[ToME 2.2.5 Character Dump] Name : Lord Satri Age 299 STR! 18/*** Sex : Female Height 66 INT! 18/160 Race : Ent Weight 130 WIS! 18/*** Class : Monk Social Class 13 DEX! 18/130 Body : Player CON! 18/*** God : Yavanna Kementari CHR! 18/*** + To Melee Hit 67 Level 50 Max Hit Points 1383 + To Melee Damage 72 Experience 16940815 Cur Hit Points 1383 + To Ranged Hit 77 Max Exp 16940815 Max SP (Mana) 241 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 239 AC 29+173 Gold 11674664 Piety 54892 (Miscellaneous Abilities) Fighting : Legendary[32]Perception : Bad Blows/Round: 12 Bows/Throw : Legendary[17]Searching : Fair Shots/Round: 1 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 24-2880 Stealth : Bad Magic Device: Legendary[2] Infra-Vision: 70 feet Tactic: normal Explor: very fast (Character Background) You are of the second generation of the Ents. You have green skin and unflexible members. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 54 (2700') Maze: Level 32 (1600') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 36 (1800') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 45 (2250') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Your body was a Player. You have defeated 17454 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 39 princesses. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 32nd Quelle of the 2890th year of the third age. Your adventure lasted 46 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Lothlorien. You can cast magic missiles. You can grow trees. You aggravate monsters. Your eyes are sensitive to infrared light. You can see invisible creatures. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are resistant to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Skills (points left: 0) - Combat 50.000 [0.900] . Weaponmastery 00.000 [0.300] . Archery 01.200 [0.400] . Barehand-combat 50.000 [1.100] . Boulder-throwing 00.000 [0.600] - Sneakiness 07.750 [0.900] . Stealth 03.700 [0.900] . Disarming 03.700 [0.900] . Dodging 50.000 [0.700] - Magic 03.798 [0.600] . Magic-Device 50.000 [1.000] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] . Thaumaturgy 01.000 [0.300] - Spirituality 08.110 [0.900] . Prayer 24.500 [0.500] . Mindcraft 01.300 [0.400] . Music 00.000 [0.300] - Monster-lore 01.000 [1.100] . Corpse-preservation 01.000 [0.500] . Possession 00.000 [0.100] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Tree walking [Fates] You may find a Scimitar on level 1. You may meet a Hill orc on level 6. You are fated to meet a Blue ooze on level 1. You may find a Potion of Clumsiness on level 1. You may find a Short Sword on level 5. You may find an Essence of Acid on level 10. You are fated to meet a Blubbering idiot on level 1. You are fated to find a Parchment - Compendium of Deep Thoughts on level 7. You may find a Flask of oil on level 8. [Character Equipment] a) (nothing) d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. e) The Ring of Power 'Nenya' (+9,+9) (+2) (charging) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 99 of Mount Doom. f) a Ring of Extra Attacks (+3 attacks) {cursed} k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Lothlorien . m) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. n) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 99 of Mount Doom. s) The Golden Crown of Gondor [0,+15] (+3) (charging) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, poison, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 60 of Erebor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 60 of Dol Guldur. x) The Pair of Metal Shod Boots of Thror [6,+19] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to confusion. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 20 Seeker Bolts (exploding) (4d5) (+5,+8) |) The Gnomish Shovel of Ordirm (+13,+7) (+1 to speed) It increases your strength, dexterity, charisma, ability to tunnel, speed and attack speed by 1. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) a Fireproof Forest Tome of Yavanna b) The Gem of Venom It can be activated for satisfy hunger. You found it in the remains of a Black wraith on level 62 of Erebor. c) Mordekainen's Sneaking Eye It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Vampire lord on level 70 of Angband. d) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Ghoul on level 46 of Moria. e) a Potion of Speed f) 10 Potions of Healing g) a Potion of *Healing* h) 35 Scrolls of Summon Never-Moving Pet {25% off} i) 18 Scrolls of Teleportation {50% off} j) 6 Scrolls of *Identify* {50% off} k) a Scroll of Mass Genocide l) a Silver Rod of the Istari of Teleport Other (200/200) m) a Silver Rod of Capacity of Recall (93/200) n) a Golden Rod of Simplicity of Detection (125/125) {@2} You found it lying on the ground on level 41 of Moria. o) a Golden Rod of Healing (59/125) p) a Mithril Rod of Capacity of Speed (256/320) It can hold more mana. You found it in the remains of Saruman of Many Colours on level 53 of Mordor. q) a Mithril Rod of the Istari of Healing (140/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. r) an Adamantite Rod of Simplicity of Perception (200/200) {@1} You found it in the remains of Draebor, the Imp on level 40 of Moria. s) an Adamantite Rod of Restoration (20/200) t) The Golden Horn of the Thunderlords (3 charges) {100% off} It was given to you as a reward. u) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 72 of Erebor. v) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 42 of Cirith Ungol. w) (nothing) [Home Inventory - Bree ] a) The Gem of Ghosts It can be activated for cure stun. You found it in the remains of a Hezrou on level 50 of Moria. b) Raal's Tome of Unconventional Warfare (charging) It can be activated for cure fear. You found it lying on the ground on level 31 of Mirkwood. c) Heward's Excellent Experimental Earmuffs It can be activated for cure confusion. You found it in the remains of a Hezrou on level 50 of Moria. d) Jor's Compendium of Strange Behaviour It can be activated for remove fear and cure poison every 5 turns. You found it in the remains of a Blue ooze on level 19 of Orc Cave. e) 2 Sprigs of Athelas f) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 64 of Erebor. g) a Golden Rod of Curing (125/125) h) a Golden Rod of Nothing (125/125) i) a Rod Tip of Recall (80 Mana to cast) j) The Ring of Lenen [+12] (+2 attacks) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your wisdom, stealth, infravision and attack speed by 2. It provides resistance to cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Erebor. k) The Ring of Arethrin (+13) (+1) It increases your constitution, stealth and searching by 1. It makes you invisible. It sustains your constitution and charisma. It provides resistance to cold, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 62 of Erebor. l) an Indestructible Ring of Speed (+9) m) a Ring of Extra Attacks (+3 attacks) n) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 87 of Angband. o) The Jewel Encrusted Crown 'Tumari' [0,+14] It provides immunity to paralysis. It provides resistance to fire, light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 90 of Angband. p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) [Home Inventory - Gondolin ] a) The Tome of Lord Satri b) 2 Rod Tips of Healing (120 Mana to cast) c) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 61 of Erebor. d) The Amulet of Noros (+5) It can be used to store a spell. It increases your strength, intelligence, dexterity and constitution by 5. It provides resistance to confusion and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 35 of Moria. e) The Arkenstone of Thrain (+3) (charging) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 99 of Mount Doom. f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, blindness and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Lothlorien . g) The Cloak of Thingol [1,+16] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 40 of Mordor. h) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of The Small Water Cave. i) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 38 of Mordor. j) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of Mirkwood. k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) l) The Main Gauche of Tiryar (1d5) (+8,+14) (+4) m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) n) The Dark Sword of Miryon (3d7) (+5,+13) (+2 attacks) o) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) p) The Scythe of Earya (5d3) (+17,+19) (+5) q) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 85 of Mount Doom. r) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Lothlorien . s) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Dol Guldur. t) Climbing Set [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of Maze. b) 28 Potions of Water Curing {quest} c) a Silver Rod of the Istari of Nothing (200/200) d) a Golden Rod of Quickness of Nothing (125/125) e) a Wand of Firewall[8|40] (5 charges) f) a Staff of Healing[2|28] (4 charges) g) a Ring of Speed (+13) It increases your speed by 13. You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur. h) The Bar Chain Mail of Valdar (-2 to accuracy) [18,+15] It sustains your strength, dexterity and constitution. It provides immunity to cold. It provides resistance to dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 69 of Dol Guldur. i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. j) The Rhino Hide Armour of Loros (-70,-25) [8,+18](20%) It increases your hit points by 20%. It sustains your intelligence, wisdom and dexterity. It provides resistance to life draining, poison, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 40 of Paths of the Dead. k) The Golden Crown 'Lindon' [0,+21] It provides resistance to life draining, electricity, poison and light . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 65 of Dol Guldur. l) The Metal Cap 'Coimor' [3,+11] It sustains your dexterity and charisma. It provides resistance to poison, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 69 of Dol Guldur. m) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) n) The Broken Dagger of Oimlost (1d1) (+19,+7) (+3 attacks) o) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) p) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) q) The Bolt of Anast (1d5) (+14,+2) (+1) It increases your constitution by 1. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. r) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 92 of Mount Doom. s) Climbing Set [Home Inventory - Lothlorien ] a) the Crystal Ball of The Witch-King of Angmar (charging) It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Dark elven warlock on level 62 of Erebor. b) 5 Potions of Cure Insanity c) 67 Potions of Water Curing {quest} d) a Silver Rod of the Istari of Nothing (200/200) e) The Ring of Power of Uvatha the Horseman (+5) It increases your dexterity by 5. It makes you invisible. It provides resistance to electricity, light, dark and confusion. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Ring of Power of Ji Indur Dawndeath (+1) It increases your wisdom and dexterity by 1. It makes you invisible. It sustains your intelligence and wisdom. It provides resistance to light and nether. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 72 of Erebor. g) The Ring of Araugron (+20) (+4) It increases your intelligence by 4. It sustains your strength. It provides resistance to electricity and dark. It cannot be harmed by acid, cold, lightning or fire. h) a Ring of Damage (+19) i) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. k) The Amulet 'Eledheldi' It can be used to store a spell. It makes you completely fearless. It provides resistance to blindness and nether. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 68 of Erebor. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Beorn, the Shape-Changer on level 31 of Mirkwood. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 64 of Erebor. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 66 of Erebor. o) The Robe of Incanus [Charm Animal] [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 65 of Erebor. p) The Large Metal Shield of Anarion [5,+18] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 41 of Moria. q) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 50 of Moria. r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 62 of Erebor. s) The Set of Cesti of Rhondol (+10 to damage) [5,+10] It sustains your strength and charisma. It provides resistance to life draining, cold, confusion, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 60 of Dol Guldur. u) The Long Bow 'Brath' (x6) (+6,+10) (+3 to speed) It increases your intelligence, dexterity, constitution, charisma and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 60 of Erebor. v) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons . It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity , light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Knight Templar on level 77 of Angband. x) The metal Boomerang of Avaldilon (4d5) (+17,+18) It does extra damage from acid and electricity. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Mount Doom. [Home Inventory - Khazad-dum ] a) a Rod Tip of Enlightenment (40 Mana to cast) b) The Sheaf Arrow of Rancalar (1d5) (+14,+13) It does extra damage from fire. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll Priest on level 50 of Moria.