[ToME 2.2.6 Character Dump] Name : FuSoYa Age 25 STR: 27 Sex : Male Height 313 INT: 40 Race : Hobbit Weight 59 WIS: 30 Class : Thaumaturgist Social Class 6 DEX: 31 Body : Player CON: 35 God : Tulkas CHR: 35 + To Melee Hit 29 Level 34 Max Hit Points 428 + To Melee Damage 24 Experience 418318 Cur Hit Points 339 + To Ranged Hit 23 Max Exp 426374 Max SP (Mana) 448 + To Ranged Damage 5 Exp to Adv. 490000 Cur SP (Mana) 448 AC 26+75 Gold 257605 Piety 6709 (Miscellaneous Abilities) Fighting : Superb Perception : Superb Blows/Round: 2 Bows/Throw : Superb Searching : Excellent Shots/Round: 2 Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 8d5+48 Stealth : Superb Magic Device: Legendary[22]Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Hobbit Bum. You are a credit to the family. You have dark brown eyes, straight blond hair, and a very dark complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Barrow-Downs: Level 1 (50') The Sandworm lair: Level 22 (1100') Your body is a Player. You are currently on level 22 of The Sandworm lair. You have defeated 2446 enemies. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 11th Quelle of the 2890th year of the third age. You have been adventuring for 25 days. adefkmnopsuxz{|@ Add Str : .3.5..2....3..3. Add Int : .3..4..2......3. Add Wis : ....4..2.3....3. Add Dex : ..............3. Add Con : .3.5......43..3. Add Chr : ...5..2..3....3. Add Stea. : .......2........ Add Sear. : .....4.......... Add Tun.. : ..............3. Add Speed : ..5....2...3.... Vampiric : ..............+. Slay Evil : +............... Slay Und. : +............... Slay Orc : +............... Slay Troll: +............... Slay Giant: +............... Slay Drag.: +............... Sharpness : +............... Poison Brd: +............... Sust Str : ................ Sust Int : ...+............ Sust Wis : ................ Sust Dex : ...............+ Sust Con : ..........+..... Sust Chr : ...+............ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ................ Hold Life : ................ Res Acid : ......++........ Res Elec : ...+..+......... Res Fire : ......+......... Res Cold : ......+...+..... Res Pois : ...+............ Res Fear : ...........+.... Res Lite : ................ Res Dark : ...+............ Res Blind : ................ Res Conf : ......+..+...... Res Sound : ................ Res Shard : ......+......... Res Neth : ...........+.... Res Nexus : ......+......... Res Chaos : ................ Res Disen : ................ Lite : ....+........... See Invis : +............... Regen : ..........+..... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : .....+.+..+..... Skills (points left: 0) - Combat 01.400 [0.200] . Weaponmastery 02.300 [0.400] . Sling-mastery 00.000 [0.300] . Sneakiness 05.500 [0.900] - Magic 38.630 [0.950] . Magic-Device 35.650 [1.050] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.700 [0.700] . Mind 00.000 [0.700] . Nature 26.600 [0.700] . Necromancy 00.000 [0.700] . Runecraft 02.800 [0.700] . Thaumaturgy 38.000 [1.000] - Spirituality 01.880 [0.550] . Prayer 08.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You are fated to find a Broken Dagger on level 20. You may find a Potion of Resist Heat on level 20. You are fated to find a Scroll of Summon Undead on level 30. You may find a Small Leather Shield on level 1. You may find a Rune [Fire] on level 24. [Character Equipment] a) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Mirkwood. d) The Sling 'Nelon' (x5) (+12,+5) (+3) It increases your strength, intelligence and constitution by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Mirkwood. e) an Indestructible Ring of Speed (+5) It increases your speed by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. f) The Ring of Gareth (+5) {100% off} It increases your strength, constitution and charisma by 5. It sustains your intelligence and charisma. It provides resistance to electricity , poison and dark. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) an Amulet of Brilliance (+4) {100% off} It provides light (radius 1) forever. It increases your intelligence and wisdom by 4. You stole it from the Black Market. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. n) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Mirkwood. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. p) (nothing) s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Mirkwood. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nether. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. z) (nothing) {) (nothing) |) The Pick of Cabereg (+10,+9) (+3) It increases your strength, intelligence, wisdom, dexterity, constitution , charisma and ability to tunnel by 3. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. [Character Inventory] a) a Tome of the Tree {!k!k!k!k!d!d} b) a Fireproof War Tome of Tulkas It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. c) a Runestone {Lay of Identify} d) a Runestone {Mystic Sheild} e) a Silver Rod of Detection (100/100) f) a Silver Rod of Recall (100/100) {!k!k!z!z!d!d} g) a Silver Rod of Detection (100/100) h) a Complicated Arrow Trap Set for Demons (+36,+30) [+14] (+4) i) an Orcish Pick of Digging (+6,+6) (+7) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. b) a Book of Beginner Cantrips c) 4 Runes [Self] d) 4 Runes [Arrow] e) a Rune [Sphere] f) a Rune [Power Surge] {100% off} g) a Rune [Life] h) a Rune [Protection] {100% off} i) a Rune [Holding] j) a Rune [Mind] {100% off} k) a Rune [Knowledge] l) a Rune [Undeath] {100% off} m) a Scroll of Word of Recall {25% off} n) a Silver Rod of the Istari of Nothing (200/200) o) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 22 of The Sandworm lair. p) a Golden Rod of Charging of Nothing (125/125) It regenerates its mana faster. You found it lying in a vault on level 22 of The Sandworm lair. q) a Golden Rod of Quickness of Nothing (125/125) It can cast spells faster. You found it lying in a vault on level 22 of The Sandworm lair. r) a Golden Rod of Cheapness of Nothing (125/125) It can cast spells for a lesser mana cost. You found it lying in a vault on level 22 of The Sandworm lair. s) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. [Home Inventory - Lothlorien ] a) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. b) a Silver Rod of Charging of Nothing (100/100) c) a Golden Rod of Cheapness of Nothing (125/125) d) The Amulet 'Oimar' (+6) It increases your charisma and searching by 6. It sustains your charisma . It makes you completely fearless. It provides resistance to electricity, fire, cold, poison, dark, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. e) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Mirkwood. f) The Fur Cloak 'Riand' [3,+6] It sustains your intelligence and dexterity. It provides resistance to electricity and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Mirkwood. g) a Golden Crown of Telepathy [0,+9] It gives telepathic powers. It cannot be harmed by acid. You found it lying in a vault on level 22 of The Sandworm lair. h) a Jewel Encrusted Crown of Seeing [0,+13] (+5 to searching) {100% off} It increases your searching by 5. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. You stole it from the Black Market. i) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Mirkwood. j) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Mirkwood. k) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Mirkwood. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. m) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. n) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Mirkwood. o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Mirkwood. p) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Mirkwood. q) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 11 of Mirkwood. r) The Awl-Pike of Barth (1d8) (+8,+8) (+3 attacks) It can be wielded two-handed. It increases your constitution and attack speed by 3. It does extra damage from acid. It is a great bane of dragons. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. s) The Horn of Rohan (+2) It can be activated for heroism, berserker, haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair.