The Angband Ladder: Gamborn, High-Elf Demonologist by <nightpsx@hotmail.com>

  [ToME 2.2.3 Character Dump]

 Name  : Gamborn                Age                130       STR! 18/***       
 Sex   : Male                   Height              60       INT! 18/170       
 Race  : High-Elf               Weight             196       WIS! 18/210       
 Class : Demonologist           Social Class        49       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR! 18/190       
                                                                               
 + To Melee Hit         106 Level             50    Max Hit Points      1369   
 + To Melee Damage       78 Experience  43945863    Cur Hit Points      1369   
 + To Ranged Hit         56 Max Exp     43945863    Max SP (Mana)        256   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        256   
   AC                48+119 Gold         8239036                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Fair         Blows/Round:  14        
 Bows/Throw  : Legendary[17]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Heroic       Mel.dmg/Rnd:  98d6+1092 
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Telerin Archer.  You have light          
          grey eyes, straight black hair, and a fair complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 39 (1950')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 35260 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 95 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Hrive of the 2890th year of the third age.
 You have been adventuring for 70 days.

                    adefkmnopsuxz{|@            
        Add Str   : D.2.4.....5...2.            
        Add Int   : ..2....2......2.            
        Add Wis   : ..2.4..2.....12.            
        Add Dex   : ..21....4.....2.            
        Add Con   : D.2...........2.            
        Add Chr   : ..2.4..2.5....2.            
        Add Stea. : ..2....2........            
        Add Tun.. : ..............2.            
        Add Speed : D*2143.2...*....            
        Add Blows : .............12.            
        Chaotic   : +...............            
        Vampiric  : +.............+.            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Poison Brd: +............+..            
        Fire Brand: +...............            
        Sust Str  : ........+.......            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.............            
        Sust Dex  : ........+.......            
        Sust Con  : ......+.+.......            
        Sust Chr  : ..+.............            
        Invisible : .......++.......            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+...+.+.......            
        Hold Life : ..+..+..+.......            
        Imm Acid  : ...+..*+........            
        Imm Elec  : ......*.........            
        Imm Fire  : .+..+..+*.......            
        Imm Cold  : ..*....+*.......            
        Res Pois  : ...++...........            
        Res Fear  : ....+.+........+            
        Res Lite  : .....+.........+            
        Res Dark  : .....+..........            
        Res Blind : ..+.............            
        Res Conf  : ...............+            
        Res Sound : ..........+.....            
        Res Shard : .......+........            
        Res Neth  : ...+............            
        Res Nexus : ...+..+.........            
        Res Chaos : .....+..........            
        Res Disen : ....+...........            
        Aura Fire : ........+.......            
        Aura Elec : ........+.......            
        Levitate  : ........+.......            
        Lite      : +...............            
        See Invis : .++..+...+.....+            
        Digestion : .........+......            
        Regen     : .........+......            
        Activate  : .+++++.+........            
        Blessed   : .............+..            
        Cursed    : .+.++...........            
        Hvy Curse : ++......++......            
        Fly       : ...+............            
        Orc.ESP   : .....+..........            
        Demon.ESP : .........+......            
        Evil.ESP  : .........+......            
        Good.ESP  : .........+......            
        Full ESP  : ..+.............            

Skills (points left: 0)
 - Combat                                        27.779 [0.750]
          - Weaponmastery                        50.000 [0.750]
                   . Sword-mastery               50.000 [0.600]
          . Archery                              02.000 [0.400]
 - Sneakiness                                    11.720 [1.800]
          . Stealth                              01.000 [0.300]
          . Disarming                            50.000 [1.800]
 - Magic                                         33.220 [0.700]
          . Magic-Device                         33.200 [1.150]
          . Demonology                           50.000 [1.000]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  10.400 [0.700]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Morphic Oil of 0 on level 6.
You may find a Rune [Life] on level 5.
You are fated to meet a Snaga on level 1.
You may meet a Blubbering idiot on level 18.
You may meet a Large kobold on level 19.


  [Character Equipment]

a) The Demonblade of Gothmog (7d6) (+10,+10) (-20 to speed) {cursed}
        It provides light (radius 1) forever.  It decreases your strength, 
    constitution, speed and luck by 20.  It does extra damage from fire.  
    It poisons your foes.  It produces chaotic effects.  It drains life
    from your foes.  It is very sharp and make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It is heavily cursed.  It can re-curse itself.  It can resist
    being shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Phantom on level 50 of Moria.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It can
    be activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire.  
    It allows you to see invisible monsters.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 50 of Moria.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Flare, rider of bronze Moonth on level 92
    of Mount Doom.
f) The Ring of Lorim [+13] (+1 to speed) {cursed}
    It can be activated for ball of acid and resist acid
    every 50+d50 turns if it is being worn. It increases your dexterity
     and speed by 1.  It provides resistance to acid, poison, nether and 
    nexus.  It allows you to fly.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 99 of
    Mount Doom.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of Dol
    Guldur.
n) The Metal Brigandine Armour of Undorm (-3) [19,+10]
    It sustains your constitution.  It provides immunity to acid
     and electricity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to electricity and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 44 of
    Moria.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to fire and cold.  
    It provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    produces an electric sheath.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 37 of Maze.
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed}
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons, evil beings and good beings.  It slows your metabolism.  It
    speeds your regenerative powers.  It identifies all items for you.  It
    is heavily cursed.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of Mirkwood.
u) a Set of Gauntlets of Power (+1,+2) [2,+14] (+5)
    It increases 
    your strength by 5.  It provides resistance to sound.  
    You found it in the remains of a Great Wyrm of Balance on level 85 of
    Angband.
x) a Pair of Metal Shod Boots of Speed [6,+10] (+10)
    It increases your speed by 10.  
    You found it lying on the ground on level 36 of Maze.
z) (nothing)
{) The Seeker Bolt of Narwe (4d5) (+16,+10) (+1 attack)
    It increases your 
    wisdom and attack speed by 1.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It is a great bane of undead.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
|) The Pick of Eithon (1d3) (+8,+5) (+2 attacks) {@w1}
    
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, ability to tunnel and attack speed by 2.  It
    drains life from your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 14 of The Old Forest.


  [Character Inventory]

a) The Deck of Wild Magic {@A0 food}
    It can
    be activated for satisfy hunger.  
    You found it lying on the ground on level 26 of Cirith Ungol.
b) The Gem of Hate {!d!k!s@A1 heal 700}
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Nalfeshnee on level 44 of Mordor.
c) Raal's Tome of Unconventional Warfare {mass genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Death quasit on level 34 of Mordor.
d) a Parchment titled ``Tenser's Last Words'' {!d!k!s@A2 700hp}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Hezrou on level 36 of Maze.
e) 30 Potions of Healing {25% off}
f) 25 Scrolls of Phase Door {50% off}
g) 25 Scrolls of Teleportation {25% off}
h) 29 Scrolls of *Identify* {75% off}
i) 18 Scrolls of *Destruction* {!*!*!*}
j) a Silver Rod of the Istari of Restoration (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 84 of Angband.
k) a Golden Rod of Trap Location (125/125) {!d!k!s@z1}
l) a Mithril Rod of Simplicity of Enlightenment (160/160) {!d!k!s@z5}
    
    You found it in the remains of a Demilich on level 62 of The Sacred Land
    Of Mountains.
m) an Adamantite Rod of the Istari of Healing (400/400) {!d!k!s@z2}
    It can hold more mana.  It can cast spells for a lesser
    mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of a Demilich on level 66 of Mordor.
n) an Adamantite Rod of Recall (200/200) {!d!k!s@z3}
o) an Adamantite Rod of Quickness of Home Summoning (186/200) {!d!k!s@z4}
    It can
    cast spells faster.  
    You found it in the remains of a Barbazu on level 78 of Angband.
p) The Golden Horn of the Thunderlords (0 charges) {100% off}
    
    It was given to you as a reward.
q) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Mirkwood.
r) 29 Empty Bottles {@H1}
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 9 Sprigs of Athelas
b) 67 Scrolls of *Identify* {50% off}
c) a Scroll of *Acquirement*
d) a Scroll of Artifact Creation {!*!*!*}
e) The Ring of Adaldand (+5 to speed)
    It increases 
    your intelligence, dexterity and speed by 5.  It sustains your 
    intelligence.  It provides resistance to poison, confusion, shards and 
    chaos.  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
f) 3 Rings of Speed (+10)
g) The Ring of Arond (+7)
    It increases your wisdom, charisma and speed by 7.  
    It sustains your wisdom.  It provides resistance to light and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Many Colours on level 91 of
    Mount Doom.
h) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Ring of Arinoron (+2 attacks)
    It increases your 
    constitution, stealth and attack speed by 2.  It provides resistance 
    to poison, confusion and chaos.  It allows you to fly.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 70 of
    Angband.
j) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) an Indestructible Amulet of Reflection
l) The Amulet of Lodolion (+4)
    It increases your strength and wisdom
     by 4.  It sustains your dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to electricity, cold, 
    dark and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Grand master mystic on level 93 of Mount
    Doom.
m) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 48 of Mordor.
n) The Red Dragon Scale Mail of Nibil (-2) [30,+22]
    It
    can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It sustains your intelligence.  It provides immunity to 
    cold.  It makes you completely fearless.  It provides resistance to 
    fire, light, sound, nether and disenchantment.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) The Bronze Dragon Scale Mail of Echon (-2) [30,+23]
    It can be activated for breathe
    confusion (120) every 90+d90 turns if it is being worn. It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to fire, poison, confusion, sound and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightcrawler on level 80 of Angband.
p) The Leather Jacket 'Anant' (-1) [12,+13]
    
    It sustains your charisma.  It provides immunity to electricity.  It
    provides resistance to acid, cold, light and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 85 of Angband.
q) a Mouse Fur of Air [1,+17]
    
    It allows you to breathe without air.  
    You found it lying on the floor of a special level.
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your 
    strength and constitution by 2.  It provides immunity to paralysis.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 81 of Angband.
s) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 77 of
    Angband.
t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 84 of
    Angband.
u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 84 of Angband.


  [Home Inventory - Gondolin ]

a) Mordekainen's Sneaking Eye (charging) {curing}
    It can
    be activated for curing.  
    You found it in the remains of a Vrock on level 99 of Mount Doom.
b) the Hand of Vecna (charging) {cure insanity}
    It
    can be activated for cure insanity.  
    You found it in the remains of a Vrock on level 99 of Mount Doom.
c) a Rod Tip of Recall (80 Mana to cast)
d) 2 Rod Tips of Drain Life (30 Mana to cast)
e) The Ring of Pelin (+4 to searching)
    It 
    increases your intelligence and searching by 4.  It provides
    resistance to electricity, light and dark.  It allows you to fly.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
f) The Ring of Lareren (+2)
    It increases your dexterity and constitution by 2.  
    It makes you invisible.  It sustains your strength and constitution.  
    It makes you completely fearless.  It provides resistance to 
    electricity, dark and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
g) The Ring of Rhuor [+16] (+3 attacks) {100% off}
    It can be activated for ball of fire and resist fire every 50+d50
    turns if it is being worn. It increases your attack speed by 3.  It
    sustains your intelligence and constitution.  It provides resistance 
    to fire, light and dark.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
h) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan in the town of Gondolin .
i) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
j) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It can be used to store
    a spell.  It increases your intelligence, wisdom and charisma by 3.  
    It makes you invisible.  It provides resistance to dark and blindness.
    It cannot be harmed by fire.  
    It was given to you as a reward.
k) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of Orc Cave.
l) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 37 of Maze.
m) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 37 of Maze.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 36 of Maze.
o) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
p) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) a Pair of Soft Leather Boots of Speed [2,+6] (+10)
s) The Dagger 'Belangil' (2d4) (+10,+10) (+2) {!d!k!s@w1}
    It can be activated
    for frost ball (48) every 5+d5 turns if it is being worn. It increases 
    your dexterity, speed and attack speed by 2.  It does extra damage 
    from frost.  It poisons your foes.  It provides resistance to cold.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
t) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It does extra damage from 
    frost.  It provides resistance to cold and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution
    , speed and attack speed by 2.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    especially deadly against natural creatures.  It allows you to sense
    the presence of animals.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 29 of Maze.
v) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) {@w1}
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Bolt of Nirhude (1d5) (+26,+5) (+3 to speed)
    It increases your speed by 3.  It does
    extra damage from fire.  It produces chaotic effects.  It drains life
    from your foes.  It is especially deadly against trolls.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 45 of Moria.


  [Home Inventory - Minas Anor ]

a) Baalzebub's All-seeing Servant {genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Vampire on level 23 of Mirkwood.
b) Mordenkainen's Mysterious Mind-Masher {light absorb}
    It
    can be activated for light absorption.  
    You found it lying on the ground on level 81 of Angband.
c) Mordenkainen's Mysterious Mind-Masher {light absorb}
    It can be
    activated for light absorption.  
    You found it lying on the ground on level 80 of Angband.
d) 3 Mushrooms of Restoring
e) 18 Potions of Cure Critical Insanity
f) 23 Potions of Cure Insanity
g) 5 Potions of Detonations
h) 21 Potions of Speed
i) 60 Potions of Healing {25% off}
j) 26 Potions of *Healing*
k) 10 Potions of Life
l) 13 Potions of Restore Mana
m) 36 Potions of Enlightenment
n) 2 Potions of New Life
o) a Scroll of *Remove Curse*
p) 3 Rod Tips of Healing (120 Mana to cast)
q) a Ring of Speed (+12)
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides
    light (radius 1) forever.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma and infravision by 125.  It
    provides resistance to acid, electricity, fire, cold, poison, light, 
    dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
s) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Lothlorien ]

a) 12 Potions of Restore Mana
b) 2 Potions of *Enlightenment*
c) 2 Scrolls of Teleport Level
d) 9 Scrolls of Reset Recall
e) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 14 of The Old Forest.
f) an Iron Rod of Nothing (50/50)
g) an Adamantite Rod of Nothing (200/200)
h) a Rod Tip of Detection (80 Mana to cast)
i) a Rod Tip of Teleport Other (60 Mana to cast)
j) a Rod Tip of Disarming (50 Mana to cast)
k) a Rod Tip of Trap Location (8 Mana to cast)
l) The Ring of Vatar (+6) (+1% of critical hits)
    It 
    increases your wisdom, stealth and ability to score critical hits by 1
    .  It sustains your wisdom.  It provides resistance to poison, 
    blindness, nexus and chaos.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 42 of Moria.
m) The Ring of Essal (+9)
    It 
    increases your wisdom and speed by 9.  It slows your metabolism.  It
    induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Ring 'Dolorm' [+15] (+2 to infravision)
    It can be activated for ball of
    lightning and resist lightning every 50+d50 turns if it is being worn. 
    It increases your infravision by 2.  It sustains your intelligence and 
    dexterity.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
o) The Amulet of Carlammas (+2)
    It can be activated for protect
    evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It 
    increases your constitution by 2.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Moria.
p) an Amulet of Anti-Magic
q) The Amulet of Fireth
    It sustains your 
    strength and dexterity.  It provides resistance to blindness, sound, 
    nexus and chaos.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
r) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Dagger 'Narthanc' (E:50936, L:26) (1d4) (+33,+20)
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides
    light (radius 1) forever.  It does extra damage from electricity and 
    fire.  It poisons your foes.  It strikes at undead with holy wrath.  
    It sustains your charisma.  It provides resistance to fire and 
    disenchantment.  It drains experience.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 32 of Moria.
t) The Main Gauche of Azaghal (2d5) (+12,+14)
    
    It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 35 of Moria.
u) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to life draining, cold
     and dark.  It allows you to sense the presence of orcs and dragons.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it while digging a rubble.
v) The Player corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.


  [Home Inventory - Khazad-dum ]

a) 2 Rod Tips of Perception (20 Mana to cast)
b) a Rod Tip of Detection (80 Mana to cast)


  [The Mathom-house Inventory - Bree ]

a) The Gem of Ghosts
    
    It can be activated for decreasing Intelligence.  
    You found it lying on the ground on level 22 of The Sandworm lair.
b) The Diamond Prism of Light
    It
    can be activated for death.  
    You found it lying on the ground on level 20 of The Old Forest.
c) Gruumsh's Bottle of Death
    It can
    be activated for decreasing Strength.  
    You found it in the remains of a Spirit naga on level 29 of Maze.
d) The Tome of Collected Weird Magic
    It
    can be activated for decreasing Dexterity.  
    You found it lying on the ground on level 20 of The Old Forest.
e) Benetar's Death Ray Experiment
    It can
    be activated for blindness.  
    You found it in the remains of a Ghoulking on level 31 of Mirkwood.
f) Valdarbon's Automatic Alchemist
    It
    can be activated for cuts.  
    You found it lying on the ground on level 25 of Mirkwood.
g) Lloth's Ceremonial Dagger
    It can be
    activated for something weird.  
    You found it in the remains of a Dark elven warlock on level 24 of The Old
    Forest.
h) The Skull of Ancient Wisdom
    It can be activated for summon monster.  
    You found it lying on the ground on level 2 of Barrow-Downs.
i) Raal's Tormented Spirits
    It can be
    activated for gain corruption.  
    You found it in the remains of a Mind flayer on level 30 of Mirkwood.
j) the Crystal Ball of The Witch-King of Angmar
    
    It can be activated for poison.  
    You found it lying on the ground on level 18 of Mirkwood.
k) Pytar's Portable Pandemonium
    It can be
    activated for Ruination.  
    You found it in the remains of a Revenant on level 28 of Mirkwood.
l) Olive's Omnipotent Ostrich
    It
    can be activated for confusion.  
    You found it in the remains of an Ethereal drake on level 37 of Maze.
m) The Ring 'Forfin' (-7) {cursed}
    
    It decreases your dexterity by 7.  It provides resistance to nether.  
    It allows you to levitate.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master thief on level 34 of Maze.
n) 2 Rings of Speed (+7) {100% off}
    It 
    increases your speed by 7.  
    You stole it from the Black Market.
o) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 49 of Moria.
p) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It 
    increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It allows you to see
    invisible monsters.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
q) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity
     and constitution by 5.  It provides immunity to paralysis.  It allows
    you to levitate.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Moria.
r) The Dagger of Fearos (1d4) (+11,-1) {cursed}
    It provides light
    (radius 1) forever.  It strikes at demons with holy wrath.  It drains 
    experience.  It induces random teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can
    be activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 20.2.2006 22:28

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500. on the Ladder (of 19090)
198. on the ToME Ladder (of 3155)

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On 20.2.2006 22:28 nightpsx@hotmail.com wrote:
my first win

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