The Angband Ladder: Gerawan, Wood-Elf Archer by <misiu.pysiu@poczta.fm>

  [ToME 2.2.7 Character Dump]

 Name  : Gerawan                Age                136       Str! 18/*** 18/***
 Sex   : Male                   Height              57       INT! 18/200       
 Race  : Zombie Wood-Elf        Weight              98       WIS! 18/130       
 Class : Archer                 Social Class        79       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR! 18/150       
                                                                               
 + To Melee Hit          32 Level             50    Max Hit Points      1668   
 + To Melee Damage       33 Experience  26368468    Cur Hit Points       -12   
 + To Ranged Hit         70 Max Exp     26380480    Max SP (Mana)        149   
 + To Ranged Damage      23 Exp to Adv.    *****    Cur SP (Mana)        149   
   AC                46+143 Gold         2756374                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Legendary[70]Searching   : Superb       Shots/Round:  4         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  12d7+132  
 Stealth     : Legendary[15]Magic Device: Very Good    Infra-Vision: 110 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Sindarin Warrior.  You have              
          light grey eyes, straight black hair, and a fair                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Illusory Castle: Level 49 (2450')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 17 (850')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 34 (1700')

 Your opponents are behaving stupidly.
 Your body was a Player.
 You have defeated 10385 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 92 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 31st Quelle of the 2890th year of the third age.
 Your adventure lasted 45 days.

     Your Attributes:
You are dead, killed by a Greater titan on level 115 of Angband.
You can cast magic missiles.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
Your appetite is small.
You have ESP.
You are unlucky.
You know everything.
You have a firm hold on your life force.
You are surrounded by an anti-magic field.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon strikes at demons with holy wrath.

Skills (points left: 0)
 - Combat                                        44.200 [0.800]
          . Weaponmastery                        02.500 [0.500]
          - Archery                              50.000 [1.050]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 50.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
          . Antimagic                            50.000 [0.500]
 - Sneakiness                                    06.400 [0.900]
          . Stealth                              01.300 [0.400]
          . Disarming                            11.800 [0.900]
 - Magic                                         00.200 [0.300]
          . Magic-Device                         00.000 [1.100]
 - Spirituality                                  01.300 [0.400]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation
 * Tree walking


  [Fates]

You may meet a Wolf on level 24.


  [Character Equipment]

a) a Dark Sword of Slay Demon (3d7) (+0,+0)
d) a Long Bow of Lothlorien (x5) (+13,+23) (+2)
e) The Ring of Hauriacir (+9) {100% off}
    It increases your intelligence and 
    speed by 9.  It sustains your charisma.  It provides resistance to 
    cold, blindness, sound, nether and chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Cirumant (+10) {100% off}
    It increases your strength, 
    dexterity, constitution, stealth and speed by 10.  It allows you to
    levitate.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 2.  It makes you invisible.  It provides
    resistance to blindness and confusion.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Bar Chain Mail of Armene (-7,-2) [18,+10](40%) {@7}
    It increases your hit points by 40%.  
    It sustains your charisma.  It provides immunity to cold.  It provides
    resistance to electricity, fire, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 49 of
    Mordor.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield 'Thruin' [5,+12]
    It provides
    immunity to electricity and fire.  It provides resistance to life
    draining, fire, dark, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
s) The Iron Helm of Knowledge [6,+20] (-6) {@6}
    It can be activated for whispers
    from beyond(sanity drain) 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It decreases your luck by 6.  It
    identifies all items for you.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 69 of Erebor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to chaos.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 88 of Angband.
z) (nothing)
{) 27 Seeker Arrows (4d4) (+10,+10) {90% off}
    
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Parchment titled ``Planar Travel Made Easy'' {@3}
    It can be activated for satisfy hunger
    .  
    You found it lying on the ground on level 32 of Mirkwood.
b) The Skull of Vecna {restore stats}
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it in the remains of Qlzqqlzuup, the Lord of Flesh on level 88
    of Angband.
c) 9 Potions of Cure Insanity {100% off}
    
d) 16 Potions of *Healing* {100% off}
    
e) 22 Scrolls of Teleportation
    
f) 36 Scrolls of Word of Recall {@0}
    
g) The Robe of Great Luck [-30,-20] (+60) {@7}
    It increases your luck by 60.  It provides immunity to
    paralysis.  It drains mana and life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Cloak 'Holcolleth' [1,+4] (+2)
i) a Wolf Pelt of Air [1,+16]
j) The Steel Helm 'Limbarn' [6,+17]
k) a Dragon Helm of Water Breathing [8,+26]
l) The Heavy Lance of Astir (4d8) (+16,+12) (+3 to speed)
m) The Lead-Filled Mace of Obelind (3d4) (+40,+18) (+2)
n) 26 Arrows 'Carion' (1d4) (+15,+10) {90% off}
    It does extra damage from acid and 
    electricity.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) 20 Arrows 'Kelimlas' (1d4) (+15,+18) {90% off}
    It does extra damage from acid and fire.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) 19 Arrows of Glana (1d4) (+17,+18) {90% off}
    It does extra damage from acid and fire.  It is
    especially deadly against dragons.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
q) 18 Seeker Arrows of Darth (4d4) (+11,+16) {90% off}
    It is a great bane of dragons.  It is especially
    deadly against orcs.  It is a great bane of undead.  It prevents
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You made it yourself.
r) The Metal Boomerang of Eledradh (4d5) (+22,+20)
s) 36 Empty Bottles {@4}
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) 10 Potions of Cure Light Insanity {100% off}
    
c) 34 Potions of Healing {100% off}
    
d) 16 Potions of Resistance {100% off}
    It cannot be harmed by acid, cold, lightning or
    fire.  
e) The Ring 'Arantar' (+5) {100% off}
    It increases your speed by 5.  It makes you completely
    fearless.  It provides resistance to fire, poison, sound, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Speed Ring Market.
f) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Ribbed Plate Armour of Perim (-3 to accuracy) [28,+13]
    It
    provides immunity to electricity and cold.  It provides immunity to
    paralysis.  It provides resistance to electricity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of Mirkwood.
i) an Elven Cloak of the Magi (-5,-3) [4,+18] (+4) {100% off}
    It can be used
    to store a spell.  It increases your intelligence, stealth, searching, 
    speed and luck by 4.  It sustains your intelligence.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Black Market.
j) a Large Leather Shield of Reflection [4,+10]
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight
    (75) every 75+d75 turns if it is being worn. It provides light (radius
    1) forever.  It increases your wisdom, charisma, searching and luck by 
    5.  It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 125.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is permanently cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 107 of
    Angband.
m) The Steel Helm of Hammerhand [6,+20] (+3) {@6}
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) 79 Seeker Arrows (4d4) (+10,+10) {90% off}
    
p) Climbing Set {100% off}
    It allows you to climb
    mountains.  


  [Home Inventory - Gondolin ]

a) 22 Potions of Healing {100% off}
    
b) 12 Potions of *Healing* {100% off}
    
c) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 79 of Angband.
d) The Amulet of Liond
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid, cold, dark, shards, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Chaos drake on level 54 of Mordor.
e) The Amulet of Anduin (+3)
    It 
    increases your infravision by 3.  It sustains your intelligence and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light, blindness and shards.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young white dragon on level 37 of Mordor.
f) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 71 of Erebor.
g) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 62 of The
    Sacred Land Of Mountains.
h) The Partial Plate Armour 'Sulin' (-3 to accuracy) [22,+16]
    It sustains your intelligence, wisdom, 
    dexterity and charisma.  It provides immunity to fire and cold.  It
    provides resistance to cold, light and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
i) The Soft Studded Leather of Elbelin [5,+12]
    
    It provides immunity to electricity and fire.  It provides resistance 
    to acid, electricity, nether and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 83 of
    Angband.
j) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) a Spider Web of Air [1,+20]
    It allows you to breathe without air.  
    You found it lying in a vault on level 88 of Angband.
l) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
n) The Pair of Soft Leather Boots 'Isilmir' [2,+17]
    
    It makes you completely fearless.  It provides resistance to poison, 
    light, chaos and disenchantment.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the
    power of magic map if it is being worn.  It increases your searching, 
    infravision and ability to tunnel by 4.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Pair of Metal Shod Boots 'Ormel' [6,+11]
    It sustains your dexterity.  It
    provides resistance to fire, light, dark, confusion, nether, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Footwear Shop.
q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  
    It increases your speed and attack speed by 2.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to fire, chaos and disenchantment.  It drains mana, life
     and experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
r) 16 Arrows of Valcaldan (1d4) (+18,+13) {90% off}
    It is especially
    deadly against dragons.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Home Inventory - Minas Anor ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Marilith on level 49 of Mordor.
b) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 60 of Mordor.
c) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 71 of Erebor.
d) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
e) The Rhino Hide Armour of Elenentan (-1 to accuracy) [8,+9]
    
    It sustains your strength.  It provides immunity to acid and fire.  It
    provides resistance to fire and light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
f) 87 Seeker Arrows (4d4) (+10,+10) {90% off}
    
g) 70 Seeker Arrows (4d4) (+10,+10) {90% off}
    
h) 82 Seeker Arrows (4d4) (+10,+10) {90% off}
    
i) 90 Seeker Arrows (4d4) (+10,+10) {90% off}
    
j) 98 Seeker Arrows (4d4) (+10,+10) {90% off}
    



Posted on 24.7.2004 17:30
Last updated on 24.7.2004 18:36

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On 24.7.2004 17:30 misiu.pysiu@poczta.fm wrote:
My first archer, which made it to the end. Antimagic is crusial...Now im, going to look after a better (worse) dark sword and dive into the void.

On 24.7.2004 18:36 misiu.pysiu@poczta.fm wrote:
Well...I didnt dived into the Void...:(

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