The Angband Ladder: Gerawan, Wood-Elf Archer by <misiu.pysiu@poczta.fm>
[ToME 2.2.7 Character Dump] Name : Gerawan Age 136 Str! 18/*** 18/*** Sex : Male Height 57 INT! 18/200 Race : Zombie Wood-Elf Weight 98 WIS! 18/130 Class : Archer Social Class 79 DEX! 18/*** Body : Player CON! 18/*** God : Nobody CHR! 18/150 + To Melee Hit 32 Level 50 Max Hit Points 1668 + To Melee Damage 33 Experience 26368468 Cur Hit Points -12 + To Ranged Hit 70 Max Exp 26380480 Max SP (Mana) 149 + To Ranged Damage 23 Exp to Adv. ***** Cur SP (Mana) 149 AC 46+143 Gold 2756374 (Miscellaneous Abilities) Fighting : Heroic Perception : Superb Blows/Round: 4 Bows/Throw : Legendary[70]Searching : Superb Shots/Round: 4 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 12d7+132 Stealth : Legendary[15]Magic Device: Very Good Infra-Vision: 110 feet Tactic: coward Explor: normal (Character Background) You are the only child of a Sindarin Warrior. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Illusory Castle: Level 49 (2450') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 17 (850') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 34 (1700') Your opponents are behaving stupidly. Your body was a Player. You have defeated 10385 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 92 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 31st Quelle of the 2890th year of the third age. Your adventure lasted 45 days. Your Attributes: You are dead, killed by a Greater titan on level 115 of Angband. You can cast magic missiles. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. Your appetite is small. You have ESP. You are unlucky. You know everything. You have a firm hold on your life force. You are surrounded by an anti-magic field. You are carrying a permanent light. You are resistant to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon strikes at demons with holy wrath. Skills (points left: 0) - Combat 44.200 [0.800] . Weaponmastery 02.500 [0.500] - Archery 50.000 [1.050] . Sling-mastery 00.000 [0.500] . Bow-mastery 50.000 [0.500] . Crossbow-mastery 00.000 [0.500] . Boomerang-mastery 00.000 [0.500] . Antimagic 50.000 [0.500] - Sneakiness 06.400 [0.900] . Stealth 01.300 [0.400] . Disarming 11.800 [0.900] - Magic 00.200 [0.300] . Magic-Device 00.000 [1.100] - Spirituality 01.300 [0.400] . Prayer 00.000 [0.500] - Monster-lore 01.500 [0.500] . Symbiosis 01.000 [0.300] Abilities * Ammo creation * Tree walking [Fates] You may meet a Wolf on level 24. [Character Equipment] a) a Dark Sword of Slay Demon (3d7) (+0,+0) d) a Long Bow of Lothlorien (x5) (+13,+23) (+2) e) The Ring of Hauriacir (+9) {100% off} It increases your intelligence and speed by 9. It sustains your charisma. It provides resistance to cold, blindness, sound, nether and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Cirumant (+10) {100% off} It increases your strength, dexterity, constitution, stealth and speed by 10. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Erebor. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness and confusion. It cannot be harmed by fire. It was given to you as a reward. n) The Bar Chain Mail of Armene (-7,-2) [18,+10](40%) {@7} It increases your hit points by 40%. It sustains your charisma. It provides immunity to cold. It provides resistance to electricity, fire, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 49 of Mordor. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Metal Shield 'Thruin' [5,+12] It provides immunity to electricity and fire. It provides resistance to life draining, fire, dark, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Iron Helm of Knowledge [6,+20] (-6) {@6} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 69 of Erebor. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. z) (nothing) {) 27 Seeker Arrows (4d4) (+10,+10) {90% off} |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Parchment titled ``Planar Travel Made Easy'' {@3} It can be activated for satisfy hunger . You found it lying on the ground on level 32 of Mirkwood. b) The Skull of Vecna {restore stats} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of Qlzqqlzuup, the Lord of Flesh on level 88 of Angband. c) 9 Potions of Cure Insanity {100% off} d) 16 Potions of *Healing* {100% off} e) 22 Scrolls of Teleportation f) 36 Scrolls of Word of Recall {@0} g) The Robe of Great Luck [-30,-20] (+60) {@7} It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. h) The Cloak 'Holcolleth' [1,+4] (+2) i) a Wolf Pelt of Air [1,+16] j) The Steel Helm 'Limbarn' [6,+17] k) a Dragon Helm of Water Breathing [8,+26] l) The Heavy Lance of Astir (4d8) (+16,+12) (+3 to speed) m) The Lead-Filled Mace of Obelind (3d4) (+40,+18) (+2) n) 26 Arrows 'Carion' (1d4) (+15,+10) {90% off} It does extra damage from acid and electricity. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) 20 Arrows 'Kelimlas' (1d4) (+15,+18) {90% off} It does extra damage from acid and fire. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) 19 Arrows of Glana (1d4) (+17,+18) {90% off} It does extra damage from acid and fire. It is especially deadly against dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) 18 Seeker Arrows of Darth (4d4) (+11,+16) {90% off} It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of undead. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) The Metal Boomerang of Eledradh (4d5) (+22,+20) s) 36 Empty Bottles {@4} t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 5 Sprigs of Athelas b) 10 Potions of Cure Light Insanity {100% off} c) 34 Potions of Healing {100% off} d) 16 Potions of Resistance {100% off} It cannot be harmed by acid, cold, lightning or fire. e) The Ring 'Arantar' (+5) {100% off} It increases your speed by 5. It makes you completely fearless. It provides resistance to fire, poison, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. h) The Ribbed Plate Armour of Perim (-3 to accuracy) [28,+13] It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of Mirkwood. i) an Elven Cloak of the Magi (-5,-3) [4,+18] (+4) {100% off} It can be used to store a spell. It increases your intelligence, stealth, searching, speed and luck by 4. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. j) a Large Leather Shield of Reflection [4,+10] k) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 107 of Angband. m) The Steel Helm of Hammerhand [6,+20] (+3) {@6} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. n) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. o) 79 Seeker Arrows (4d4) (+10,+10) {90% off} p) Climbing Set {100% off} It allows you to climb mountains. [Home Inventory - Gondolin ] a) 22 Potions of Healing {100% off} b) 12 Potions of *Healing* {100% off} c) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 79 of Angband. d) The Amulet of Liond It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, cold, dark, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 54 of Mordor. e) The Amulet of Anduin (+3) It increases your infravision by 3. It sustains your intelligence and constitution. It provides immunity to paralysis. It provides resistance to light, blindness and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 37 of Mordor. f) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 71 of Erebor. g) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 62 of The Sacred Land Of Mountains. h) The Partial Plate Armour 'Sulin' (-3 to accuracy) [22,+16] It sustains your intelligence, wisdom, dexterity and charisma. It provides immunity to fire and cold. It provides resistance to cold, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. i) The Soft Studded Leather of Elbelin [5,+12] It provides immunity to electricity and fire. It provides resistance to acid, electricity, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 83 of Angband. j) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) a Spider Web of Air [1,+20] It allows you to breathe without air. You found it lying in a vault on level 88 of Angband. l) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. n) The Pair of Soft Leather Boots 'Isilmir' [2,+17] It makes you completely fearless. It provides resistance to poison, light, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Pair of Metal Shod Boots 'Ormel' [6,+11] It sustains your dexterity. It provides resistance to fire, light, dark, confusion, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. r) 16 Arrows of Valcaldan (1d4) (+18,+13) {90% off} It is especially deadly against dragons. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Home Inventory - Minas Anor ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Marilith on level 49 of Mordor. b) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 60 of Mordor. c) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 71 of Erebor. d) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . e) The Rhino Hide Armour of Elenentan (-1 to accuracy) [8,+9] It sustains your strength. It provides immunity to acid and fire. It provides resistance to fire and light. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) 87 Seeker Arrows (4d4) (+10,+10) {90% off} g) 70 Seeker Arrows (4d4) (+10,+10) {90% off} h) 82 Seeker Arrows (4d4) (+10,+10) {90% off} i) 90 Seeker Arrows (4d4) (+10,+10) {90% off} j) 98 Seeker Arrows (4d4) (+10,+10) {90% off} |
Posted on 24.7.2004 17:30
1193. on the Ladder (of 19090)
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