[ToME 2.2.7 Character Dump] Name : Asalind Age 48 STR! 33 Sex : Female Height 54 INT! 30 Race : Half-Ogre Weight 218 WIS: 25 Class : Mage Social Class 12 DEX! 34 Body : Player CON: 36 God : Tulkas Chr: 24 25 + To Melee Hit 80 Level 41 Max Hit Points 682 + To Melee Damage 64 Experience 2201721 Cur Hit Points -12 + To Ranged Hit 62 Max Exp 2201721 Max SP (Mana) 406 + To Ranged Damage 12 Exp to Adv. 2400000 Cur SP (Mana) 404 AC 37+94 Gold 1024973 Piety 48138 (Miscellaneous Abilities) Fighting : Legendary[20]Perception : Excellent Blows/Round: 5 Bows/Throw : Heroic Searching : Excellent Shots/Round: 1 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 5d4+320 Stealth : Fair Magic Device: Excellent Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) Your mother was an Ogre, but it is unacknowledged. You are the adopted child of a Yeoman. You are a credit to the family. You have hazel eyes, straight blond hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: OFF Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 41 (2050') Barrow-Downs: Level 10 (500') Orc Cave: Level 17 (850') Erebor: Level 63 (3150') Dol Guldur: Level 58 (2900') The Land Of Rhun: Level 36 (1800') The Sandworm lair: Level 30 (1500') A lost temple: Level 25 (1250') Your body was a Player. You have defeated 9166 enemies. You saved 40 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 13th Quelle of the 2890th year of the third age. Your adventure lasted 27 days. Your Attributes: You are dead, killed by a Bile Demon on level 63 of Erebor. You can set explosive runes. Your eyes are sensitive to infrared light. You have free action. Your appetite is small. You have ESP. You are unlucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon drains life from your foes. Your weapon melts your foes. Your weapon burns your foes. Your weapon strikes at animals with extra force. Your weapon strikes at undead with holy wrath. Skills (points left: 28) - Combat 11.050 [0.500] . Weaponmastery 08.700 [0.500] . Sneakiness 07.300 [0.900] - Magic 45.370 [0.900] . Magic-Device 04.600 [1.200] . Spell-power 44.400 [0.600] . Sorcery 00.000 [0.300] . Mana 01.000 [0.900] . Fire 01.000 [1.000] . Water 00.000 [1.000] . Air 03.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 10.000 [1.000] . Divination 17.000 [1.000] . Temporal 15.000 [1.000] . Mind 00.000 [1.000] . Nature 01.000 [1.000] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 02.650 [0.550] . Prayer 07.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Perfect casting [Fates] You may find Soft Leather Armour on level 1. You may find a Parchment - Map of Bree on level 1. You may meet a Purple worm on level 18. [Character Equipment] a) The Dagger 'Narthanc' (E:928891, L:35) (1d4) (+26,+13) {cursed} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from acid and fire. It drains life from your foes. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It makes you invisible. It provides resistance to acid, fire, cold, poison and nether. It allows you to sense the presence of trolls and giants. It slows your metabolism. It produces a fiery sheath. It drains experience. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 20 of Orc Cave. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Land Of Rhun. e) an Indestructible Ring of Speed (+11) {cursed} It increases your speed by 11. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. f) a Ring of Slaying (+10,+15) {cursed} It is cursed. You bought it from the Black Market. k) an Amulet of Spell [Noxious Cloud] It has a spell stored inside. You found it in the remains of a Snaga on level 20 of Orc Cave. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. o) a Mouse Fur of Aman [1,+28] (+3 to stealth) It increases your stealth by 3. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) a Large Metal Shield of Electricity [5,+6] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by electricity. It was given to you as a reward. s) The Iron Helm of Gilan [5,+16] It provides light (radius 2) forever. It sustains your strength, dexterity and constitution. It provides resistance to life draining, electricity, fire, cold, blindness, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 35 of Mordor. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+3] (+3 to infravision) It increases your constitution and infravision by 3. It provides resistance to dark. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) a Mattock of Digging (+12,+13) (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s} b) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s} c) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s} d) a Fireproof Tome of the Time {!k!v!d!s} e) a Fireproof Book of Beginner Cantrips {@m0@b0 !k!v!d!s} f) a Spellbook of Identify {!k!v!d!s} g) a Spellbook of Divine Aim {!k!v!d!s} h) The Jester's Cap of Insanity It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 28 of The Land Of Rhun. i) The Grail of Kenault It can be activated for satisfy hunger. You found it lying on the ground on level 30 of The Sandworm lair. j) Tenser's Top-Heavy Teaspoon k) 10 Potions of Cure Critical Wounds l) a Scroll of *Identify* m) a Silver Rod of Recall (100/100) {!*!*} n) a Golden Rod of the Istari of Detection (250/250) {@z1} o) a Mithril Rod of the Istari of Healing (320/320) p) a Mithril Rod of Nothing (160/160) q) The Wand of Digging of Thrain (23 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. r) The Ring of Power of Dwar, Dog Lord of Waw (+1 to infravision) {cursed} It increases your intelligence, wisdom and infravision by 1. It makes you invisible. It makes you completely fearless. It provides resistance to acid and blindness. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Dol Guldur. s) a Ring of Critical Hits (+2% of critical hits) t) Black Dragon Scale Mail of Defense (-2 to accuracy) [30,+23] u) a Battle Axe of *Slay Dragon* (2d8) (+15,+10) (+2) v) a Heavy Lance of *Slay Evil* (4d8) (+9,+13) (+1) w) 35 Empty Bottles [Home Inventory - Bree ] a) 2 Fireproof Tomes of Magical Energy {!k!v!d!s} b) 2 Fireproof Tomes of the Eternal Flame {@m4@b4 !k!v!d!s} c) a Fireproof Tome of the Everrunning Wave {!k!v!d!s} d) a Spellbook of Noxious Cloud {!k!v!d!s} e) The Mirror of Alternate Dimensions It can be activated for curing. You found it lying on the ground on level 60 of Erebor. f) Baalzebub's Tormented Skullcap It can be activated for mass genocide every 1000 turns. You found it in the remains of a Novice mage on level 20 of Mirkwood. g) 20 Potions of Cure Insanity h) 8 Potions of Speed i) 11 Potions of Healing j) 4 Potions of Restore Mana k) 3 Potions of Enlightenment l) 15 Scrolls of *Identify* m) a Scroll of *Destruction* n) The Crumpled Scroll of Mass Resurrection o) a Ring of Accuracy (+16) p) a Ring of Damage (+18) You bought it from the Black Market. q) The Augmented Chain Mail of Garyath (-31,-48) [16,+9](40%) It increases your hit points by 40%. It sustains your strength. It provides immunity to cold. It makes you completely fearless. It provides resistance to electricity and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. r) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 60 of Erebor. s) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 22 of Orc Cave. t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 60 of Erebor. v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. x) a Mage Staff of Wizardry (1d4) (-16,-27)(40%) (+2) [Home Inventory - Gondolin ] a) Jor's Book of Impossible Occurences It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 17 of Orc Cave. b) a Potion of Healing c) a Potion of *Healing* d) a Potion of Enlightenment e) an Iron Rod of Nothing (50/50) f) a Ring of Damage (+17) g) a Dwarven Hard Leather Cap of the Noldor [2,+10] (+3 to infravision) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity, constitution and infravision by 3. It sustains your dexterity. It provides resistance to fire. It allows you to sense the presence of orcs, trolls and dragons. You found it lying on the ground on level 36 of The Land Of Rhun. [Home Inventory - Minas Anor ] a) a Spellbook of Identify {!k!v!d!s} b) a Parchment titled ``Household Magic'' It can be activated for cure stun. You found it in the remains of a Marilith on level 39 of Mordor. c) Agannazar's Altruistic Assassin It can be activated for remove fear and cure poison every 5 turns. You found it in the remains of a Marilith on level 39 of Mordor. d) 2 Potions of *Healing* e) a Potion of Restore Mana f) a Potion of Self Knowledge g) a Potion of Experience h) 7 Scrolls of *Identify* i) a Staff of Recovery[1|16] (13 charges) j) a Ring of Accuracy (+10) k) The Amulet 'Lostir' (+1) It increases your strength, constitution and charisma by 1. It sustains your intelligence and wisdom. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 35 of Mordor. l) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Land Of Rhun. n) The Augmented Chain Mail of Lengor (-64,-37) [16,+8](20%) It increases your hit points by 20%. It provides immunity to cold. It provides resistance to fire, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 33 of Mirkwood. o) The Metal Cap of Thengel [3,+11] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 40 of Mordor. r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Land Of Rhun. s) a Katana of Slay Animal (3d4) (+8,+9) t) a Spectral Mace (2d4) (+8,+4) [Home Inventory - Lothlorien ] a) The Gem of Rage It can be activated for acquirement. You found it lying on the ground on level 30 of The Sandworm lair. b) Olive's Omnipotent Ostrich It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Phantom on level 58 of Dol Guldur. c) a Sprig of Athelas d) 11 Potions of Healing e) a Potion of *Healing* f) a Potion of *Healing* {25% off} g) 3 Potions of Experience h) 27 Scrolls of *Identify* i) a Scroll of *Remove Curse* j) The Ring of Power of Ren the Unclean (+4 to stealth) It increases your strength, constitution, stealth and infravision by 4. It makes you invisible. It sustains your strength, intelligence, dexterity and constitution. It provides resistance to acid, electricity, cold, poison, blindness, confusion, sound and chaos. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 26 of The Land Of Rhun. k) The Ring of Power of Ji Indur Dawndeath (+2 to stealth) It increases your stealth by 2. It makes you invisible. It sustains your constitution. It provides resistance to poison, light, shards, nether and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 26 of The Land Of Rhun. l) a Ring of Slaying (+11,+9) You bought it from the Jewelry Shop. m) an Indestructible Ring of Extra Attacks (+3 attacks) It increases your attack speed by 3. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. o) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 26 of The Land Of Rhun. p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 57 of Dol Guldur. r) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Land Of Rhun. t) a Pair of Metal Shod Boots of Free Action [6,+6] u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Land Of Rhun. v) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. w) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. x) a Mage Staff of Power (1d4) (-6,-18) (+10) [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 32 of Mirkwood. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Mirkwood. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. d) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 58 of Dol Guldur. e) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. f) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 58 of Dol Guldur. g) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. h) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and nexus. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 33 of Mirkwood. i) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire.