[ToME 2.2.5 Character Dump] Name : Tyillcaryn Age 123 STR! 34 Sex : Male Height 32 INT! 40 Race : High-Elf Weight 171 WIS! 40 Class : Sorceror Social Class 64 DEX! 36 Body : Player CON! 38 God : Eru Iluvatar CHR! 40 + To Melee Hit -52 Level 50 Max Hit Points 743 + To Melee Damage -89 Experience 11470789 Cur Hit Points 743 + To Ranged Hit -50 Max Exp 11470789 Max SP (Mana) 1571 + To Ranged Damage 6 Exp to Adv. ***** Cur SP (Mana) 1477 AC 26+92 Gold 3467055 Piety 109264 (Miscellaneous Abilities) Fighting : Very Bad Perception : Superb Blows/Round: 4 Bows/Throw : Very Bad Searching : Excellent Shots/Round: 2 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4-356 Stealth : Excellent Magic Device: Superb Infra-Vision: 80 feet Tactic: coward Explor: very fast (Character Background) You are one of several children of a Telerin Warrior. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 66 (3300') Angband: Level 67 (3350') Barrow-Downs: Level 9 (450') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 45 (2250') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') A lost temple: Level 34 (1700') Your body is a Player. You are currently on level 66 of Mordor. You have defeated 21937 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 65 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 54th Hrive of the 2890th year of the third age. You have been adventuring for 122 days. adefkmnopsuxz{|@ Add Str : .4.3.....3...... Add Int : .4..2.....3...4. Add Wis : .4..2....3....4. Add Dex : ..............4. Add Con : ...3.....3...14. Add Chr : .4.3.........14. Mul Mana : ....+.....+..... Mul SPower: +............... Add Stea. : ..4............. Add Sear. : ...3.......4.... Add Infra : ...........4.... Add Tun.. : ...........4..4. Add Speed : .4...1...3...... Chaotic : .............+.. Vampiric : ..............+. Slay Und. : .............+.. Slay Demon: .............+.. Fire Brand: .............+.. Sust Str : ........+....... Sust Int : ..+.+........... Sust Wis : ....+.++........ Sust Dex : ..+............. Sust Con : ......+......... Sust Chr : .......++....... Invisible : ................ Mul life : ......+......... Sens Fire : ................ Reflect : ................ Free Act : ......++..+..... Hold Life : ....++.......... Imm Acid : ......+.*....... Imm Elec : ..+...*+*++..... Imm Fire : ...*.....+...... Imm Cold : .......*.+...... Res Pois : ........+.+..... Res Fear : .........+...... Res Lite : .......+.+.....+ Res Dark : ..........+..... Res Blind : ..+......+...... Res Conf : .........+...... Res Sound : ........++...... Res Shard : ..+...+......... Res Neth : ..+.....+....... Res Nexus : ..+............. Res Chaos : ......++.+...... Res Disen : ..+............. Levitate : ..........+..... Lite : .+..++...+...+.. See Invis : ..++.+...+.....+ Digestion : ....+........... Regen : ....+....+...... Xtra Shots: .+.............. Activate : ...+.+...++..... Hvy Curse : ....+........... Fly : ...+............ Evil.ESP : ....+........... TLord.ESP : ...+............ Good.ESP : ....+........... Full ESP : .........+...... Skills (points left: 5) . Sneakiness 01.000 [0.900] - Magic 41.800 [1.000] . Magic-Device 07.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 04.200 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 13.500 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 02.700 [0.900] - Spirituality 10.350 [0.550] . Prayer 15.000 [0.500] - Monster-lore 08.400 [0.500] . Summoning 01.300 [0.400] . Corpse-preservation 00.800 [0.800] . Symbiosis 24.200 [0.400] . Mimicry 01.000 [0.300] Abilities * Perfect casting [Fates] You may find a Small Leather Shield on level 7. You are fated to meet a White icky thing on level 13. You may meet a Clear mushroom patch on level 19. [Character Equipment] a) a Mage Staff of Power [Identify] (1d4) (+6,-15) (+11) {!d!k!v} It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 11. You found it lying on the ground on level 30 of The Sandworm lair. d) The Short Bow of Duingonwe (x2) (+5,+6) (+4 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, charisma and speed by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Shaman on level 43 of Moria. e) The Ring of Barrim (+4 to stealth) {!d} It increases your stealth by 4. It sustains your intelligence and dexterity. It provides resistance to electricity, blindness, shards, nether, nexus and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Land Of Rhun. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 58 of Mordor. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm in the town of Khazad-dum . n) The Rusty Chain Mail of Dirda (-64,-62) [14,+8](40%) It increases your hit points by 40%. It sustains your wisdom and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 34 of The Small Water Cave. o) The Fur Cloak 'Armarn' [3,+9] {!d} It sustains your wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to electricity, cold, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. p) The Small Leather Shield 'Beorgorim' [2,+7] {A/E} It sustains your strength and charisma. It provides immunity to acid and electricity. It provides resistance to electricity, poison, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It makes you completely fearless. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 58 of Mordor. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 62 of Mordor. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Greater draconic quylthulg (1500 hp) {) The Bolt of Teindil (1d5) (+7,+0) (+1) {!d} It provides light (radius 1) forever. It increases your constitution and charisma by 1. It does extra damage from fire. It produces chaotic effects. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of The Land Of Rhun. |) The Dwarven Pick 'Morth' (+18,+8) (+4) {!d} It increases your intelligence, wisdom, dexterity, constitution, charisma and ability to tunnel by 4. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k!d!v} It cannot be harmed by fire. You found it lying on the ground on level 31 of Mirkwood. b) a Tome of the Eternal Flame {!k!d!v} c) a Fireproof Tome of the Blowing Wind {!k!d!v} It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Black Market. d) a Fireproof Tome of the Impenetrable Earth {!k!d!v} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. e) a Fireproof Tome of the Everrunning Wave {!k!d!v} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. f) a Fireproof Tome of Translocation {!k!d!v} It cannot be harmed by fire. You bought it from the Library. g) a Fireproof Tome of the Tree {!k!d!v} It cannot be harmed by fire. You bought it from the Black Market. h) a Fireproof Tome of Knowledge {!k!d!v} i) a Fireproof Tome of the Time {!k!d!v} It cannot be harmed by fire. You bought it from the Black Market. j) a Fireproof Tome of Meta Spells {!k!d!v} It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 59 of Mordor. k) a Fireproof Tome of the Mind {!k!d!v} It cannot be harmed by fire. You bought it from the Black Market. l) Lloth's Ceremonial Dagger {!d!v Heal 700} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 26 of The Land Of Rhun. m) a Parchment titled ``Demigods and their Uses'' {!d!v Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 27 of The Sandworm lair. n) a Golden Rod of the Istari of Healing (250/250) {!k!d!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Fireproof Tomes of Magical Energy {!k!d!v} It cannot be harmed by fire. You found it lying on the ground on level 31 of Mirkwood. b) 4 Tomes of the Eternal Flame {!k!d!v} c) 4 Fireproof Tomes of the Blowing Wind {!k!d!v} It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Black Market. d) 4 Fireproof Tomes of the Impenetrable Earth {!k!d!v} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. e) 4 Fireproof Tomes of the Everrunning Wave {!k!d!v} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. f) a Fireproof Tome of Translocation {!k!d!v} It cannot be harmed by fire. You bought it from the Library. g) a Fireproof Tome of the Tree {!k!d!v} It cannot be harmed by fire. You bought it from the Black Market. h) 3 Tomes of Knowledge {!k!d!v} i) 2 Fireproof Tomes of the Time {!k!d!v} It cannot be harmed by fire. You bought it from the Black Market. j) 4 Fireproof Tomes of Meta Spells {!k!d!v} It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 59 of Mordor. k) 2 Fireproof Tomes of the Mind {!k!d!v} It cannot be harmed by fire. You bought it from the Black Market. l) 2 Fireproof Holy Tomes of Eru Iluvatar {!k!d!v} It cannot be harmed by fire. You bought it from the Black Market. m) The Shrunken Head of Nightmares {!d!v Cure Insanity} It can be activated for cure insanity. You found it in the remains of a Dread on level 33 of The Land Of Rhun. n) The Jester's Cap of Insanity {!d!v Heal 700} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 26 of The Sandworm lair. o) a Silent watcher (1089 hp) p) 20 Sprigs of Athelas q) 13 Potions of Cure Insanity r) 80 Potions of Healing s) 16 Potions of *Healing* t) 5 Potions of Life u) 47 Potions of Restore Mana v) 52 Scrolls of Reset Recall w) The Golden Horn of the Thunderlords (6 charges) {!d!v} It was given to you as a reward. [Home Inventory - Gondolin ] a) The Shrunken Head of Nightmares {!d!v Cure Insanity} It can be activated for cure insanity. You found it lying on the ground on level 27 of The Sandworm lair. b) Gruumsh's Bottle of Death {Aquirement} It can be activated for acquirement. You found it lying in a vault on level 29 of The Sandworm lair. c) The Jester's Cap of Insanity {!d!v Heal 700} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 49 of Cirith Ungol. d) Tenser's Top-Heavy Teaspoon {!d!v Heal 700} It can be activated for heal 700 hit points every 250 turns. You found it lying in a vault on level 29 of The Sandworm lair. e) Olive's Omnipotent Ostrich {XP Loss} It can be activated for high experience loss. You found it in the remains of a Bullywug shaman on level 32 of The Small Water Cave. f) a Greater demonic quylthulg (1500 hp) g) a Silver Rod of the Istari of Recall (200/200) {!*!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. h) a Silver Rod of the Istari of Nothing (200/200) i) a Golden Rod of the Istari of Curing (250/250) j) a Golden Rod of the Istari of Nothing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. k) an Adamantite Rod of Capacity of Nothing (400/400) l) a Rod Tip of Speed (100 Mana to cast) {100% off} m) a Rod Tip of Havoc (90 Mana to cast) n) a Fireproof Staff of Genocide[1|5] (3 charges) It cannot be harmed by fire. You bought it from the Black Market. o) a Staff of Genocide[1|7] (4 charges) p) The Rusty Chain Mail of Rimagnie (-71,-27) [14,-3](20%) {A} It increases your hit points by 20%. It sustains your strength. It provides immunity to acid. It provides resistance to life draining, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Sandworm lair. q) The Metal Scale Mail of Ardarfin (-36,-44) [13,+12](40%) {E} It increases your hit points by 40%. It sustains your wisdom. It provides immunity to electricity. It makes you completely fearless. It provides resistance to life draining, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. r) The Double Ring Mail 'Quent' (-44,-11) [15,+8](40%) {E/C} It increases your hit points by 40%. It provides immunity to electricity and cold. It provides resistance to fire, cold, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Fur Cloak of Air [3,+8] v) The Steel Helm of Hammerhand [6,+20] (+3) {!d} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. w) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 50 of Mordor. [Home Inventory - Minas Anor ] a) The Ring 'Hienim' (+5 to speed) It increases your strength, constitution and speed by 5. It sustains your wisdom. It provides resistance to fire, cold and nexus. It allows you to fly. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 59 of Mordor. b) The Ring 'Cirrin' (+2% of critical hits) It increases your strength, dexterity, stealth and ability to score critical hits by 2. It sustains your wisdom. It provides resistance to light and sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. c) The Ring 'Geleg' (+3 attacks) It increases your dexterity, constitution, stealth and attack speed by 3. It sustains your dexterity. It makes you completely fearless. It provides resistance to poison, light and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoulking on level 28 of The Helcaraxe. d) The Ring of Gunelu It sustains your wisdom, dexterity and charisma. It provides immunity to paralysis. It provides resistance to acid, nether and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 33 of Maze. e) The Ring of Lingor (+4 to stealth) It increases your strength and stealth by 4. It provides immunity to paralysis. It provides resistance to electricity. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. f) The Ring 'Nimar' {100% off} It makes you invisible. It provides immunity to paralysis. It provides resistance to electricity, dark and sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. g) The Ring 'Aique' (+2) It increases your intelligence, dexterity and charisma by 2. It sustains your intelligence and wisdom . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of Heart of the Earth. h) The Ring 'Angil' (+2) It increases your strength, dexterity, charisma and stealth by 2. It makes you invisible. It sustains your strength and wisdom. It provides resistance to sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of The Land Of Rhun. i) The Ring of Landim (+13) (+3) It increases your dexterity and stealth by 3. It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. j) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 63 of Mordor. k) The Ring of Finya (+2 attacks) {!d} It increases your infravision and attack speed by 2. It provides resistance to fire, dark, blindness, confusion, nexus and chaos. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Banshee on level 28 of Maze. l) The Filthy Rag of the Wight [1,+3](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. m) The Soft Studded Leather of Raglar (-52,-62) [5,+8](20%) {A} It increases your hit points by 20%. It sustains your wisdom and dexterity. It provides immunity to acid. It provides resistance to fire, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 38 of The Helcaraxe. n) The Hard Studded Leather 'Dundor' (-1 to accuracy) [7,+12] {!d E/F} It sustains your intelligence. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to life draining, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Cord Armour 'Ecthoth' [6,+9] {E/F/C} It sustains your constitution and charisma. It provides immunity to electricity, fire and cold. It provides resistance to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 53 of Mordor. p) an Elven Cloak of Aman [4,+24] (+6 to stealth) It increases your stealth, searching and luck by 6. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. q) The Feathers Cloak of Culdaisil [1,+5] {Fire Sheath} It sustains your strength, wisdom and dexterity. It provides resistance to fire and disenchantment. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 15 of Mirkwood. r) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 45 of Moria. s) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. u) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 39 of Cirith Ungol. w) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) {!d} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 49 of Mordor. x) a Pair of Hard Leather Boots of Speed [3,+10] (+8) It increases your speed by 8. You bought it from the Footwear Shop. [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. b) The Crumpled Scroll of Mass Resurrection c) an Amulet of Reflection d) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. e) The Amulet of Halird (+4) It increases your strength and constitution by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 9 of Barrow-Downs. f) The Amulet of Livindir [+2] (+3 to infravision) {!d} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity, charisma and infravision by 3. It sustains your intelligence. It provides resistance to electricity, poison, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 63 of Mordor. h) The Amulet 'Quenwe' (+2) It increases your wisdom, dexterity, charisma and infravision by 2. It sustains your dexterity. It provides resistance to fire, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. i) The Phial of Galadriel (+4) {!d} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. j) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) an Elemental Long Sword of Life (2d5) (+9,+12)(20%) It increases your hit points by 20%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It provides resistance to life draining, acid, electricity, fire, cold and poison. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Land Of Rhun. m) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . n) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 57 of Mordor. p) a metal Boomerang (Defender) (4d5) (+8,+11) [+1] (+1 to stealth) It increases your stealth by 1. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and blindness. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. q) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone giant on level 37 of Moria. r) The Horn of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 39 of Mordor. s) a Dragon Horn (+2) {100% off} It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. t) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 47 of Moria. u) a Mage Staff of Power (1d4) (-24,-12) (+10) v) a Mage Staff of Power (1d4) (-12,-21) (+10) w) The Mage Staff of Anfal (1d4) (-6,-11)(40%) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Mage Staff of Wizardry (1d4) (-14,-21)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. You found it lying in a vault on level 28 of The Sandworm lair. [The Mathom-house Inventory - Bree ] a) 18 Mushrooms of Cure Serious Wounds {100% off} b) 99 Potions of Water Curing {quest} c) The Wand of Digging of Thrain (20 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. d) The Ring of Power of Akhorahil the Blind (+4% of critical hits) It increases your strength, searching, infravision and ability to score critical hits by 4. It makes you invisible. It sustains your dexterity. It provides resistance to acid, light, blindness and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 49 of Moria. e) The Ring of Power of Uvatha the Horseman (+2) It increases your strength, wisdom and charisma by 2. It makes you invisible. It provides resistance to electricity, cold, shards, nether and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Ring of Power of Ji Indur Dawndeath (+2 to infravision) It increases your intelligence, dexterity and infravision by 2. It makes you invisible. It sustains your strength. It provides resistance to blindness, shards and chaos. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 57 of Mordor. g) The Ring of Power of Hoarmurath of Dir (+3 to searching) It increases your searching by 3. It makes you invisible. It makes you completely fearless. It provides resistance to electricity, poison and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 64 of Mordor. h) The Ring of Power of Adunaphel the Quiet It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to poison. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 43 of Moria. i) an Indestructible Ring of Blindness Resistance {100% off} It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. j) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 59 of Mordor. k) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and nether. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 50 of Mordor. n) The Feathers Cloak 'Ancar' [1,+13] (+4 to stealth) {100% off} It increases your stealth by 4. It sustains your strength. It provides immunity to paralysis. It provides resistance to fire and light. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 50 of Cirith Ungol. p) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 45 of The Sacred Land Of Mountains. q) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. r) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.