The Angband Ladder: Indiana Elfstones, High-Elf Paladin by <necrotech666@frontiernet.net>
[ToME 2.3.2 Character Sheet] Name : Indiana Elfstones Age 156 STR: 40 Sex : Female Height 130 INT! 36 Race : High-Elf Weight 222 WIS: 40 Class : Paladin Social Class 67 DEX! 38 Body : Player CON: 40 God : Tulkas CHR! 33 + To Melee Hit 72 Level 48 Hit Points 1072/ 1072 + To Melee Damage 59 Experience 8052576 Spell Points 417/ 417 + To Ranged Hit 45 Max Exp 8052576 Sanity 893/ 893 + To Ranged Damage 12 Exp to Adv. 8800000 Piety 30476 AC 52+119 Gold 262071 Speed Fast (+23) (Miscellaneous Abilities) Fighting : Legendary[52]Perception : Fair Blows/Round: 8 Bows/Throw : Heroic Searching : Fair Shots/Round: 1 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 8d4+472 Stealth : Very Good Magic Device: Legendary[27]Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Noldorin Warrior. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 59 (2950') Barrow-Downs: Level 10 (500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 36 (1800') Your body is a Player. You are currently in the town of Bree. You have defeated 20015 enemies. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 59 princesses. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 22nd Quelle of the 2890th year of the third age. You have been adventuring for 36 days. adefkmnopsuxz{|@ Add Str : ....3...43.....+ Add Int : ...53........... Add Wis : ...5.....3...... Add Dex : .4.5......4..... Add Con : ....3.2.43.3...+ Add Chr : ....3........... Add Stea. : ...........3.... Add Sear. : .....4.......... Add Tun.. : ..............2. Add Speed : .4*......3.3.... Vampiric : +............... Slay Anim.: +............... Slay Evil : +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ...+............ Sust Con : ......+......... Sust Chr : +............... Invisible : ...+............ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : +......++.+..... Hold Life : ......+......... Imm Acid : .+....+.*.+..... Imm Elec : ++.....*.+...... Res Fire : ++..+..+.+...... Res Cold : .+....+..+...... Res Pois : ................ Res Fear : ......+......... Res Light : .........+.....+ Res Dark : ......++........ Res Blind : ....+...++...... Res Conf : ......+.++...... Res Sound : ........++...... Res Shard : +............... Res Neth : ......++........ Res Nexus : ......+......... Res Chaos : ......+.++...... Res Disen : ................ Aura Fire : ...............+ Lite : +........++..... See Invis : .........+.....+ Digestion : +...+........... Regen : .........+...... Activate : +....++..++..... Teleport : +............... Fly : ...............+ Sentient : +............... Orc.ESP : ........+....... Undead.ESP: ......+......... Full ESP : ...............+ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Skills (points left: 0) - Combat 50.000 [0.800] . Weaponmastery 50.000 [0.800] . Archery 02.500 [0.000] . Barehand-combat 00.000 [0.900] - Sneakiness 07.780 [0.900] . Stealth 04.400 [0.500] . Disarming 02.200 [0.900] - Magic 50.000 [0.900] . Magic-Device 50.000 [1.050] . Spell-power 13.200 [0.600] . Divination 01.000 [0.300] - Spirituality 27.500 [1.000] . Prayer 29.000 [1.400] . Mindcraft 50.000 [0.600] - Monster-lore 02.550 [0.500] . Corpse-preservation 01.600 [0.800] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Perfect casting One of your companion(s) has been killed. [Fates] You may find a Potion of Water on level 17. You are fated to meet a Mean-looking mercenary on level 17. You may meet a Scrawny cat on level 1. You are fated to find a Scroll of Darkness on level 1. You are fated to meet an Aimless-looking merchant on level 1. [Character Equipment] a) The Dagger 'Narthanc' (E:1155807, L:36) (1d4) (+35,+19) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire and frost. It drains life from your foes. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to paralysis. It provides resistance to electricity, fire and shards. It slows your metabolism. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of A lost temple. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barrow wight on level 33 of The Small Water Cave. e) a Ring of Speed (+13) It increases your speed by 13. You bought it from the Rare Jewelry Shop. f) The Ring of Arwaith (+5) It increases your intelligence, wisdom and dexterity by 5. It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of The Land Of Rhun. k) The Amulet 'Gathrimo' (+3) It increases your strength, intelligence, constitution and charisma by 3. It provides resistance to fire and blindness. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 37 of Mordor. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. o) The Cloak of Mist of Vangriad [1,+11] It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of Mordor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of Mordor. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) a Magical Gnomish Shovel (+2) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 2. It was given to you as a reward. [Character Inventory] a) Mordekainen's Sneaking Eye (charging) It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Dark elven warlock on level 26 of Maze. b) Raal's Tome of Unconventional Warfare It can be activated for cure insanity every 200 turns. You found it in the remains of a Dark elven sorcerer on level 37 of Moria. c) The Bottomless Bottle It can be activated for acquirement every 3000 turns. You found it in the remains of a Skeleton Dark elven druid on level 42 of Mordor. d) a Parchment titled ``Planar Travel Made Easy'' It can be activated for satisfy hunger every 100 turns. You found it in the remains of an Old Sorcerer on level 47 of Mordor. e) a Silver Rod of the Istari of Acid Balls (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Barrow wight on level 39 of Moria. f) a Silver Rod of Charging of Curing (100/100) It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 57 of Mordor. g) a Silver Rod of Recall (100/100) h) a Staff of Remove Curses[2|27] (3 charges) i) a Black Dragon Scale Mail (-2 to accuracy) [30,+17] j) a Red Dragon Scale Mail (-2 to accuracy) [30,+16] (charging) k) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. l) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) (charging) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) b) The Demonhorn of Gothmog [2,+13] (-5) c) a Tome of Knowledge d) a War Tome of Tulkas e) a Spellbook of Whirlwind f) Gruumsh's Bottle of Death It can be activated for mass genocide every 1000 turns. You found it in the remains of a Poltergeist on level 8 of Barrow-Downs. g) Kelek's Practical Joke It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dark elven priest on level 15 of Mirkwood. h) Bigby's Big Book of Brutality It can be activated for curing every 110 turns. You found it in the remains of a Monastic lich in the town of Minas Anor . i) 5 Sprigs of Athelas j) a Rod Tip of Cold Balls (55 Mana to cast) k) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 37 of Mordor. l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and nether. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Broad Sword 'Glamdring' (2d5) (+10,+6) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. o) The Morning Star 'Hyaram' (2d6) (+19,+3) (+3 to speed) It increases your strength, intelligence and speed by 3. It does extra damage from electricity and fire. It drains life from your foes. It can cause earthquakes. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Temple. p) a Long Bow of Lothlorien (x5) (+17,+15) (+2) It increases your dexterity by 2. It provides immunity to paralysis. It allows you to levitate. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Dracolisk on level 56 of Mordor. [Home Inventory - Gondolin ] a) a Spellbook of Vision b) a Spellbook of Identify c) a Spellbook of Divine Aim d) 2 Potions of Restore Mana e) a Fireproof Scroll of Summon Never-Moving Pet It cannot be harmed by fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . f) 9 Scrolls of Recharging g) a Moonstone Rod of Nothing (75/75) h) a Silver Rod of Nothing (100/100) i) a Golden Rod of Nothing (125/125) j) a Golden Rod of Nothing (125/125) k) 2 Rod Tips of Lightning Bolts (30 Mana to cast) l) 4 Wands of Manathrust[1|15] (0 charges) m) a Wand of Poison Blood[3|44] (3 charges) n) a Wand of Summon Animal[1|15] of Plenty (0 charges) You bought it from the Black Market. [Home Inventory - Minas Anor ] a) a Rune [Armageddon] b) a Golden Rod of Drain Life (125/125) c) 4 Wands of Noxious Cloud[1|25] (0 charges) d) a Wand of Thunderstorm[4|32] (10 charges) e) a Wand of Thunderstorm[2|34] (9 charges) f) 4 Wands of Essence of Speed[1|10] (0 charges) g) a Staff of Vision[1|13] (5 charges) h) a Staff of Sterilize[9|25] (12 charges) i) a Ring of Critical Hits (+5% of critical hits) It increases your ability to score critical hits by 5. You found it lying in a vault on level 45 of Illusory Castle. j) an Amulet of Anti-Magic It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 44 of Illusory Castle. k) a Baby black dragon Egg [Home Inventory - Lothlorien ] a) a Parchment titled ``Household Magic'' It can be activated for teleport level every 50 turns. You found it in the remains of a Dark elven warlock on level 33 of The Small Water Cave. b) 6 Potions of Cure Serious Insanity c) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) a Metal Boomerang (4d5) (+0,+0) [The Mathom-house Inventory - Bree ] a) a War Tome of Tulkas b) Baalzebub's All-seeing Servant It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of a Black orc on level 32 of Moria. c) Boccob's Unfinished Works It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of a Dark elven warlock on level 51 of Illusory Castle. d) The Gem of Fire It can be activated for gain corruption every 10 turns . You found it in the remains of a Dark elven warlock on level 38 of Illusory Castle. e) The Gem of Knowledge It can be activated for darkness. You found it lying in a vault on level 50 of Mordor. f) The Gem of Hate It can be activated for hallucination every 10 turns. You found it in the remains of an Acidic cytoplasm on level 54 of Mordor. g) The Mirror of Alternate Dimensions It can be activated for stun. You found it in the remains of a Dark elven warlock on level 46 of Mordor. h) Tenser's Alteration Manual It can be activated for cure hallucination every 100 turns. You found it in the remains of a Master vampire on level 40 of Illusory Castle. i) The Tome of Collected Weird Magic It can be activated for cure cuts every 100 turns. You found it lying in a vault on level 49 of Moria. j) The Pendulum of Orcus It can be activated for something weird every 5 turns. You found it in the remains of a Death quasit on level 48 of Illusory Castle. k) Raal's Black Candle It can be activated for cure hallucination every 100 turns. You found it lying on the floor of a special level. l) Mordekainen's Pocket Magician It can be activated for cure fear every 100 turns. You found it in the remains of a Nether wraith on level 50 of Illusory Castle. m) Benetar's Death Ray Experiment It can be activated for cure confusion every 100 turns. You found it in the remains of a Gnome mage on level 37 of Moria. n) The Tome of Elven Household Magic It can be activated for poison. You found it in the remains of a Blue ooze on level 27 of The Helcaraxe. o) a Parchment titled ``Demigods and their Uses'' It can be activated for cure serious wounds every 75 turns. You found it in the remains of an Illusionist on level 27 of A lost temple. p) a Parchment titled ``Magic for the Layman'' It can be activated for cure hallucination every 100 turns. You found it in the remains of a Monastic lich on level 40 of Mordor. q) Balrilbon's Bag of Wondrous Tricks It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of a Gnome mage on level 25 of A lost temple. r) Bumganir's Bag of Magic Toys It can be activated for cure blindness every 100 turns. You found it in the remains of a Master mindcrafter on level 43 of Illusory Castle. s) The Skull of Ancient Wisdom It can be activated for darkness. You found it lying on the ground on level 58 of Mordor. t) Benetar's Mana Battery It can be activated for gain corruption every 10 turns. You found it in the remains of a Hezrou on level 57 of Mordor. u) Gamenlon's Summoning Manual It can be activated for decreasing Wisdom. You found it lying on the ground on level 22 of The Sandworm lair. v) The Lost Works of Kenault It can be activated for stat loss. You found it lying on the ground on level 32 of Moria. w) The Crystal Ball of Godly Sights It can be activated for high stat loss. You found it in the remains of an Erinyes on level 47 of Illusory Castle. x) The Jester's Cap of Insanity It can be activated for light absorption every 80 turns. You found it in the remains of a Dread on level 45 of Illusory Castle. a) The Wand Construction Kit It can be activated for stun. You found it in the remains of a Death quasit on level 48 of Illusory Castle. b) Raal's Tormented Spirits It can be activated for summon monster. You found it in the remains of a Vrock on level 50 of Moria. c) Tenser's Mechanical Magician It can be activated for confusion. You found it in the remains of an Old Sorcerer on level 47 of Mordor. d) a Parchment titled ``Tenser's Last Words'' It can be activated for paralyze. You found it in the remains of a Gnome mage on level 31 of Mirkwood. e) The Eye of Vecna It can be activated for teleport level every 50 turns. You found it in the remains of a Necromancer on level 48 of Illusory Castle. f) The Crystal Ball of The Witch-King of Angmar It can be activated for confusion. You found it in the remains of an Archangel on level 37 of Maze. g) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for decreasing Strength. You found it in the remains of a Monastic lich on level 40 of Mordor. h) Heward's Excellent Experimental Earmuffs It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Death quasit on level 43 of Illusory Castle. i) The Cunning Plan of Zog It can be activated for cure poison every 100 turns. You found it lying on the ground on level 26 of The Sandworm lair. j) a Parchment titled ''Immortality For Dummies'' It can be activated for darkness. You found it lying on the ground on level 19 of Orc Cave. k) Raistlin's Ready Ranger It can be activated for decreasing Charisma. You found it lying in a vault on level 15 of Mirkwood. l) Tenser's Torch of Spontaneous Combustion It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of a Dark elven warlock on level 38 of Illusory Castle. m) Mordenkainen's Mysterious Mind-Masher It can be activated for cure stun every 100 turns. You found it in the remains of a Dark elven priest on level 13 of Orc Cave. n) a Parchment titled ''Famous Last Words'' It can be activated for cure poison every 100 turns. You found it in the remains of a Dread on level 35 of The Helcaraxe. o) Jor's Buckler of Missile Attraction It can be activated for cure confusion every 500 turns. You found it in the remains of an Old Sorcerer on level 47 of Mordor. p) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for cure light wounds every 50 turns. You found it lying on the floor of a special level. q) Agannazar's Altruistic Assassin It can be activated for decreasing Charisma. You found it in the remains of an Ice skeleton on level 35 of The Helcaraxe. r) Tenser's Top-Heavy Teaspoon It can be activated for decreasing Strength. You found it in the remains of an Ultimate Mimic on level 57 of Mordor. s) The Ring of Power of Adunaphel the Quiet (+2) It increases your wisdom and dexterity by 2. It makes you invisible. It sustains your wisdom, dexterity and constitution. It provides immunity to paralysis. It provides resistance to confusion and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 43 of Illusory Castle. t) The Ring of Power of Uvatha the Horseman (+3 to infravision) It increases your charisma and infravision by 3. It makes you invisible. It provides resistance to electricity and sound. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . u) The Ring of Power of Adunaphel the Quiet (+2 to infravision) It increases your constitution and infravision by 2. It makes you invisible. It provides resistance to fire, confusion and shards. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 48 of Illusory Castle. v) The Ring of Luindunte (-6 attacks) It decreases your attack speed by 6. It sustains your constitution and charisma. It provides resistance to electricity and cold. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. w) The Ring of Natandor (+2) It increases your strength and constitution by 2. It sustains your strength, constitution and charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. x) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of Mordor. a) The Ring 'Minon' (+3) It increases your strength by 3. It sustains your intelligence. It provides resistance to acid, cold, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 54 of Mordor. b) a Ring of Invisibility It makes you invisible. You found it in the remains of Smeagol on level 9 of Barrow-Downs. c) The Ring of Tuorn (+4) It increases your charisma by 4. It sustains your intelligence. It provides resistance to electricity, shards and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. d) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 54 of Mordor. e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 59 of Mordor. f) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. g) a Dwarven Lantern of the Shadows It provides light (radius 2) forever. It makes you invisible. It provides resistance to light. It cannot be harmed by fire. You found it lying in a vault on level 38 of Illusory Castle. h) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 46 of Mordor. i) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Ring Mail 'Lohtar' (-2 to accuracy) [12,+15] It sustains your dexterity and charisma. It provides immunity to electricity. It provides resistance to confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Old Forest. k) The Bar Chain Mail of Frodrith (-65,-54) [18,+8](20%) It increases your hit points by 20%. It sustains your wisdom. It provides resistance to life draining, cold and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . m) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 59 of Mordor. n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 45 of Illusory Castle. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Small Leather Shield 'Handolleb' [2,+9] It sustains your strength and charisma . It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 49 of Moria. r) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon in the town of Gondolin . s) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 49 of Moria. t) The Iron Crown of Orierind [0,+8] It sustains your charisma. It provides resistance to fire, light and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Illusory Castle. v) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and shards. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 35 of The Helcaraxe. w) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Old Forest. a) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. b) The Steel Helm of Elienyath [6,+6] It sustains your intelligence. It provides resistance to life draining, cold, confusion, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 58 of Mordor. c) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of Mordor. e) The Set of Gauntlets 'Paurnen' [Divine Aim] [2,+13] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It has a spell stored inside. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . g) The Pair of Metal Shod Boots of the Machine [6,+24] (+3) It increases your intelligence, ability to tunnel and speed by 3. It provides resistance to confusion, shards and chaos. It allows you to sense the presence of non-living things. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Pair of Metal Shod Boots of Tolath [6,+11] It sustains your constitution. It provides resistance to fire and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Footwear Shop. i) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 50 of Mordor. j) The Great Axe of Earien (4d4) (+6,-2) {cursed} It must be wielded two-handed. It provides light (radius 1) forever. It poisons your foes. It fights against evil with holy fury. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archangel on level 47 of Mordor. k) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . l) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Chieftain on level 49 of Mordor. m) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 45 of Illusory Castle. n) The Dagger of Curon (1d4) (+10,+11) (+2) It increases your intelligence by 2. It does extra damage from electricity. It poisons your foes. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 50 of Illusory Castle. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Rapier of Halcamar (1d6) (+1,+11) It provides light (radius 1) forever. It is a great bane of dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth Chieftain on level 27 of Maze. q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon in the wilderness or in a town. r) The Broad Sword of Arodranas (2d5) (+1,+30) (+1) It increases your strength, intelligence and constitution by 1. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 47 of Mordor. s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. t) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Scimitar 'Celereth' (2d5) (+8,+15) (+1) It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity and constitution by 1. It does extra damage from electricity and frost. It is very sharp and can make your foes bleed. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 52 of Illusory Castle. v) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Illusory Castle. w) The Katana of Niphrog (3d4) (+1,+8) (+2) It can be wielded two-handed. It increases your strength and charisma by 2. It does extra damage from frost. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. x) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment . It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 56 of Mordor. a) The Great Scimitar of Barya (4d5) (+7,+25) (+1) It must be wielded two-handed. It increases your intelligence and charisma by 1. It does extra damage from frost. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul in the wilderness or in a town. b) The Two-Handed Sword 'Tumaldar' (3d6) (+11,+6) (+1) It must be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence by 1. It does extra damage from frost. It poisons your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . c) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 41 of Mordor. d) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 56 of Mordor. e) The Trident of Wrath (3d8) (+16,+18) (+2) It can be wielded two-handed. It increases your strength and dexterity by 2. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It provides resistance to light and dark. It allows you to see invisible monsters. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Helcaraxe. f) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 56 of Mordor. g) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of Mordor. h) The Quarterstaff of Orwend (1d9) (+5,-3) (+2) It can be wielded two-handed. It increases your strength, intelligence and constitution by 2. It produces chaotic effects. It can cause earthquakes. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 50 of Illusory Castle. i) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 35 of The Helcaraxe. j) a Magical Shovel (+1) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 1. It was given to you as a reward. k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom , dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . m) The Light Crossbow of Anenor (x-2) (+2,+7) (-5) {cursed} It provides light (radius 1) forever. It decreases your strength by 5. It prevents teleportation. It fires missiles with extra might. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 59 of Mordor. n) The Light Crossbow 'Findilind' (x3) (+10,+3) (-4) It provides light (radius 1) forever. It decreases your strength, dexterity and constitution by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread in the town of Minas Anor . o) The Heavy Crossbow 'Taris' (x7) (+5,+7) (+3) It provides light (radius 1) forever. It increases your intelligence, wisdom, constitution and charisma by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dagashi on level 39 of The Land Of Rhun. p) The Sheaf Arrow of Tandin (1d5) (+13,+13) It does extra damage from acid. It poisons your foes. It is a great bane of dragons. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 40 of Mordor. q) The Flight Arrow 'Onenya' (1d3) (+13,+8) It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Priest on level 37 of Moria. r) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water demon on level 44 of Moria. s) The Metal Boomerang of Teldoron (4d5) (+13,+7) It does extra damage from electricity and frost. It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 34 of The Helcaraxe. t) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 57 of Mordor. u) a Parchment - Adventurer's Guide to Middle-earth v) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. |
Posted on 7.7.2006 00:01
6077. on the Ladder (of 19090)
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