The Angband Ladder: Tyillcaryn, High-Elf Sorceror by <limered@yahoo.com>

  [ToME 2.2.5 Character Dump]

 Name  : Tyillcaryn             Age                123       STR!     34       
 Sex   : Male                   Height              32       INT!     40       
 Race  : High-Elf               Weight             171       WIS!     40       
 Class : Sorceror               Social Class        64       DEX!     36       
 Body  : Player                                              CON!     38       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit         -52 Level             50    Max Hit Points       743   
 + To Melee Damage      -89 Experience  11470789    Cur Hit Points       743   
 + To Ranged Hit        -50 Max Exp     11470789    Max SP (Mana)       1571   
 + To Ranged Damage       6 Exp to Adv.    *****    Cur SP (Mana)       1477   
   AC                 26+92 Gold         3467055    Piety             109264   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-356   
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       very fast 
                         (Character Background)                                
          You are one of several children of a Telerin Warrior.  You           
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 9 (450')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 34 (1700')

 Your body is a Player.
 You are currently on level 66 of Mordor.
 You have defeated 21937 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 65 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 54th Hrive of the 2890th year of the third age.
 You have been adventuring for 122 days.

                    adefkmnopsuxz{|@            
        Add Str   : .4.3.....3......            
        Add Int   : .4..2.....3...4.            
        Add Wis   : .4..2....3....4.            
        Add Dex   : ..............4.            
        Add Con   : ...3.....3...14.            
        Add Chr   : .4.3.........14.            
        Mul Mana  : ....+.....+.....            
        Mul SPower: +...............            
        Add Stea. : ..4.............            
        Add Sear. : ...3.......4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..4.            
        Add Speed : .4...1...3......            
        Chaotic   : .............+..            
        Vampiric  : ..............+.            
        Slay Und. : .............+..            
        Slay Demon: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ........+.......            
        Sust Int  : ..+.+...........            
        Sust Wis  : ....+.++........            
        Sust Dex  : ..+.............            
        Sust Con  : ......+.........            
        Sust Chr  : .......++.......            
        Invisible : ................            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ......++..+.....            
        Hold Life : ....++..........            
        Imm Acid  : ......+.*.......            
        Imm Elec  : ..+...*+*++.....            
        Imm Fire  : ...*.....+......            
        Imm Cold  : .......*.+......            
        Res Pois  : ........+.+.....            
        Res Fear  : .........+......            
        Res Lite  : .......+.+.....+            
        Res Dark  : ..........+.....            
        Res Blind : ..+......+......            
        Res Conf  : .........+......            
        Res Sound : ........++......            
        Res Shard : ..+...+.........            
        Res Neth  : ..+.....+.......            
        Res Nexus : ..+.............            
        Res Chaos : ......++.+......            
        Res Disen : ..+.............            
        Levitate  : ..........+.....            
        Lite      : .+..++...+...+..            
        See Invis : ..++.+...+.....+            
        Digestion : ....+...........            
        Regen     : ....+....+......            
        Xtra Shots: .+..............            
        Activate  : ...+.+...++.....            
        Hvy Curse : ....+...........            
        Fly       : ...+............            
        Evil.ESP  : ....+...........            
        TLord.ESP : ...+............            
        Good.ESP  : ....+...........            
        Full ESP  : .........+......            

Skills (points left: 5)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         41.800 [1.000]
          . Magic-Device                         07.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           04.200 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           13.500 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          02.700 [0.900]
 - Spirituality                                  10.350 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  08.400 [0.500]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            24.200 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may find a Small Leather Shield on level 7.
You are fated to meet a White icky thing on level 13.
You may meet a Clear mushroom patch on level 19.


  [Character Equipment]

a) a Mage Staff of Power [Identify] (1d4) (+6,-15) (+11) {!d!k!v}
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 11.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) The Short Bow of Duingonwe (x2) (+5,+6) (+4 to speed)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, charisma and speed by 4.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elite uruk Shaman on level 43 of Moria.
e) The Ring of Barrim (+4 to stealth) {!d}
    
    It increases your stealth by 4.  It sustains your intelligence and 
    dexterity.  It provides resistance to electricity, blindness, shards, 
    nether, nexus and disenchantment.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Land Of Rhun.
f) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area
    every 50+d50 turns if it is being worn. It grants you the power of 
    detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm in the town of Khazad-dum
    .
n) The Rusty Chain Mail of Dirda (-64,-62) [14,+8](40%)
    It increases your hit points by 40%.  It sustains your wisdom and 
    constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to acid, shards and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 34 of The Small Water Cave.
o) The Fur Cloak 'Armarn' [3,+9] {!d}
    
    It sustains your wisdom and charisma.  It provides immunity to cold.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, cold, light and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
p) The Small Leather Shield 'Beorgorim' [2,+7] {A/E}
    It
    sustains your strength and charisma.  It provides immunity to acid and 
    electricity.  It provides resistance to electricity, poison, sound and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom, constitution and 
    speed by 3.  It makes you completely fearless.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 62 of Mordor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It
    grants you the power of magic map if it is being worn.  It increases 
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
z) a Greater draconic quylthulg (1500 hp)
{) The Bolt of Teindil (1d5) (+7,+0) (+1) {!d}
    It provides light (radius 1) forever.  
    It increases your constitution and charisma by 1.  It does extra
    damage from fire.  It produces chaotic effects.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of The Land Of Rhun.
|) The Dwarven Pick 'Morth' (+18,+8) (+4) {!d}
    It 
    increases your intelligence, wisdom, dexterity, constitution, charisma
     and ability to tunnel by 4.  It drains life from your foes.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!d!v}
    It
    cannot be harmed by fire.  
    You found it lying on the ground on level 31 of Mirkwood.
b) a Tome of the Eternal Flame {!k!d!v}
c) a Fireproof Tome of the Blowing Wind {!k!d!v}
    It cannot be
    harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Fireproof Tome of the Impenetrable Earth {!k!d!v}
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Fireproof Tome of the Everrunning Wave {!k!d!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) a Fireproof Tome of Translocation {!k!d!v}
    It
    cannot be harmed by fire.  
    You bought it from the Library.
g) a Fireproof Tome of the Tree {!k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
h) a Fireproof Tome of Knowledge {!k!d!v}
i) a Fireproof Tome of the Time {!k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
j) a Fireproof Tome of Meta Spells {!k!d!v}
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 59 of
    Mordor.
k) a Fireproof Tome of the Mind {!k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
l) Lloth's Ceremonial Dagger {!d!v Heal 700}
    It can be activated for heal 700
    hit points every 250 turns.  
    You found it lying on the ground on level 26 of The Land Of Rhun.
m) a Parchment titled ``Demigods and their Uses'' {!d!v Mass Genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 27 of The Sandworm lair.
n) a Golden Rod of the Istari of Healing (250/250) {!k!d!v}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Fireproof Tomes of Magical Energy {!k!d!v}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 31 of Mirkwood.
b) 4 Tomes of the Eternal Flame {!k!d!v}
c) 4 Fireproof Tomes of the Blowing Wind {!k!d!v}
    It cannot be
    harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Black Market.
d) 4 Fireproof Tomes of the Impenetrable Earth {!k!d!v}
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You bought it from the Black Market.
e) 4 Fireproof Tomes of the Everrunning Wave {!k!d!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) a Fireproof Tome of Translocation {!k!d!v}
    It
    cannot be harmed by fire.  
    You bought it from the Library.
g) a Fireproof Tome of the Tree {!k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
h) 3 Tomes of Knowledge {!k!d!v}
i) 2 Fireproof Tomes of the Time {!k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
j) 4 Fireproof Tomes of Meta Spells {!k!d!v}
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 59 of
    Mordor.
k) 2 Fireproof Tomes of the Mind {!k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
l) 2 Fireproof Holy Tomes of Eru Iluvatar {!k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
m) The Shrunken Head of Nightmares {!d!v Cure Insanity}
    It can be activated for cure
    insanity.  
    You found it in the remains of a Dread on level 33 of The Land Of Rhun.
n) The Jester's Cap of Insanity {!d!v Heal 700}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 26 of The Sandworm lair.
o) a Silent watcher (1089 hp)
p) 20 Sprigs of Athelas
q) 13 Potions of Cure Insanity
r) 80 Potions of Healing
s) 16 Potions of *Healing*
t) 5 Potions of Life
u) 47 Potions of Restore Mana
v) 52 Scrolls of Reset Recall
w) The Golden Horn of the Thunderlords (6 charges) {!d!v}
    
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) The Shrunken Head of Nightmares {!d!v Cure Insanity}
    It can be activated for cure insanity.
    
    You found it lying on the ground on level 27 of The Sandworm lair.
b) Gruumsh's Bottle of Death {Aquirement}
    It
    can be activated for acquirement.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) The Jester's Cap of Insanity {!d!v Heal 700}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 49 of Cirith Ungol.
d) Tenser's Top-Heavy Teaspoon {!d!v Heal 700}
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) Olive's Omnipotent Ostrich {XP Loss}
    It can
    be activated for high experience loss.  
    You found it in the remains of a Bullywug shaman on level 32 of The Small
    Water Cave.
f) a Greater demonic quylthulg (1500 hp)
g) a Silver Rod of the Istari of Recall (200/200) {!*!*}
    It can hold more mana.  It can cast spells for a lesser
    mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) a Silver Rod of the Istari of Nothing (200/200)
i) a Golden Rod of the Istari of Curing (250/250)
j) a Golden Rod of the Istari of Nothing (250/250)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
k) an Adamantite Rod of Capacity of Nothing (400/400)
l) a Rod Tip of Speed (100 Mana to cast) {100% off}
m) a Rod Tip of Havoc (90 Mana to cast)
n) a Fireproof Staff of Genocide[1|5] (3 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
o) a Staff of Genocide[1|7] (4 charges)
p) The Rusty Chain Mail of Rimagnie (-71,-27) [14,-3](20%) {A}
    It increases your hit points by 
    20%.  It sustains your strength.  It provides immunity to acid.  It
    provides resistance to life draining, cold, poison, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
q) The Metal Scale Mail of Ardarfin (-36,-44) [13,+12](40%) {E}
    It
    increases your hit points by 40%.  It sustains your wisdom.  It
    provides immunity to electricity.  It makes you completely fearless.  
    It provides resistance to life draining, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
r) The Double Ring Mail 'Quent' (-44,-11) [15,+8](40%) {E/C}
    It
    increases your hit points by 40%.  It provides immunity to electricity
     and cold.  It provides resistance to fire, cold, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
s) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) a Fur Cloak of Air [3,+8]
v) The Steel Helm of Hammerhand [6,+20] (+3) {!d}
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
w) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 50 of Mordor.


  [Home Inventory - Minas Anor ]

a) The Ring 'Hienim' (+5 to speed)
    
    It increases your strength, constitution and speed by 5.  It sustains 
    your wisdom.  It provides resistance to fire, cold and nexus.  It
    allows you to fly.  It allows you to see invisible monsters.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature green dragon on level 59 of Mordor.
b) The Ring 'Cirrin' (+2% of critical hits)
    
    It increases your strength, dexterity, stealth and ability to score
    critical hits by 2.  It sustains your wisdom.  It provides resistance 
    to light and sound.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
c) The Ring 'Geleg' (+3 attacks)
    It increases your dexterity, constitution, stealth
     and attack speed by 3.  It sustains your dexterity.  It makes you
    completely fearless.  It provides resistance to poison, light and 
    nexus.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghoulking on level 28 of The Helcaraxe.
d) The Ring of Gunelu
    
    It sustains your wisdom, dexterity and charisma.  It provides immunity
    to paralysis.  It provides resistance to acid, nether and chaos.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Crystal drake on level 33 of Maze.
e) The Ring of Lingor (+4 to stealth)
    It 
    increases your strength and stealth by 4.  It provides immunity to
    paralysis.  It provides resistance to electricity.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
f) The Ring 'Nimar' {100% off}
    It
    makes you invisible.  It provides immunity to paralysis.  It provides
    resistance to electricity, dark and sound.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
g) The Ring 'Aique' (+2)
    It increases your intelligence, 
    dexterity and charisma by 2.  It sustains your intelligence and wisdom
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid and light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of Heart of the Earth.
h) The Ring 'Angil' (+2)
    It 
    increases your strength, dexterity, charisma and stealth by 2.  It
    makes you invisible.  It sustains your strength and wisdom.  It
    provides resistance to sound.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of The Land Of Rhun.
i) The Ring of Landim (+13) (+3)
    It 
    increases your dexterity and stealth by 3.  It sustains your 
    intelligence and wisdom.  It makes you completely fearless.  It
    provides resistance to cold and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
j) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 63 of Mordor.
k) The Ring of Finya (+2 attacks) {!d}
    It 
    increases your infravision and attack speed by 2.  It provides
    resistance to fire, dark, blindness, confusion, nexus and chaos.  It
    allows you to fly.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Banshee on level 28 of Maze.
l) The Filthy Rag of the Wight [1,+3](40%) (+2 to searching)
    It 
    increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
m) The Soft Studded Leather of Raglar (-52,-62) [5,+8](20%) {A}
    It increases your hit points
     by 20%.  It sustains your wisdom and dexterity.  It provides immunity 
    to acid.  It provides resistance to fire, dark, confusion and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 38 of
    The Helcaraxe.
n) The Hard Studded Leather 'Dundor' (-1 to accuracy) [7,+12] {!d E/F}
    It sustains your intelligence.  It provides immunity to 
    electricity and fire.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cord Armour 'Ecthoth' [6,+9] {E/F/C}
    It sustains your constitution and 
    charisma.  It provides immunity to electricity, fire and cold.  It
    provides resistance to electricity and cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 53 of Mordor.
p) an Elven Cloak of Aman [4,+24] (+6 to stealth)
    
    It increases your stealth, searching and luck by 6.  It provides
    resistance to blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) The Feathers Cloak of Culdaisil [1,+5] {Fire Sheath}
    It
    sustains your strength, wisdom and dexterity.  It provides resistance 
    to fire and disenchantment.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 15 of Mirkwood.
r) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to sound, 
    chaos and disenchantment.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 45 of Moria.
s) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to poison and blindness.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
u) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 39 of Cirith Ungol.
w) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) {!d}
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 49 of
    Mordor.
x) a Pair of Hard Leather Boots of Speed [3,+10] (+8)
    It increases your speed by 8.  
    You bought it from the Footwear Shop.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.
    It makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) The Crumpled Scroll of Mass Resurrection
c) an Amulet of Reflection
d) The Amulet of Carlammas (+2)
    It
    can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Amulet of Halird (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity
    to paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 9 of Barrow-Downs.
f) The Amulet of Livindir [+2] (+3 to infravision) {!d}
    It can be
    activated for venom breathing every 40+d60 turns if it is being worn. 
    It increases your dexterity, charisma and infravision by 3.  It
    sustains your intelligence.  It provides resistance to electricity, 
    poison, dark and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
g) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 63 of Mordor.
h) The Amulet 'Quenwe' (+2)
    
    It increases your wisdom, dexterity, charisma and infravision by 2.  
    It sustains your dexterity.  It provides resistance to fire, sound and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
i) The Phial of Galadriel (+4) {!d}
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
j) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) an Elemental Long Sword of Life (2d5) (+9,+12)(20%)
    It increases your hit points by 20%.  
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It provides resistance to life draining, acid, 
    electricity, fire, cold and poison.  It drains mana.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Land Of Rhun.
m) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  
    It provides resistance to electricity, fire and cold.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding
    of bolts every 999 turns if it is being worn. It increases your speed
     by 10.  It provides resistance to fire and poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 57 of
    Mordor.
p) a metal Boomerang (Defender) (4d5) (+8,+11) [+1] (+1 to stealth)
    It increases your stealth by 1.  It sustains your intelligence.
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold, poison and blindness.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
q) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons
    your foes.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and sound.  It speeds your
    regenerative powers.  It prevents teleportation.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone giant on level 37 of Moria.
r) The Horn of Boromir (+3)
    It
    can be activated for mass human summoning every 1000 turns if it is
    being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 39 of Mordor.
s) a Dragon Horn (+2) {100% off}
    It can be
    activated for large acid ball (300) every 100 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
t) The Player corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young red dragon on level 47 of Moria.
u) a Mage Staff of Power (1d4) (-24,-12) (+10)
v) a Mage Staff of Power (1d4) (-12,-21) (+10)
w) The Mage Staff of Anfal (1d4) (-6,-11)(40%) (+2)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 2.  
    It increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) a Mage Staff of Wizardry (1d4) (-14,-21)(60%) (+3)
    It can be wielded two-handed.  It can
    be used to store a spell.  It increases your spell power by 3.  It
    increases your mana capacity by 60%.  
    You found it lying in a vault on level 28 of The Sandworm lair.


  [The Mathom-house Inventory - Bree ]

a) 18 Mushrooms of Cure Serious Wounds {100% off}
b) 99 Potions of Water Curing {quest}
c) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Ring of Power of Akhorahil the Blind (+4% of critical hits)
    It increases your strength, searching, infravision and 
    ability to score critical hits by 4.  It makes you invisible.  It
    sustains your dexterity.  It provides resistance to acid, light, 
    blindness and disenchantment.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 49 of Moria.
e) The Ring of Power of Uvatha the Horseman (+2)
    
    It increases your strength, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to electricity, cold, shards, 
    nether and disenchantment.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Power of Ji Indur Dawndeath (+2 to infravision)
    
    It increases your intelligence, dexterity and infravision by 2.  It
    makes you invisible.  It sustains your strength.  It provides
    resistance to blindness, shards and chaos.  It allows you to see
    invisible monsters.  It slows your metabolism.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 57 of Mordor.
g) The Ring of Power of Hoarmurath of Dir (+3 to searching)
    
    It increases your searching by 3.  It makes you invisible.  It makes
    you completely fearless.  It provides resistance to electricity, 
    poison and disenchantment.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hoarmurath of Dir on level 64 of Mordor.
h) The Ring of Power of Adunaphel the Quiet
    
    It makes you invisible.  It sustains your charisma.  It provides
    immunity to paralysis.  It provides resistance to poison.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 43 of Moria.
i) an Indestructible Ring of Blindness Resistance {100% off}
    
    It provides resistance to blindness.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
j) The Palantir of Orthanc (+2)
    It can be activated for 
    clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 59 of
    Mordor.
k) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+1 to stealth)
    It can be activated
    for breathe lightning (100) every 90+d90 turns if it is being worn. It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to fly.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dreadmaster on level 50 of Mordor.
n) The Feathers Cloak 'Ancar' [1,+13] (+4 to stealth) {100% off}
    It 
    increases your stealth by 4.  It sustains your strength.  It provides
    immunity to paralysis.  It provides resistance to fire and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of
    fear in every direction if it is being worn. It decreases your 
    intelligence, wisdom and searching by 5.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 50 of Cirith Ungol.
p) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from 
    fire.  It provides resistance to fire and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 45 of The
    Sacred Land Of Mountains.
q) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8)
    every 7+d7 turns if it is being worn. It does extra damage from frost.
    It provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
r) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It
    cannot be harmed by acid, cold, lightning or fire.  
s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 11.2.2004 03:17

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3584. on the Ladder (of 19090)
925. on the ToME Ladder (of 3155)
Third best for this player (

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On 11.2.2004 03:17 limered@yahoo.com wrote:
Confidence will not overcome me. I will not overreact and 'run' away by typing frantically. I will think of all methods of escape/survival. I am not invincible. The RNG giveth and the RNG taketh.

I found Gauntlets of EOL on lower levels of Mordor! All resists and immunities! 40% multiplier armor! A buttload of healing mechanisms! All schools spellbooks in Fireproof form!

Now...just keep a level head and beat this game for once!! ;-)

On 11.2.2004 03:48 mayfair@true-evil.net wrote:
Blah! You can't beat the game if you don't think RNG is a pussy. :)

On 11.2.2004 18:41 limered@yahoo.com wrote:
What?! You think I'm stroking my pussy?!

I'm only looking at the stupid mistakes I usually make. Thinking I'm *invincible*... Baahh, stupid hounds, take them all on! BREATHE. dead. Overconfidence kills many a ToME'er...

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