The Angband Ladder: Smallblade, Hobbit Axemaster by <Elliott946@aol.com>
[ToME 2.2.5 Character Dump] Name : Smallblade Age 23 Str: 40 40 Sex : Neuter Height 33 Int: 34 36 Race : Hobbit Weight 61 Wis! 30 33 Class : Axemaster Social Class 53 Dex! 40 40 Body : Player CON: 40 God : Melkor Bauglir Chr: 34 36 + To Melee Hit 138 Level 46 Max Hit Points 713 + To Melee Damage 88 Experience 3113724 Cur Hit Points 665 + To Ranged Hit 118 Max Exp 3113724 Max SP (Mana) 340 + To Ranged Damage 21 Exp to Adv. 3300000 Cur SP (Mana) 339 AC 27+59 Gold 24825 Piety 53684 (Miscellaneous Abilities) Fighting : Legendary[70]Perception : Very Bad Blows/Round: 13 Bows/Throw : Legendary[67]Searching : Bad Shots/Round: 3 Saving Throw: Fair Disarming : Very Good Mel.dmg/Rnd: 26d6+1144 Stealth : Bad Magic Device: Superb Infra-Vision: 60 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Hobbit Home Owner. You are a credit to the family. You have brown eyes, wavy brown hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 113 (5650') Barrow-Downs: Level 8 (400') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 20 (1000') Erebor: Level 72 (3600') The Old Forest: Level 17 (850') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 39 (1950') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 20 (1000') Your body is a Player. You are currently on level 113 of Angband. You have defeated 5783 enemies. You felt under the evil influence of the One Ring and decided to wear it. You abandoned Gondolin when it most needed you, thus causing its destruction. You saved Bree from a dreadful Nazgul. You saved no princesses. You became a new force of darkness and enslaved all free people. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 32nd Quelle of the 2890th year of the third age. You have been adventuring for 46 days. adefkmnopsuxz{|@ Add Str : ..5.2....3...... Add Int : ..5.2.42.....1.. Add Wis : ..5.2..2........ Add Dex : ..5.2....34..... Add Con : ..5...4..3...1.. Add Chr : ..5.2........... Mul Mana : ..+............. Mul SPower: ..+............. Add Stea. : ......42........ Add Infra : ....2........... Add Tun.. : ..............5. Add Speed : ..5..342...9.1.. Add Blows : ...3.........1.. Chaotic : +............+.. Vampiric : +............... Slay Anim.: +............... Slay Evil : +............... Slay Troll: +............... Slay Drag.: .............+.. Acid Brand: .............+.. Sust Str : ..+.+....+...... Sust Int : ..+.+........... Sust Wis : ..+............. Sust Dex : ..+.+....+.....+ Sust Con : ..+......+...... Sust Chr : ..+............. Invisible : ..+............. Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : ..+.+.....+..... Hold Life : .....+.......... Imm Acid : ..*.+.++.++..... Imm Elec : ..*.+.+......... Imm Fire : ..*...*......... Imm Cold : ..*...+..+...... Res Pois : .++............. Res Fear : .........+.....+ Res Lite : .....+.......... Res Dark : ....++...+...... Res Blind : ..+............. Res Conf : ....+........... Res Sound : ....+........... Res Shard : ....+........... Res Neth : ..+............. Res Nexus : ......+..+...... Res Chaos : .....+.......... Res Disen : ..+............. Aura Fire : ......+......... Lite : .............+.. See Invis : ..+.++.......... Digestion : ....+....+...... Regen : ..+.......+..... Xtra Might: .+.............. Activate : ..+..+.+..+..... Drain Exp : ..+............. Cursed : +.+.+........... Hvy Curse : ..+............. Prm Curse : ..+............. Fly : ......+......... Orc.ESP : .....+.......... TLord.ESP : ......+......... Full ESP : ..+............. Skills (points left: 0) - Combat 18.119 [0.900] - Weaponmastery 14.297 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 40.200 [0.700] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] - Archery 24.850 [0.600] . Sling-mastery 32.100 [0.300] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] - Magic 02.158 [0.300] . Magic-Device 10.200 [1.150] . Udun 00.000 [0.400] - Spirituality 02.320 [0.400] . Prayer 16.500 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Runestone on level 1. You are fated to meet a Snotling on level 16. [Character Equipment] a) The Broad Axe of Baros (2d6) (+9,+8) {cursed} It can be wielded two-handed. It produces chaotic effects. It drains life from your foes. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Axe Smith. d) a Sling of Extra Might (x3) (+13,+21) {100% off} It provides resistance to poison. It fires missiles with extra might. You stole it from the Black Market. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and spell power by 5. It increases your mana capacity by 100%. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. f) a Ring of Extra Attacks (+3 attacks) {100% off} It increases your attack speed by 3. You stole it from the Rare Jewelry Shop. k) The Amulet of Celed (+2) {cursed} It increases your strength, intelligence, wisdom, dexterity, charisma and infravision by 2. It sustains your strength, intelligence and dexterity. It provides immunity to paralysis. It provides resistance to acid, electricity, dark, confusion, sound and shards. It allows you to see invisible monsters. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) (nothing) s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Angband. x) a Pair of Metal Shod Boots of Speed [6,+14] (+9) It increases your speed by 9. You bought it from the Rare Footwear Shop. z) (nothing) {) The Bolt 'Foria' (1d5) (+8,+1) (+1 to speed) It provides light (radius 1) forever. It increases your intelligence, constitution, speed and attack speed by 1. It does extra damage from acid. It produces chaotic effects. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 70 of Angband. |) a Dwarven Shovel of Digging (+8,+8) (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Mining Supply store. [Character Inventory] a) Bumganir's Bag of Magic Toys It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 1 of Barrow-Downs. b) 26 Potions of Cure Insanity c) 18 Potions of Speed d) 3 Potions of *Healing* e) 2 Potions of Life f) 2 Potions of Curing g) 48 Scrolls of Teleportation h) 3 Scrolls of Word of Recall i) a Scroll of Genocide j) a Silver Rod of Capacity of Enlightenment (147/200) k) a Silver Rod of Recall (100/100) l) a Silver Rod of Simplicity of Trap Location (100/100) You found it in the remains of Angamaite of Umbar on level 25 of Mirkwood. m) a Golden Rod of Simplicity of Disarming (125/125) You found it lying in a vault on level 30 of The Sandworm lair. n) The Ring of Uianna (+2 attacks) It increases your dexterity and attack speed by 2. It makes you invisible. It sustains your intelligence. It provides resistance to fire and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 110 of Angband. o) a Ring of Speed (+13) {100% off} It increases your speed by 13. You stole it from the Rare Jewelry Shop. p) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Angband. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. r) The Feathers Cloak of Fauluros [1,+20] It sustains your dexterity. It provides immunity to electricity and cold . It makes you completely fearless. It provides resistance to life draining and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 100 of Angband. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. t) a Venomous Great Axe of Extra Attacks (4d4) (+15,+9) (+3 attacks) It must be wielded two-handed. It increases your attack speed by 3. It poisons your foes. It provides resistance to poison. You bought it from the Axe Smith. u) 25 Rounded Pebbles of Unuruing (1d2) (+20,+7) {90% off} It does extra damage from acid and fire. It poisons your foes. It is a great bane of dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) 28 Mithril Shots of Slay Evil (3d4) (+19,+20) {90% off} It fights against evil with holy fury. It cannot be harmed by acid. You made it yourself. w) 11 Empty Bottles [Home Inventory - Bree ] a) 9 Sprigs of Athelas b) 4 Potions of Enlightenment c) a Silver Rod of Capacity of Nothing (200/200) d) a Rod Tip of Door/Stair Location (10 Mana to cast) e) 2 Rod Tips of Detection (80 Mana to cast) f) 2 Rod Tips of Trap Location (8 Mana to cast) g) a Ring of Slaying (+14,+14) You bought it from the Black Market. h) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Angband. i) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+14] (+5 to infravision) It increases your constitution and infravision by 5. It provides resistance to dark. You bought it from the Rare Footwear Shop. j) a Pair of Metal Shod Boots of Stealth [6,+9] (+3 to stealth) It increases your stealth by 3. You bought it from the Footwear Shop. k) The Hatchet of Tarwenos (1d5) (+25,+9) (+2 attacks) {100% off} It can be wielded two-handed. It increases your strength and attack speed by 2. It does extra damage from acid, electricity and fire. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Axe Smith. l) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. m) The Dagger 'Nimthanc' (E:399760, L:32) (1d4) (+31,+19) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It provides resistance to electricity, fire, cold and poison. It slows your metabolism. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. n) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . p) 27 Rounded Pebbles of Venom (1d2) (+6,+2) {90% off} It poisons your foes. You made it yourself. q) 19 Rounded Pebbles of Slay Evil (1d2) (+4,+7) {90% off} It fights against evil with holy fury. You made it yourself. r) 23 Rounded Pebbles of Slay Demon (1d2) (+5,+3) {90% off} It strikes at demons with holy wrath. You made it yourself. s) 27 Rounded Pebbles (exploding) (1d2) (+8,+5) {90% off} t) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ibun, Son of Mim on level 25 of The Old Forest. [Home Inventory - Gondolin ] a) 9 Scrolls of Magic Mapping b) a Silver Rod of Quickness of Trap Location (100/100) c) The Wand of Digging of Thrain (13 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. d) a Ring of Lordly Protection [+22] {100% off} It provides immunity to paralysis. It provides resistance to life draining, poison, nexus and disenchantment. You stole it from the Rare Jewelry Shop. e) a Ring of Lordly Protection [+19] {100% off} It provides immunity to paralysis. It provides resistance to life draining, poison, chaos and disenchantment. You stole it from the Rare Jewelry Shop. f) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. g) an Indestructible Amulet of Trickery (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 65 of Erebor. h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. i) The Small Leather Shield of Athad [2,+5] It sustains your strength and charisma. It makes you completely fearless. It provides resistance to acid, poison, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 22 of Mirkwood. j) 24 Rounded Pebbles of Acid (1d2) (+8,+7) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. k) 24 Rounded Pebbles of Acid (1d2) (+4,+7) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. l) 25 Iron Shots of Frost (1d4) (+5,+10) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. m) 25 Iron Shots (exploding) (1d4) (+4,+2) {90% off} n) 16 Mithril Shots of Acid (3d4) (+20,+20) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. o) 23 Mithril Shots (exploding) (3d4) (+8,+8) {90% off} [Home Inventory - Minas Anor ] a) 99 Potions of Water Curing {quest} b) a Silver Rod of Capacity of Restoration (200/200) {25% off} It can hold more mana. You bought it from the Black Market. c) an Adamantite Rod of Quickness of Nothing (200/200) d) an Adamantite Rod of Quickness of Nothing (200/200) e) The Ring of Earya (+3) It increases your wisdom by 3. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to electricity, confusion and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. f) a Ring of Extra Attacks (+2 attacks) {100% off} It increases your attack speed by 2. You stole it from the Rare Jewelry Shop. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Amulet 'Cuthadarn' (+4) It increases your strength, intelligence, wisdom, constitution, stealth and searching by 4. It sustains your wisdom and constitution. It provides resistance to electricity and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. i) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness and nether. It cannot be harmed by fire. It was given to you as a reward. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Large Leather Shield of Fuindor [4,+9] It sustains your intelligence and charisma. It provides resistance to acid, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 70 of The Sacred Land Of Mountains. m) an Iron Helm of Water Breathing [5,+10] It allows you to breathe underwater. It cannot be harmed by acid. You found it in the remains of Khim, Son of Mim on level 24 of The Old Forest. n) a Light War Axe of Slaying (3d6) (+9,+11) It poisons your foes. It is very sharp and can make your foes bleed. You bought it from the Weaponsmith. o) a Slaughter Axe of Slay Animal (5d7) (+14,+14) It is especially deadly against natural creatures. You found it lying on the floor of a special level. p) a Slaughter Axe (5d7) (+4,+3) q) The Dark Sword 'Mormegil' (E:46334, L:26) (6d7) (+32,+19) [-20] (+2 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from electricity and fire. It is especially deadly against dragons. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . r) 21 Rounded Pebbles of Bedim (1d2) (+21,+5) {90% off} It does extra damage from electricity and fire. It poisons your foes. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) 19 Rounded Pebbles of Acid (1d2) (+9,+5) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. t) 18 Rounded Pebbles (exploding) (1d2) (+2,+3) {90% off} u) 28 Iron Shots of Glangol (1d4) (+10,+8) {90% off} It does extra damage from electricity. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) 29 Iron Shots of Acid (1d4) (+7,+7) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. [Home Inventory - Lothlorien ] a) a Rod Tip of Enlightenment (40 Mana to cast) b) an Indestructible Ring of Speed (+8) {100% off} It increases your speed by 8. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. c) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Erebor. d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) 23 Rounded Pebbles of Flame (1d2) (+5,+4) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. f) 24 Rounded Pebbles of Slay Evil (1d2) (+5,+13) {90% off} It fights against evil with holy fury. You made it yourself. g) 39 Rounded Pebbles of Slay Evil (1d2) (+3,+2) {90% off} It fights against evil with holy fury. You made it yourself. h) 16 Iron Shots of Beornos (1d4) (+13,+10) {90% off} It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [The Mathom-house Inventory - Bree ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. b) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. c) The Ring of Power of Uvatha the Horseman (+1 attack) It increases your attack speed by 1. It makes you invisible. It sustains your dexterity. It makes you completely fearless. It provides resistance to fire, light and blindness. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. e) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. g) The Robe of Lothol [2,+9] {100% off} It sustains your intelligence and constitution. It makes you completely fearless. It provides resistance to life draining and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Armoury. h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. i) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 36 of Heart of the Earth. j) The Set of Leather Gloves 'Cammithrim' [1,+7] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. l) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom , dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 50 of Moria. n) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur. |
Posted on 25.5.2004 13:29
6928. on the Ladder (of 19090)
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