The Angband Ladder: Lothelabaen, Hobbit Alchemist by Yottle
[ToME 2.3.5 Character Sheet] Name : Lothelabaen Age 23 STR! 40 Sex : Male Height 38 INT! 40 Race : Hobbit Weight 60 WIS! 40 Class : Alchemist Social Class 14 DEX! 32 Body : Player CON! 40 God : Eru Iluvatar CHR! 33 + To Melee Hit 34 Level 50 Hit Points 1024/ 1024 + To Melee Damage 40 Experience 24884302 Spell Points 1256/ 1256 + To Ranged Hit 38 Max Exp 24884302 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 298324 AC 29+82 Gold 2832834 Speed Fast (+44) (Miscellaneous Abilities) Fighting : Superb Perception : Heroic Blows/Round: 4 Bows/Throw : Superb Searching : Heroic Shots/Round: 1 Saving Throw: Superb Disarming : Bad Mel.dmg/Rnd: 4d4+160 Stealth : Good Magic Device: Fair Infra-Vision: 100 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Hobbit Bum. You are a well-liked child. You have brown eyes, straight black hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 69 (3450') The Land Of Rhun: Level 40 (2000') A lost temple: Level 28 (1400') You have done something experimental. Your body is a Player. You are currently on level 102 of Angband. You have defeated 3113 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You have completed 70 princess quests. You have completed 70 lost sword quests. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 33rd Quelle of the 2890th year of the third age. You have been adventuring for 47 days. adefkmnopsuxz{|@ Add Str : ..3.....4.8...6. Add Int : ...*...7........ Add Wis : ...*.........2.+ Add Con : ..3.3...4....2.. Add Chr : ..3............. Mul Mana : +..............+ Mul SPower: +............... Add Stea. : .......7...*.... Add Sear. : ..3....7.7....6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : .*.*.3.7...*.2.. Chaotic : .............+.. Slay Und. : .............+.. Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: .............++. Fire Brand: .............+.. Sust Str : ................ Sust Int : ....+.++........ Sust Wis : ....+........... Sust Dex : ...............+ Sust Con : ....+........... Sust Chr : ................ Invisible : ...+........+... Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : .+.....++....... Hold Life : ....++.......... Imm Acid : ......*.*.....+. Imm Elec : ......*......... Imm Fire : .+*...*......... Imm Cold : ....+.*......... Res Pois : ..........+..... Res Fear : ........+....... Res Light : ...+.+.......... Res Dark : ....+++.......+. Res Blind : .........+...... Res Conf : .....+..+....... Res Sound : ...+....+....... Res Shard : ................ Res Neth : ...++........... Res Nexus : ......+......... Res Chaos : .....+..+....... Res Disen : ..............+. Levitate : ...........+.... Lite : ....+......+.... See Invis : ..+..+...+...... Regen : ....+........... Activate : .++.++........+. Fly : ..+............. Climb : ..............+. Orc.ESP : .....+..+.....+. TLord.ESP : ..+............. Full ESP : .........+...... Skills (points left: 0) - Combat 22.000 [0.700] . Weaponmastery 01.800 [0.700] - Archery 02.000 [0.000] . Sling-mastery 00.000 [0.300] - Sneakiness 02.200 [0.900] . Stealth 05.400 [0.500] . Disarming 01.500 [0.000] - Magic 14.070 [0.900] . Magic-Device 06.550 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 47.400 [0.800] - Spirituality 46.240 [0.800] . Prayer 38.000 [0.500] . Mindcraft 26.700 [0.500] - Monster-lore 28.000 [0.500] . Symbiosis 25.300 [0.400] Abilities * Perfect casting 16 of your companions have been killed. [Fates] You are fated to find an Essence of Light on level 1. You may find a Potion of Resist Heat on level 13. You are fated to meet a Blue Firebird on level 14. You may meet a Green worm mass on level 20. You may find a Battle Axe on level 13. You are fated to meet a Scruffy-looking hobbit on level 14. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+11,+11)(120%) (+6) {!k} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 6. It increases your mana capacity by 120%. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides immunity to paralysis. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 82 of Angband. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 68 of Paths of the Dead. f) The Ring of Belevorn (+10) It increases your intelligence, wisdom and speed by 10. It makes you invisible. It provides resistance to light, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 91 of Angband. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 68 of Paths of the Dead. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 68 of Paths of the Dead. n) The Splint Mail of Nenden (-2 to accuracy) [19,+17] It sustains your intelligence. It provides immunity to acid, electricity, fire and cold. It provides resistance to dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 87 of Angband. o) an Elven Cloak of the Magi (-5,-1) [4,+12] (+7) It increases your intelligence, stealth, searching, speed and luck by 7. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 86 of Angband. s) a Golden Crown of Seeing [0,+23] (+7 to searching) {!k} It increases your searching by 7. It provides resistance to blindness . It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. You made it yourself. u) a Set of Leather Gloves of Power (+2,+1) [1,+11] (+8) {!k} It increases your strength by 8. It provides resistance to poison. You made it yourself. x) a Pair of Soft Leather Boots of Elvenkind [2,+10] (+10) {!k} It provides light (radius 1) forever. It increases your stealth and speed by 10. It allows you to levitate. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) a Master quylthulg (3000 hp) {) The Seeker Bolt 'Niondunen' (4d5) (+17,+14) (+2 to speed) It increases your wisdom, constitution and speed by 2. It does extra damage from acid and fire. It produces chaotic effects. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 79 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k} It cannot be harmed by fire. You made it yourself. b) a Fireproof Tome of Knowledge {!k} It cannot be harmed by fire. You made it yourself. c) a Fireproof Holy Tome of Eru Iluvatar {!k} It cannot be harmed by fire. You made it yourself. d) 3 Potions of Restore Mana e) 7 Scrolls of Genocide f) 17 Scrolls of Nothing g) an Adamantite Rod of Simplicity of Home Summoning (200/200) You made it yourself. h) an Adamantite Rod of Simplicity of Restoration (200/200) You found it in the remains of an Archlich on level 68 of Paths of the Dead. i) an Adamantite Rod of Simplicity of Healing (200/200) You made it yourself. j) an Adamantite Rod of Simplicity of Recall (200/200) You made it yourself. k) an Adamantite Rod of Simplicity of Disarming (200/200) You made it yourself. l) The Ring of Power 'Vilya' (+12,+12) (+3) m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 69 of Paths of the Dead. n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} o) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed} p) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] q) 10 Essences of Life {!k} r) 43 Essences of Extra Life {!k} s) 35 Essences of Knowledge {!k} t) 13 Empty Bottles u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Wand of Noxious Cloud[1|25] (210 charges) b) a Wand of Dig[1|1] (251 charges) {25% off} c) a Wand of Slow Monster[1|20] (168 charges) d) a Wand of Confuse[1|20] (382 charges) e) a Wand of Heal Monster[1|20] (1327 charges) f) a Staff of Globe of Light[1|10] (158 charges) g) a Staff of Sense Monsters[1|15] (559 charges) h) a Fireproof Staff of Genocide[1|5] (3 charges) It cannot be harmed by fire. You bought it from the Black Market. i) an Elven Cloak [4,+4] (+4 to stealth) j) 44 Essences of Explosion {!k} k) 92 Essences of Teleport {!k} l) 89 Essences of Cold {!k} m) 64 Essences of Fire {!k} n) 34 Essences of Acid {!k} o) 36 Essences of Chaos {!k} p) 95 Essences of Time {!k} q) 18 Essences of Lightning {!k} [Home Inventory - Gondolin ] a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) a Small Metal Shield of Reflection [3,+6] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon in the town of Gondolin . [Home Inventory - Lothlorien ] a) a Greater demonic quylthulg (1500 hp) b) a Greater rotting quylthulg (1500 hp) c) a Greater demonic quylthulg (1500 hp) d) 8 Sprigs of Athelas {100% off} e) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 83 of Angband. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 82 of Angband. h) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 70 of Angband. i) The Splint Mail 'Esgainein' (-2 to accuracy) [19,+11] It sustains your strength and charisma. It provides immunity to acid, electricity and fire. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 77 of Angband. j) The Partial Plate Armour of Finielbel (-34,-8) [22,+6](40%) It increases your hit points by 40%. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 81 of Angband. k) The Filthy Rag of the Wight [1,+10] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. l) The Robe of Anaetir (-43,-4) [2,+18](40%) It increases your hit points by 40%. It sustains your dexterity. It provides immunity to acid and cold. It provides resistance to life draining and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 84 of Angband. m) The Small Leather Shield of Orost [2,+17] It provides immunity to acid. It provides immunity to paralysis. It provides resistance to electricity, sound and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 84 of Angband. n) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of Mirkwood. o) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire in the town of Gondolin . q) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 98 of Angband. r) a Jewel Encrusted Crown of Might [0,+14] (+5) {!k} It increases your strength, dexterity and constitution by 5. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to blindness. It cannot be harmed by acid. You made it yourself. s) an Iron Helm of Water Breathing [5,+12] t) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It allows you to levitate. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 84 of Angband. u) a Chaotic Morning Star of Westernesse (2d6) (+33,+40) (+4) {!k} It increases your strength, dexterity and constitution by 4. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to chaos and disenchantment. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It cannot be harmed by acid. It cannot be harmed by electricity. It cannot be harmed by fire. You made it yourself. v) 91 Essences of Magic {!k} w) 99 Essences of Extra Life {!k} |
Posted on 22.1.2020 03:24
1316. on the Ladder (of 19090)
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