The Angband Ladder: Gwaliw, Hobbit Alchemist by <acockbur@gmail.com>
[ToME 2.3.8 (ah) Character Sheet]
Name : Gwaliw Age 24 STR! 40
Sex : Neuter Height 31 INT! 40
Race : Hobbit Weight 65 WIS! 39
Class : Alchemist Social Class 63 DEX! 40
Body : Player CON! 40
God : Eru Iluvatar CHR! 40
+ To Melee Hit 81 Level 50 Hit Points 3289/ 3289
+ To Melee Damage 83 Experience 8297572 Spell Points 531/ 531
+ To Ranged Hit 72 Max Exp 8297572 Sanity 905/ 905
+ To Ranged Damage 14 Exp to Adv. ***** Piety 295666
AC 22+109 Gold 4090782 Speed Fast (+65)
(Miscellaneous Abilities)
Fighting : Legendary[52]Perception : Superb Blows/Round: 8
Bows/Throw : Legendary[12]Searching : Superb Shots/Round: 1
Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 32d5+664
Stealth : Good Magic Device: Bad Infra-Vision: 130 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of several children of a Hobbit Burglar. You
are a credit to the family. You have dark brown eyes, wavy
brown hair, and an average complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: ON
Persistent Dungeons: OFF
Recall Depth:
Mordor: Level 65 (3250')
Angband: Level 101 (5050')
Barrow-Downs: Level 3 (150')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 62 (3100')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 28 (1400')
The Helcaraxe: Level 40 (2000')
a lost temple: Level 32 (1600')
You have done something experimental.
Your body is a Player.
You are currently on level 101 of Angband.
You have defeated 4589 enemies.
You destroyed the One Ring, thus weakening Sauron.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved Arda and became a famed Ruler.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 46th Quelle of the 2890th year of the third age.
You have been adventuring for 60 days.
adefkmnopsuxz{|@
Add Str : ..334...462...6.
Add Int : ...3...6........
Add Wis : ...34..........+
Add Dex : ...3.....6......
Add Con : ..33....462.....
Add Chr : ..334...........
Mul Mana : ...............+
Add Stea. : *......6........
Add Sear. : ..3....6.....36.
Add Infra : .............36.
Add Tun.. : .............36.
Add Speed : **.343.6...*....
Vampiric : +...............
Slay Anim.: +...............
Slay Evil : +...............
Slay Und. : +...............
Slay Orc : .............++.
Slay Troll: +............++.
Slay Giant: +.............+.
Slay Drag.: ..............+.
Kill Drag.: +...............
Sharpness : +...............
Poison Brd: +...............
Acid Brand: +............++.
Elec Brand: +...............
Fire Brand: +...............
Cold Brand: +...............
Sust Str : ...+..+..+......
Sust Int : .......+........
Sust Wis : +...............
Sust Dex : ...+.....+.....+
Sust Con : ...+.....+......
Sust Chr : +...............
Invisible : +...............
Mul life : +..............+
Sens Fire : ................
Reflect : +...............
Free Act : +..+...++++.....
Hold Life : ...+.+..........
Imm Acid : ........*.....+.
Imm Elec : ...*..+.........
Imm Fire : .+*.+.+.........
Imm Cold : +.....*.........
Res Pois : +..++...........
Res Fear : +...+....+......
Res Light : +....+..........
Res Dark : .....+........+.
Res Blind : +...............
Res Conf : .....+..+.......
Res Sound : +.......+.......
Res Shard : +...............
Res Neth : +.......+.......
Res Nexus : +..........+....
Res Chaos : .....+..+.......
Res Disen : ...++.........+.
Levitate : .+.+............
Lite : +...............
See Invis : +.++.+..........
Digestion : +..+............
Regen : +..+............
Activate : ++++++.....+..+.
Blessed : +...............
Fly : +.+.............
Climb : ..............+.
Orc.ESP : +....+..+....++.
Troll.ESP : +............+..
Dragon.ESP: +...............
Giant.ESP : +...............
Demon.ESP : +...............
Undead.ESP: +...............
Evil.ESP : +...............
Animal.ESP: +...............
TLord.ESP : +.+.............
Good.ESP : +...............
Nlive.ESP : +...............
Full ESP : +...............
Skills (points left: 0)
- Combat 29.700 [0.700]
. Weaponmastery 50.000 [0.700]
- Archery 02.000 [0.000]
. Sling-mastery 00.000 [0.300]
- Sneakiness 02.200 [0.900]
. Stealth 05.000 [0.400]
. Disarming 01.500 [0.000]
- Magic 09.300 [0.900]
. Magic-Device 02.800 [1.250]
. Fire 00.000 [0.100]
. Water 00.000 [0.100]
. Air 00.000 [0.100]
. Earth 00.000 [0.100]
. Meta 00.000 [0.500]
. Conveyance 00.000 [0.100]
. Divination 00.000 [0.500]
. Temporal 00.000 [0.100]
. Mind 00.000 [0.100]
. Nature 00.000 [0.100]
. Necromancy 00.000 [0.100]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.100]
. Alchemy 50.000 [0.800]
- Spirituality 16.400 [0.800]
. Prayer 50.000 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Artifact Creation
* Extra Max Blow(1)
* Extra Max Blow(2)
* Perfect casting
[Character Equipment]
a) The Long Sword of an Alchemist (Exp:675043) (4d5) (+19,+21)(220%) (+11)
It can be activated for ball of cold (100) every 300 turns if it is
being worn. It provides light (radius 3) forever. It increases your
stealth, speed and ability to score critical hits by 11. It increases
your hit points by 220%. It does extra damage from acid, electricity
, fire and frost. It poisons your foes. It drains life from your
foes. It is very sharp and can cut your foes. It is very sharp and
can make your foes bleed. It is a great bane of dragons. It is
especially deadly against trolls. It is especially deadly against
giants. It is a great bane of demons. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It makes you invisible. It
sustains your wisdom and charisma. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to cold,
poison, light, blindness, sound, shards, nether and nexus. It allows
you to fly. It allows you to see invisible monsters. It gives
telepathic powers. It slows your metabolism. It speeds your
regenerative powers. It reflects bolts and arrows. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire. It allows you to levitate. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 66 of The Sacred Land Of Mountains.
e) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 66 of The Sacred Land Of Mountains.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 96 of Mount Doom.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Tselakus, the Dreadlord on level 68 of The
Sacred Land Of Mountains.
n) The Leather Scale Mail 'Sulithor' (-1 to accuracy) [11,+16]
It sustains your strength. It provides immunity to cold. It provides
resistance to electricity and fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Vampire lord on level 69 of The Sacred
Land Of Mountains.
o) an Elven Cloak of the Magi (-4,-2) [4,+22] (+6) {!k}
It can be used to store a spell. It increases your intelligence,
stealth, searching, speed and luck by 6. It sustains your
intelligence. It provides immunity to paralysis. It cannot be harmed
by acid, cold, lightning or fire.
You made it yourself.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound, nether and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 49 of The Sacred Land Of Mountains.
s) a Golden Crown of Might [0,+10] (+6) {!k}
It increases your strength, dexterity and constitution by 6. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It makes you completely fearless. It cannot
be harmed by acid.
You made it yourself.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 24 of The Sandworm lair.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
It can be activated for speed (dur 20+d20) every 250 turns if it is
being worn. It increases your speed by 15. It provides resistance to
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 86 of Angband.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
It increases your searching, infravision, ability to tunnel and luck
by 3. It does extra damage from acid. It is especially deadly
against orcs. It is especially deadly against trolls. It allows you
to sense the presence of orcs and trolls. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 85 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 24 of The Sandworm lair.
[Character Inventory]
a) a Fireproof Tome of Magical Energy {!k}
It cannot be harmed by fire.
You made it yourself.
b) a Fireproof Tome of Knowledge {!k}
It cannot be harmed by fire.
You made it yourself.
c) a Fireproof Holy Tome of Eru Iluvatar {!k}
It cannot be harmed by fire.
You made it yourself.
d) Baalzebub's All-seeing Servant (charging) {light adsorption}
It can be activated for light absorption every 80 turns.
You found it lying in a vault on level 10 of Orc Cave.
e) The Skull of Vecna (charging) {light adsorption}
It can be activated for light absorption every 80 turns.
You found it lying in a vault on level 25 of The Sandworm lair.
f) 7 Potions of *Healing*
g) 5 Scrolls of *Destruction* {100% off}
h) 12 Scrolls of Mass Genocide
i) 23 Scrolls of Nothing
j) a Mithril Rod of Simplicity of Recall (160/160) {!z}
You made it yourself.
k) an Adamantite Rod of Capacity of Home Summoning (355/400)
It can hold more mana.
You found it in the remains of Sauron, the Sorcerer on level 103 of
Angband.
l) an Adamantite Rod of Simplicity of Disarming (200/200)
You made it yourself.
m) an Adamantite Rod of Simplicity of Speed (122/200)
You made it yourself.
n) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 25 of The Sandworm lair.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 101 of
Angband.
p) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It can cause earthquakes. It is
a great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
q) 16 Essences of Life {!k}
r) 34 Essences of Magic {!k}
s) 10 Essences of Extra Life {!k}
t) 8 Essences of Darkness {!k}
u) 10 Essences of Knowledge {!k}
v) 3 Essences of Force {!k}
w) 14 Empty Bottles
[Home Inventory - Bree ]
a) 7 Wands of Noxious Cloud[1|25] (236 charges) {100% off}
b) a Wand of Confuse[1|20] (265 charges)
c) 95 Essences of Teleport {!k}
d) 36 Essences of Cold {!k}
e) 28 Essences of Fire {!k}
f) 67 Essences of Acid {!k}
g) 88 Essences of Life {!k}
h) 99 Essences of Light {!k}
i) 76 Essences of Chaos {!k}
j) 96 Essences of Time {!k}
k) 84 Essences of Lightning {!k}
l) 89 Essences of Mana {!k}
[Home Inventory - Lothlorien ]
a) 5 Sprigs of Athelas
b) 35 Scrolls of *Destruction* {100% off}
c) a Mithril Rod of Simplicity of Restoration (160/160)
You made it yourself.
d) a Rod Tip of Restoration (140 Mana to cast)
e) The Ring of Vilwe (+3 attacks)
It increases your wisdom, constitution and attack speed by 3. It
sustains your constitution. It provides resistance to fire and dark.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Master mindcrafter on level 99 of Mount
Doom.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 84 of Angband.
g) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It can be used to store a spell.
It increases your intelligence, wisdom and luck by 2. It increases
your mana capacity by 40%. It sustains your intelligence and wisdom.
It provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
h) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 66 of The Sacred Land Of Mountains.
k) a Set of Leather Gloves of Power (+5,+4) [1,+9] (+10) {!k}
It increases your strength by 10. It provides resistance to
disenchantment.
You made it yourself.
l) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nether, nexus, chaos and disenchantment. It
allows you to see invisible monsters. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 24 of The Sandworm lair.
m) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Vecna, the Emperor Lich on level 69 of The
Sacred Land Of Mountains.
n) a Blessed Mace of Disruption of Westernesse (5d8) (+19,+19) (+7) {!k}
It must be wielded two-handed. It increases your strength, wisdom,
dexterity and constitution by 7. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It strikes at undead with holy wrath. It
provides immunity to paralysis. It makes you completely fearless. It
allows you to levitate. It allows you to see invisible monsters. It
allows you to sense the presence of orcs, trolls, giants and good
beings. It has been blessed by the gods. It can resist being
shattered by morgul beings.
You made it yourself.
o) The Dwarven Pick of Erebor (+5)
It can be activated for open a secret passage every 75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength and ability to tunnel by 5. It sustains your strength. It
provides resistance to light, dark and chaos. It allows you to climb
mountains. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 84 of Angband.
p) Kronos, Lord of the Titans's corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Kronos, Lord of the Titans on level 68 of
The Sacred Land Of Mountains.
|
Posted on 20.4.2026 13:41
4681. on the Ladder (of 19436)
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