The Angband Ladder: Lonydd, RohanKnight Swordmaster by <siphal@wxs.nl>
[ToME 2.3.2 Character Sheet]
Name : Lonydd Age 85 STR! 18/190
Sex : Male Height 62 INT: 18/114
Race : Zombie RohanKnight Weight 83 WIS: 16
Class : Swordmaster Social Class 8 DEX: 18/141
Body : Player CON: 18/171
God : Melkor Bauglir Chr: 18/131 18/136
+ To Melee Hit 82 Level 35 Hit Points 749/ 756
+ To Melee Damage 84 Experience 945520 Spell Points 65/ 65
+ To Ranged Hit 42 Max Exp 945520 Sanity -16/ 197
+ To Ranged Damage 5 Exp to Adv. 1192500 Piety 69840
AC 24+58 Gold 374568 Speed Fast (+8)
(Miscellaneous Abilities)
Fighting : Legendary[45]Perception : Very Bad Blows/Round: 9
Bows/Throw : Heroic Searching : Very Bad Shots/Round: 2
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 18d5+756
Stealth : Bad Magic Device: Legendary[2] Infra-Vision: 10 feet
Tactic: berserker
Explor: running
(Character Background)
You are the first child of a Devoted Mercenary. You have
brown eyes, straight brown hair, and an average complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Cirith Ungol: Level 27 (1350')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
The Old Forest: Level 14 (700')
Moria: Level 41 (2050')
The Small Water Cave: Level 34 (1700')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 25 (1250')
Your opponents are behaving stupidly.
Your body was a Player.
You have defeated 8109 enemies.
You saved Bree from a dreadful Nazgul.
You saved 33 princesses.
You found 4 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 3rd Enderi of the 2890th year of the third age.
Your adventure lasted 14 days.
Your Attributes:
You are dead, killed by Emperor Mimic on level 41 of Moria.
You can drive yourself into a berserk frenzy.
You can destroy walls.
You can use rohir powers.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can climb high mountains.
You have free action.
Your appetite is small.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.
adefkmnopsuxz{|@
Add Str : .........3.3...+
Add Int : 3.5..3.........+
Add Wis : .....3.........+
Add Dex : 3........3......
Add Con : .........3.3...+
Add Chr : .....3.........+
Add Tun.. : ..............1.
Add Speed : 3..........3...+
Slay Troll: +...............
Slay Giant: +...............
Sust Str : ......+..+......
Sust Int : ........+.......
Sust Wis : ..+.............
Sust Dex : ........++......
Sust Con : .........++.....
Sust Chr : ................
Invisible : .....+..........
Mul life : ...............+
Sens Fire : ................
Reflect : ........+.......
Free Act : +.+....+..+.....
Hold Life : ........+......+
Imm Acid : .......*++......
Res Elec : ......+.+.......
Imm Fire : ......*+.......+
Imm Cold : ......**.+.....+
Res Pois : +..........+...+
Res Fear : .........+.+...+
Res Light : ......+...+.....
Res Dark : ..+......+......
Res Blind : .....+..........
Res Conf : ......+.+.......
Res Sound : ................
Res Shard : ..+.............
Res Neth : .......+........
Res Nexus : .......+.+......
Res Chaos : ......+.+.......
Res Disen : ..+..++++.......
Aura Fire : .......+........
Lite : ..........+.....
See Invis : +..............+
Digestion : .........+.....+
Xtra Shots: .+..............
Activate : ..........+.....
Cursed : +..+............
Climb : ...........+....
Full ESP : ....+...........
Skills (points left: 25)
- Combat 35.615 [0.900]
- Weaponmastery 36.953 [1.150]
. Sword-mastery 39.500 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 01.500 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 01.000 [0.900]
. Stealth -09.000 [0.400]
. Disarming 01.800 [0.900]
- Magic 03.755 [0.400]
. Magic-Device 33.500 [1.150]
. Udun 00.000 [0.400]
. Necromancy 01.000 [0.300]
- Spirituality 06.900 [0.500]
. Prayer 38.500 [0.500]
. Mindcraft 01.300 [0.400]
- Monster-lore 00.000 [0.500]
. Summoning 01.000 [0.300]
. Symbiosis 01.000 [0.300]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You are fated to meet a Jackal on level 1.
You may find a Rune [Ray] on level 9.
You may find a Short Bow on level 7.
You may meet a Rock lizard on level 1.
[Character Equipment]
a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {cursed}
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
poison. It allows you to see invisible monsters. It is cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) a Heavy Crossbow of Extra Shots (x4) (+11,+5)
e) The Ring of Taurthia (+5)
It increases your
intelligence by 5. It sustains your wisdom. It provides immunity to
paralysis. It provides resistance to dark, shards and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 35 of Moria.
f) a Ring of Damage (+15) {cursed}
It is
cursed.
You bought it from the Black Market.
k) an Amulet of Telepathy
m) a Dwarven Lantern of the Magi (+3)
It grants you the power of magic
map if it is being worn. It provides light (radius 2) forever. It
increases your intelligence, wisdom and charisma by 3. It makes you
invisible. It provides resistance to blindness and disenchantment.
It cannot be harmed by fire.
It was given to you as a reward.
n) The Soft Studded Leather of Cardaenen [5,+8]
It sustains your strength. It
provides immunity to fire and cold. It provides resistance to
electricity, light, confusion, chaos and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Angamaite of Umbar on level 24 of A lost
temple.
o) The Feathers Cloak of Galiond [1,+7]
It provides immunity to acid and cold. It provides immunity to
paralysis. It provides resistance to fire, nether, nexus and
disenchantment. It produces a fiery sheath. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
p) The Large Metal Shield 'Sildal' [5,+9]
It sustains your intelligence and
dexterity. It provides resistance to life draining, acid, electricity
, chaos and disenchantment. It reflects bolts and arrows. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature black dragon on level 35 of Moria.
s) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if
it is being worn. It provides light (radius 1) forever. It sustains
your constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your
strength, constitution and speed by 3. It makes you completely
fearless. It provides resistance to poison. It allows you to climb
mountains. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
z) a Disenchanter mold (63 hp)
{) 25 Bolts (1d5) (+5,+2)
|) a Magical Shovel (+1)
[Character Inventory]
a) a Fireproof Corrupted Tome of Melkor {@m1}
It cannot be harmed by fire.
You bought it from the Black Market.
b) The Gem of Venom
c) The Pendulum of Orcus {@A2 acquirement}
It can be activated for
acquirement every 3000 turns.
You found it lying on the ground on level 30 of The Sandworm lair.
d) The Immortal Skull of Benetar {@A1 sat hunger}
It
can be activated for satisfy hunger every 100 turns.
You found it in the remains of a Mystic on level 25 of Mirkwood.
e) 9 Potions of Cure Critical Wounds
f) 10 Scrolls of Phase Door
g) 12 Scrolls of Teleportation {25% off}
h) 7 Scrolls of Word of Recall {90% off}
i) 35 Scrolls of Identify {@r1}
j) 17 Scrolls of Satisfy Hunger {25% off}
k) a Wooden Rod of Trap Location (10/10) {@z1}
l) a Moonstone Rod of Door/Stair Location (75/75) {@z2}
m) a Wand of Essence of Speed[1|14] (4 charges)
n) a Staff of Teleportation[1|20] (13 charges)
o) an Indestructible Ring of Slaying (+11,+10)
p) a Dwarven Metal Scale Mail of Resist Cold (-2) [13,+13] (+1)
q) a Small Metal Shield [3,+5]
r) 4 Vampiric Daggers (1d4) (+4,+4)(-40%)
s) an Elemental Fauchard (1d10) (+12,+8)
t) a Beaked Axe (2d6) (+2,+5)
u) a Halberd (3d5) (-4,-7)
v) a Spectral Guisarme (2d5) (+8,+10)
w) a Small Wooden Boomerang (1d4) (-4,-4)
[Home Inventory - Bree ]
a) 6 Sprigs of Athelas
b) 7 Potions of Cure Critical Insanity
c) 12 Potions of Speed
d) 3 Potions of Healing
e) 2 Potions of *Healing*
f) 3 Potions of Resistance
It
cannot be harmed by acid, cold, lightning or fire.
g) 20 Scrolls of Magic Mapping
h) 11 Scrolls of Object Detection
i) 2 Rod Tips of Trap Location (8 Mana to cast)
j) The Wand of Digging of Thrain (20 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
k) The Ring of Power of Uvatha the Horseman
It makes you invisible. It sustains your dexterity and
constitution. It provides resistance to poison, confusion and sound.
It allows you to levitate. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
l) a Ring of Damage (+13)
You bought it from the Jewelry Shop.
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and
searching by 4. It provides resistance to acid, electricity, fire,
cold and dark. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep nearby
monsters every 55 turns if it is being worn. It increases your
intelligence, wisdom, stealth and speed by 2. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It
can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 22 of The Old Forest.
p) The Short Sword 'Gilettar' (1d7) (+0,+2) (+2)
It
increases your attack speed by 2. It is especially deadly against
natural creatures. It provides resistance to disenchantment. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 22 of
The Old Forest.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases
your searching by 1. It does extra damage from fire. It is
especially deadly against orcs. It strikes at demons with holy wrath.
It fights against evil with holy fury. It provides resistance to fire
and light. It allows you to sense the presence of orcs. It slows
your metabolism. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing
a cheerful song every 3 turns if it is being worn. It increases your
luck by 3. It makes you completely fearless. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 32 of Mirkwood.
s) The Spear of Gosseri (1d6) (+0,-1) (+4)
[Home Inventory - Gondolin ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases
your dexterity by 4. It makes you invisible. It sustains your
strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to life draining. It allows you to
levitate. It produces a fiery sheath. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 32 of Moria.
b) 2 Potions of Cure Serious Insanity
c) a Potion of Healing
d) a Moonstone Rod of Nothing (75/75)
e) a Silver Rod of Simplicity of Nothing (100/100)
You bought it from the Black Market.
f) a Ring of Sound Resistance
g) a Ring of Confusion Resistance
h) an Amulet of Weaponmastery (+3,+3) [+3] (+2)
It increases your strength and
constitution by 2. It sustains your strength and constitution. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to disenchantment.
You bought it from the Jewelry Shop.
i) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Bill the Stone Troll in the town of Bree .
j) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your
strength and charisma by 2. It provides resistance to acid,
electricity, fire, cold, shards and nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Half-orc on level 35 of Moria.
l) The Augmented Chain Mail of Arest (-2 to accuracy) [16,+7]
It
sustains your dexterity and charisma. It provides resistance to life
draining, electricity, poison, light, dark and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature gold dragon on level 38 of Moria.
m) The Bar Chain Mail of Hiarast (-2 to accuracy) [18,+12]
It provides immunity to electricity. It provides resistance to fire,
cold, poison and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 39 of Moria.
n) The Entish Bark 'Sorth' [1,+4] (+3 to stealth)
It increases
your stealth by 3. It provides resistance to cold, light and nether.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
o) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers from beyond(sanity drain)
100+d200 turns if it is being worn. It provides light (radius 1)
forever. It decreases your luck by 6. It identifies all items for
you. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
q) The Tulwar of Baramrith (2d4) (-4,+3) (+2)
It increases your wisdom and constitution by 2. It is very
sharp and can make your foes bleed. It is especially deadly against
trolls. It strikes at undead with holy wrath. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by
2. It does extra damage from electricity. It is very sharp and can
cut your foes. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
electricity, light and dark. It allows you to see invisible monsters.
It aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence by 2.
It does extra damage from fire and frost. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 32 of Moria.
t) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It
can be wielded two-handed. It increases your intelligence by 3. It
does extra damage from fire. It is especially deadly against natural
creatures. It provides resistance to fire. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mature gold dragon on level 36 of Moria.
u) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient red dragon on level 52 of
Illusory Castle.
[Home Inventory - Lothlorien ]
a) Benetar's Portable Plague {cure insanity}
It can be activated for cure insanity every 200 turns.
You found it lying on the ground on level 30 of The Sandworm lair.
b) 3 Morphic Oils of Spider
c) a Potion of Cure Critical Insanity
d) a Potion of Cure Insanity
e) 2 Potions of Healing
f) a Potion of *Healing*
g) a Potion of Enlightenment
h) 3 Potions of Resistance
i) 2 Potions of Curing
j) a Scroll of Protection from Evil
k) a Moonstone Rod of Nothing (75/75)
l) an Adamantite Rod of Nothing (200/200)
m) a Wand of Tidal Wave[4|23] (7 charges)
n) a Wand of Tidal Wave[3|21] (9 charges)
o) a Wand of Tidal Wave[3|20] (11 charges)
p) a Staff of Shake[1|11] (10 charges)
q) a Staff of Teleportation[4|22] (11 charges)
r) a Staff of Identify[2|27] (15 charges)
s) a Ring of Flying
t) The Phial of Undeath (-5) {cursed}
u) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It
increases your strength, stealth, infravision and ability to tunnel by
5. It provides resistance to acid, electricity, fire and poison. It
allows you to sense the presence of animals. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
v) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides
resistance to acid, blindness and shards. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
w) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated
for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be
used to store a spell. It provides resistance to acid. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
x) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and
stealth by 3. It provides resistance to acid, electricity, fire and
cold. It allows you to levitate. It allows you to see invisible
monsters. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mummified orc on level 30 of Mirkwood.
|
Posted on 16.1.2006 20:26
9816. on the Ladder (of 19332)
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