The Angband Ladder: Magnesium, RohanKnight Paladin by <mfschap@msn.com>

  [ToME 2.3.3 Character Sheet]

 Name  : Magnesium              Age                 87       STR! 18/***       
 Sex   : Female                 Height              58       INT:     15       
 Race  : Zombie RohanKnight     Weight              73       WIS! 18/150       
 Class : Paladin                Social Class         2       DEX! 18/200       
 Body  : Player                                              CON: 18/***       
 God   : Tulkas                                              CHR:  18/69       
                                                                               
 + To Melee Hit          61 Level             46    Hit Points     1115/  1115 
 + To Melee Damage       57 Experience   7950917    Spell Points    183/   183 
 + To Ranged Hit         60 Max Exp      7950917    Sanity          580/   580 
 + To Ranged Damage      15 Exp to Adv.  8550000    Piety                23457 
   AC                57+124 Gold          938623    Speed           Fast (+27) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Bad          Blows/Round:  12        
 Bows/Throw  : Legendary[2] Searching   : Bad          Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Bad          Mel.dmg/Rnd:  84d6+684  
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 60 feet   
                                                       Tactic:       confident 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have brown eyes, straight red hair, and an average               
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 64 (3200')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 29 (1450')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 6683 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 62 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Quelle of the 2890th year of the third age.
 You have been adventuring for 17 days.

                    adefkmnopsuxz{|@            
        Add Str   : *...4..........+            
        Add Int   : .1..............            
        Add Wis   : .1..4...........            
        Add Dex   : .1......4.4.....            
        Add Con   : *..........5...+            
        Add Chr   : ....4....5......            
        Add Infra : ...........5....            
        Add Speed : *1..43.........+            
        Add Blows : ..22............            
        Chaotic   : +...............            
        Vampiric  : +...............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Poison Brd: +...............            
        Fire Brand: +...............            
        Sust Str  : ........+.......            
        Sust Int  : ......+.........            
        Sust Wis  : ................            
        Sust Dex  : ......+.+.......            
        Sust Con  : ........+.......            
        Sust Chr  : ................            
        Invisible : ........+.......            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ........+.+.....            
        Hold Life : .....+..+......+            
        Imm Acid  : ......*...+.....            
        Res Elec  : .+..............            
        Imm Fire  : .+..+.*.*.......            
        Imm Cold  : .+......*......+            
        Res Pois  : ....+..........+            
        Res Fear  : ....+...........            
        Res Light : .....+.+........            
        Res Dark  : .....+++...+....            
        Res Blind : ................            
        Res Conf  : .....++.........            
        Res Sound : ................            
        Res Shard : .......+........            
        Res Neth  : ......+.........            
        Res Nexus : .......+........            
        Res Chaos : .....++.........            
        Res Disen : ....+...........            
        Aura Fire : ........+.......            
        Aura Elec : ........+.......            
        Auto Curse: +.......++......            
        Levitate  : ........+.......            
        Lite      : +...............            
        See Invis : .....+...+.....+            
        Digestion : .+.......+.....+            
        Regen     : .........++.....            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ....+++...+.....            
        Hvy Curse : +.......++......            
        Fly       : ......+.........            
        Climb     : ..............+.            
        Orc.ESP   : .....+..........            
        Demon.ESP : .........+......            
        Evil.ESP  : .........+......            
        Good.ESP  : .........+......            
        Full ESP  : ...............+            

Skills (points left: 47)
 - Combat                                        28.800 [0.800]
          . Weaponmastery                        50.000 [1.000]
          . Archery                              00.500 [0.000]
          . Barehand-combat                      00.000 [0.900]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                             -09.000 [0.400]
          . Disarming                            00.800 [0.900]
 - Magic                                         28.180 [0.900]
          . Magic-Device                         13.900 [1.050]
          . Spell-power                          50.000 [0.600]
 - Spirituality                                  14.400 [1.000]
          . Prayer                               50.000 [1.400]
          . Mindcraft                            45.000 [0.600]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.700 [0.500]
          . Mimicry                              01.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You are fated to meet a Yellow jelly on level 15.


  [Character Equipment]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20 to speed) {cursed}
        It provides light (radius 1) forever.  It decreases your strength, 
    constitution, speed and luck by 20.  It does extra damage from fire.  
    It poisons your foes.  It produces chaotic effects.  It drains life
    from your foes.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It is heavily cursed.  It can re-curse itself.  It can resist
    being shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hell knight on level 70 of Dol Guldur.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 48 of Mordor.
e) a Ring of Extra Attacks (+2 attacks)
    
    It increases your attack speed by 2.  
    You bought it from the Rare Jewelry Shop.
f) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed
     by 2.  
    You bought it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 64 of
    Mordor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 70 of The
    Sacred Land Of Mountains.
n) The Red Dragon Scale Mail of Ethol (-2 to accuracy) [30,+28] {100% off}
    It can be activated for breathe fire (200)
    every 90+d90 turns if it is being worn. It sustains your intelligence
     and dexterity.  It provides immunity to acid and fire.  It provides
    resistance to dark, nether and chaos.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Expensive Black Market.
o) The Feathers Cloak 'Kelebrel' [1,+16]
    It provides resistance to 
    light, dark, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  
    It makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It produces an
    electric sheath.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shade on level 43 of Mordor.
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed}
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons, evil beings and good beings.  It slows your
    metabolism.  It speeds your regenerative powers.  It identifies all
    items for you.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shade on level 41 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 48 of Mordor.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+11] (+5 to infravision)
    
    It increases your constitution and infravision by 5.  It provides
    resistance to dark.  
    You bought it from the Rare Footwear Shop.
z) a Death mold (1052 hp)
{) (nothing)
|) a Climbing Set


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!k!d!s!v}
    It cannot be harmed by acid.
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Fireproof War Tome of Tulkas {!k!d!s!v}
    It cannot be harmed by fire.  
    
    You found it in the remains of a Fallen angel on level 45 of Mordor.
c) The Gem of Knowledge {genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Dreadmaster on level 45 of Mordor.
d) The Cunning Plan of Zog {heal 700}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of an Ice skeleton on level 37 of Maze.
e) 12 Potions of Cure Critical Wounds
f) 6 Potions of Healing
g) 12 Scrolls of Teleportation {!*}
h) 33 Scrolls of Satisfy Hunger {!*}
i) a Golden Rod of Capacity of Disarming (250/250) {!k!d!s!v}
j) a Golden Rod of Recall (125/125) {!*}
k) The Wand of Digging of Thrain (1984 charges) {!k!s!d!v}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 3 Potions of *Healing*
b) a Potion of Life
c) The Crumpled Scroll of Mass Resurrection
d) The Ring of Handi (+5)
    It increases your speed by 5.  It
    sustains your dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to blindness.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Ring of Flare (+3)
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
f) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
g) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 37 of Mordor.
h) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
i) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours in the town of
    Gondolin .
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 48 of Mordor.
k) The Double Ring Mail of Nondur (-2 to accuracy) [15,+7]
    
    It sustains your strength and dexterity.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 53 of Mordor.
l) The Hard Studded Leather 'Almendim' (-1 to accuracy) [7,+11]
    It
    sustains your strength and constitution.  It provides immunity to acid
    .  It provides resistance to life draining, poison, confusion, sound
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 64 of
    Mordor.
m) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength
    every 50+d50 turns if it is being worn. It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    makes you completely fearless.  It provides resistance to poison and 
    blindness.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Large Leather Shield of Eltang [4,+0]
    It provides immunity to fire.  It
    provides resistance to dark, sound, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Mordor.
q) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Broad Sword 'Glamdring' (2d5) (+4,+10) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons.  
    It slows your metabolism.  It speeds your regenerative powers.  It 
    drains life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of Mordor.
v) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon on level 45 of
    Mordor.
w) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Wyrm of Thunder on level 64 of
    Mordor.
x) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated for dispel
    evil (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.


  [Home Inventory - Gondolin ]

a) a Silver Rod of Quickness of Disarming (100/100) {!k!d!s!v}
b) a Silver Rod of Capacity of Recall (200/200) {!*}
c) a Golden Rod of Nothing (125/125)
d) a Cloak of Air [1,+3]
    
    It allows you to breathe without air.  
    You found it in the remains of an Algroth in the town of Bree .
e) an Iron Helm of Water Breathing [5,+4]


  [Home Inventory - Lothlorien ]

a) The Tome of Magnesium {!k!s!d!v}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Bag of Tricks {mass genocide}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it in the remains of a Dreadmaster on level 45 of Mordor.
c) Benetar's Portable Plague {corrupt}
    It
    can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 44 of Mordor.
d) 99 Potions of Water Curing {quest}
e) a Polished Blue Dragon Scale Mail (-2 to accuracy) [30,+20]
    It can be
    activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It provides resistance to electricity.  It allows you to
    fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 48 of Mordor.
f) a Green Dragon Scale Mail (-2 to accuracy) [30,+16]
g) a Chaos Dragon Scale Mail (-2 to accuracy) [30,+10]


  [The Mathom-house Inventory - Bree ]

a) The Ring of Anwenog (-2) {cursed}
    
    It decreases your strength and wisdom by 2.  It makes you invisible.  
    It provides resistance to light, dark and chaos.  It slows your
    metabolism.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature black dragon on level 41 of Mordor.
b) The Ring of Power of Uvatha the Horseman (+3 to stealth)
    
    It increases your strength, stealth and infravision by 3.  It makes
    you invisible.  It provides resistance to nexus and disenchantment.  
    It allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Iandil (+1 to infravision)
    
    It increases your infravision by 1.  It sustains your wisdom and 
    dexterity.  It provides resistance to disenchantment.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Illusionist on level 35 of Mordor.
d) The Ring 'Ancallin' (+4)
    It 
    increases your intelligence by 4.  It sustains your intelligence, 
    dexterity and charisma.  It provides immunity to paralysis.  It
    provides resistance to acid and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater titan on level 70 of Dol Guldur.
f) The Ring of Durin (+2) {cursed}
    
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Amulet of Felurion (+3)
    It increases your strength and charisma by 3.  It
    sustains your strength.  It provides resistance to electricity, poison
    , blindness and sound.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
h) The Amulet of Barath (+3)
    It increases your intelligence and 
    charisma by 3.  It sustains your strength.  It provides resistance to 
    fire, poison and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Jewelry Shop.
i) The Amulet of Carlammas (+2)
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 56 of Mordor.
j) The Everburning Torch 'Foron' (+1 to searching)
    It
    provides light (radius 5) forever.  It increases your searching by 1.  
    It provides resistance to light and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 11 of Mirkwood.
k) The Phial of Undeath (-5) {cursed}
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient Morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of Mirkwood.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be
    activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, confusion and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 44 of Mordor.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 64 of
    Mordor.
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides
    resistance to acid, electricity, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It makes you completely fearless.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Leather Scale Mail 'Elfalvorm' [11,+9] {cursed}
    It provides
    immunity to paralysis.  It provides resistance to life draining and 
    confusion.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 26 of The Land Of Rhun.
r) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 49 of Mordor.
t) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lizard man on level 40 of The Land Of
    Rhun.
v) The Iron Helm of Moreth [5,+7]
    It provides light (radius 5) forever.  It provides immunity to
    paralysis.  It provides resistance to cold, blindness, shards and 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 52 of Mordor.
w) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful
    song every 3 turns if it is being worn. It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
a) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 56 of Mordor.
c) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It 
    decreases your strength and dexterity by 3.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
e) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your 
    constitution by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Ghast on level 24 of Mirkwood.
f) The Great Axe of Helor (4d4) (+20,+15) (+5)
    It must
    be wielded two-handed.  It increases your constitution by 5.  It does
    extra damage from acid and electricity.  It poisons your foes.  It
    produces chaotic effects.  It is a great bane of dragons.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 70 of The
    Sacred Land Of Mountains.
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and 
    speed by 3.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your 
    dexterity, charisma and stealth by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs and trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature black dragon in the town of
    Gondolin .
i) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns
     if it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mummified human on level 23 of Mirkwood.
j) The Executioner's Sword of Oronnos (4d5) (+10,+21) (+3)
    
    It must be wielded two-handed.  It increases your constitution by 3.  
    It does extra damage from acid, electricity and fire.  It is very
    sharp and can cut your foes.  It is especially deadly against dragons.
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
k) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Glaive of Arsir (2d6) (+4,-8)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It does extra damage from acid and 
    fire.  It produces chaotic effects.  It is very sharp and can make
    your foes bleed.  It is a great bane of dragons.  It is a great bane
    of undead.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
m) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  
    It does extra damage from fire.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It provides resistance 
    to fire and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 38 of
    Mordor.
n) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of
    recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every
    200+d200 turns if it is being worn. It decreases your charisma by 4.  
    It does extra damage from fire.  It provides immunity to fire.  It is
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours in the town of
    Gondolin .
p) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    intelligence and wisdom by 4.  It fights against evil with holy fury.  
    It provides resistance to light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
q) The Mace 'Taratol' (3d4) (+12,+12)
    
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 44 of
    Mordor.
r) The Mace of Athil (2d4) (+11,+6) (+2)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your intelligence and ability to tunnel by 2.  
    It strikes at undead with holy wrath.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
s) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) The Bolt of Valendil (1d5) (+17,+22)
    It does extra damage from acid and 
    electricity.  It poisons your foes.  It drains life from your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 49 of Mordor.
v) The Arrow of Nimrind (1d4) (+15,+27)
    It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 49 of Mordor.
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 41 of Mordor.
a) The Small Wooden Boomerang of Sorim (1d4) (+7,+2)
    It does
    extra damage from acid and frost.  It poisons your foes.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
b) The Small Metal Boomerang 'Oladanen' (3d4) (+18,+21)
    It does extra damage from fire.  It poisons your foes.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature blue dragon on level 40 of Mordor.
c) The Mage Staff 'Elluingil' (1d4) (+4,+5) [+4](40%) (+2)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 2.  It increases your mana capacity by 
    40%.  It sustains your wisdom.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 42 of Mordor.



Posted on 15.3.2007 15:19
Last updated on 20.3.2007 20:09

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6742. on the Ladder (of 19090)
1187. on the ToME Ladder (of 3155)
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On 15.3.2007 15:19 mfschap@msn.com wrote:
Trying out gotmogs kit, any advice/recommendations appreciated.

On 15.3.2007 16:49 kuiperbelt21692@yahoo.com wrote:
Looks good. But, your equipment is missing Fear Resistance! Maybe Resist Disenchantment too. But, Fear Resistance is very important. You may want to swap one of your currently worn rings for the Ring of Handi, as it has Fear Resistance. It's at your home in Bree.

Everything else is decent so far. Also, does Tulkas has anything to remove fear?

On 15.3.2007 21:23 nbrown0@gmail.com wrote:
He doesn't need fear resistance. One of the mindcraft "spells" gives heroism which cures fear and gives gives fear resistance for its duration.

On 20.3.2007 20:13 mfschap@msn.com wrote:
Updated...

Finished off all the town quests other than the dirty water one. Its too much hassle for a reward I really don't need.

Wave of power with max spell power is 12 blows! Vampiric as well, so yeah, that's pretty cool ;)

I lost rBlind, but its not a big deal right now, I have to look over my stash to see if I want to bother swapping it back in. rSound might be more critical, but I'm still finishing off quests in Mordor, so ehh... no real worries if I'm not stupid.

I'll start hunting for the ring in the usual spots sooner or later, just trying to find some rod tips of healing! Any suggestions on where to go looking for those? Am I better off swaping out the gothmog kit to get rid of the luck penalty when I go hunting for those rod tips?

Thanks

On 20.3.2007 20:45 nbrown0@gmail.com wrote:
You might just take off the sword for Durandil when moving between levels. I think monster drops are generated when the monster is first created so that will take care of most of the luck problem. If you were going to swap for the whole trip I'd go with the Ball and Chain of Fundin Bluecloak (your best undead smiter) and swap the horn for Thengel (for more luck). That's because one of the best places to hunt high level rods and rod tips is the paths of the dead. If you're going in there the important things are R_NETHER, KILL_UNDEAD, and damage dice. You might as well keep the shield. You don't have anything much better.

On 20.3.2007 22:03 mfschap@msn.com wrote:
Durandil was mathomed...

I tend to dump lots of artifacts there when I don't need/want them anymore, its a packrat mentality...

At least I stopped collecting DSMs :p

I'm still trying to find a second source of coldIm since fireIm has been really cheap for this character. Eventually I'll find a decnet cloak or shield, oh and some boots of something better than what I have...

got a long way to go through angband anyway :)

thanks for the advice though, I'll hit PotD eventually.

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