[ToME 2.2.6 Character Dump] Name : Agriraf Age 87 STR: 40 Sex : Female Height 56 INT: 12 Race : Zombie RohanKnight Weight 75 WIS: 16 Class : Swordmaster Social Class 1 DEX: 38 Body : Player CON: 37 God : Melkor Bauglir CHR: 22 + To Melee Hit 72 Level 36 Max Hit Points 790 + To Melee Damage 70 Experience 1227747 Cur Hit Points 790 + To Ranged Hit 39 Max Exp 1227747 Max SP (Mana) 32 + To Ranged Damage 9 Exp to Adv. 1457500 Cur SP (Mana) 32 AC 28+90 Gold 242143 Piety 65665 (Miscellaneous Abilities) Fighting : Legendary[40]Perception : Bad Blows/Round: 9 Bows/Throw : Heroic Searching : Fair Shots/Round: 1 Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 18d5+630 Stealth : Bad Magic Device: Very Good Infra-Vision: 20 feet Tactic: normal Explor: normal (Character Background) You .re one of several children of a Serf. You have blue-gray eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Moria: Level 44 (2200') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') Your body is a Player. You are currently on level 44 of Moria. You have defeated 8938 enemies. You saved 27 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Quelle of the 2890th year of the third age. You have been adventuring for 15 days. adefkmnopsuxz{|@ Add Str : .........3...... Add Int : 3....1.......... Add Wis : .....1.......... Add Dex : 3...3.3..3...... Add Con : ...1.....3...... Add Chr : .....1.......... Add Stea. : ...........2.... Add Infra : ...1............ Add Tun.. : ..............3. Add Speed : 3.....3........+ Slay Troll: +............... Slay Giant: +............... Sust Str : .........+...... Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : .........+...... Sust Chr : ................ Invisible : .....+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +............... Hold Life : ...............+ Res Acid : ...+..+..+...... Res Elec : .......+........ Res Fire : ..........+..... Res Cold : .........+.....+ Res Pois : +...+..........+ Res Fear : .........+.....+ Res Lite : ................ Res Dark : ...+.....+...... Res Blind : .....+.......... Res Conf : .+.............. Res Sound : ......+......... Res Shard : ......+......... Res Neth : ................ Res Nexus : ...+.....+...... Res Chaos : ...+............ Res Disen : ...+............ Aura Elec : .......+........ See Invis : +..............+ Digestion : .........+.....+ Regen : ........+....... Xtra Might: .+.............. Activate : ....+.....+..... Cursed : ....+........... Skills (points left: 79) - Combat 26.696 [0.900] - Weaponmastery 23.423 [1.150] . Sword-mastery 30.400 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 04.060 [0.900] . Stealth 01.000 [0.300] . Disarming 10.000 [0.900] - Magic 07.108 [0.400] . Magic-Device 10.200 [1.150] . Udun 00.000 [0.400] - Spirituality 01.040 [0.400] . Prayer 00.500 [0.500] - Monster-lore 00.500 [0.500] . Symbiosis 01.300 [0.400] . Mimicry 01.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Potion of Corruption on level 28. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Light Crossbow of Extra Might (x5) (+9,+9) It provides resistance to confusion. It fires missiles with extra might. It was given to you as a reward. e) a Ring of Damage (+15) f) The Ring of Glaist (+1 to infravision) It increases your constitution and infravision by 1. It provides resistance to acid, dark, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 40 of Moria. k) an Amulet of the Serpents [+3] (+3) {cursed} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. It is cursed. You found it in the remains of an Ogrillon on level 41 of Moria. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Feathers Cloak of Electricity [1,+6] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. It was given to you as a reward. p) a Demonshield [5,+3] s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Hard Leather Boots of Stealth [3,+3] (+2 to stealth) It increases your stealth by 2. It was given to you as a reward. z) (nothing) {) (nothing) |) a Pick of Digging (+3,+4) (+3) [Character Inventory] a) 39 Potions of Water Curing {quest} b) 8 Potions of Cure Critical Wounds c) 3 Potions of Healing d) a Potion of *Healing* e) a Fireproof Scroll of Teleportation It cannot be harmed by fire. You bought it from the Alchemy shop. f) a Scroll of Teleportation {25% off} g) 2 Fireproof Scrolls of Word of Recall {!*!*} It cannot be harmed by fire. You bought it from the Alchemy shop. h) 11 Scrolls of Word of Recall {!*!*} i) 3 Scrolls of Identify {@r1} j) 11 Scrolls of Satisfy Hunger {@r0} k) a Rod Tip of Door/Stair Location (10 Mana to cast) l) a Rod Tip of Sleep Monster (25 Mana to cast) m) 2 Rod Tips of Slow Monster (25 Mana to cast) n) a Staff of Teleportation[8|29] {good} o) a Staff of Recovery[3|20] p) a Staff of Healing[2|25] (5 charges) q) a Staff of Healing[2|28] r) a Ring of Damage (+15) s) 2 Amulets of the Serpents [+3] (+2) t) White Dragon Scale Mail (-2 to accuracy) [30,+10] u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) 17 Seeker Arrows (4d4) {excellent} w) (nothing) [Home Inventory - Bree ] a) 2 Fireproof Scrolls of Reset Recall b) 3 Scrolls of Reset Recall c) The Wand of Digging of Thrain (16 charges) d) a Ring of Nether Resistance e) a Ring of Confusion Resistance f) a Ring of Invisibility g) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) a Heavy Crossbow of Extra Might (x7) (+12,+19) It provides resistance to electricity. It fires missiles with extra might. You found it in the remains of Castamir the Usurper on level 35 of Moria. [Home Inventory - Lothlorien ] a) a Demonblade (4d6) (+0,+0) b) a Ring of Damage (+14) You bought it from the Black Market. c) a Ring of Speed (+4) d) a Ring of Nexus Resistance e) a Ring of Shard Resistance f) a Ring of Lordly Protection [+25] It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. g) a Feanorian Lamp of Brightness It provides light (radius 5) forever. It provides resistance to dark. It cannot be harmed by fire. You found it lying on the floor of a special level. h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. i) an Elven Cloak of Immolation [4,+16] (+4 to stealth) It increases your stealth, searching and luck by 4. It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) a Fur Cloak [3,+7] k) The Hard Leather Cap 'Thiadron' [2,+6] It provides light (radius 3) forever. It sustains your intelligence and dexterity. It provides resistance to life draining, fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Orc Cave. l) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) a Halberd of Aman (3d5) (+10,+14) [+3] (+3) It can be wielded two-handed. It increases your wisdom by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your constitution. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. It was given to you as a reward. n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.