The Angband Ladder: Grirev, Hobbit Alchemist by <acockbur@gmail.com>
[ToME 2.3.5 Character Sheet] Name : Grirev Age 32 STR! 40 Sex : Female Height 33 INT! 40 Race : Hobbit Weight 50 WIS! 33 Class : Alchemist Social Class 54 DEX! 37 Body : Player CON! 40 God : Tulkas CHR! 37 + To Melee Hit 113 Level 50 Hit Points 2150/ 2150 + To Melee Damage 117 Experience 7806271 Spell Points 382/ 382 + To Ranged Hit 66 Max Exp 7806271 Sanity 630/ 630 + To Ranged Damage 14 Exp to Adv. ***** Piety 47230 AC 47+100 Gold 2225001 Speed Fast (+56) (Miscellaneous Abilities) Fighting : Legendary[70]Perception : Superb Blows/Round: 7 Bows/Throw : Legendary[7] Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Bad Mel.dmg/Rnd: 28d4+819 Stealth : Good Magic Device: Legendary[17]Infra-Vision: 180 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Hobbit Home Owner. You are a credit to the family. You have brown eyes, straight red hair, and a very fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 106 (5300') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 47 (2350') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 31 (1550') You have done something experimental. Your body is a Player. You are currently in the town of Gondolin. You have defeated 6207 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved Arda and became a famed Queen. You found 3 of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 12th Quelle of the 2890th year of the third age. You have been adventuring for 26 days. adefkmnopsuxz{|@ Add Str : 5..34.5.4.2...6+ Add Int : .......7........ Add Wis : ....4........... Add Dex : 5............... Add Con : 5..3....4.2....+ Add Chr : ...34........... Add Stea. : 5.....57........ Add Sear. : ...3...7.....36. Add Infra : ......5......36. Add Tun.. : ......5......36. Add Speed : .**.43.7...*.... Vampiric : +............... Slay Evil : +............... Slay Demon: +............... Slay Orc : +............++. Slay Troll: +............++. Slay Giant: +.............+. Slay Drag.: +.............+. Kill Drag.: +............... Sharpness : +............... Poison Brd: +............... Acid Brand: +............++. Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : .........+...... Sust Int : .......+.+...... Sust Wis : .........+...... Sust Dex : .........+.....+ Sust Con : .........+...... Sust Chr : .........+...... Invisible : ................ Mul life : +..............+ Sens Fire : ................ Reflect : .........+...... Free Act : +......++++..... Hold Life : +....+...+...... Imm Acid : ......+.**....+. Imm Elec : ......+..*...... Imm Fire : .+.*+.+..*...... Imm Cold : .........*...... Res Pois : ....+.+..+...... Res Fear : +...+....+...... Res Light : +....+...+...... Res Dark : +....+...+....+. Res Blind : .........+...... Res Conf : .....+..++...... Res Sound : ........++...... Res Shard : .........+...... Res Neth : .........+...... Res Nexus : .........+.+.... Res Chaos : .....+..++...... Res Disen : ....+....+....+. Aura Fire : .........+...... Lite : ++.......+...... See Invis : +..+.+...+...... Digestion : .........+...... Regen : .........+...... Activate : .+.+++...+.+..+. Cursed : .............+.. Fly : ...+.....+...... Climb : ..............+. Orc.ESP : +....+..++...++. Troll.ESP : +........+...+.. Dragon.ESP: .........+...... Giant.ESP : +........+...... Demon.ESP : .........+...... Undead.ESP: .........+...... Evil.ESP : +........+...... Animal.ESP: ......+..+...... TLord.ESP : ...+.....+...... Good.ESP : .........+...... Nlive.ESP : .........+...... Unique.ESP: +............... Spider ESP: .........+...... Full ESP : .........+...... Skills (points left: 0) - Combat 26.200 [0.700] . Weaponmastery 50.000 [0.700] - Archery 02.000 [0.000] . Sling-mastery 00.000 [0.300] - Sneakiness 02.200 [0.900] . Stealth 05.000 [0.400] . Disarming 01.500 [0.000] - Magic 07.329 [0.900] . Magic-Device 44.050 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 36.000 [0.800] . Prayer 20.000 [0.500] - Monster-lore 03.100 [0.500] . Corpse-preservation 02.400 [0.800] Abilities * Artifact Creation * Perfect casting [Fates] You may meet an Agent of the black market on level 13. [Character Equipment] a) The Sharp Shadow Blade of an Alchemist (Exp:645057) (4d4) (+57,+60)(100%) (+5% It provides light (radius 1) forever. It increases your strength, dexterity, constitution, stealth and ability to score critical hits by 5. It increases your hit points by 100%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, giants, evil beings and unique beings. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Paths of the Dead. e) a Ring of Speed (+13) f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of The Sacred Land Of Mountains. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. n) The Soft Leather Armour of the Sandworm [30,+10] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) an Elven Cloak of the Magi (+3,+5) [4,+11] (+7) It increases your intelligence, stealth, searching, speed and luck by 7. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. s) The Iron Helm of Knowledge (+0,+0) [6,+20] (+18) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 5) forever. It increases your luck by 18. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison, light, dark, blindness, sound, shards, nether, nexus , chaos and disenchantment. It allows you to fly. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It produces a fiery sheath. It identifies all items for you. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It increases your speed by 15. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Dol Guldur. z) (nothing) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) {cursed} It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Paths of the Dead. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. [Character Inventory] a) a Fireproof War Tome of Tulkas It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. b) 9 Scrolls of *Identify* c) 10 Scrolls of Mass Genocide d) 8 Scrolls of Nothing e) a Mithril Rod of the Istari of Home Summoning (320/320) {!k} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. f) a Mithril Rod of the Istari of Speed (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. g) a Mithril Rod of the Istari of Enlightenment (320/320) {@z9} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. h) a Mithril Rod of the Istari of Recall (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. i) a Mithril Rod of the Istari of Teleport Other (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. j) an Adamantite Rod of the Istari of Detection (400/400) {@z0} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 64 of The Sacred Land Of Mountains. k) an Adamantite Rod of the Istari of Disarming (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. l) an Adamantite Rod of the Istari of Healing (312/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. m) 89 Essences of Magic {!k} n) 2 Essences of Extra Life {!k} o) 6 Essences of Darkness {!k} p) 9 Essences of Knowledge {!k} q) 27 Essences of Force {!k} r) 10 Empty Bottles s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) a Wand of Noxious Cloud[4|30] (210 charges) c) 24 Essences of Explosion {!k} d) 55 Essences of Teleport {!k} e) 36 Essences of Cold {!k} f) 38 Essences of Fire {!k} g) 35 Essences of Acid {!k} h) 53 Essences of Life {!k} i) 29 Essences of Confusion {!k} j) 54 Essences of Light {!k} k) 55 Essences of Chaos {!k} l) 56 Essences of Time {!k} m) 84 Essences of Magic {!k} n) 99 Essences of Force {!k} o) 99 Essences of Lightning {!k} p) 99 Essences of Mana {!k} [Home Inventory - Gondolin ] a) a Sprig of Athelas b) a Fireproof Staff of Probability Travel[1|8] (11 charges) It cannot be harmed by fire. You made it yourself. c) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. d) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Angband. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. f) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Angband. g) a Mouse Fur of Air [1,+16] It allows you to breathe without air. You found it lying in a vault on level 70 of Paths of the Dead. h) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 106 of Angband. i) a Bluesteel Blade (1d6) (+4,+0) {!k} j) a Mace of Disruption (5d8) (+4,+6) k) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) a Sprig of Athelas b) 99 Potions of Water Curing {quest} c) a Golden Rod of the Istari of Nothing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. d) a Ring of Damage (+20) You made it yourself. e) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Dol Guldur. f) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. g) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 64 of The Sacred Land Of Mountains. i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. j) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of The Sacred Land Of Mountains. k) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. l) a Pair of Soft Leather Boots of Elvenkind [2,+11] (+7) It increases your stealth and speed by 7. It allows you to levitate. It gives telepathic powers. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to poison, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. n) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. o) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) It can be activated for detection, probing and identify true every 1000 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma and searching by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It provides resistance to life draining, fire and nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Angband. |
Posted on 16.8.2009 05:41
4718. on the Ladder (of 19090)
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