[ToME 2.2.7 Character Dump] Name : Zboon Age 162 STR! 40 Sex : Male Height 94 INT! 31 Race : Skeleton Dunadan Weight 190 WIS! 40 Class : Dark-Priest Social Class 24 DEX! 38 Body : Player CON! 40 God : Melkor Bauglir CHR: 40 + To Melee Hit 60 Level 50 Max Hit Points 656 + To Melee Damage 63 Experience 11025668 Cur Hit Points 656 + To Ranged Hit 59 Max Exp 11025668 Max SP (Mana) 364 + To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 355 AC 70+195 Gold 706828 Piety 72528 (Miscellaneous Abilities) Fighting : Legendary[30]Perception : Good Blows/Round: 8 Bows/Throw : Legendary[10]Searching : Fair Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 16d5+504 Stealth : Very Good Magic Device: Heroic Infra-Vision: 10 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You are a well liked child. You have blue-gray eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 105 (5250') Barrow-Downs: Level 10 (500') Mount Doom: Level 93 (4650') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 40 (2000') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 19 (950') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 30 (1500') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 28 (1400') Your body is a Player. You are currently on level 87 of Mount Doom. You have defeated 8473 enemies. You felt under the evil influence of the One Ring and decided to wear it. You abandoned Gondolin when it most needed you, thus causing its destruction. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 84 princesses. You became a new force of darkness and enslaved all free people. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 21st Quelle of the 2890th year of the third age. You have been adventuring for 35 days. adefkmnopsuxz{|@ Add Str : ...54.4......4.. Add Int : 2..5...2........ Add Wis : 2..54..2........ Add Dex : .4.5............ Add Con : ...5............ Add Chr : ...54.42........ Mul Mana : ...+............ Mul SPower: ...+............ Add Stea. : .......2........ Add Tun.. : ..............4. Add Speed : .4*543.2...6.... Add Blows : 2............... Chaotic : .............+.. Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Troll: .............+.. Slay Drag.: +............... Poison Brd: .............+.. Elec Brand: .............+.. Cold Brand: .............+.. Sust Str : ...+....+....... Sust Int : ...+....+....... Sust Wis : ...+....+....... Sust Dex : ...+....+....... Sust Con : ...+....+.+....+ Sust Chr : ...+....+....... Invisible : ...+...+........ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ...+......+..... Hold Life : .....+.........+ Imm Acid : .+.*..+++....... Imm Elec : .+.*..+.+....... Imm Fire : .+.*+.+++....... Imm Cold : .+.*..+++......+ Res Pois : ...++..........+ Res Fear : +...+........... Res Lite : .....+.+..+..... Res Dark : .....++......... Res Blind : ...+............ Res Conf : ................ Res Sound : ........+....... Res Shard : ...............+ Res Neth : ...+..+......... Res Nexus : +............... Res Chaos : +....+.......... Res Disen : +..++.+......... Lite : ..........+..... See Invis : +..+.+.........+ Regen : ...+...........+ Activate : ...+++++.++..... Drain Exp : ...+............ Blessed : +............... Cursed : ...++........... Hvy Curse : ...+............ Prm Curse : ...+............ Orc.ESP : .....++......... Evil.ESP : ........+....... Full ESP : ...+............ Skills (points left: 19) - Combat 50.000 [0.700] . Weaponmastery 50.000 [0.700] . Sneakiness 01.000 [0.900] - Magic 08.614 [0.900] . Magic-Device 30.400 [1.050] . Spell-power 20.000 [0.800] . Udun 00.000 [0.400] . Necromancy 20.000 [0.800] - Spirituality 01.500 [1.000] . Prayer 50.000 [1.400] - Monster-lore 12.000 [0.500] . Corpse-preservation 11.000 [1.000] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows 8 of your companions have been killed. [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black knight on level 28 of The Land Of Rhun. d) The Metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 38 of Moria. e) an Indestructible Ring of Speed (+11) f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) (charging) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of Angband. m) The Arkenstone of Thrain (+3) {@w6} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 71 of Erebor. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {@w7} It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nether and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Steel Helm 'Lebohaum' [20,+80] {@w8} It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Speed [3,+15] (+6) It increases your speed by 6. You found it lying on the ground on level 48 of The Sacred Land Of Mountains. z) (nothing) {) The Bolt of Andin (1d5) (+20,+14) (+4) It increases your strength by 4. It does extra damage from electricity and frost. It poisons your foes. It produces chaotic effects. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 60 of The Sacred Land Of Mountains. |) a Dwarven Pick of Digging (+12,+11) (+4) [Character Inventory] a) a Corrupted Tome of Melkor {!*!*!*} b) The Gem of Ice {!! light absorption @A8} It can be activated for light absorption. You found it lying on the ground on level 89 of Mount Doom. c) Bumganir's Bag of Magic Toys {!! geno @A7} It can be activated for genocide every 500 turns. You found it in the remains of a Quasit on level 92 of Mount Doom. d) The Wand Construction Kit {special, @A1 sat. hunger} It can be activated for satisfy hunger. You found it lying on the ground on level 30 of The Sandworm lair. e) The Skull of Vecna {!! cure insanity @A6} It can be activated for cure insanity. You found it lying on the ground on level 48 of Illusory Castle. f) 15 Potions of Speed {100% off} g) 22 Potions of Healing {100% off} h) a Potion of Life i) 52 Scrolls of Teleportation {@r5} j) 88 Scrolls of Recharging {25% off} k) an Iron Rod of Trap Location (50/50) {@z0} l) a Moonstone Rod of Capacity of Home Summoning (150/150) m) a Golden Rod of Cheapness of Recall (125/125) {@z9} n) a Golden Rod of Disarming (120/125) {@z3} o) a Mithril Rod of Capacity of Enlightenment (125/320) {@z7} p) The Wand of Digging of Thrain (412 charges) {@a1} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. q) a Fireproof Staff of Recovery[4|19] (10 charges) r) a Fireproof Staff of Healing[3|40] of Plenty (4 charges) s) The Ring of Power of Ji Indur Dawndeath (+5% of critical hits) {cursed} It increases your searching and ability to score critical hits by 5. It makes you invisible. It provides immunity to paralysis. It provides resistance to light, sound, chaos and disenchantment. It allows you to levitate. It slows your metabolism. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 95 of Mount Doom. t) The Anchor of Space-Time {@w6} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Iron lich on level 50 of Moria. u) The Iron Helm of Knowledge [6,+20] (-6) {@w8 !!} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. v) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . w) (nothing) [Home Inventory - Bree ] a) The Ring of Annar (+5) It increases your intelligence, wisdom and constitution by 5. It sustains your wisdom. It provides resistance to disenchantment. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. b) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] c) The Augmented Chain Mail of Dorimras (-2 to accuracy) [16,+5] It sustains your strength. It provides immunity to fire and cold. It provides resistance to life draining, cold, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) e) The Full Plate Armour of Imlos (-3 to accuracy) [25,+10] It sustains your intelligence and charisma. It provides immunity to fire and cold. It provides resistance to life draining. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nalfeshnee on level 47 of The Sacred Land Of Mountains. f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Thunderlord Coat of Ibilim [9,+9] It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to fire, cold, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 46 of The Sacred Land Of Mountains. j) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It provides light (radius 1) forever. It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of The Sacred Land Of Mountains. k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} l) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 30 of Moria. m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} n) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of The Sacred Land Of Mountains. p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Main Gauche of Azaghal (2d5) (+12,+14) r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Spear of Orome (4d6) (+15,+15) (+4) t) The Scythe of Lingorin (5d3) (+25,+23) u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) v) The Whip of Laron (1d6) (+9,+6) (+2 attacks) It provides light (radius 1) forever. It increases your dexterity and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and shards. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of The Sacred Land Of Mountains. x) The Seeker Arrow of Gondor (10d8) (+10,+20) [Home Inventory - Gondolin ] a) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. b) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll in the town of Gondolin . c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . [Home Inventory - Minas Anor ] a) a Rod Tip of Healing (120 Mana to cast) b) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2) It is well-hidden. It can only be set off by demons. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 62 of The Sacred Land Of Mountains. c) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 61 of The Sacred Land Of Mountains. d) The Amulet of Ingwe (+3) {@w5} It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of The Sacred Land Of Mountains. e) The Necklace 'Nauglamir' (+3) f) The Phial of Undeath (-5) {cursed} g) The Double Ring Mail 'Dandorim' (-2 to accuracy) [15,+8] It sustains your intelligence and wisdom. It provides immunity to acid, electricity and cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll Chieftain on level 47 of Moria. h) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) i) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {@w7} It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 88 of Mount Doom. k) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) l) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) m) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] n) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost . It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Tarrasque's corpse [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of The Sacred Land Of Mountains. b) 6 Potions of Berserk Strength c) 3 Potions of Enlightenment d) 5 Scrolls of Reset Recall e) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. f) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 60 of The Sacred Land Of Mountains. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth Chieftain on level 40 of The Land Of Rhun. h) a Small Metal Shield of Reflection [3,+14] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Shaman on level 15 of Orc Cave. i) The Large Metal Shield of Eleil [5,+11] It sustains your intelligence. It provides immunity to acid and electricity. It provides resistance to cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Moria. j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 60 of The Sacred Land Of Mountains. k) a Dragon Helm of Water Breathing [8,+17] It provides resistance to acid, fire and confusion. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 46 of The Sacred Land Of Mountains. l) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 49 of The Sacred Land Of Mountains. [The Mathom-house Inventory - Bree ] a) The Double Ring Mail of Gonwedhel (-67,-57) [15,+1](40%) It increases your hit points by 40%. It sustains your intelligence and dexterity. It provides immunity to electricity and cold. It provides resistance to acid, fire, cold, poison, dark, confusion, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. b) The Soft Studded Leather of Finargon [5,+1] It sustains your strength, intelligence and dexterity. It provides immunity to fire. It provides resistance to life draining, acid, sound, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. c) The Hard Leather Cap 'Rostir' [2,+11] {light radius :o} It provides light (radius 5) forever. It sustains your intelligence. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Skeleton Ancient bronze dragon on level 49 of The Sacred Land Of Mountains. d) The Long Sword of Mogrin (2d5) (-5,+6) (+5) It increases your constitution by 5 . It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. e) Orfax, Son of Boldor's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Orfax, Son of Boldor on level 14 of Orc Cave. f) Azog, King of the Uruk-Hai's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. g) Shadowfax, steed of Gandalf's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shadowfax, steed of Gandalf on level 40 of The Land Of Rhun. h) Uldor the Accursed's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uldor the Accursed on level 28 of The Land Of Rhun. i) Bert the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . j) The Watcher in the Water's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave.