The Angband Ladder: Indiana Elfstones, High-Elf Paladin by <necrotech666@frontiernet.net>

  [ToME 2.3.2 Character Sheet]

 Name  : Indiana Elfstones      Age                156       STR:     40       
 Sex   : Female                 Height             130       INT!     36       
 Race  : High-Elf               Weight             222       WIS:     40       
 Class : Paladin                Social Class        67       DEX!     38       
 Body  : Player                                              CON:     40       
 God   : Tulkas                                              CHR!     33       
                                                                               
 + To Melee Hit          72 Level             48    Hit Points     1072/  1072 
 + To Melee Damage       59 Experience   8052576    Spell Points    417/   417 
 + To Ranged Hit         45 Max Exp      8052576    Sanity          893/   893 
 + To Ranged Damage      12 Exp to Adv.  8800000    Piety                30476 
   AC                52+119 Gold          262071    Speed           Fast (+23) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Fair         Blows/Round:  8         
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  8d4+472   
 Stealth     : Very Good    Magic Device: Legendary[27]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Noldorin Warrior.  You          
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 59 (2950')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 36 (1800')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 20015 enemies.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 59 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 22nd Quelle of the 2890th year of the third age.
 You have been adventuring for 36 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....3...43.....+            
        Add Int   : ...53...........            
        Add Wis   : ...5.....3......            
        Add Dex   : .4.5......4.....            
        Add Con   : ....3.2.43.3...+            
        Add Chr   : ....3...........            
        Add Stea. : ...........3....            
        Add Sear. : .....4..........            
        Add Tun.. : ..............2.            
        Add Speed : .4*......3.3....            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ...+............            
        Sust Con  : ......+.........            
        Sust Chr  : +...............            
        Invisible : ...+............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +......++.+.....            
        Hold Life : ......+.........            
        Imm Acid  : .+....+.*.+.....            
        Imm Elec  : ++.....*.+......            
        Res Fire  : ++..+..+.+......            
        Res Cold  : .+....+..+......            
        Res Pois  : ................            
        Res Fear  : ......+.........            
        Res Light : .........+.....+            
        Res Dark  : ......++........            
        Res Blind : ....+...++......            
        Res Conf  : ......+.++......            
        Res Sound : ........++......            
        Res Shard : +...............            
        Res Neth  : ......++........            
        Res Nexus : ......+.........            
        Res Chaos : ......+.++......            
        Res Disen : ................            
        Aura Fire : ...............+            
        Lite      : +........++.....            
        See Invis : .........+.....+            
        Digestion : +...+...........            
        Regen     : .........+......            
        Activate  : +....++..++.....            
        Teleport  : +...............            
        Fly       : ...............+            
        Sentient  : +...............            
        Orc.ESP   : ........+.......            
        Undead.ESP: ......+.........            
        Full ESP  : ...............+            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them


Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        50.000 [0.800]
          . Archery                              02.500 [0.000]
          . Barehand-combat                      00.000 [0.900]
 - Sneakiness                                    07.780 [0.900]
          . Stealth                              04.400 [0.500]
          . Disarming                            02.200 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         50.000 [1.050]
          . Spell-power                          13.200 [0.600]
          . Divination                           01.000 [0.300]
 - Spirituality                                  27.500 [1.000]
          . Prayer                               29.000 [1.400]
          . Mindcraft                            50.000 [0.600]
 - Monster-lore                                  02.550 [0.500]
          . Corpse-preservation                  01.600 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Perfect casting

 One of your companion(s) has been killed.

  [Fates]

You may find a Potion of Water on level 17.
You are fated to meet a Mean-looking mercenary on level 17.
You may meet a Scrawny cat on level 1.
You are fated to find a Scroll of Darkness on level 1.
You are fated to meet an Aimless-looking merchant on level 1.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:1155807, L:36) (1d4) (+35,+19)
        It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire and frost.  It drains life from your foes.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It sustains your charisma.  It provides immunity to
    paralysis.  It provides resistance to electricity, fire and shards.  
    It slows your metabolism.  It induces random teleportation.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of A lost temple.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barrow wight on level 33 of The Small
    Water Cave.
e) a Ring of Speed (+13)
    It increases your speed by 13.  
    You bought it from the Rare Jewelry Shop.
f) The Ring of Arwaith (+5)
    It increases your 
    intelligence, wisdom and dexterity by 5.  It makes you invisible.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 36 of The Land Of Rhun.
k) The Amulet 'Gathrimo' (+3)
    It 
    increases your strength, intelligence, constitution and charisma by 3.
    It provides resistance to fire and blindness.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of Mordor.
m) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
n) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit
    points every 888 turns if it is being worn. It increases your 
    constitution by 2.  It sustains your constitution.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    cold, dark, confusion, nether, nexus and chaos.  It allows you to
    sense the presence of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 49 of Moria.
o) The Cloak of Mist of Vangriad [1,+11]
    It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, dark and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to blindness, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom, constitution and 
    speed by 3.  It provides resistance to electricity, fire, cold, light, 
    blindness, confusion, sound and chaos.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 58 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It
    provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 58 of Mordor.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Magical Gnomish Shovel (+2)
    It grants you the power of stone to mud
     if it is being worn.  It increases your ability to tunnel by 2.  
    It was given to you as a reward.


  [Character Inventory]

a) Mordekainen's Sneaking Eye (charging)
    It can be activated for restore stats
    and life levels every 200 turns.  
    You found it in the remains of a Dark elven warlock on level 26 of Maze.
b) Raal's Tome of Unconventional Warfare
    
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dark elven sorcerer on level 37 of Moria.
c) The Bottomless Bottle
    
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Skeleton Dark elven druid on level 42 of
    Mordor.
d) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of an Old Sorcerer on level 47 of Mordor.
e) a Silver Rod of the Istari of Acid Balls (200/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Barrow wight on level 39 of Moria.
f) a Silver Rod of Charging of Curing (100/100)
    It
    regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 57 of
    Mordor.
g) a Silver Rod of Recall (100/100)
h) a Staff of Remove Curses[2|27] (3 charges)
i) a Black Dragon Scale Mail (-2 to accuracy) [30,+17]
j) a Red Dragon Scale Mail (-2 to accuracy) [30,+16] (charging)
k) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
l) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) (charging)
    It can be activated for ball of fire (72) every 400 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
b) The Demonhorn of Gothmog [2,+13] (-5)
c) a Tome of Knowledge
d) a War Tome of Tulkas
e) a Spellbook of Whirlwind
f) Gruumsh's Bottle of Death
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Poltergeist on level 8 of Barrow-Downs.
g) Kelek's Practical Joke
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven priest on level 15 of Mirkwood.
h) Bigby's Big Book of Brutality
    
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
i) 5 Sprigs of Athelas
j) a Rod Tip of Cold Balls (55 Mana to cast)
k) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young blue dragon on level 37 of Mordor.
l) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    searching by 3.  It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It provides resistance to cold, 
    dark and nether.  It allows you to sense the presence of orcs and 
    dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) The Broad Sword 'Glamdring' (2d5) (+10,+6) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) The Morning Star 'Hyaram' (2d6) (+19,+3) (+3 to speed)
    It increases your strength, 
    intelligence and speed by 3.  It does extra damage from electricity
     and fire.  It drains life from your foes.  It can cause earthquakes.  
    It is especially deadly against trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Temple.
p) a Long Bow of Lothlorien (x5) (+17,+15) (+2)
    It increases your dexterity by 2.  It
    provides immunity to paralysis.  It allows you to levitate.  It fires
    missiles with extra might.  It has been blessed by the gods.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Dracolisk on level 56 of Mordor.


  [Home Inventory - Gondolin ]

a) a Spellbook of Vision
b) a Spellbook of Identify
c) a Spellbook of Divine Aim
d) 2 Potions of Restore Mana
e) a Fireproof Scroll of Summon Never-Moving Pet
    It
    cannot be harmed by fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
f) 9 Scrolls of Recharging
g) a Moonstone Rod of Nothing (75/75)
h) a Silver Rod of Nothing (100/100)
i) a Golden Rod of Nothing (125/125)
j) a Golden Rod of Nothing (125/125)
k) 2 Rod Tips of Lightning Bolts (30 Mana to cast)
l) 4 Wands of Manathrust[1|15] (0 charges)
m) a Wand of Poison Blood[3|44] (3 charges)
n) a Wand of Summon Animal[1|15] of Plenty (0 charges)
    
    You bought it from the Black Market.


  [Home Inventory - Minas Anor ]

a) a Rune [Armageddon]
b) a Golden Rod of Drain Life (125/125)
c) 4 Wands of Noxious Cloud[1|25] (0 charges)
d) a Wand of Thunderstorm[4|32] (10 charges)
e) a Wand of Thunderstorm[2|34] (9 charges)
f) 4 Wands of Essence of Speed[1|10] (0 charges)
g) a Staff of Vision[1|13] (5 charges)
h) a Staff of Sterilize[9|25] (12 charges)
i) a Ring of Critical Hits (+5% of critical hits)
    It increases your ability to score
    critical hits by 5.  
    You found it lying in a vault on level 45 of Illusory Castle.
j) an Amulet of Anti-Magic
    It
    produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 44 of
    Illusory Castle.
k) a Baby black dragon Egg


  [Home Inventory - Lothlorien ]

a) a Parchment titled ``Household Magic''
    It can be activated for teleport level every 50 turns.
    
    You found it in the remains of a Dark elven warlock on level 33 of The
    Small Water Cave.
b) 6 Potions of Cure Serious Insanity
c) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and 
    constitution by 4.  It does extra damage from frost.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your strength and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, cold, nether and chaos.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
d) a Metal Boomerang (4d5) (+0,+0)


  [The Mathom-house Inventory - Bree ]

a) a War Tome of Tulkas
b) Baalzebub's All-seeing Servant
    It can be activated for 
    light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Black orc on level 32 of Moria.
c) Boccob's Unfinished Works
    It can
    be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 51 of
    Illusory Castle.
d) The Gem of Fire
    It can be activated for gain corruption every 10 turns
    .  
    You found it in the remains of a Dark elven warlock on level 38 of
    Illusory Castle.
e) The Gem of Knowledge
    It can be activated for darkness.  
    You found it lying in a vault on level 50 of Mordor.
f) The Gem of Hate
    It can be
    activated for hallucination every 10 turns.  
    You found it in the remains of an Acidic cytoplasm on level 54 of Mordor.
g) The Mirror of Alternate Dimensions
    
    It can be activated for stun.  
    You found it in the remains of a Dark elven warlock on level 46 of Mordor.
h) Tenser's Alteration Manual
    
    It can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Master vampire on level 40 of Illusory
    Castle.
i) The Tome of Collected Weird Magic
    It can be activated for cure cuts every 100 turns.  
    You found it lying in a vault on level 49 of Moria.
j) The Pendulum of Orcus
    It can be activated
    for something weird every 5 turns.  
    You found it in the remains of a Death quasit on level 48 of Illusory
    Castle.
k) Raal's Black Candle
    It can be activated for cure hallucination every 100 turns.  
    You found it lying on the floor of a special level.
l) Mordekainen's Pocket Magician
    It can be activated
    for cure fear every 100 turns.  
    You found it in the remains of a Nether wraith on level 50 of Illusory
    Castle.
m) Benetar's Death Ray Experiment
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Gnome mage on level 37 of Moria.
n) The Tome of Elven Household Magic
    It
    can be activated for poison.  
    You found it in the remains of a Blue ooze on level 27 of The Helcaraxe.
o) a Parchment titled ``Demigods and their Uses''
    
    It can be activated for cure serious wounds every 75 turns.  
    You found it in the remains of an Illusionist on level 27 of A lost temple.
p) a Parchment titled ``Magic for the Layman''
    
    It can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Monastic lich on level 40 of Mordor.
q) Balrilbon's Bag of Wondrous Tricks
    
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Gnome mage on level 25 of A lost temple.
r) Bumganir's Bag of Magic Toys
    
    It can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Master mindcrafter on level 43 of
    Illusory Castle.
s) The Skull of Ancient Wisdom
    It can be activated for darkness.  
    You found it lying on the ground on level 58 of Mordor.
t) Benetar's Mana Battery
    It can be
    activated for gain corruption every 10 turns.  
    You found it in the remains of a Hezrou on level 57 of Mordor.
u) Gamenlon's Summoning Manual
    It can
    be activated for decreasing Wisdom.  
    You found it lying on the ground on level 22 of The Sandworm lair.
v) The Lost Works of Kenault
    It
    can be activated for stat loss.  
    You found it lying on the ground on level 32 of Moria.
w) The Crystal Ball of Godly Sights
    It can be
    activated for high stat loss.  
    You found it in the remains of an Erinyes on level 47 of Illusory Castle.
x) The Jester's Cap of Insanity
    
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Dread on level 45 of Illusory Castle.
a) The Wand Construction Kit
    
    It can be activated for stun.  
    You found it in the remains of a Death quasit on level 48 of Illusory
    Castle.
b) Raal's Tormented Spirits
    It can be activated for summon monster.  
    You found it in the remains of a Vrock on level 50 of Moria.
c) Tenser's Mechanical Magician
    It can be
    activated for confusion.  
    You found it in the remains of an Old Sorcerer on level 47 of Mordor.
d) a Parchment titled ``Tenser's Last Words''
    
    It can be activated for paralyze.  
    You found it in the remains of a Gnome mage on level 31 of Mirkwood.
e) The Eye of Vecna
    It
    can be activated for teleport level every 50 turns.  
    You found it in the remains of a Necromancer on level 48 of Illusory
    Castle.
f) The Crystal Ball of The Witch-King of Angmar
    It can be activated for confusion.  
    You found it in the remains of an Archangel on level 37 of Maze.
g) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can
    be activated for decreasing Strength.  
    You found it in the remains of a Monastic lich on level 40 of Mordor.
h) Heward's Excellent Experimental Earmuffs
    
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Death quasit on level 43 of Illusory
    Castle.
i) The Cunning Plan of Zog
    It can be activated for cure poison every 100 turns.  
    You found it lying on the ground on level 26 of The Sandworm lair.
j) a Parchment titled ''Immortality For Dummies''
    It
    can be activated for darkness.  
    You found it lying on the ground on level 19 of Orc Cave.
k) Raistlin's Ready Ranger
    It can be
    activated for decreasing Charisma.  
    You found it lying in a vault on level 15 of Mirkwood.
l) Tenser's Torch of Spontaneous Combustion
    It can be
    activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 38 of
    Illusory Castle.
m) Mordenkainen's Mysterious Mind-Masher
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of a Dark elven priest on level 13 of Orc Cave.
n) a Parchment titled ''Famous Last Words''
    
    It can be activated for cure poison every 100 turns.  
    You found it in the remains of a Dread on level 35 of The Helcaraxe.
o) Jor's Buckler of Missile Attraction
    It
    can be activated for cure confusion every 500 turns.  
    You found it in the remains of an Old Sorcerer on level 47 of Mordor.
p) a Parchment titled ''Finer Points of Munchkinism''
    
    It can be activated for cure light wounds every 50 turns.  
    You found it lying on the floor of a special level.
q) Agannazar's Altruistic Assassin
    It can be activated
    for decreasing Charisma.  
    You found it in the remains of an Ice skeleton on level 35 of The
    Helcaraxe.
r) Tenser's Top-Heavy Teaspoon
    It can be activated for decreasing Strength.  
    You found it in the remains of an Ultimate Mimic on level 57 of Mordor.
s) The Ring of Power of Adunaphel the Quiet (+2)
    
    It increases your wisdom and dexterity by 2.  It makes you invisible.  
    It sustains your wisdom, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to confusion and chaos.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 43 of Illusory
    Castle.
t) The Ring of Power of Uvatha the Horseman (+3 to infravision)
    It increases your charisma and infravision by 3.  It makes you
    invisible.  It provides resistance to electricity and sound.  It
    allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
u) The Ring of Power of Adunaphel the Quiet (+2 to infravision)
    
    It increases your constitution and infravision by 2.  It makes you
    invisible.  It provides resistance to fire, confusion and shards.  It
    allows you to levitate.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 48 of Illusory
    Castle.
v) The Ring of Luindunte (-6 attacks)
    It decreases your attack speed by 6.  It sustains your 
    constitution and charisma.  It provides resistance to electricity and 
    cold.  It induces random teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
w) The Ring of Natandor (+2)
    It 
    increases your strength and constitution by 2.  It sustains your 
    strength, constitution and charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
x) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 58 of Mordor.
a) The Ring 'Minon' (+3)
    It increases your 
    strength by 3.  It sustains your intelligence.  It provides resistance 
    to acid, cold, blindness and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 54 of
    Mordor.
b) a Ring of Invisibility
    It makes you invisible.  
    You found it in the remains of Smeagol on level 9 of Barrow-Downs.
c) The Ring of Tuorn (+4)
    It 
    increases your charisma by 4.  It sustains your intelligence.  It
    provides resistance to electricity, shards and nexus.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
d) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It increases 
    your constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 54 of Mordor.
e) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 59 of
    Mordor.
f) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and charisma by 3.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
g) a Dwarven Lantern of the Shadows
    It provides light (radius 2) forever.  
    It makes you invisible.  It provides resistance to light.  It cannot
    be harmed by fire.  
    You found it lying in a vault on level 38 of Illusory Castle.
h) The Phial of Undeath (-5) {cursed}
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 46 of Mordor.
i) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Ring Mail 'Lohtar' (-2 to accuracy) [12,+15]
    It sustains your 
    dexterity and charisma.  It provides immunity to electricity.  It
    provides resistance to confusion and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Old Forest.
k) The Bar Chain Mail of Frodrith (-65,-54) [18,+8](20%)
    It
    increases your hit points by 20%.  It sustains your wisdom.  It
    provides resistance to life draining, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
m) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 59 of Mordor.
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases 
    your stealth and searching by 4.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 45 of Illusory
    Castle.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Small Leather Shield 'Handolleb' [2,+9]
    It sustains your strength and charisma
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 49 of
    Moria.
r) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, 
    dark and chaos.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient bronze dragon in the town of
    Gondolin .
s) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 49 of
    Moria.
t) The Iron Crown of Orierind [0,+8]
    It sustains your charisma.  It provides resistance to fire, 
    light and chaos.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity
     and constitution by 5.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 44 of Illusory Castle.
v) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and shards.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dread on level 35 of The Helcaraxe.
w) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Old Forest.
a) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants
    you the power of berserk if it is being worn.  It increases your 
    strength, dexterity and constitution by 3.  It sustains your strength, 
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
b) The Steel Helm of Elienyath [6,+6]
    It sustains your intelligence.  It provides resistance to life
    draining, cold, confusion, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 58 of Mordor.
c) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
d) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 58 of Mordor.
e) The Set of Gauntlets 'Paurnen' [Divine Aim] [2,+13]
    It can be
    activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It
    has a spell stored inside.  It provides resistance to acid.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
g) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It 
    increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Pair of Metal Shod Boots of Tolath [6,+11]
    It sustains your 
    constitution.  It provides resistance to fire and nether.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Footwear Shop.
i) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass
    genocide every 1000 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution and charisma
     by 2.  It does extra damage from frost.  It is especially deadly
    against orcs.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to cold.  It provides immunity to paralysis.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    non-living things.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 50 of Mordor.
j) The Great Axe of Earien (4d4) (+6,-2) {cursed}
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It poisons your foes.  It fights against evil with holy fury.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    fills you with the Black Breath.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archangel on level 47 of Mordor.
k) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It 
    increases your dexterity, stealth and searching by 4.  It does extra
    damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
l) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Chieftain on level 49 of
    Mordor.
m) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4
    turns if it is being worn. It poisons your foes.  It is especially
    deadly against orcs.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Smaug the Golden on level 45 of Illusory
    Castle.
n) The Dagger of Curon (1d4) (+10,+11) (+2)
    It increases your intelligence by 2.  It does extra damage from 
    electricity.  It poisons your foes.  It is especially deadly against
    orcs.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It is a great bane of undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 50 of
    Illusory Castle.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 
    3.  It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Rapier of Halcamar (1d6) (+1,+11)
    It provides light
    (radius 1) forever.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It strikes at undead with holy wrath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Chieftain on level 27 of Maze.
q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon in the wilderness or in
    a town.
r) The Broad Sword of Arodranas (2d5) (+1,+30) (+1)
    It increases your strength, intelligence and constitution by 1.
    It is a great bane of dragons.  It strikes at demons with holy wrath.  
    It strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient white dragon on level 47 of
    Mordor.
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Moria.
t) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your 
    strength, wisdom, charisma and speed by 10.  It does extra damage from 
    fire.  It drains life from your foes.  It makes you invisible.  It
    provides immunity to paralysis.  It renders you incorporeal.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of undead.  It slows your metabolism.  It prevents
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It carries an ancient morgothian curse.  It can clone monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Scimitar 'Celereth' (2d5) (+8,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your intelligence, wisdom, dexterity and constitution by 
    1.  It does extra damage from electricity and frost.  It is very sharp
    and can make your foes bleed.  It strikes at undead with holy wrath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 52 of Illusory Castle.
v) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can
    be wielded two-handed.  It increases your dexterity, ability to tunnel
     and speed by 5.  It sustains your dexterity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 44 of Illusory Castle.
w) The Katana of Niphrog (3d4) (+1,+8) (+2)
    It can be
    wielded two-handed.  It increases your strength and charisma by 2.  It
    does extra damage from frost.  It is very sharp and can make your foes
    bleed.  It is a great bane of dragons.  It is a great bane of demons.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
x) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It increases your constitution
     by 5.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to disenchantment
    .  It allows you to sense the presence of dragons and demons.  It 
    drains life.  It aggravates nearby creatures.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 56 of Mordor.
a) The Great Scimitar of Barya (4d5) (+7,+25) (+1)
    It
    must be wielded two-handed.  It increases your intelligence and 
    charisma by 1.  It does extra damage from frost.  It is very sharp and
    can make your foes bleed.  It is especially deadly against trolls.  It
    is a great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul in the wilderness or in a town.
b) The Two-Handed Sword 'Tumaldar' (3d6) (+11,+6) (+1)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your intelligence by 1.  It does extra damage from frost.
    It poisons your foes.  It is very sharp and can make your foes bleed.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
c) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It
    must be wielded two-handed.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 41 of Mordor.
d) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 56 of Mordor.
e) The Trident of Wrath (3d8) (+16,+18) (+2)
    
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Helcaraxe.
f) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can
    be activated for drain life (120) every 400 turns if it is being worn. 
    It increases your wisdom and constitution by 3.  It is especially
    deadly against dragons.  It allows you to sense the presence of undead
     and evil beings.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 56 of Mordor.
g) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 58 of Mordor.
h) The Quarterstaff of Orwend (1d9) (+5,-3) (+2)
    It can be wielded
    two-handed.  It increases your strength, intelligence and constitution
     by 2.  It produces chaotic effects.  It can cause earthquakes.  It
    strikes at undead with holy wrath.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 50 of Illusory Castle.
i) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dread on level 35 of The Helcaraxe.
j) a Magical Shovel (+1)
    It
    grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 1.  
    It was given to you as a reward.
k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
m) The Light Crossbow of Anenor (x-2) (+2,+7) (-5) {cursed}
    It provides light (radius 1) forever.  It decreases your 
    strength by 5.  It prevents teleportation.  It fires missiles with
    extra might.  It fills you with the Black Breath.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 59 of
    Mordor.
n) The Light Crossbow 'Findilind' (x3) (+10,+3) (-4)
    It provides light (radius 1) forever.  It decreases your 
    strength, dexterity and constitution by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dread in the town of Minas Anor .
o) The Heavy Crossbow 'Taris' (x7) (+5,+7) (+3)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, constitution and charisma by 3.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dagashi on level 39 of The Land Of Rhun.
p) The Sheaf Arrow of Tandin (1d5) (+13,+13)
    
    It does extra damage from acid.  It poisons your foes.  It is a great
    bane of dragons.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 40 of Mordor.
q) The Flight Arrow 'Onenya' (1d3) (+13,+8)
    
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 37 of Moria.
r) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Water demon on level 44 of Moria.
s) The Metal Boomerang of Teldoron (4d5) (+13,+7)
    It
    does extra damage from electricity and frost.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 34 of
    The Helcaraxe.
t) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons
    your foes.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and sound.  It speeds your
    regenerative powers.  It prevents teleportation.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 57 of Mordor.
u) a Parchment - Adventurer's Guide to Middle-earth
v) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It
    can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.



Posted on 7.7.2006 00:01

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6077. on the Ladder (of 19090)
1110. on the ToME Ladder (of 3155)

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On 7.7.2006 00:01 necrotech666@frontiernet.net wrote:
Ancient Artifacts *BELONG IN A MUSEUM!!!!!*

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