The Angband Ladder: Iboith, Half-Ogre Demonologist by <o.laruff@sympatico.ca>

  [ToME 2.2.2 Character Dump]

 Name  : Iboith                 Age                 43       STR:     40       
 Sex   : Neuter                 Height             108       INT:     26       
 Race  : Vampire Half-Ogre      Weight             243       WIS:     28       
 Class : Demonologist           Social Class         1       DEX:     29       
 Body  : Player                                              CON:     40       
 God   : Nobody                                              CHR:     16       
                                                                               
 + To Melee Hit          88 Level             40    Max Hit Points      1118   
 + To Melee Damage       70 Experience   2621807    Cur Hit Points      1118   
 + To Ranged Hit         39 Max Exp      2621807    Max SP (Mana)        123   
 + To Ranged Damage      12 Exp to Adv.  2875000    Cur SP (Mana)        123   
   AC                 34+69 Gold          641190                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Poor         Blows/Round:  13        
 Bows/Throw  : Legendary[5] Searching   : Fair         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Very Good    Mel.dmg/Rnd:  13d6+910  
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 80 feet   
                                                       Tactic:       confident 
                                                       Explor:       fast      
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Serf.  You are a credit to the                
          family.  You have hazel eyes, wavy black hair, and a dark            
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 37 (1850')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Paths of the Dead: Level 41 (2050')
        Illusory Castle: Level 35 (1750')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently on level 37 of Mordor.
 You have defeated 14155 enemies.
 You saved 3 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 11th Quelle of the 2890th year of the third age.
 You have been adventuring for 25 days.

                    adefkmnopsuxz{|@            
        Add Str   : 52.1......5.....            
        Add Int   : ...1.23..2......            
        Add Wis   : ...1.23..2......            
        Add Dex   : 52.1............            
        Add Con   : 52.1..3....5....            
        Add Chr   : ...1.2..........            
        Add Stea. : ...1............            
        Add Sear. : ...1............            
        Add Infra : ...........5....            
        Add Speed : 5...............            
        Add Blows : 5...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : ++..............            
        Slay Troll: .+..............            
        Slay Giant: .+..............            
        Slay Drag.: +...............            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .+...........+..            
        Fire Brand: +............+..            
        Cold Brand: +............+..            
        Sust Str  : ....+..........+            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ....+...........            
        Sust Con  : ..+.+...........            
        Sust Chr  : ....+...........            
        Invisible : +....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ++..............            
        Hold Life : ....+..........+            
        Res Acid  : ......+.........            
        Res Elec  : .+..............            
        Res Fire  : +.+.............            
        Res Cold  : +..............+            
        Res Pois  : ...+..+........+            
        Res Fear  : .+.............+            
        Res Lite  : +.+.............            
        Res Dark  : ...+.......+...+            
        Res Blind : .....+...+......            
        Res Conf  : ......+........+            
        Res Sound : ..+.............            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : .........++.....            
        Res Chaos : +.+.............            
        Res Disen : ................            
        Aura Fire : +..............+            
        Lite      : +..............+            
        See Invis : ++.+............            
        Digestion : +...+...........            
        Regen     : ........+......+            
        Activate  : ..++..+.........            
        Aggravate : ...............+            
        Cursed    : .+..............            
        Fly       : ...............+            
        Orc.ESP   : ++.......+......            
        Troll.ESP : .+.......+.....+            
        Giant.ESP : .+..............            
        Undead.ESP: +...............            
        Evil.ESP  : .........+......            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating

Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        27.269 [0.750]
          - Weaponmastery                        24.424 [0.750]
                   . Sword-mastery               31.800 [0.600]
          . Archery                              09.200 [0.400]
 - Sneakiness                                    10.460 [1.800]
          . Disarming                            14.600 [1.800]
 - Magic                                         10.743 [0.700]
          . Magic-Device                         20.550 [1.150]
          . Demonology                           22.000 [1.000]
 - Spirituality                                  23.140 [0.700]
          . Prayer                               01.000 [0.500]
 . Monster-lore                                  02.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You may meet a Jackal on level 3.
You are fated to find a Rod Tip of Slow Monster on level 21.


  [Character Equipment]

a) The Small Sword 'Sting' (E:1249313, L:36) (1d6) (+32,+23) (+5 to speed)
    It provides light (radius 1) forever.  It increases your strength
    , dexterity, constitution, speed and attack speed by 5.  It does extra
    damage from fire and frost.  It is especially deadly against dragons.  
    It is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It makes you invisible.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, light and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs, 
    spiders and undead.  It slows your metabolism.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon in the town of
    Gondolin .
d) a Shocking metal Boomerang of Westernesse (4d5) (+14,+12) (+2) {cursed}
    It increases your strength, dexterity and constitution by 2.
    It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to 
    electricity.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It is cursed.  It
    can resist being shattered by morgul beings.  It cannot be harmed by
    electricity.  
    You found it in the remains of Rogrog the Black Troll on level 42 of Moria.
e) The Ring of Athol [+15]
    
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It sustains your constitution.  It provides
    resistance to fire, light, sound and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) an Indestructible Amulet of Sustenance
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and charisma by 2.  It makes you invisible.  It provides resistance 
    to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Augmented Chain Mail of Caspanion (-2) [16,+18] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 42 of Moria.
o) (nothing)
p) a Demonshield of Reflection [5,+17]
    
    It speeds your regenerative powers.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
s) The Hard Leather Cap of Thranduil [2,+8] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and nexus.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 43 of
    Moria.
u) a Set of Cesti of Power (+2,+5) [5,+8] (+5)
    It increases your strength by 5.  It provides resistance to 
    nexus.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,-2] (+5 to infravision)
    It 
    increases your constitution and infravision by 5.  It provides
    resistance to dark.  
    It was given to you as a reward.
z) (nothing)
{) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 45 of Moria.
|) (nothing)


  [Character Inventory]

a) The Gem of Venom
b) a Blue Box
c) The Toenail of Vecna
    
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Dark elven warlock on level 43 of Moria.
d) a Potion of Cure Critical Insanity
e) 4 Potions of Healing
f) 4 Fireproof Scrolls of Teleportation
    
    It cannot be harmed by fire.  
    You bought it from the Alchemy shop.
g) 31 Scrolls of Identify
h) 12 Scrolls of Satisfy Hunger
i) a Scroll of Rune of Protection
j) a Golden Rod of Recall (125/125)
k) a Golden Rod of Teleport Other (125/125)
l) a Wand of Ice Storm[3|33] of Plenty (0 charges)
    
    You bought it from the Magic shop.
m) a Staff of Identify[6|25] (1 charge)
n) an Entish Bark of Immolation [1,+12]
o) a Broad Axe (2d6)
p) a Tulwar (2d4)
q) an Acidic Glaive (2d6) (+10,+5)
r) a Lucerne Hammer (2d5)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Potions of Cure Light Insanity
b) 6 Potions of Restore Life Levels
c) 3 Rod Tips of Light (15 Mana to cast)


  [Home Inventory - Gondolin ]

a) a Demonblade (4d6) (+6,+7)
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2)
    forever.  It decreases your charisma by 5.  It allows you to see
    invisible monsters.  It allows you to sense the presence of demons.  
    It slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark elven warlock on level 45 of Moria.
c) a Sprig of Athelas
d) 18 Scrolls of Teleportation
e) 9 Scrolls of *Identify* {25% off}
f) 15 Scrolls of Recharging
g) a Rod Tip of Recall (80 Mana to cast)
h) The Ring of Uiach (+1 to searching)
    
    It increases your wisdom and searching by 1.  It makes you invisible.  
    It makes you completely fearless.  It provides resistance to fire and 
    dark.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 33 of Moria.
i) The Ring 'Berin' (+3 to stealth)
    It increases 
    your stealth by 3.  It makes you invisible.  It sustains your 
    intelligence and dexterity.  It provides resistance to dark and nexus.
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
j) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 42 of Moria.
k) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 49 of Moria.
m) Dwarven Augmented Chain Mail (-2) [16,+15] (+1)
    
    It increases your strength, constitution and infravision by 1.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 30 of
    Moria.
n) Elven Full Plate Armour of Resistance (-3) [25,+23] (+3 to stealth)
o) The Leather Scale Mail of Uthrindir (-1) [11,+9]
    It sustains your constitution.  It provides immunity to acid and 
    cold.  It provides resistance to nether, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 42 of Moria.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
r) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It does
    extra damage from frost.  It provides resistance to cold and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases 
    your intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to levitate.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
t) The Small Sword 'Gaurion' (1d6) (+13,+15)
    It does extra
    damage from frost.  It produces chaotic effects.  It is especially
    deadly against trolls.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 43 of Moria.
u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can
    be wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
v) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It
    must be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to fire, poison and blindness.  It allows you to
    sense the presence of dragons.  It slows your metabolism.  It speeds
    your regenerative powers.  It drains life.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 46 of
    Moria.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1
    .  It provides resistance to electricity, fire and cold.  It slows
    your metabolism.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater basilisk on level 45 of Moria.
x) a Short Bow of Power (x2) (+9,+26)


  [Home Inventory - Minas Anor ]

a) 13 Scrolls of *Identify* {25% off}
b) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
c) The 0 of Apaldo [1,+0]
    It sustains your constitution.  It provides resistance 
    to dark, sound, shards, nexus and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
d) a Wolf Pelt of Immolation [1,+9]


  [Home Inventory - Lothlorien ]

a) a Dagger (Defender) (1d4) (+7,+12) [+2] (+1 to stealth)
b) 6 Mithril Shots (3d4) (+5,+5)


  [The Mathom-house Inventory - Bree ]

a) a Scroll of Darkness



Posted on 12.9.2003 04:09

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8171. on the Ladder (of 18974)
1448. on the ToME Ladder (of 3152)

Comments

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On 12.9.2003 04:09 o.laruff@sympatico.ca wrote:
Nice Sting, good arts but I'm still at the boring part of stats gaining and finding better arts. Funny that I chose to try a Demonologist and never used the demonologist spells. Never.

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