The Angband Ladder: Harshax, Hobbit Paladin by <artadmin@ameritech.net>

  [ToME 2.2.7 Character Dump]

 Name  : Harshax                Age                 28       STR!     39       
 Sex   : Male                   Height              36       INT!     39       
 Race  : Hobbit                 Weight              60       WIS!     40       
 Class : Paladin                Social Class        41       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit          48 Level             46    Max Hit Points       996   
 + To Melee Damage       46 Experience   3699741    Cur Hit Points       996   
 + To Ranged Hit         53 Max Exp      3699741    Max SP (Mana)        250   
 + To Ranged Damage      15 Exp to Adv.  3900000    Cur SP (Mana)        250   
   AC                22+111 Gold          203318    Piety              93807   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[15]Perception  : Excellent    Blows/Round:  8         
 Bows/Throw  : Legendary[7] Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  16d5+368  
 Stealth     : Superb       Magic Device: Legendary[7] Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Hobbit Tavern Owner.  You are a          
          credit to the family.  You have blue eyes, straight brown            
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 40 (2000')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 17587 enemies.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 44th Quelle of the 2890th year of the third age.
 You have been adventuring for 58 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3.3......2...3.            
        Add Int   : 23....4.......3.            
        Add Wis   : 23............3.            
        Add Dex   : .3.........5..3.            
        Add Con   : ...33.4...2...3.            
        Add Chr   : ...3.......5..3.            
        Add Stea. : ......4.........            
        Add Sear. : ...3............            
        Add Tun.. : ..............3.            
        Add Speed : ..9..34.........            
        Add Blows : 2...............            
        Slay Anim.: +............+..            
        Slay Evil : +............+..            
        Slay Und. : +............+..            
        Slay Demon: +...............            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Slay Drag.: +............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...+.......            
        Sust Dex  : ........+......+            
        Sust Con  : ....+...+..+....            
        Sust Chr  : ...........+....            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.+.......            
        Free Act  : ........+.++....            
        Hold Life : ....++..........            
        Imm Acid  : ......++*.......            
        Imm Elec  : ......+*........            
        Imm Fire  : ...*..*.+.......            
        Imm Cold  : ....+.+.*.......            
        Res Pois  : .......++.......            
        Res Fear  : ................            
        Res Lite  : .....+..+.......            
        Res Dark  : ....++.+........            
        Res Blind : ................            
        Res Conf  : ...........+....            
        Res Sound : ................            
        Res Shard : .......++.......            
        Res Neth  : ....+......+....            
        Res Nexus : +.....+.+.......            
        Res Chaos : +....+.....+....            
        Res Disen : +...............            
        Aura Fire : ......+.........            
        Lite      : ++..+....+......            
        See Invis : +..+.+..........            
        Regen     : ....+...........            
        Xtra Might: .+..............            
        Activate  : ...+++...+.+....            
        Blessed   : +...............            
        Cursed    : .+..............            
        Hvy Curse : .+..............            
        Fly       : ...+..+.........            
        Orc.ESP   : .....+..........            
        TLord.ESP : ...+..+.........            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        46.800 [0.800]
          . Weaponmastery                        50.000 [0.800]
          - Archery                              01.000 [0.300]
                   . Sling-mastery               00.000 [0.300]
          . Barehand-combat                      00.000 [0.900]
 . Sneakiness                                    05.500 [0.900]
 - Magic                                         10.684 [0.900]
          . Magic-Device                         30.400 [1.050]
          . Spell-power                          01.200 [0.600]
 - Spirituality                                  12.400 [1.000]
          . Prayer                               43.000 [1.400]
          . Mindcraft                            50.000 [0.600]
 - Monster-lore                                  00.350 [0.500]
          . Symbiosis                            06.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You may find a Potion of Speed on level 1.
You are fated to meet a Clear icky thing on level 1.
You are fated to find a Morphic Oil of 0 on level 1.
You are fated to find an Iron Shot on level 11.
You may find a Harp on level 19.
You may meet a Mean-looking mercenary on level 1.
You are fated to find The Cloak 'Holcolleth' on level 1.
You may find a Potion of Cure Critical Wounds on level 1.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
        It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Long Bow 'Haldur' (x6) (+14,+15) (+3) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom and dexterity by 3.  
    It fires missiles with extra might.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Speed (+9)
    It increases your speed by 9.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100
    turns if it is being worn. It grants you the power of swap position if
    it is being worn.  It increases your strength, constitution, charisma
     and searching by 3.  It provides immunity to fire.  It allows you to
    fly.  It allows you to see invisible monsters.  It allows you to sense
    the presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 70 of The Sacred Land Of
    Mountains.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every
    30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Mouse Fur of Fauglos [1,+16]
    It provides immunity to electricity.  It
    provides resistance to acid, poison, dark and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
p) The Small Metal Shield 'Erith' [3,+9]
    It
    sustains your wisdom, dexterity and constitution.  It provides
    immunity to acid and cold.  It provides immunity to paralysis.  It
    provides resistance to fire, poison, light, shards and nexus.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear
    and cure poison every 5 turns if it is being worn. It increases your 
    dexterity and charisma by 5.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) a Death mold (1028 hp)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
|) The Shovel 'Orthata' (+12,+16) (+3) {100% off}
    It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma and ability to tunnel by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.


  [Character Inventory]

a) a Fireproof War Tome of Tulkas
    It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
b) The Bag of Tricks {Genocide 500}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Master lich on level 48 of Moria.
c) Raal's Tome of Unconventional Warfare {Cure Insanity}
    It
    can be activated for cure insanity.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) Boccob's Magical Mish-mash {Cure Insanity}
    It can
    be activated for cure insanity.  
    You found it in the remains of a Hill giant on level 43 of Moria.
e) 7 Potions of Healing
f) a Potion of *Healing*
g) 2 Potions of Life
h) 15 Potions of Restore Mana
i) 3 Scrolls of *Destruction*
j) a Golden Rod of Recall (125/125)
k) a Golden Rod of Disarming (125/125) {@z1}
l) a Golden Rod of Disarming (125/125) {@z1}
m) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It 
    increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of A lost temple.
n) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be
    wielded two-handed.  It can be activated for berserker and +10 to
    speed (50) every 100+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength and constitution by 3.
    It does extra damage from acid.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It provides resistance to acid.  It drains mana.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Wand of Digging of Thrain (16 charges)
b) The Ring of Power of Uvatha the Horseman (+3 to speed)
    It increases your stealth and speed by 3.
    It makes you invisible.  It sustains your dexterity.  It provides
    resistance to cold, dark and confusion.  It allows you to fly.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Anchor of Space-Time
e) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) White Dragon Scale Mail of Defense (-2 to accuracy) [30,+26]
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, dark, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
l) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cyclops on level 35 of Mordor.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to sound.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light
    (radius 1) forever.  It increases your searching by 3.  It does extra
    damage from frost.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It fights against evil with holy
    fury.  It provides resistance to cold and dark.  It gives telepathic
    powers.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Long Sword 'Halas' (2d5) (+16,+15) (+1)
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave orc on level 21 of Orc Cave.
u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 50 of Moria.
w) 19 Sheaf Arrows (1d5) (+0,+0)
x) 4 Seeker Arrows (4d4) (+8,+8)


  [Home Inventory - Gondolin ]

a) an Indestructible Ring of Slaying (+11,+7)
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 46 of Moria.
b) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 38 of Moria.
c) The Star of Elendil (+1)
    It can be activated
    for light (dam 2d15) & map area every 50+d50 turns if it is being
    worn. It grants you the power of detect curses if it is being worn.  
    It provides light (radius 4) forever.  It increases your speed by 1.  
    It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) The Splint Mail 'Nelegor' (-10,-37) [19,+15](40%)
    It
    increases your hit points by 40%.  It sustains your wisdom and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to fire, cold, dark and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It 
    increases your stealth and searching by 4.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) The Hard Studded Leather 'Galas' (-1 to accuracy) [7,+11]
    It
    provides resistance to life draining, sound, shards, nether, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Half-ogre Priest on level 38 of Moria.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
i) The Small Leather Shield 'Finulaque' [2,+7]
    It sustains your 
    strength and wisdom.  It provides immunity to electricity and cold.  
    It provides resistance to life draining, fire, poison, sound and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 37 of
    Mordor.
j) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, 
    dark and blindness.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Stone troll Chieftain on level 34 of
    Mordor.
k) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
l) The Set of Gauntlets 'Pauraegen' [2,+15]
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient blue dragon on level 37 of
    Mordor.
m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 37 of
    Mordor.
o) The Battle Axe of Brebrin (2d8) (+7,+2) (+2 attacks)
    It can be wielded two-handed.  It increases your intelligence, 
    dexterity and attack speed by 2.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 41 of Moria.
p) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can
    be activated for identify spell every 10 turns if it is being worn. It
    can be used to store a spell.  It increases your intelligence and 
    wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can
    be activated for drain life (90) every 70 turns if it is being worn. 
    It increases your wisdom and infravision by 4.  It does extra damage 
    from frost.  It is especially deadly against orcs.  It provides
    resistance to cold, light and disenchantment.  It allows you to sense
    the presence of orcs, trolls and giants.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 39 of
    Mordor.
r) The Lucerne Hammer 'Halar' (2d5) (+7,+1) (+2)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your intelligence by 2.  It produces chaotic
    effects.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It is a great bane of undead.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 39 of
    Mordor.
s) 20 Arrows of Slay Evil (1d4) (+5,+11)
t) 31 Arrows of Slay Undead (1d4) (+8,+10)
u) 14 Silver Arrows (exploding) (3d4) (+2,+6)
v) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Glabrezu on level 40 of Mordor.
w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Home Inventory - Minas Anor ]

a) 2 Scrolls of Artifact Creation {100% off}
b) an Indestructible Ring of Extra Attacks (+2 attacks)
    It 
    increases your attack speed by 2.  It cannot be harmed by acid, cold,
    lightning or fire.  
c) an Indestructible Amulet of Trickery (+3)
    It increases your dexterity, stealth, infravision
     and speed by 3.  It sustains your dexterity.  It provides resistance 
    to poison and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Jewelry Shop.
d) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, poison, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic
     if it is being worn.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Algroth in the town of Gondolin .
h) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
i) a Shield of Deflection [10,+17]
j) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your 
    constitution by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Dagger 'Narthanc' (E:1298229, L:36) (1d4) (+27,+16) (+3)
    It can be activated for fire bolt (9d8)
    every 8+d8 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your charisma by 3.  It does extra damage from 
    fire.  It poisons your foes.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It sustains your charisma.  It provides resistance to fire, 
    cold, poison and light.  It allows you to sense the presence of trolls
     and giants.  It slows your metabolism.  It produces a fiery sheath.  
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
l) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It
    is especially deadly against natural creatures.  It provides
    resistance to cold and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
m) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your 
    strength and constitution by 4.  It does extra damage from electricity
     and fire.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against natural
    creatures.  It makes you completely fearless.  It provides resistance 
    to electricity, fire and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of The
    Sacred Land Of Mountains.
o) 23 Silver Arrows (3d4) (+4,+8)



Posted on 2.5.2004 21:35

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On 2.5.2004 21:35 artadmin@ameritech.net wrote:
This is the first non-sorcerer that I have gotten this high. It is also the first non-sorcerer that I have been able to complete the Gondolin Quest with. I got 1 scroll of Artifact Creation off of Maegalin, and stole one from the black market.

On 2.5.2004 21:40 artadmin@ameritech.net wrote:
Narthanc was my primary for a long time, as you can see. When it turned ugly, I ditched it for my current outfit. Drain XP isn't so bad, but I'm trying to reach 50. Then maybe I'll go back to it and see how good it is.

On 3.5.2004 14:08 ralonso@au1.ibm.com wrote:
Hi,

Just wondering why your version of TOME is reported as 2.2.7?

On another note I'm in the process of building a Barehand Paladin (Sir Physt) - but I've been wondering what his damage potential might've been if I'd gone down the Weapon route?

On 13.5.2004 03:12 artadmin@ameritech.net wrote:
2.2.7 is reported by the CVS compile of Tome.

I've never explored barehanded characters. I'm very curious as well.

You know, there is a site that lists all the skill breakdowns (the nuts and bolts), might be worth looking into.

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