The Angband Ladder: Gamborn, High-Elf Demonologist by <nightpsx@hotmail.com>
[ToME 2.2.3 Character Dump]
Name : Gamborn Age 130 STR! 18/***
Sex : Male Height 60 INT! 18/170
Race : High-Elf Weight 196 WIS! 18/210
Class : Demonologist Social Class 49 DEX! 18/***
Body : Player CON! 18/***
God : Nobody CHR! 18/190
+ To Melee Hit 106 Level 50 Max Hit Points 1369
+ To Melee Damage 78 Experience 43945863 Cur Hit Points 1369
+ To Ranged Hit 56 Max Exp 43945863 Max SP (Mana) 256
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 256
AC 48+119 Gold 8239036
(Miscellaneous Abilities)
Fighting : Legendary[80]Perception : Fair Blows/Round: 14
Bows/Throw : Legendary[17]Searching : Fair Shots/Round: 1
Saving Throw: Excellent Disarming : Heroic Mel.dmg/Rnd: 98d6+1092
Stealth : Superb Magic Device: Heroic Infra-Vision: 40 feet
Tactic: normal
Explor: normal
(Character Background)
You are the only child of a Telerin Archer. You have light
grey eyes, straight black hair, and a fair complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 25 (1250')
Mordor: Level 65 (3250')
Angband: Level 105 (5250')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 39 (1950')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
Your body is a Player.
You are currently in the town of Minas Anor.
You have defeated 35260 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 95 princesses.
You saved Arda and became a famed King.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 2nd Hrive of the 2890th year of the third age.
You have been adventuring for 70 days.
adefkmnopsuxz{|@
Add Str : D.2.4.....5...2.
Add Int : ..2....2......2.
Add Wis : ..2.4..2.....12.
Add Dex : ..21....4.....2.
Add Con : D.2...........2.
Add Chr : ..2.4..2.5....2.
Add Stea. : ..2....2........
Add Tun.. : ..............2.
Add Speed : D*2143.2...*....
Add Blows : .............12.
Chaotic : +...............
Vampiric : +.............+.
Slay Evil : +...............
Slay Demon: +...............
Slay Troll: .............+..
Slay Giant: .............+..
Slay Drag.: .............+..
Poison Brd: +............+..
Fire Brand: +...............
Sust Str : ........+.......
Sust Int : ..+.............
Sust Wis : ..+.............
Sust Dex : ........+.......
Sust Con : ......+.+.......
Sust Chr : ..+.............
Invisible : .......++.......
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..+...+.+.......
Hold Life : ..+..+..+.......
Imm Acid : ...+..*+........
Imm Elec : ......*.........
Imm Fire : .+..+..+*.......
Imm Cold : ..*....+*.......
Res Pois : ...++...........
Res Fear : ....+.+........+
Res Lite : .....+.........+
Res Dark : .....+..........
Res Blind : ..+.............
Res Conf : ...............+
Res Sound : ..........+.....
Res Shard : .......+........
Res Neth : ...+............
Res Nexus : ...+..+.........
Res Chaos : .....+..........
Res Disen : ....+...........
Aura Fire : ........+.......
Aura Elec : ........+.......
Levitate : ........+.......
Lite : +...............
See Invis : .++..+...+.....+
Digestion : .........+......
Regen : .........+......
Activate : .+++++.+........
Blessed : .............+..
Cursed : .+.++...........
Hvy Curse : ++......++......
Fly : ...+............
Orc.ESP : .....+..........
Demon.ESP : .........+......
Evil.ESP : .........+......
Good.ESP : .........+......
Full ESP : ..+.............
Skills (points left: 0)
- Combat 27.779 [0.750]
- Weaponmastery 50.000 [0.750]
. Sword-mastery 50.000 [0.600]
. Archery 02.000 [0.400]
- Sneakiness 11.720 [1.800]
. Stealth 01.000 [0.300]
. Disarming 50.000 [1.800]
- Magic 33.220 [0.700]
. Magic-Device 33.200 [1.150]
. Demonology 50.000 [1.000]
. Thaumaturgy 01.000 [0.300]
- Spirituality 10.400 [0.700]
. Prayer 00.000 [0.500]
- Monster-lore 01.500 [0.500]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 01.000 [0.300]
. Mimicry 01.000 [0.300]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You are fated to find a Morphic Oil of 0 on level 6.
You may find a Rune [Life] on level 5.
You are fated to meet a Snaga on level 1.
You may meet a Blubbering idiot on level 18.
You may meet a Large kobold on level 19.
[Character Equipment]
a) The Demonblade of Gothmog (7d6) (+10,+10) (-20 to speed) {cursed}
It provides light (radius 1) forever. It decreases your strength,
constitution, speed and luck by 20. It does extra damage from fire.
It poisons your foes. It produces chaotic effects. It drains life
from your foes. It is very sharp and make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It is heavily cursed. It can re-curse itself. It can resist
being shattered by morgul beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Phantom on level 50 of Moria.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
It can
be activated for fire branding of bolts every 999 turns if it is being
worn. It increases your speed by 10. It provides resistance to fire.
It allows you to see invisible monsters. It is heavily cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Olog on level 50 of Moria.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be
activated for healing (800) every 100+d200 turns if it is being worn.
It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth, speed and luck by 2. It sustains
your intelligence, wisdom and charisma. It provides immunity to cold.
It provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Flare, rider of bronze Moonth on level 92
of Mount Doom.
f) The Ring of Lorim [+13] (+1 to speed) {cursed}
It can be activated for ball of acid and resist acid
every 50+d50 turns if it is being worn. It increases your dexterity
and speed by 1. It provides resistance to acid, poison, nether and
nexus. It allows you to fly. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 99 of
Mount Doom.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
It can be activated for heal and cure black breath every
200 turns if it is being worn. It provides light (radius 3) forever.
It increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Greater Balrog in the town of Khazad-dum .
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 67 of Dol
Guldur.
n) The Metal Brigandine Armour of Undorm (-3) [19,+10]
It sustains your constitution. It provides immunity to acid
and electricity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to electricity and nexus.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature multi-hued dragon on level 44 of
Moria.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
It can be activated for restore life levels every 450 turns if
it is being worn. It has a spell stored inside. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
shards. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
It increases your
dexterity by 4. It makes you invisible. It sustains your strength,
dexterity and constitution. It provides immunity to fire and cold.
It provides immunity to paralysis. It provides resistance to life
draining. It allows you to levitate. It produces a fiery sheath. It
produces an electric sheath. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Ghoul on level 37 of Maze.
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed}
It provides
light (radius 2) forever. It decreases your charisma by 5. It allows
you to see invisible monsters. It allows you to sense the presence of
demons, evil beings and good beings. It slows your metabolism. It
speeds your regenerative powers. It identifies all items for you. It
is heavily cursed. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 23 of Mirkwood.
u) a Set of Gauntlets of Power (+1,+2) [2,+14] (+5)
It increases
your strength by 5. It provides resistance to sound.
You found it in the remains of a Great Wyrm of Balance on level 85 of
Angband.
x) a Pair of Metal Shod Boots of Speed [6,+10] (+10)
It increases your speed by 10.
You found it lying on the ground on level 36 of Maze.
z) (nothing)
{) The Seeker Bolt of Narwe (4d5) (+16,+10) (+1 attack)
It increases your
wisdom and attack speed by 1. It poisons your foes. It is especially
deadly against dragons. It is especially deadly against trolls. It
is especially deadly against giants. It is a great bane of undead.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
|) The Pick of Eithon (1d3) (+8,+5) (+2 attacks) {@w1}
It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, ability to tunnel and attack speed by 2. It
drains life from your foes. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 14 of The Old Forest.
[Character Inventory]
a) The Deck of Wild Magic {@A0 food}
It can
be activated for satisfy hunger.
You found it lying on the ground on level 26 of Cirith Ungol.
b) The Gem of Hate {!d!k!s@A1 heal 700}
It can be
activated for heal 700 hit points every 250 turns.
You found it in the remains of a Nalfeshnee on level 44 of Mordor.
c) Raal's Tome of Unconventional Warfare {mass genocide}
It
can be activated for mass genocide every 1000 turns.
You found it in the remains of a Death quasit on level 34 of Mordor.
d) a Parchment titled ``Tenser's Last Words'' {!d!k!s@A2 700hp}
It
can be activated for heal 700 hit points every 250 turns.
You found it in the remains of a Hezrou on level 36 of Maze.
e) 30 Potions of Healing {25% off}
f) 25 Scrolls of Phase Door {50% off}
g) 25 Scrolls of Teleportation {25% off}
h) 29 Scrolls of *Identify* {75% off}
i) 18 Scrolls of *Destruction* {!*!*!*}
j) a Silver Rod of the Istari of Restoration (200/200)
It can
hold more mana. It can cast spells for a lesser mana cost. It can
cast spells faster. It regenerates its mana faster.
You found it in the remains of an Archlich on level 84 of Angband.
k) a Golden Rod of Trap Location (125/125) {!d!k!s@z1}
l) a Mithril Rod of Simplicity of Enlightenment (160/160) {!d!k!s@z5}
You found it in the remains of a Demilich on level 62 of The Sacred Land
Of Mountains.
m) an Adamantite Rod of the Istari of Healing (400/400) {!d!k!s@z2}
It can hold more mana. It can cast spells for a lesser
mana cost. It can cast spells faster. It regenerates its mana
faster.
You found it in the remains of a Demilich on level 66 of Mordor.
n) an Adamantite Rod of Recall (200/200) {!d!k!s@z3}
o) an Adamantite Rod of Quickness of Home Summoning (186/200) {!d!k!s@z4}
It can
cast spells faster.
You found it in the remains of a Barbazu on level 78 of Angband.
p) The Golden Horn of the Thunderlords (0 charges) {100% off}
It was given to you as a reward.
q) The Anchor of Space-Time
It provides light (radius 1) forever.
It prevents the space-time continuum from being disrupted. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 30 of Mirkwood.
r) 29 Empty Bottles {@H1}
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 9 Sprigs of Athelas
b) 67 Scrolls of *Identify* {50% off}
c) a Scroll of *Acquirement*
d) a Scroll of Artifact Creation {!*!*!*}
e) The Ring of Adaldand (+5 to speed)
It increases
your intelligence, dexterity and speed by 5. It sustains your
intelligence. It provides resistance to poison, confusion, shards and
chaos. It allows you to levitate. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
f) 3 Rings of Speed (+10)
g) The Ring of Arond (+7)
It increases your wisdom, charisma and speed by 7.
It sustains your wisdom. It provides resistance to light and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 91 of
Mount Doom.
h) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns
if it is being worn. It increases your strength, intelligence, wisdom
, dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
i) The Ring of Arinoron (+2 attacks)
It increases your
constitution, stealth and attack speed by 2. It provides resistance
to poison, confusion and chaos. It allows you to fly. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 70 of
Angband.
j) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it
is being worn. It grants you the power of swap position if it is being
worn. It increases your strength, constitution, charisma and
searching by 3. It provides immunity to fire. It allows you to fly.
It allows you to see invisible monsters. It allows you to sense the
presence of thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
k) an Indestructible Amulet of Reflection
l) The Amulet of Lodolion (+4)
It increases your strength and wisdom
by 4. It sustains your dexterity and constitution. It makes you
completely fearless. It provides resistance to electricity, cold,
dark and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Grand master mystic on level 93 of Mount
Doom.
m) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750
turns if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 48 of Mordor.
n) The Red Dragon Scale Mail of Nibil (-2) [30,+22]
It
can be activated for breathe fire (200) every 90+d90 turns if it is
being worn. It sustains your intelligence. It provides immunity to
cold. It makes you completely fearless. It provides resistance to
fire, light, sound, nether and disenchantment. It allows you to fly.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
o) The Bronze Dragon Scale Mail of Echon (-2) [30,+23]
It can be activated for breathe
confusion (120) every 90+d90 turns if it is being worn. It provides
immunity to fire. It makes you completely fearless. It provides
resistance to fire, poison, confusion, sound and disenchantment. It
allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Nightcrawler on level 80 of Angband.
p) The Leather Jacket 'Anant' (-1) [12,+13]
It sustains your charisma. It provides immunity to electricity. It
provides resistance to acid, cold, light and sound. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 85 of Angband.
q) a Mouse Fur of Air [1,+17]
It allows you to breathe without air.
You found it lying on the floor of a special level.
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your
strength and constitution by 2. It provides immunity to paralysis.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 81 of Angband.
s) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
and luck by 3. It increases your mana capacity by 60%. It provides
immunity to paralysis. It provides resistance to electricity, poison
and dark. It allows you to levitate. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 77 of
Angband.
t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to acid. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 84 of
Angband.
u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is
very sharp and can cut your foes. It is very sharp and make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 84 of Angband.
[Home Inventory - Gondolin ]
a) Mordekainen's Sneaking Eye (charging) {curing}
It can
be activated for curing.
You found it in the remains of a Vrock on level 99 of Mount Doom.
b) the Hand of Vecna (charging) {cure insanity}
It
can be activated for cure insanity.
You found it in the remains of a Vrock on level 99 of Mount Doom.
c) a Rod Tip of Recall (80 Mana to cast)
d) 2 Rod Tips of Drain Life (30 Mana to cast)
e) The Ring of Pelin (+4 to searching)
It
increases your intelligence and searching by 4. It provides
resistance to electricity, light and dark. It allows you to fly. It
allows you to see invisible monsters. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Golgarach, the Living Rock on level 36 of
Heart of the Earth.
f) The Ring of Lareren (+2)
It increases your dexterity and constitution by 2.
It makes you invisible. It sustains your strength and constitution.
It makes you completely fearless. It provides resistance to
electricity, dark and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
g) The Ring of Rhuor [+16] (+3 attacks) {100% off}
It can be activated for ball of fire and resist fire every 50+d50
turns if it is being worn. It increases your attack speed by 3. It
sustains your intelligence and constitution. It provides resistance
to fire, light and dark. It allows you to levitate. It cannot be
harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
h) The Ring of Barahir (+1)
It can be activated for dispel
small life every 55+d55 turns if it is being worn. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma,
stealth and searching by 1. It provides resistance to poison and dark
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Lesser titan in the town of Gondolin .
i) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It can be used to store a spell.
It increases your intelligence, wisdom and luck by 2. It increases
your mana capacity by 40%. It sustains your intelligence and wisdom.
It provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
j) a Dwarven Lantern of the Magi (+3)
It grants you the power of magic map if it is being
worn. It provides light (radius 2) forever. It can be used to store
a spell. It increases your intelligence, wisdom and charisma by 3.
It makes you invisible. It provides resistance to dark and blindness.
It cannot be harmed by fire.
It was given to you as a reward.
k) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 22 of Orc Cave.
l) The Star of Elendil (+1)
It can be
activated for light (dam 2d15) & map area every 50+d50 turns if it is
being worn. It grants you the power of detect curses if it is being
worn. It provides light (radius 4) forever. It increases your speed
by 1. It provides resistance to life draining. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 37 of Maze.
m) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your
strength and constitution by 4. It provides immunity to acid. It
provides immunity to paralysis. It provides resistance to sound and
chaos. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 37 of Maze.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
It
can be activated for detection every 55+d55 turns if it is being worn.
It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature bronze dragon on level 36 of Maze.
o) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers from beyond(sanity drain) 100+d200
turns if it is being worn. It provides light (radius 1) forever. It
decreases your luck by 6. It identifies all items for you. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
p) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It
increases your strength, dexterity and constitution by 3. It sustains
your strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if
it is being worn. It provides light (radius 1) forever. It sustains
your constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
r) a Pair of Soft Leather Boots of Speed [2,+6] (+10)
s) The Dagger 'Belangil' (2d4) (+10,+10) (+2) {!d!k!s@w1}
It can be activated
for frost ball (48) every 5+d5 turns if it is being worn. It increases
your dexterity, speed and attack speed by 2. It does extra damage
from frost. It poisons your foes. It provides resistance to cold.
It allows you to see invisible monsters. It slows your metabolism.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
t) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for frost bolt
(6d8) every 7+d7 turns if it is being worn. It does extra damage from
frost. It provides resistance to cold and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution
, speed and attack speed by 2. It is especially deadly against
dragons. It is especially deadly against orcs. It is especially
deadly against trolls. It is especially deadly against giants. It is
especially deadly against natural creatures. It allows you to sense
the presence of animals. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 29 of Maze.
v) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) {@w1}
It can be
activated for stone to mud every 5 turns if it is being worn. It
increases your strength, searching, infravision and ability to tunnel
by 6. It does extra damage from acid. It is especially deadly
against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
w) The Bolt of Nirhude (1d5) (+26,+5) (+3 to speed)
It increases your speed by 3. It does
extra damage from fire. It produces chaotic effects. It drains life
from your foes. It is especially deadly against trolls. It strikes
at demons with holy wrath. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 45 of Moria.
[Home Inventory - Minas Anor ]
a) Baalzebub's All-seeing Servant {genocide}
It can be activated for genocide every 500 turns.
You found it in the remains of a Vampire on level 23 of Mirkwood.
b) Mordenkainen's Mysterious Mind-Masher {light absorb}
It
can be activated for light absorption.
You found it lying on the ground on level 81 of Angband.
c) Mordenkainen's Mysterious Mind-Masher {light absorb}
It can be
activated for light absorption.
You found it lying on the ground on level 80 of Angband.
d) 3 Mushrooms of Restoring
e) 18 Potions of Cure Critical Insanity
f) 23 Potions of Cure Insanity
g) 5 Potions of Detonations
h) 21 Potions of Speed
i) 60 Potions of Healing {25% off}
j) 26 Potions of *Healing*
k) 10 Potions of Life
l) 13 Potions of Restore Mana
m) 36 Potions of Enlightenment
n) 2 Potions of New Life
o) a Scroll of *Remove Curse*
p) 3 Rod Tips of Healing (120 Mana to cast)
q) a Ring of Speed (+12)
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides
light (radius 1) forever. It increases your strength, intelligence,
wisdom, dexterity, constitution, charisma and infravision by 125. It
provides resistance to acid, electricity, fire, cold, poison, light,
dark, confusion, nether and nexus. It allows you to see invisible
monsters. It gives telepathic powers. It is permanently cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 103 of
Angband.
s) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
It can be wielded two-handed. It drains mana. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 103 of
Angband.
t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter
reality every 100 turns if it is being worn. It can cause earthquakes.
It is a great bane of dragons. It is especially deadly against orcs.
It is especially deadly against trolls. It is a great bane of demons.
It is a great bane of undead. It fights against evil with holy fury.
It is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
[Home Inventory - Lothlorien ]
a) 12 Potions of Restore Mana
b) 2 Potions of *Enlightenment*
c) 2 Scrolls of Teleport Level
d) 9 Scrolls of Reset Recall
e) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 14 of The Old Forest.
f) an Iron Rod of Nothing (50/50)
g) an Adamantite Rod of Nothing (200/200)
h) a Rod Tip of Detection (80 Mana to cast)
i) a Rod Tip of Teleport Other (60 Mana to cast)
j) a Rod Tip of Disarming (50 Mana to cast)
k) a Rod Tip of Trap Location (8 Mana to cast)
l) The Ring of Vatar (+6) (+1% of critical hits)
It
increases your wisdom, stealth and ability to score critical hits by 1
. It sustains your wisdom. It provides resistance to poison,
blindness, nexus and chaos. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snaga Shaman on level 42 of Moria.
m) The Ring of Essal (+9)
It
increases your wisdom and speed by 9. It slows your metabolism. It
induces random teleportation. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
n) The Ring 'Dolorm' [+15] (+2 to infravision)
It can be activated for ball of
lightning and resist lightning every 50+d50 turns if it is being worn.
It increases your infravision by 2. It sustains your intelligence and
dexterity. It makes you completely fearless. It provides resistance
to acid, electricity, fire and poison. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
o) The Amulet of Carlammas (+2)
It can be activated for protect
evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It
increases your constitution by 2. It provides resistance to fire. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 49 of Moria.
p) an Amulet of Anti-Magic
q) The Amulet of Fireth
It sustains your
strength and dexterity. It provides resistance to blindness, sound,
nexus and chaos. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Black Market.
r) The Stone of Lore
It can be activated for perilous
identify every turn if it is being worn. It provides light (radius 1)
forever. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
s) The Dagger 'Narthanc' (E:50936, L:26) (1d4) (+33,+20)
It can be activated
for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides
light (radius 1) forever. It does extra damage from electricity and
fire. It poisons your foes. It strikes at undead with holy wrath.
It sustains your charisma. It provides resistance to fire and
disenchantment. It drains experience. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Mim, Betrayer of Turin on level 32 of Moria.
t) The Main Gauche of Azaghal (2d5) (+12,+14)
It is a great bane of dragons. It provides immunity to fire. It
makes you completely fearless. It allows you to sense the presence of
dragons. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snaga on level 35 of Moria.
u) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It
provides light (radius 1) forever. It increases your searching by 3.
It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to life draining, cold
and dark. It allows you to sense the presence of orcs and dragons.
It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it while digging a rubble.
v) The Player corpse
It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Blue Thunderlord in a plain of grass.
[Home Inventory - Khazad-dum ]
a) 2 Rod Tips of Perception (20 Mana to cast)
b) a Rod Tip of Detection (80 Mana to cast)
[The Mathom-house Inventory - Bree ]
a) The Gem of Ghosts
It can be activated for decreasing Intelligence.
You found it lying on the ground on level 22 of The Sandworm lair.
b) The Diamond Prism of Light
It
can be activated for death.
You found it lying on the ground on level 20 of The Old Forest.
c) Gruumsh's Bottle of Death
It can
be activated for decreasing Strength.
You found it in the remains of a Spirit naga on level 29 of Maze.
d) The Tome of Collected Weird Magic
It
can be activated for decreasing Dexterity.
You found it lying on the ground on level 20 of The Old Forest.
e) Benetar's Death Ray Experiment
It can
be activated for blindness.
You found it in the remains of a Ghoulking on level 31 of Mirkwood.
f) Valdarbon's Automatic Alchemist
It
can be activated for cuts.
You found it lying on the ground on level 25 of Mirkwood.
g) Lloth's Ceremonial Dagger
It can be
activated for something weird.
You found it in the remains of a Dark elven warlock on level 24 of The Old
Forest.
h) The Skull of Ancient Wisdom
It can be activated for summon monster.
You found it lying on the ground on level 2 of Barrow-Downs.
i) Raal's Tormented Spirits
It can be
activated for gain corruption.
You found it in the remains of a Mind flayer on level 30 of Mirkwood.
j) the Crystal Ball of The Witch-King of Angmar
It can be activated for poison.
You found it lying on the ground on level 18 of Mirkwood.
k) Pytar's Portable Pandemonium
It can be
activated for Ruination.
You found it in the remains of a Revenant on level 28 of Mirkwood.
l) Olive's Omnipotent Ostrich
It
can be activated for confusion.
You found it in the remains of an Ethereal drake on level 37 of Maze.
m) The Ring 'Forfin' (-7) {cursed}
It decreases your dexterity by 7. It provides resistance to nether.
It allows you to levitate. It induces random teleportation. It
aggravates nearby creatures. It is heavily cursed. It carries an
ancient foul curse. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Master thief on level 34 of Maze.
n) 2 Rings of Speed (+7) {100% off}
It
increases your speed by 7.
You stole it from the Black Market.
o) The Phial of Undeath (-5) {cursed}
It can be activated for ruination
every 10+d10 turns if it is being worn. It provides light (radius 5)
forever. It decreases your strength, intelligence, wisdom, dexterity,
constitution, charisma and luck by 5. It allows you to breathe
without air. It allows you to sense the presence of undead. It is
cursed. It carries an ancient morgothian curse. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 49 of Moria.
p) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
It
increases your intelligence, searching and spell power by 6. It
provides resistance to blindness and confusion. It allows you to see
invisible monsters. It is heavily cursed. It cannot be harmed by
acid, cold, lightning or fire.
q) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
It decreases your strength, dexterity
and constitution by 5. It provides immunity to paralysis. It allows
you to levitate. It allows you to see invisible monsters. It gives
telepathic powers. It is cursed. It can re-curse itself. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 49 of Moria.
r) The Dagger of Fearos (1d4) (+11,-1) {cursed}
It provides light
(radius 1) forever. It strikes at demons with holy wrath. It drains
experience. It induces random teleportation. It aggravates nearby
creatures. It is heavily cursed. It carries an ancient foul curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 22 of The Sandworm lair.
s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can
be activated for terrify every 10+d50 turns if it is being worn. It
increases your searching and infravision by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
|
Posted on 20.2.2006 22:28
506. on the Ladder (of 19323)
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