[ToME 2.2.7 Character Dump] Name : Ibeir Age 123 STR! 40 Sex : Male Height 62 INT! 32 Race : Wood-Elf Weight 92 WIS! 30 Class : Archer Social Class 34 DEX! 40 Body : Player CON! 29 God : Nobody CHR! 31 + To Melee Hit 82 Level 50 Max Hit Points 754 + To Melee Damage 59 Experience 33965823 Cur Hit Points -20 + To Ranged Hit 87 Max Exp 33965823 Max SP (Mana) 152 + To Ranged Damage 16 Exp to Adv. ***** Cur SP (Mana) 152 AC 35+104 Gold 3279112 (Miscellaneous Abilities) Fighting : Legendary[22]Perception : Superb Blows/Round: 4 Bows/Throw : Legendary[80]Searching : Superb Shots/Round: 5 Saving Throw: Good Disarming : Superb Mel.dmg/Rnd: 4d4+236 Stealth : Superb Magic Device: Heroic Infra-Vision: 100 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Nandorin Ranger. You have light grey eyes, straight blond hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 87 (4350') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 20 (1000') The Old Forest: Level 23 (1150') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body was a Player. You have defeated 11624 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 86 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 32nd Quelle of the 2890th year of the third age. Your adventure lasted 46 days. Your Attributes: You are dead, killed by a Greater Balrog on level 87 of Angband. You can drive yourself into a berserk frenzy. You can cast magic missiles. You will soon be recalled. Your eyes are sensitive to infrared light. You can see invisible creatures. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon melts your foes. Your weapon freezes your foes. Your weapon is especially deadly against dragons. Skills (points left: 0) - Combat 39.000 [0.800] . Weaponmastery 04.000 [0.500] - Archery 50.000 [1.050] . Sling-mastery 00.000 [0.500] . Bow-mastery 50.000 [0.500] . Crossbow-mastery 00.000 [0.500] . Boomerang-mastery 00.000 [0.500] - Sneakiness 05.860 [0.900] . Disarming 30.700 [0.900] - Magic 00.424 [0.300] . Magic-Device 28.500 [1.100] . Prayer 00.000 [0.500] - Monster-lore 16.200 [0.500] . Summoning 20.500 [0.500] Abilities * Ammo creation * Tree walking [Character Equipment] a) The Dagger 'Nimthanc' (E:220150, L:30) (1d4) (+36,+16) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from acid and frost. It is especially deadly against dragons. It makes you invisible. It provides resistance to electricity, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 86 of Angband. d) The Short Bow 'Foroth' (x5) (+16,+16) (+3 to speed) It provides light (radius 1) forever. It increases your strength, dexterity and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) a Ring of Speed (+16) {100% off} It increases your speed by 16. You stole it from the Rare Jewelry Shop. k) an Indestructible Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 58 of Mordor. n) The Chain Mail of Carth (-2 to accuracy) [14,+12] It sustains your constitution. It provides immunity to acid, fire and cold. It makes you completely fearless. It provides resistance to acid, cold, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 68 of Angband. o) The Fur Cloak 'Noegloth' [3,+14] It sustains your strength. It provides immunity to electricity and fire. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. p) The Large Leather Shield of Nimlar [4,+11] It provides resistance to life draining, acid, sound, shards and nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 81 of Angband. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 70 of Angband. x) The Pair of Hard Leather Boots of Yathal [3,+11] It sustains your strength and wisdom. It provides resistance to acid, fire, cold, confusion, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) The Eye of Vecna (charging) It can be activated for genocide every 500 turns. You found it lying on the ground on level 85 of Angband. b) Heward's Excellent Experimental Earmuffs It can be activated for restore stats and life levels every 750 turns. c) Raistlin's Ready Ranger (charging) It can be activated for mass genocide every 1000 turns. You found it in the remains of an Old Sorcerer on level 86 of Angband. d) 8 Potions of Cure Serious Insanity e) 24 Potions of Cure Critical Wounds {!k} f) 17 Scrolls of Teleportation {50% off} g) 11 Scrolls of *Identify* h) a Scroll of *Remove Curse* i) 19 Scrolls of Recharging {25% off} j) 53 Scrolls of Satisfy Hunger k) a Golden Rod of the Istari of Recall (246/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwalker on level 72 of Angband. l) a Golden Rod of Illumination (125/125) {@z2} m) a Mithril Rod of Cheapness of Home Summoning (160/160) It can cast spells for a lesser mana cost. You found it in the remains of Gandalf the Grey on level 64 of The Sacred Land Of Mountains. n) a Mithril Rod of Trap Location (160/160) {@z1} o) an Adamantite Rod of the Istari of Perception (400/400) {@z5} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Dracolisk on level 55 of Mordor. p) an Adamantite Rod of Healing (96/200) q) a Wand of Strike[4|47] (3 charges) r) a Staff of Genocide[1|11] (1 charge) {@u1} s) a Partial Totem of a Sky Drake t) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 86 of Angband. u) The Dagger of Tanwetir (1d4) (+17,+30) (+1) It increases your intelligence and wisdom by 1. It does extra damage from frost. It poisons your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 86 of Angband. v) 25 Seeker Arrows of Slay Undead (4d4) (+13,+11) {@f3} It strikes at undead with holy wrath. You made it yourself. w) 44 Silver Arrows (3d4) (+10,+10) {@f1} It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. [Home Inventory - Bree ] a) Baalzebub's All-seeing Servant It can be activated for restore stats and life levels every 750 turns. b) 5 Sprigs of Athelas c) 2 Partial Totems of a Dracolisk d) The Amulet 'Doril' (+4 to searching) It increases your dexterity, constitution and searching by 4. It provides resistance to cold, nexus and chaos. It slows your metabolism. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ufthak of Cirith Ungol on level 28 of Mirkwood. f) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. g) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mughash, the Kobold Lord on level 22 of Orc Cave. h) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 76 of Angband. i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 32 of Mirkwood. j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) an Elven Robe of Permanence [2,+25] (+3 to stealth) It increases your stealth by 3. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold, poison, confusion and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Leather Scale Mail of Annorith (-1 to accuracy) [11,+12] It sustains your intelligence, wisdom and charisma. It provides immunity to acid. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ranger on level 28 of Maze. n) a Small Leather Shield of Reflection [2,+8] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Angband. p) a Shield of Deflection [10,+15] {!*} It cannot be harmed by acid. q) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to poison. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Great Axe of Forith (4d4) (+17,+16) (+3) It must be wielded two-handed. It increases your intelligence and wisdom by 3. It does extra damage from acid and fire. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 69 of Angband. s) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 68 of Angband. t) The Two-Handed Flail 'Oronion' (3d6) (+6,+7) (+2) It must be wielded two-handed. It increases your dexterity by 2. It produces chaotic effects. It drains life from your foes. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 69 of Angband. u) 26 Arrows (exploding) (1d4) (+5,+5) v) 20 Arrows (exploding) (1d4) (+7,+7) {90% off} w) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 33 of Mirkwood. x) The Silver Arrow of Shelen (3d4) (+18,+11) It does extra damage from electricity. It poisons your foes. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 58 of Mordor. [Home Inventory - Gondolin ] a) 10 Potions of Cure Serious Insanity b) 11 Potions of *Healing* {50% off} c) 3 Potions of Life {25% off} d) The Crumpled Scroll of Mass Resurrection e) a Mithril Rod of Simplicity of Recall (160/160) You found it in the remains of a Fallen angel on level 67 of Angband. f) a Mithril Rod of Capacity of Nothing (320/320) It can hold more mana. You found it in the remains of a Nycadaemon on level 85 of Angband. g) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. h) a Partial Totem of a Great Wyrm of Many Colours i) a True Totem of The Tarrasque {!*} j) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 85 of Angband. k) The Cord Armour of Aredh (-6,-56) [6,+10](40%) It increases your hit points by 40%. It sustains your intelligence and constitution. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining, light, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 86 of Angband. l) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 86 of Angband. o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) 99 Silver Arrows (3d4) (+10,+10) [Home Inventory - Minas Anor ] a) The Tome of Ibeir It cannot be harmed by acid, cold, lightning or fire. b) a Rod Tip of Healing (120 Mana to cast) c) an Indestructible Ring of Speed (+14) d) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 54 of Mordor. e) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 55 of Mordor. f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 65 of Mordor. g) The Amulet of Celos (+3 to stealth) It increases your stealth and infravision by 3. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 65 of Mordor. i) The Bronze Dragon Scale Mail of Andol (-2 to accuracy) [30,+16] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your wisdom. It makes you completely fearless. It provides resistance to acid, cold, poison, confusion and nexus. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 73 of Angband. j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 86 of Angband. k) The Cloak 'Holcolleth' [1,+10] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 59 of Mordor. n) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 73 of Angband. o) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 56 of The Sacred Land Of Mountains. p) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. q) The Cutlass 'Hilgaerir' (1d7) (+9,+23) (+2 attacks) It increases your strength, wisdom and attack speed by 2. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Flare, rider of bronze Moonth on level 86 of Angband. r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 55 of Mordor. s) The Two-Handed Flail of Nirdolair (3d6) (+28,+4) (+3 attacks) It must be wielded two-handed. It provides light (radius 1) forever. It increases your constitution and attack speed by 3. It does extra damage from electricity. It produces chaotic effects. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 84 of Angband. t) 13 Sheaf Arrows of Slay Dragon (1d5) (+10,+14) It is especially deadly against dragons. You found it in the remains of a Lesser Balrog on level 46 of Mordor. u) 19 Sheaf Arrows of Slay Dragon (1d5) (+9,+11) It is especially deadly against dragons. You found it in the remains of Scatha the Worm on level 54 of Mordor. v) 15 Arrows of Slay Animal (1d4) (+12,+13) {90% off} It is especially deadly against natural creatures. You made it yourself. w) 44 Sheaf Arrows (1d5) (+10,+10) x) 28 Seeker Arrows (4d4) (+5,+5) {90% off} [Home Inventory - Lothlorien ] a) 5 Potions of Cure Critical Insanity b) 4 Scrolls of *Remove Curse* c) 3 Scrolls of Reset Recall d) a Silver Rod of Disarming (100/100) e) a Golden Rod of Healing (125/125) f) a Rod Tip of Restoration (140 Mana to cast) g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 54 of Mordor. h) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 75 of Angband. i) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gabriel, the Messenger on level 67 of Angband. j) The Ribbed Plate Armour of Calastar (-3 to accuracy) [28,+12] It sustains your dexterity. It provides immunity to fire and cold. It provides resistance to acid and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of Angband. k) Mithril Chain Mail (-1 to accuracy) [28,+9] {!*} It cannot be harmed by acid. l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 75 of Angband. m) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] It can be activated for large fire ball (72) every 100 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides immunity to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 81 of Angband. n) 15 Arrows (exploding) (1d4) (+10,+10) {@f3} o) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 75 of Angband. p) 19 Seeker Arrows of Slay Animal (4d4) (+15,+12) {@f2} It is especially deadly against natural creatures. You made it yourself. q) 18 Silver Arrows (3d4) (+10,+10) [The Mathom-house Inventory - Bree ] a) The Ring of Power of Akhorahil the Blind (+4 to speed) It increases your constitution, charisma, infravision and speed by 4. It makes you invisible. It sustains your charisma. It makes you completely fearless. It provides resistance to acid, electricity, light, confusion and shards. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 86 of Angband. b) The Ring of Power of The Witch-King of Angmar (+4% of critical hits) It increases your constitution, searching and ability to score critical hits by 4. It makes you invisible. It sustains your constitution. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 86 of Angband. c) The Ring of Power of Khamul, the Black Easterling (+4 to searching) It increases your searching by 4. It makes you invisible. It provides resistance to fire, blindness and confusion. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 86 of Angband.