard on your ammo supply. Remember, anything that can breath or invoke Chaos, shatter, or various other things, can destroy all the ammo you've got sitting on the ground. Keep 3 times as much ammo as you think you'll ever need.

Other than that, you're looking good.

On 7.12.2004 03:48 Elliott946@aol.com wrote:
Nice kit. You look good for Angband.

Being a little more prolific in ammo creation might make life a bit easier. You've got a decent hoard of ego ammo considering how little home-grown stuff you have, but Angband can be hard on your ammo supply. Remember, anything that can breath or invoke Chaos, shatter, or various other things, can destroy all the ammo you've got sitting on the ground. Keep 3 times as much ammo as you think you'll ever need.

Other than that, you're looking good.

On 7.12.2004 03:49 Elliott946@aol.com wrote:
Doh! I though the comment was so interesting, it was worth saying 3 times.

Actually, it told me it wasn't posting, and I foolishly believed it...

On 7.12.2004 17:15 the_one_relic@yahoo.com wrote:
All my pet dragons keep destroying stuff, and no matter where I go I find little if any junk to turn into arrows. I may have to go back to the barrow downs or just attack townfolk.

Fortunatley, the Dragons vs Demon wars (every level so far in angband) end up producing a lot of loot to cover the ego arrows I use up in battle.

On 7.12.2004 17:18 the_one_relic@yahoo.com wrote:
Cleaned out some loot, but these levels are producing a lot.


On 8.12.2004 04:17 the_one_relic@yahoo.com wrote:
silver arrows are handy since they don't burn. Most arrows go through stuff and aren't near any attacks.


On 11.12.2004 05:28 the_one_relic@yahoo.com wrote:
Still alive.

On 12.12.2004 09:56 the_one_relic@yahoo.com wrote:
Genociding summoned demons w/o enough healing potions was not a good idea. :(


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