The Angband Ladder: Max 026, Ent Sorceror by <dragon666@fromru.com>
[ToME 2.2.7 Character Dump] Name : Max 026 Age 261 STR! 40 Sex : Male Height 72 INT! 38 Race : Ent Hermit Weight 85 WIS! 40 Class : Sorceror Social Class 31 DEX! 38 Body : Player CON! 40 God : Eru Iluvatar CHR! 36 + To Melee Hit 23 Level 50 Max Hit Points 799 + To Melee Damage 16 Experience 47222289 Cur Hit Points 799 + To Ranged Hit 28 Max Exp 47222289 Max SP (Mana) 2257 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 2257 AC 29+134 Gold 4404882 Piety 49920 (Miscellaneous Abilities) Fighting : Superb Perception : Heroic Blows/Round: 6 Bows/Throw : Excellent Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 6d4+96 Stealth : Superb Magic Device: Heroic Infra-Vision: 60 feet Tactic: coward Explor: normal (Character Background) You are one of the first beings who awoke on Arda. You have green skin and unflexible members. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: OFF Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 111 (5550') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 51 (2550') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 51 (2550') The Land Of Rhun: Level 33 (1650') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 31 (1550') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 17476 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 98 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 25th Quelle of the 2890th year of the third age. You have been adventuring for 39 days. adefkmnopsuxz{|@ Add Str : ..13.........42. Add Int : ..132....3...... Add Wis : ..132.........2. Add Dex : ..13.....34..42. Add Con : ..13.........4.. Add Chr : ..13.....3....2. Mul Mana : ....+........... Mul SPower: .........+...... Add Stea. : .......4........ Add Sear. : .......4.34..... Add Tun.. : ..............2. Add Speed : .*13.3....4*...+ Add Blows : ..............2. Vampiric : ..............+. Slay Drag.: .............+.. Sust Str : ..++....+....... Sust Int : ....+...+....... Sust Wis : ..+.+........... Sust Dex : ...+..+......... Sust Con : ..++..+......... Sust Chr : ..+...+......... Invisible : ................ Mul life : ......+......... Sens Fire : ...............+ Reflect : ........+....... Free Act : ..++..+.+.+..... Hold Life : ...+++.......... Res Acid : ......+..+...... Imm Elec : ...*............ Imm Fire : .+*......+...... Imm Cold : ......*.*....... Res Pois : ...+............ Res Fear : ..+...+......... Res Lite : .....+.......... Res Dark : .+...+.......... Res Blind : ................ Res Conf : ........+....... Res Sound : ................ Res Shard : ........++...... Res Neth : ..+............. Res Nexus : ................ Res Chaos : .....+.......... Res Disen : ...+....++...... Levitate : ...+......+..... Lite : ....+........... See Invis : ..++.+.........+ Digestion : ...++..........+ Regen : ..+++........... Activate : .+++.+...+...... Hvy Curse : ....+........... Orc.ESP : .....+.........+ Troll.ESP : ...............+ Evil.ESP : ....+..........+ Good.ESP : ....+........... Skills (points left: 0) - Combat 01.000 [0.300] . Weaponmastery 01.000 [0.300] . Barehand-combat 00.200 [0.300] . Boulder-throwing 00.000 [0.600] - Sneakiness 03.700 [0.900] . Stealth 09.200 [0.500] . Disarming 01.000 [0.300] - Magic 50.000 [1.000] . Magic-Device 13.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 30.600 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 08.100 [0.900] - Spirituality 02.650 [0.550] . Prayer 10.000 [0.500] - Monster-lore 08.350 [0.500] . Summoning 01.300 [0.400] . Corpse-preservation 00.800 [0.800] . Symbiosis 21.700 [0.500] . Mimicry 01.700 [0.500] Abilities * Perfect casting * Tree walking * Undead Form [Fates] You may meet a Sparrow on level 1. You are fated to find an Iron Spike on level 1. You may find Soft Leather Armour on level 1. You may meet a Copperhead snake on level 1. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+10,+10)(80%) (+4) d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 94 of Angband. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 63 of Mordor. n) The Double Ring Mail 'Niondion' (-19,-8) [15,+11](40%) It increases your hit points by 40%. It sustains your dexterity, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 78 of Angband. o) an Elven Cloak of Air [4,+10] (+4 to stealth) It increases your stealth, searching and luck by 4. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. You found it while digging a rubble. p) The Large Leather Shield of Carwe [4,+14] It sustains your strength and intelligence. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to confusion, shards and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 94 of Angband. u) a Set of Leather Gloves of Thievery (+8,+3) [1,+11] (+4) It increases your dexterity, searching and speed by 4. It provides immunity to paralysis. It allows you to levitate. It cannot be harmed by acid. You found it in the remains of Adunaphel the Quiet on level 64 of The Sacred Land Of Mountains. x) a Pair of Soft Leather Boots of Speed [2,+10] (+10) It increases your speed by 10. You bought it from the Footwear Shop. z) a Silent watcher (1023 hp) {) The Bolt of Saenar (1d5) (+12,+10) (+4) It increases your strength, dexterity and constitution by 4. It is especially deadly against dragons. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |) The Gnomish Shovel of Araukas (+5,-2) (+2 attacks) It increases your strength, wisdom, dexterity, charisma, ability to tunnel and attack speed by 2. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it in the remains of Quachil Uttaus, Treader of the Dust on level 48 of Mordor. b) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . c) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of Strygalldwir on level 58 of Mordor. d) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Archlich on level 63 of Mordor. e) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You found it in the remains of Malekith the Accursed on level 47 of Mordor. f) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it in the remains of Eihort, the Thing in the Labyrinth on level 49 of Mordor. g) a Fireproof Tome of the Tree It cannot be harmed by fire. You bought it from the Black Market. h) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it in the remains of Daoloth, the Render of the Veils on level 59 of Mordor. i) a Fireproof Tome of the Time It cannot be harmed by fire. You found it in the remains of a Demilich on level 70 of Angband. j) a Fireproof Tome of Meta Spells It cannot be harmed by fire. You found it in the remains of The King in Yellow on level 55 of Mordor. k) 8 Potions of Healing l) a Potion of Restore Mana m) 34 Empty Bottles n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Kenault's Cantrip Generator It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Dread on level 49 of The Sacred Land Of Mountains. b) The Tome of Collected Weird Magic It can be activated for summon pet. You found it in the remains of a Poltergeist on level 6 of Barrow-Downs. c) a Mithril Rod of the Istari of Nothing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightcrawler on level 99 of Mount Doom. d) The Wand of Digging of Thrain (17 charges) e) The Ring of Power of Adunaphel the Quiet (+3 attacks) It increases your attack speed by 3. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to electricity, fire and confusion. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 64 of The Sacred Land Of Mountains. f) The Ring of Power of Adunaphel the Quiet (+1 attack) It increases your attack speed by 1. It makes you invisible. It sustains your dexterity. It provides resistance to poison, light, dark, nether and chaos. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 70 of Angband. g) The Ring of Power of Ji Indur Dawndeath (+5) It increases your constitution by 5. It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to blindness. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 63 of Mordor. h) The Ring of Power of Hoarmurath of Dir (+1% of critical hits) It increases your strength, charisma and ability to score critical hits by 1. It makes you invisible. It sustains your intelligence and constitution. It provides resistance to fire. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 67 of Angband. i) The Ring of Power of Uvatha the Horseman (+3) It increases your wisdom by 3. It makes you invisible. It provides resistance to confusion, shards, nether and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . j) The Ring of Power of Adunaphel the Quiet (+1) It increases your charisma by 1. It makes you invisible. It sustains your intelligence and wisdom. It provides resistance to acid and nether. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 56 of The Sacred Land Of Mountains. k) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 61 of Mordor. l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 63 of Mordor. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Iron lich on level 61 of Mordor. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. o) a Robe of Permanence [2,+19] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Soft Leather Armour of the Sandworm [30,+9] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. s) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 72 of Erebor. t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 74 of Angband. u) The Seeker Bolt of Nimron (4d5) (+7,+10) (+3 attacks) It provides light (radius 1) forever. It increases your constitution and attack speed by 3. It is especially deadly against orcs. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 94 of Angband. [Home Inventory - Gondolin ] a) 13 Sprigs of Athelas b) 99 Potions of Cure Critical Insanity c) 32 Potions of Cure Critical Insanity d) 33 Potions of Detonations e) 15 Potions of Healing f) 14 Potions of *Healing* g) 4 Potions of Life h) 71 Potions of Restore Mana i) 5 Scrolls of Rune of Protection j) 2 Scrolls of Genocide k) a Golden Rod of the Istari of Nothing (250/250) l) a Staff of Mana[4|26] of Plenty (16 charges) m) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. n) The Robe of Great Luck [-30,-15] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 95 of Angband. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. q) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. r) a Mage Staff of Power (1d4) (-7,+1) (+12) s) a Mage Staff of Mana (1d4) (-9,+0)(100%) t) 40 Empty Bottles [Home Inventory - Minas Anor ] a) a Partial Totem of a Great Wyrm of Many Colours b) The Ring 'Serecth' (+8) It increases your wisdom, dexterity and speed by 8. It makes you completely fearless. It provides resistance to confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Angband. c) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 98 of Angband. d) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 63 of Mordor. e) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 73 of Angband. f) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 64 of Mordor. g) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Great Cthulhu on level 94 of Angband. h) The Soft Leather Armour of Serena [4,+16] It provides immunity to acid and cold. It provides resistance to light, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 98 of Angband. i) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 79 of Angband. k) The Large Leather Shield of Mirnelon [4,+10] It sustains your dexterity and charisma. It provides immunity to electricity. It makes you completely fearless. It provides resistance to life draining, light, dark, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll in the town of Gondolin . l) The Large Metal Shield of Ildaerath [5,+10] It sustains your intelligence. It provides immunity to acid. It provides resistance to cold, dark, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 72 of Angband. m) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 85 of Angband. n) a Golden Crown of the Magi [0,+13] (+3) It increases your intelligence by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and sound. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 72 of Angband. o) The Jewel Encrusted Crown of Numenor [0,+18] (+3) (charging) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 90 of Angband. p) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nether. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Set of Leather Gloves of Aroth [1,+11] It sustains your strength and wisdom. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. r) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 70 of Angband. u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 95 of Angband. [Home Inventory - Lothlorien ] a) a Spellbook of Essence of Speed b) a Golden Rod of the Istari of Nothing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 63 of Mordor. c) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. d) The Ring of Power of Khamul, the Black Easterling (+3 to stealth) It increases your intelligence, wisdom and stealth by 3. It makes you invisible. It provides resistance to cold and chaos. It allows you to fly. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 71 of Erebor. e) The Ring of Duril (+3) It increases your intelligence and dexterity by 3. It makes you invisible. It sustains your dexterity. It provides resistance to blindness and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. g) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fafner the Dragon on level 48 of Mordor. h) The Bar Chain Mail 'Duingir' (-2 to accuracy) [18,+9] It sustains your constitution and charisma. It provides immunity to electricity and fire. It provides resistance to acid, confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 47 of Mordor. i) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 62 of Dol Guldur. j) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hastur the Unspeakable on level 53 of Mordor. k) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelatinous cube on level 19 of Mirkwood. l) The Mage Staff 'Nimor' (1d4) (+9,+8) [+4](40%) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eihort, the Thing in the Labyrinth on level 49 of Mordor. [The Mathom-house Inventory - Bree ] a) 12 Mushrooms of Cure Serious Wounds {100% off} b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 5.12.2004 07:38
444. on the Ladder (of 19064)
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