The Angband Ladder: Weilin, Hobbit Paladin by <kjhedran@yahoo.com>
[ToME 2.3.3 Character Sheet] Name : Weilin Age 32 STR! 40 Sex : Female Height 27 INT! 40 Race : Hobbit Weight 60 WIS! 40 Class : Paladin Social Class 66 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 40 + To Melee Hit 48 Level 50 Hit Points 1084/ 1084 + To Melee Damage 46 Experience 26334564 Spell Points 426/ 426 + To Ranged Hit 58 Max Exp 26334564 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 83186 AC 23+227 Gold 13058573 Speed Fast (+27) (Miscellaneous Abilities) Fighting : Legendary[37]Perception : Excellent Blows/Round: 11 Bows/Throw : Legendary[10]Searching : Excellent Shots/Round: 1 Saving Throw: Legendary[5] Disarming : Good Mel.dmg/Rnd: 528-3146 Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 130 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Hobbit Warrior. You are a credit to the family. You have dark brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 45 (2250') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 69 (3450') The Old Forest: Level 13 (650') Dol Guldur: Level 67 (3350') A lost temple: Level 34 (1700') Your body was a Player. You have defeated 14405 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 82 princesses. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 18th Quelle of the 2890th year of the third age. Your adventure lasted 32 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Lothlorien. You can feel the danger of evil magic. You can drive yourself into a berserk frenzy. You can create food. You can cast magic missiles. You aggravate monsters. Your eyes are sensitive to infrared light. You can see invisible creatures. You can climb high mountains. You have free action. Your appetite is small. You have ESP. You are extremely lucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to acid. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ....9....3....6+ Add Int : ....9..2...3.... Add Wis : ....9..2........ Add Dex : ....9....34..... Add Con : ....9....3.....+ Add Chr : ....9..2........ Add Stea. : ...3...2........ Add Sear. : ...3.........36. Add Infra : .............36. Add Tun.. : ...........3.36. Add Speed : .*...3.2...3.... Add Blows : ...3............ Slay Orc : .............++. Slay Troll: .............++. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: .............++. Sust Str : .........+...... Sust Int : ................ Sust Wis : ................ Sust Dex : .........+.....+ Sust Con : .........+...... Sust Chr : ................ Invisible : ...+...+........ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ..+.......+....+ Hold Life : ..+..+.......... Res Acid : .......+.++...+. Res Elec : ................ Res Fire : .+.....+........ Res Cold : .......+.+...... Res Pois : ..++............ Res Fear : .........+...... Res Light : .....+.......... Res Dark : ...+.+...+....+. Res Blind : ................ Res Conf : .....+.....+.... Res Sound : ...+............ Res Shard : ...........+.... Res Neth : .++....+........ Res Nexus : ...+.....+...... Res Chaos : .....+.....+.... Res Disen : ..+...........+. Auto Curse: ....+........... Lite : ..........+..... See Invis : ...+.+.......... Digestion : .........+...... Activate : .+...+.+..+...+. Drain Exp : ...+............ Aggravate : ...........+.... Cursed : ...++........... Hvy Curse : ...+............ Climb : ..............+. Orc.ESP : .....+.......++. Troll.ESP : .............+.. Nlive.ESP : ...........+.... Full ESP : ...............+ Skills (points left: 0) - Combat 50.000 [0.800] . Weaponmastery 04.000 [0.800] - Archery 02.000 [0.000] . Sling-mastery 00.000 [0.300] . Barehand-combat 50.000 [0.900] - Sneakiness 04.900 [0.900] . Stealth 05.400 [0.500] . Disarming 01.500 [0.900] - Magic 50.000 [0.900] . Magic-Device 50.000 [1.050] . Spell-power 01.200 [0.600] . Thaumaturgy 01.000 [0.300] - Spirituality 50.000 [1.000] . Prayer 50.000 [1.400] . Mindcraft 50.000 [0.600] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting [Fates] You are fated to find The Cloak 'Colannon' on level 18. You are fated to meet a Singing, happy drunk on level 1. [Character Equipment] a) (nothing) d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon in the town of Gondolin . e) a Ring of Lordly Protection [+15] It provides immunity to paralysis. It provides resistance to life draining, poison, nether and disenchantment. You found it lying on the ground on level 42 of Illusory Castle. f) The Ring of Power of Ji Indur Dawndeath (+3 attacks) It increases your stealth, searching and attack speed by 3. It makes you invisible. It provides resistance to poison, dark, sound and nexus. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 95 of Angband. k) an Amulet of Doom [+8] (+9) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 9. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it lying on the floor of a special level. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 66 of Mordor. n) (nothing) o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) (nothing) s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 48 of Mordor. x) The Pair of Metal Shod Boots of the Machine [6,+24] (+3) It increases your intelligence, ability to tunnel and speed by 3. It provides resistance to confusion, shards and chaos. It allows you to sense the presence of non-living things. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. z) a Death mold (769 hp) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 70 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Tome of Weilin b) The Bag of Tricks It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 14 of Mirkwood. c) Baalzebub's All-seeing Servant It can be activated for light absorption every 80 turns. You found it lying on the ground on level 50 of Illusory Castle. d) The Gem of Ghosts It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Hell knight on level 99 of Mount Doom. e) The Wand Construction Kit It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 44 of Paths of the Dead. f) Agannazar's Altruistic Assassin It can be activated for genocide every 500 turns. You found it in the remains of a Mummified human on level 87 of Angband. g) Tenser's Top-Heavy Teaspoon It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Monastic lich on level 42 of Paths of the Dead. h) Olive's Omnipotent Ostrich It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Nether wraith on level 44 of Paths of the Dead. i) 2 Potions of Healing j) a Potion of *Healing* k) 41 Scrolls of Summon Never-Moving Pet l) 15 Scrolls of Word of Recall m) 6 Scrolls of *Identify* n) 18 Scrolls of Remove Curse o) a Golden Rod of Capacity of Restoration (250/250) p) an Adamantite Rod of Quickness of Healing (200/200) q) an Adamantite Rod of Healing (200/200) r) 2 Wands of Manathrust[1|15] (0 charges) s) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. t) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Amulet of Ingwe (+3) (charging) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 66 of Mordor. v) The Anchor of Space-Time w) (nothing) [Home Inventory - Bree ] a) a Fireproof War Tome of Tulkas b) Baalzebub's Tormented Skullcap It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 14 of Mirkwood. c) The Immortal Skull of Benetar It can be activated for summon pet every 101 turns. You found it lying on the ground on level 67 of Erebor. d) Raistlin's Ready Ranger It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 67 of Erebor. e) 5 Sprigs of Athelas f) 10 Potions of Restore Life Levels {25% off} g) 3 Potions of Restore Wisdom h) 11 Potions of Restore Dexterity {25% off} i) 11 Potions of Restore Constitution {25% off} j) 3 Scrolls of *Remove Curse* {25% off} k) a Scroll of *Destruction* l) a Rod Tip of Curing (35 Mana to cast) m) The Ring of Lasca (+3 to searching) It increases your dexterity and searching by 3. It makes you invisible. It makes you completely fearless. It provides resistance to chaos and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. n) a Ring of Extra Attacks (+2 attacks) o) an Indestructible Amulet of Reflection p) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 54 of Mordor. q) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 40 of Mordor. r) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 92 of Angband. t) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) a Climbing Set [Home Inventory - Gondolin ] a) The Ring of Celen (+3) It increases your intelligence, dexterity and infravision by 3. It makes you completely fearless. It provides resistance to acid, electricity and light. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it while digging a rubble. b) 2 Indestructible Rings of Speed (+8) c) a Ring of Speed (+9) d) 2 Indestructible Rings of Speed (+7) e) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Tarrasque on level 89 of Angband. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Amulet 'Larri' (+1) It increases your wisdom and constitution by 1. It sustains your wisdom. It provides resistance to blindness. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. h) an Amulet of the Magi (-4,-4) (+3 to searching) It can be used to store a spell. It increases your intelligence and searching by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. i) an Amulet of Reflection j) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 48 of Mordor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 62 of Erebor. l) an Amulet of Devotion (+4) It provides light (radius 1) forever. It increases your wisdom and charisma by 4. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. m) a Dwarven Lantern of the Magi (+2) n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 82 of Angband. p) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] (chargin q) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) r) an Iron Helm of Seeing [5,+6] (+2 to searching) s) The Set of Gauntlets 'Paurnen' [2,+15] t) The Small Metal Boomerang of Hualmin (3d4) (+9,+11) u) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Minas Anor ] a) a Scroll of *Remove Curse* b) The Ring of Power of Ji Indur Dawndeath (+2% of critical hits) c) The Ring of Power of Hoarmurath of Dir (+2% of critical hits) d) The Ring of Power of Akhorahil the Blind (+2) e) The Ring of Power of Dwar, Dog Lord of Waw (+2 to searching) f) an Amulet of Reflection g) an Amulet of Weaponmastery (+3,+4) [+3] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Black Market. h) a Small Metal Shield of Preservation (-8,-1) [3,+28] i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Dol Guldur. j) The Large Metal Shield 'Errith' [5,+10] It sustains your intelligence, dexterity and constitution. It makes you completely fearless. It provides resistance to cold, poison, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 39 of Mordor. k) a Shield of Deflection [10,+15] l) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 39 of Mordor. m) The Sling of the Thain (x6) (+15,+15) (+4) n) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Blue Thunderlord in the town of Minas Anor . [Home Inventory - Lothlorien ] a) a Spellbook of Wave of Power b) a Spellbook of Whirlwind c) The Diamond Prism of Light It can be activated for curing every 110 turns. You found it in the remains of a Hill orc on level 28 of A lost temple. d) Mordekainen's Pocket Magician It can be activated for summon pet every 101 turns. You found it in the remains of a Hill orc on level 92 of Angband. e) 25 Potions of Cure Serious Insanity f) 9 Potions of Cure Critical Insanity g) 6 Potions of Cure Insanity h) 5 Scrolls of Remove Curse i) a Scroll of Ice j) a Rod Tip of Recall (80 Mana to cast) k) The Wand of Digging of Thrain (16 charges) You bought it from the Magic shop. l) The Ring of Power of Adunaphel the Quiet (+4% of critical hits) It increases your strength, constitution and ability to score critical hits by 4. It makes you invisible. It sustains your strength. It provides resistance to shards and nexus. It allows you to levitate. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 70 of Dol Guldur. m) The Ring of Power of Dwar, Dog Lord of Waw (+5) It increases your wisdom by 5. It makes you invisible. It sustains your dexterity and constitution. It provides immunity to paralysis. It provides resistance to cold and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Erebor. n) The Ring of Power of Akhorahil the Blind (+3) It increases your strength by 3. It makes you invisible. It sustains your strength and charisma. It provides resistance to electricity, confusion, nexus and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 45 of Paths of the Dead. o) The Ring of Power of Uvatha the Horseman (+3 to infravision) It increases your infravision by 3. It makes you invisible. It provides resistance to acid, cold, light and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . p) The Ring of Power of The Witch-King of Angmar It makes you invisible. It sustains your intelligence, wisdom and charisma. It provides immunity to paralysis. It provides resistance to acid, light and nether. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 70 of Dol Guldur. q) a Ring of Speed (+12) r) an Indestructible Ring of Speed (+10) s) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) an Amulet of Anti-Magic It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 50 of Illusory Castle. u) an Amulet of Resistance It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 37 of Maze. v) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+5] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and chaos. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Set of Cesti of Aedhelu [5,+17] It sustains your dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining, electricity, poison, dark, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. |
Posted on 11.7.2006 17:59
1199. on the Ladder (of 19090)
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