[ToME 2.2.7 Character Dump] Name : Harshax Age 28 STR! 39 Sex : Male Height 36 INT! 39 Race : Hobbit Weight 60 WIS! 40 Class : Paladin Social Class 41 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 40 + To Melee Hit 48 Level 46 Max Hit Points 996 + To Melee Damage 46 Experience 3699741 Cur Hit Points 996 + To Ranged Hit 53 Max Exp 3699741 Max SP (Mana) 250 + To Ranged Damage 15 Exp to Adv. 3900000 Cur SP (Mana) 250 AC 22+111 Gold 203318 Piety 93807 (Miscellaneous Abilities) Fighting : Legendary[15]Perception : Excellent Blows/Round: 8 Bows/Throw : Legendary[7] Searching : Excellent Shots/Round: 1 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 16d5+368 Stealth : Superb Magic Device: Legendary[7] Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are the only child of a Hobbit Tavern Owner. You are a credit to the family. You have blue eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 40 (2000') Barrow-Downs: Level 10 (500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 17587 enemies. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 44th Quelle of the 2890th year of the third age. You have been adventuring for 58 days. adefkmnopsuxz{|@ Add Str : .3.3......2...3. Add Int : 23....4.......3. Add Wis : 23............3. Add Dex : .3.........5..3. Add Con : ...33.4...2...3. Add Chr : ...3.......5..3. Add Stea. : ......4......... Add Sear. : ...3............ Add Tun.. : ..............3. Add Speed : ..9..34......... Add Blows : 2............... Slay Anim.: +............+.. Slay Evil : +............+.. Slay Und. : +............+.. Slay Demon: +............... Slay Orc : .............+.. Slay Troll: .............+.. Slay Giant: .............+.. Slay Drag.: +............+.. Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: .............+.. Cold Brand: .............+.. Sust Str : ................ Sust Int : ....+........... Sust Wis : ....+...+....... Sust Dex : ........+......+ Sust Con : ....+...+..+.... Sust Chr : ...........+.... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ......+.+....... Free Act : ........+.++.... Hold Life : ....++.......... Imm Acid : ......++*....... Imm Elec : ......+*........ Imm Fire : ...*..*.+....... Imm Cold : ....+.+.*....... Res Pois : .......++....... Res Fear : ................ Res Lite : .....+..+....... Res Dark : ....++.+........ Res Blind : ................ Res Conf : ...........+.... Res Sound : ................ Res Shard : .......++....... Res Neth : ....+......+.... Res Nexus : +.....+.+....... Res Chaos : +....+.....+.... Res Disen : +............... Aura Fire : ......+......... Lite : ++..+....+...... See Invis : +..+.+.......... Regen : ....+........... Xtra Might: .+.............. Activate : ...+++...+.+.... Blessed : +............... Cursed : .+.............. Hvy Curse : .+.............. Fly : ...+..+......... Orc.ESP : .....+.......... TLord.ESP : ...+..+......... Full ESP : ...............+ Skills (points left: 0) - Combat 46.800 [0.800] . Weaponmastery 50.000 [0.800] - Archery 01.000 [0.300] . Sling-mastery 00.000 [0.300] . Barehand-combat 00.000 [0.900] . Sneakiness 05.500 [0.900] - Magic 10.684 [0.900] . Magic-Device 30.400 [1.050] . Spell-power 01.200 [0.600] - Spirituality 12.400 [1.000] . Prayer 43.000 [1.400] . Mindcraft 50.000 [0.600] - Monster-lore 00.350 [0.500] . Symbiosis 06.700 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You may find a Potion of Speed on level 1. You are fated to meet a Clear icky thing on level 1. You are fated to find a Morphic Oil of 0 on level 1. You are fated to find an Iron Shot on level 11. You may find a Harp on level 19. You may meet a Mean-looking mercenary on level 1. You are fated to find The Cloak 'Holcolleth' on level 1. You may find a Potion of Cure Critical Wounds on level 1. [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It provides light (radius 1) forever. It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Long Bow 'Haldur' (x6) (+14,+15) (+3) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom and dexterity by 3. It fires missiles with extra might. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Speed (+9) It increases your speed by 9. You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred Land Of Mountains. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 70 of The Sacred Land Of Mountains. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Mouse Fur of Fauglos [1,+16] It provides immunity to electricity. It provides resistance to acid, poison, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. p) The Small Metal Shield 'Erith' [3,+9] It sustains your wisdom, dexterity and constitution. It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to fire, poison, light, shards and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Death mold (1028 hp) {) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . |) The Shovel 'Orthata' (+12,+16) (+3) {100% off} It increases your strength, intelligence, wisdom, dexterity, constitution , charisma and ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. [Character Inventory] a) a Fireproof War Tome of Tulkas It cannot be harmed by fire. You found it lying in a vault on level 27 of The Sandworm lair. b) The Bag of Tricks {Genocide 500} It can be activated for genocide every 500 turns. You found it in the remains of a Master lich on level 48 of Moria. c) Raal's Tome of Unconventional Warfare {Cure Insanity} It can be activated for cure insanity. You found it lying in a vault on level 29 of The Sandworm lair. d) Boccob's Magical Mish-mash {Cure Insanity} It can be activated for cure insanity. You found it in the remains of a Hill giant on level 43 of Moria. e) 7 Potions of Healing f) a Potion of *Healing* g) 2 Potions of Life h) 15 Potions of Restore Mana i) 3 Scrolls of *Destruction* j) a Golden Rod of Recall (125/125) k) a Golden Rod of Disarming (125/125) {@z1} l) a Golden Rod of Disarming (125/125) {@z1} m) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of A lost temple. n) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Wand of Digging of Thrain (16 charges) b) The Ring of Power of Uvatha the Horseman (+3 to speed) It increases your stealth and speed by 3. It makes you invisible. It sustains your dexterity. It provides resistance to cold, dark and confusion. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. d) The Anchor of Space-Time e) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) White Dragon Scale Mail of Defense (-2 to accuracy) [30,+26] g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) i) The Hard Leather Cap of Thranduil [2,+10] (+2) j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cyclops on level 35 of Mordor. m) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It gives telepathic powers. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Long Sword 'Halas' (2d5) (+16,+15) (+1) t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 21 of Orc Cave. u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) v) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 50 of Moria. w) 19 Sheaf Arrows (1d5) (+0,+0) x) 4 Seeker Arrows (4d4) (+8,+8) [Home Inventory - Gondolin ] a) an Indestructible Ring of Slaying (+11,+7) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 46 of Moria. b) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 38 of Moria. c) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. e) The Splint Mail 'Nelegor' (-10,-37) [19,+15](40%) It increases your hit points by 40%. It sustains your wisdom and charisma. It provides immunity to paralysis. It provides resistance to fire, cold, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. g) The Hard Studded Leather 'Galas' (-1 to accuracy) [7,+11] It provides resistance to life draining, sound, shards, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre Priest on level 38 of Moria. h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Small Leather Shield 'Finulaque' [2,+7] It sustains your strength and wisdom. It provides immunity to electricity and cold. It provides resistance to life draining, fire, poison, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 37 of Mordor. j) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Chieftain on level 34 of Mordor. k) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . l) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 37 of Mordor. m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . n) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 37 of Mordor. o) The Battle Axe of Brebrin (2d8) (+7,+2) (+2 attacks) It can be wielded two-handed. It increases your intelligence, dexterity and attack speed by 2. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 41 of Moria. p) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and disenchantment. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 39 of Mordor. r) The Lucerne Hammer 'Halar' (2d5) (+7,+1) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence by 2. It produces chaotic effects. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 39 of Mordor. s) 20 Arrows of Slay Evil (1d4) (+5,+11) t) 31 Arrows of Slay Undead (1d4) (+8,+10) u) 14 Silver Arrows (exploding) (3d4) (+2,+6) v) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Glabrezu on level 40 of Mordor. w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. [Home Inventory - Minas Anor ] a) 2 Scrolls of Artifact Creation {100% off} b) an Indestructible Ring of Extra Attacks (+2 attacks) It increases your attack speed by 2. It cannot be harmed by acid, cold, lightning or fire. c) an Indestructible Amulet of Trickery (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. d) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth in the town of Gondolin . h) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . i) a Shield of Deflection [10,+17] j) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Dagger 'Narthanc' (E:1298229, L:36) (1d4) (+27,+16) (+3) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma by 3. It does extra damage from fire. It poisons your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It sustains your charisma. It provides resistance to fire, cold, poison and light. It allows you to sense the presence of trolls and giants. It slows your metabolism. It produces a fiery sheath. It drains experience. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . m) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . n) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of The Sacred Land Of Mountains. o) 23 Silver Arrows (3d4) (+4,+8)