The Angband Ladder: Xerxes, High-Elf Demonologist by <ethanhandelman@comcast.net>

  [ToME 2.3.4 Character Sheet]

 Name  : Xerxes                 Age                108       STR!     40       
 Sex   : Female                 Height              82       INT!     32       
 Race  : High-Elf               Weight             145       Wis!     31     32
 Class : Demonologist           Social Class        32       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit          98 Level             50    Hit Points     1343/  1343 
 + To Melee Damage       73 Experience  40849757    Spell Points    561/   561 
 + To Ranged Hit         47 Max Exp     40849757    Sanity          580/   580 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               172262 
   AC                41+114 Gold         9990515    Speed           Fast (+28) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[67]Perception  : Good         Blows/Round:  24        
 Bows/Throw  : Legendary[2] Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  96d6+1752 
 Stealth     : Heroic       Magic Device: Legendary[5] Infra-Vision: 230 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Telerin Ranger.  You            
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 106 (5300')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 41 (2050')
        Orc Cave: Level 20 (1000')
        Erebor: Level 72 (3600')
        The Old Forest: Level 16 (800')
        Moria: Level 40 (2000')
        Dol Guldur: Level 68 (3400')
        The Small Water Cave: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 19 (950')

 Your body is a Player.
 You are currently on level 103 of Angband.
 You have defeated 18835 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed Queen.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Hrive of the 2890th year of the third age.
 You have been adventuring for 70 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4......3..6+            
        Add Int   : ..........3.....            
        Add Wis   : ....4...........            
        Add Dex   : .......4.....4..            
        Add Con   : 1..........3.4.+            
        Add Chr   : ..674...........            
        Mul Mana  : ..........+.....            
        Add Stea. : ...7...4........            
        Add Sear. : ..............6.            
        Add Infra : ..67..........6.            
        Add Tun.. : ..............6.            
        Add Speed : .*6743.....3....            
        Add Blows : ..67............            
        Slay Evil : .............+..            
        Slay Demon: +...............            
        Slay Orc  : ..............+.            
        Slay Troll: .............++.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Kill Drag.: +...............            
        Acid Brand: .............++.            
        Fire Brand: .............+..            
        Sust Str  : ......+.........            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ........+.......            
        Sust Chr  : ...+....+.......            
        Invisible : ...+...+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : .......+..+.....            
        Hold Life : .....+..+.......            
        Imm Acid  : .......*......+.            
        Imm Elec  : ......*...+.....            
        Imm Fire  : ++.++.*.........            
        Imm Cold  : ......*.*.......            
        Res Pois  : ....+...+.++....            
        Res Fear  : +...+...+..+...+            
        Res Light : .....++........+            
        Res Dark  : ..+..++...+...+.            
        Res Blind : ..++............            
        Res Conf  : .....++.+......+            
        Res Sound : ......+.........            
        Res Shard : ......+.........            
        Res Neth  : ...+....+.......            
        Res Nexus : ......+.........            
        Res Chaos : .....++.........            
        Res Disen : ..+.+.........+.            
        Levitate  : ..........+.....            
        Lite      : .........+......            
        See Invis : .....+.+.......+            
        Regen     : .+......+.......            
        Activate  : .+..++...++...+.            
        Climb     : .......+...+..+.            
        Orc.ESP   : .....+........+.            
        Dragon.ESP: +...............            

Skills (points left: 0)
 - Combat                                        49.525 [0.750]
          - Weaponmastery                        50.000 [0.750]
                   . Sword-mastery               50.000 [0.600]
          . Archery                              04.900 [0.500]
          . Barehand-combat                      01.000 [0.300]
 - Sneakiness                                    07.700 [1.800]
          . Stealth                              07.400 [0.500]
          . Disarming                            13.200 [1.800]
 - Magic                                         50.000 [0.700]
          . Magic-Device                         34.050 [1.150]
          . Demonology                           50.000 [1.000]
 - Spirituality                                  37.200 [0.700]
          . Prayer                               05.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  01.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            03.200 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Character Equipment]

a) a Demonblade of *Slay Dragon* (4d6) (+11,+12) (+1)
    It increases your constitution by 1.  It is a great bane of dragons.  
    It strikes at demons with holy wrath.  It makes you completely
    fearless.  It provides resistance to fire.  It allows you to sense the
    presence of dragons.  
    You bought it from the Library.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!v!s}
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lizard king on level 70 of Erebor.
e) The Ring 'Ekkas' (+6) {!d!k!v!s}
    It increases your charisma, infravision, speed and attack speed by 6.  
    It provides resistance to dark, blindness and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 98 of Mount Doom.
    
f) The Ring of Niquendil (+7) {!d!k!v!s}
    It increases your charisma, stealth, infravision, speed and attack
    speed by 7.  It makes you invisible.  It sustains your charisma.  It
    provides resistance to fire, blindness and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolisk on level 68 of Erebor.
m) The Arkenstone of Thrain (+3) {!d!k!v!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper on level 60 of Mordor.
n) The Double Ring Mail of Morthel (-2 to accuracy) [15,+11]
    It sustains your strength.  It provides immunity to electricity, fire
     and cold.  It provides resistance to light, dark, confusion, sound, 
    shards, nexus and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
    
o) The Shadow Cloak of Tuor [6,+12] (+4) {!d!k!v!s}
    It increases your dexterity and stealth by 4.  It makes you invisible.
    It provides immunity to acid.  It provides immunity to paralysis.  It
    allows you to breathe underwater.  It allows you to climb mountains.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 86 of Angband.
p) The Demonshield called 'Darius' [5,+10] {!d!k!v!s}
    It sustains your constitution and charisma.  It provides immunity to 
    cold.  It makes you completely fearless.  It provides resistance to 
    life draining, poison, confusion and nether.  It speeds your
    regenerative powers.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
s) The Iron Helm of Knowledge [6,+20] (-6) {@4 !d!k!v!s!A}
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 98 of Mount Doom.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to poison.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Osyluth on level 98 of Mount Doom.
z) a Death mold (1151 hp)
{) The Bolt 'Nastolin' (1d5) (+12,+7) (+4)
    It increases your dexterity and constitution by 4.  It does extra
    damage from acid and fire.  It is especially deadly against trolls.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
|) The Mattock of Nain (+12,+18) (+6 to searching) {!d!k!v!s}
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.


  [Character Inventory]

a) The Demonhorn called 'Strife' [2,+12] {@4 !d!k!v!s}
    It provides light (radius 2) forever.  It sustains your intelligence
     and constitution.  It provides resistance to acid, fire, light, dark, 
    sound and disenchantment.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
b) 22 Rations of Food
c) 22 Potions of Cure Insanity
d) 60 Potions of Speed
e) 39 Potions of Healing
f) 34 Potions of *Healing* {!q}
g) 9 Potions of Life {!q}
h) 20 Potions of Restore Mana {!q}
i) 21 Potions of Enlightenment
j) 95 Potions of Resistance
k) 13 Scrolls of Teleportation {!r}
l) 45 Scrolls of *Identify*
m) 3 Scrolls of *Remove Curse* {!r}
n) 8 Scrolls of Mass Genocide {!r}
o) a Golden Rod of the Istari of Disarming (250/250) {@7 !d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dracolisk on level 62 of Mordor.
p) a Golden Rod of Cheapness of Recall (125/125) {!d!k!v!s}
    It can cast spells for a lesser mana cost.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) a Mithril Rod of the Istari of Detection (314/320) {@5 !d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwing on level 63 of Mordor.
r) an Adamantite Rod of the Istari of Enlightenment (400/400) {!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 64 of Mordor.
s) The Ring of Precognition {!d!k!v!s}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 68 of Erebor.
t) The Ring of Flare (+3) {!d!k!v!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Maulotaur on level 57 of Mordor.
u) The Anchor of Space-Time {!d!k!v!s}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 43 of
    Illusory Castle.
v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed, !*}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
w) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] {!*}
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Bree ]

a) a Demonshield of Resistance [5,+22]
    It provides resistance to acid, electricity, fire and cold.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Expensive Black Market.
b) The Immortal Skull of Benetar {mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dreadlord on level 67 of Angband.
c) 6 Sprigs of Athelas
d) 6 Potions of Cure Insanity
e) a Potion of Invulnerability {!q}
f) a Potion of New Life {!q}
g) 4 Scrolls of Genocide {!r}
h) a Scroll of Mass Genocide {!r}
i) a Wand of Tidal Wave[7|44] (11 charges)
j) The Ring of Naramith (+8) {!d!k!v!s}
    It increases your strength, wisdom and speed by 8.  It sustains your 
    intelligence.  It provides resistance to light, blindness, confusion, 
    sound and nether.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Sandworm lair.
k) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!k!v!s}
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 90
    of Mount Doom.
l) The Ring of Power 'Vilya' (+12,+12) (+3) {!d!k!v!s}
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 90 of Mount Doom.
m) The Phial of Galadriel (+4) {@2 !d!k!v!s}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
n) The Partial Plate Armour 'Tuoronde' (-3 to accuracy) [22,+11]
    It provides immunity to acid and electricity.  It provides immunity to
    paralysis.  It provides resistance to life draining and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom.
o) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Dol Guldur.
q) The Robe of Great Luck [-30,-20] (+60) {!d!k!v!s}
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
r) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Barbazu on level 66 of Dol Guldur.
s) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) a Wolf Pelt of Air [1,+14]
u) The Large Leather Shield of Glast [4,+12]
    It sustains your charisma.  It provides immunity to acid and fire.  It
    provides resistance to poison, shards, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 59 of Mordor.
v) a Pair of Metal Shod Boots of Speed [6,+11] (+6)
    It increases your speed by 6.  
    You bought it from the Footwear Shop.
w) The Dwarven Pick of Erebor (+5) {!d!k!v!s}
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 66 of Dol Guldur.
x) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 75 of Angband.
    


  [Home Inventory - Gondolin ]

a) The Grail of Kenault {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Vrock on level 98 of Mount Doom.
b) a Potion of Invulnerability {!q}
c) a Fireproof Scroll of Genocide {!r}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Golden Rod of the Istari of Home Summoning (250/250) {!d!k!v!s}
e) a Rod Tip of Restoration (140 Mana to cast)
f) a Ring of Speed (+17)
g) an Indestructible Ring of Speed (+12)
h) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
i) The Balance Dragon Scale Mail of Eldolacir (-2 to accuracy) [30,+28]
    It can be activated for breathe balance (250) every 60+d90 turns if it
    is being worn. It sustains your intelligence, wisdom and constitution.
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to electricity, sound, shards, nether, chaos and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Dragon Hunter.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
k) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
l) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 43 of Illusory Castle.
m) The Dagger 'Narthanc' (E:917, L:15) (1d4) (+16,+9)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to electricity, fire and 
    sound.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 76 of Angband.
n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 45 of Mordor.
p) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 64 of Erebor.
q) The Seeker Arrow of Bard (8d4) (+20,+15)
r) The Harp of Maglor (+3 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.


  [Home Inventory - Minas Anor ]

a) a Potion of Restore Life Levels
b) 5 Scrolls of *Remove Curse* {!r}
c) a Golden Rod of the Istari of Nothing (250/250)
d) The Golden Horn of the Thunderlords (4 charges) {100% off}
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) an Elven Cloak [4,+6] (+3 to stealth)
g) a Feathers Cloak of Air [1,+9]
h) a Dragon Shield [8,+21]
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Blue Thunderlord on level 96 of Mount
    Doom.
j) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Lothlorien ]

a) a Demonblade of *Slay Evil* (4d6) (+8,+9) (+1)
    It increases your wisdom by 1.  It strikes at demons with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to sense
    the presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of a Phantom on level 70 of Paths of the Dead.
b) a Demonblade of Spinning (4d6) (+18,+13) (+2)
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It increases your strength and dexterity by 2.  It is very
    sharp and can cut your foes.  It strikes at demons with holy wrath.  
    You bought it from the Black Market.
c) a Sharp Demonblade (4d6) (+9,+9)
d) The Demonblade of Gothmog (7d6) (+13,+13) (-20) {!*}
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Hill orc Shaman on level 17 of Mirkwood.
e) The Demonshield of Gothmog [13,+13] (+4) {!d!k!v!s}
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
f) a Demonhorn of Regeneration [2,+13]
    It provides light (radius 2) forever.  It speeds your regenerative
    powers.  
    You bought it from the Library.
g) The Demonhorn of Gothmog [2,+13] (-5) {!d!k!v!s}
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Illusory Castle.
h) a Demonhorn of Seeing [2,+8] (+4 to searching) {75% off}
    It provides light (radius 2) forever.  It increases your searching by 
    4.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  
    You bought it from the Library.
i) Tenser's Alteration Manual {geno}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 32 of Mirkwood.
j) a Parchment titled ``Household Magic'' {mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 35 of Illusory Castle.
k) Mordenkainen's Mysterious Mind-Masher {heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 35 of Illusory Castle.
l) 4 Sprigs of Athelas {!E}
m) 46 Potions of Cure Insanity
n) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 92 of
    Angband.
o) The Bronze Dragon Scale Mail 'Niendur' (-2 to accuracy) [30,+29]
    It can be activated for breathe confusion (120) every 90+d90 turns if
    it is being worn. It sustains your strength.  It provides immunity to 
    acid.  It provides resistance to fire, poison, confusion and sound.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Dragon Hunter.
p) The Ring Mail 'Rhurast' (-2 to accuracy) [12,+12]
    It sustains your strength, intelligence and constitution.  It provides
    immunity to acid, electricity and fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vrock on level 67 of Angband.
q) The Mouse Fur 'Mengorim' [1,+10]
    It provides immunity to fire.  It provides resistance to life draining
    , poison, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Small Metal Shield of Thorin [3,+25] (+4) {!d!k!v!s}
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Steel Helm 'Lebohaum' [20,+80] {!d!k!v!s}
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!d!k!v!s}
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Snaga on level 19 of Orc Cave.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
v) The Long Sword of the Dawn (E:99102, L:32) (3d5) (+45,+29) (+4 to
infravision) 
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your charisma and infravision by 4.  It does extra damage 
    from fire and frost.  It is very sharp and can cut your foes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It makes you invisible.  It sustains your charisma.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to fire, cold, light and blindness.  It slows
    your metabolism.  It speeds your regenerative powers.  It produces a
    fiery sheath.  It can clone monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
w) The Bolt of Eanast (1d5) (+7,+12) (+2 to speed)
    It increases your wisdom and speed by 2.  It produces chaotic effects.
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 90 of Mount Doom.


  [The Mathom-house Inventory - Bree ]

a) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  



Posted on 5.7.2007 17:00

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561. on the Ladder (of 18973)
230. on the ToME Ladder (of 3151)
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