The Angband Ladder: Bjorn, Dwarf Warrior by <teppic@lspace.nildram.co.uk>

  [ToME 2.1.1 Character Dump]

 Name  : Bjorn                  Age                 43       STR: 18/***       
 Sex   : Neuter                 Height              48       INT: 18/***       
 Race  : Dwarf                  Weight             142       WIS: 18/***       
 Class : Warrior                Social Class         7       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Tulkas                                              CHR: 18/***       
                                                                               
 + To Melee Hit          93 Level             50    Max Hit Points      1418   
 + To Melee Damage       91 Experience  24797361    Cur Hit Points      1418   
 + To Ranged Hit         74 Max Exp     24797361    Max SP (Mana)        330   
 + To Ranged Damage      10 Exp to Adv.    *****    Cur SP (Mana)        330   
   AC                20+116 Gold        11631237    Piety              70822   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Poor         Blows/Round:  12        
 Bows/Throw  : Legendary[32]Searching   : Fair         Shots/Round:  2         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  60d5+1092 
 Stealth     : Very Good    Magic Device: Very Good    Infra-Vision: 1300 feet 
                                                       Tactic:       normal    
                                                       Explor:       brisk     
                         (Character Background)                                
          You are the only child of a Dwarven Miner.  You are the              
          black sheep of the family.  You have dark brown eyes,                
          straight brown hair, a four foot beard, and a dark                   
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 43 (2150')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 9 (450')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 11th Quelle of the 2890th year of the third age.
 It now is 25 days that you are adventuring.

     Your Attributes:
You are dead, killed by Ripe Old Age.
You can use secret passages.
You can cast magic missiles.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon strikes at evil with extra force.

 Corruption list:

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
	  - Weaponmastery                               50.000 [0.850]
	 	  . Sword-mastery                             00.000 [0.400]
	 	  . Axe-mastery                               00.000 [0.400]
	 	  . Hafted-mastery                            00.000 [0.400]
	 	  . Polearm-mastery                           00.000 [0.400]
	  . Archery                                     08.800 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    06.400 [0.900]
	  . Stealth                                     04.000 [0.500]
	  . Disarming                                   01.000 [0.900]
 - Magic                                         26.050 [0.300]
	  . Magic-Device                                07.900 [1.150]
 - Spirituality                                  04.800 [0.400]
	  . Prayer                                      02.500 [0.500]
	  . Mindcraft                                   50.000 [0.500]
 - Monster-lore                                  02.000 [0.500]
	  . Corpse-preservation                         00.800 [0.800]

 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 91 princesses.
 You saved Arda and became a famed Ruler.

 You have defeated 10845 enemies.


  [Fates]

You may meet a Snotling on level 1.
You are fated to meet a Novice mindcrafter on level 12.
You are fated to meet a Village idiot on level 1.
You are fated to find a Staff of Globe of Light on level 5.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows 
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
d) The Heavy Crossbow 'Cirth' (x7) (+13,+10) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity and speed by 3.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Minas
    Anor .
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns 
    if it is being worn. It increases your strength, intelligence, wisdom,
    dexterity, constitution, charisma, speed and luck by 3.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    electricity.  It provides immunity to paralysis.  It provides resistance
    to life draining, poison and disenchantment.  It allows you to levitate.
    It allows you to see invisible monsters.  It slows your metabolism.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying in a vault on level 92 of Mount Doom.
f) a Ring of Extra Attacks (+3 attacks) {cursed}
    It increases your attack speed by 3.  It is cursed.  
    You found it lying on the ground on level 81 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level
    70 of The Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of 
    Angband.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
o) The Cloak of Mimicry [Goat] of Tunar [1,+10]
    It provides resistance to life draining, fire, cold, shards, nether,
    nexus and disenchantment.  It produces a fiery sheath.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to sound and chaos.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 53 of Mordor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and infravision 
    by 125.  It provides resistance to acid, electricity, fire, cold, poison,
    light, dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    100 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns 
    if it is being worn. It increases your dexterity and charisma by 5.
    It sustains your constitution and charisma.  It provides immunity 
    to paralysis.  It provides resistance to confusion, nether and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Illusory Castle.
z) (nothing)
{) 21 Bolts of Slay Undead (1d5) (+6,+7)
    It strikes at undead with holy wrath.  
    It was given to you as a reward.
|) an Orcish Pick of Digging (1d3) (+11,+14) (+7)
    It increases your ability to tunnel by 7.  It cannot be harmed by 
    acid, cold, lightning or fire.  


  [Character Inventory]

a) Kenault's Cantrip Generator
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Gelatinous cube on level 16 of Mirkwood.
b) Tenser's Alteration Manual
    It can be activated for cure insanity.  
    You found it in the remains of a Hezrou on level 68 of Angband.
c) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Barbazu on level 60 of Mordor.
d) 19 Rations of Food
    
e) 7 Potions of Cure Insanity
    
f) 19 Potions of Cure Critical Wounds
    
g) 30 Scrolls of Teleportation
    
h) a Scroll of Teleport Level
i) 14 Scrolls of Word of Recall
    
j) 35 Scrolls of Identify
    
k) an Adamantite Rod of the Istari of Teleport Other (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwalker on level 99 of Mount 
    Doom.
l) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
m) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It
    is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.
    It is especially deadly against natural creatures.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic 
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
n) The Bolt of Caros (1d5) (+6,+7) (+1 to speed)
    It increases your strength, speed and attack speed by 1.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    fights against evil with holy fury.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    59 of Mordor.
o) 29 Bolts of Slay Undead (1d5) (+10,+8)
    It strikes at undead with holy wrath.  
    You found it in the remains of a Cherub on level 85 of Mount Doom.
p) 27 Silver Bolts of Frost (3d5) (+15,+13)
    It does extra damage from frost.  It fights against evil with holy
    fury.  It cannot be harmed by acid.  It cannot be harmed by fire. 
    It cannot be harmed by cold.  
    It was given to you as a reward.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Tome of Collected Weird Magic
    It can be activated for satisfy hunger.  
    You found it in the remains of a Vampire lord on level 63 of Mordor.
b) 4 Sprigs of Athelas
c) 37 Potions of Cure Light Insanity
    
d) 2 Potions of Cure Critical Insanity
e) 5 Potions of Cure Insanity
    
f) 8 Potions of Curing
    
g) a Rod Tip of Recall (80 Mana to cast)
h) The Ring of Power of Uvatha the Horseman (+2)
    It increases your wisdom and constitution by 2.  It makes you invisible.
    It sustains your strength and intelligence.  It provides immunity 
    to paralysis.  It provides resistance to shards.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
i) an Indestructible Ring of Speed (+10)
    It increases your speed by 10.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 45 of Illusory Castle.
j) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You found it in the remains of an Ancient red dragon on level 96 of
    Mount Doom.
k) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
m) The Mithril Plate Mail of Naewen (-3) [35,+11]
    It sustains your strength, constitution and charisma.  It provides
    immunity to electricity, fire and cold.  It makes you completely fearless.
    It provides resistance to life draining, acid, electricity, cold, light,
    dark, confusion, shards, nexus, chaos and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    86 of Angband.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It provides resistance
    to acid, electricity, fire, cold, dark, chaos and disenchantment. 
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
o) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) {cursed}
    It increases your intelligence, constitution, charisma and stealth 
    by 5.  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid,
electricity,
    cold, blindness, confusion and nexus.  It allows you to sense the 
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures. 
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of 
    Angband.
p) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns 
    if it is being worn. It provides resistance to acid, electricity, fire,
    cold and poison.  It allows you to sense the presence of good beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 92 of Mount Doom.
q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, constitution 
    and stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It 
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    non-living things.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 96 of
    Mount Doom.
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
t) The Long Sword of the Dawn (E:24310, L:23) (3d5) (+37,+25) (+3 to
infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It provides light (radius 1) forever.  It
    increases your charisma and infravision by 3.  It does extra damage
    from electricity, fire and frost.  It drains life from your foes. 
    It is very sharp and can cut your foes.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains
    your charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to electricity, fire, light and
blindness.
    It allows you to sense the presence of giants.  It slows your metabolism.
    It speeds your regenerative powers.  It induces random teleportation.
    It can clone monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 58 of Mordor.
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Harowen the Black Hand on level 43 
    of Mordor.
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Great Wyrm of Perplexity on level
    86 of Angband.
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Ghoul on level 32 of Maze.


  [Home Inventory - Gondolin ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Captain on level 35 of Moria.
b) a Silver Rod of the Istari of Nothing (200/200)
c) The Wand of Digging of Thrain (16 charges)
d) a Ring of Speed (+11)
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Blue Thunderlord in the town of Minas
    Anor .
f) The Amulet 'Tauros' (+3)
    It increases your wisdom, stealth and infravision by 3.  It sustains
    your wisdom and constitution.  It provides resistance to nether and
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34
    of The Small Water Cave.
g) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level
    35 of Maze.
h) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Ring Mail 'Sintil' (-2) [12,+9]
    It sustains your strength, intelligence, wisdom, dexterity and
constitution.
    It provides immunity to cold.  It provides resistance to life draining,
    electricity, cold, poison, confusion, shards, nether, nexus, chaos 
    and disenchantment.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs
    on level 97 of Angband.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, shards, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of Erebor.
k) The Cloak of Mimicry [Fire cloud] 'Lornien' [1,+15]
    It sustains your wisdom and constitution.  It provides immunity to
    acid and fire.  It provides resistance to acid and fire.  It allows
    you to fly.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 45 of Illusory Castle.
l) The Large Metal Shield 'Belkar' [5,+12]
    It sustains your intelligence and wisdom.  It provides immunity to
    acid.  It makes you completely fearless.  It provides resistance to
    chaos and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 45 of Illusory Castle.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Pair of Hard Leather Boots called 'Resistor' [3,+2] {25% off}
    It provides resistance to acid, cold, shards, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra damage
    from frost.  It sustains your dexterity.  It provides immunity to cold.
    It provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Emperor wight on level 70 of Angband.
q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Priest on level 35 of Moria.
r) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, infravision 
    and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of 
    Minas Anor .
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.
    It is a great bane of dragons.  It is especially deadly against trolls.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It 
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) The Two-Handed Sword 'Eldos' (3d6) (+7,+10) (+1 attack)
    It must be wielded two-handed.  It increases your intelligence, wisdom,
    constitution and attack speed by 1.  It does extra damage from electricity.
    It is very sharp and make your foes bleed.  It is especially deadly
    against giants.  It is a great bane of demons.  It fights against 
    evil with holy fury.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Greater mummy on level 48 of Moria.
u) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence,
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and make your
    foes bleed.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It provides resistance to fire 
    and light.  It allows you to sense the presence of spiders and demons.
    It speeds your regenerative powers.  It drains life.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 45 of Illusory Castle.
v) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur 
    20+d20) every 250 turns if it is being worn. It does extra damage from
    electricity.  It is a great bane of dragons.  It provides immunity
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 45 of Illusory Castle.
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1) forever.
    It increases your stealth by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It provides resistance to fire 
    and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 45 of Illusory
    Castle.
x) The Horn of Boromir (+3)
    It can be activated for mass human summoning every 1000 turns if it
    is being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black orc on level 26 of Maze.


  [Home Inventory - Minas Anor ]

a) Raal's Voodoo Doll of Revenge
    It can be activated for summon pet.  
    You found it in the remains of a Dread on level 45 of Mordor.
b) a Sprig of Athelas
c) a Potion of Life
    
d) an Iron Rod of the Istari of Teleport Other (100/100)
e) a Golden Rod of the Istari of Nothing (250/250)
f) a Ring of Damage (+23)
    
    You bought it from the Black Market.
g) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of
    Erebor.
h) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
intelligence,
    wisdom, charisma, stealth, speed and luck by 2.  It makes you invisible.
    It provides resistance to acid, fire, cold and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and sound.  It cannot be harmed by acid, cold, lightning or fire. 
    
    It was given to you as a reward.
j) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns 
    if it is being worn. It increases your intelligence, dexterity, charisma,
    searching and spell power by 3.  It provides resistance to acid, fire,
    shards and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient black dragon on level 80
    of Angband.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of Mordor.
m) The Steel Helm 'Avaren' [6,+11]
    It provides light (radius 3) forever.  It sustains your intelligence.
    It provides resistance to poison and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 49 of Mordor.
n) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your strength,
    dexterity and constitution by 4.  It provides resistance to acid,
electricity,
    fire, cold, light and blindness.  It allows you to see invisible monsters.
    It allows you to sense the presence of dragons and thunderlords.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Captain on level 99 of Angband.
o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your strength 
    and constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold,
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.
p) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    speed by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.
q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.
    It is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.
r) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 48 of Moria.
s) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 400 turns if it is 
    being worn. It increases your strength and constitution by 2.  It 
    provides immunity to cold.  It makes you completely fearless.  It 
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 99 of Angband.
t) Climbing Set
    It allows you to climb mountains.  


  [Home Inventory - Lothlorien ]

a) The Deck of Wild Magic (charging)
    It can be activated for acquirement.  
    You found it in the remains of a Vampire lord on level 36 of Mordor.
b) The Ebon Cube of Darkness
    It can be activated for cure insanity.  
    You found it lying on the ground on level 41 of Cirith Ungol.
c) Bumganir's Bag of Magic Toys
    It can be activated for heal 4d8 & wounds every 3+d3 turns.  
    You found it in the remains of a Dreadlord on level 78 of Angband.
d) The Lost Works of Kenault
    It can be activated for light absorption.  
    You found it in the remains of a Dark elven lord on level 17 of Mirkwood.
e) the Medallion of Good Will
    It can be activated for cure stun.  
    You found it in the remains of an Illusionist on level 15 of Mirkwood.
f) 4 Sprigs of Athelas
g) The Crumpled Scroll of Mass Resurrection
h) a Mithril Rod of the Istari of Nothing (320/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of The Mouth of Sauron on level 77 of 
    Angband.
i) a Rod Tip of Detection (80 Mana to cast)
j) a Ring of Damage (+21)
    
k) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth, speed and luck by 2.  It sustains
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters. 
    It gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 79
    of Angband.
l) The Amulet of Naewen (+7)
    It increases your intelligence, wisdom, dexterity, charisma, stealth,
    searching and infravision by 7.  It provides resistance to light and
    nether.  It speeds your regenerative powers.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 43 of Cirith Ungol.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Vort the Kobold Queen on level 38 of
    Mordor.
n) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Castamir the Usurper on level 39 of
    Mordor.
o) The Soft Studded Leather 'Andorn' [5,+7]
    It provides immunity to electricity and cold.  It provides immunity
    to paralysis.  It provides resistance to nether and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 72 of Angband.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
q) The Cloak of Mimicry [Demon] of Endirieng [1,+16]
    It sustains your strength.  It provides immunity to acid and electricity.
    It provides resistance to fire and sound.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Expensive Black Market.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to blindness.  It allows you to sense the presence of orcs, trolls 
    and evil beings.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
s) The Iron Helm of Knowledge [6,+20] (-6)
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It provides resistance to nether.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, chaos and disenchantment.
    It drains mana, life and experience.  It aggravates nearby creatures.
    It is heavily cursed.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Mirkwood.
w) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It provides
    resistance to fire and cold.  It allows you to sense the presence of
    giants.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) a Mage Staff of Wizardry (1d4) (-21,+6)(20%) (+1)



Posted on 25.1.2003 17:10

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1321. on the Ladder (of 18973)
541. on the ToME Ladder (of 3151)
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On 25.1.2003 17:10 teppic@lspace.nildram.co.uk wrote:
Fighter type backed up with mindcraft learned in a fumblefingers quest. My first Tome 2.x winner!

On 25.1.2003 22:42 pav wrote:
Congratulations and BTW, Teppic, Lspace.. do you have anything related with Terry Pratchett? :)

On 26.1.2003 00:59 teppic@lspace.nildram.co.uk wrote:
Thanks! I may have read the odd discworld novel >:)

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