The Angband Ladder: Nennor, Hobbit Alchemist by Yottle

  [ToME 2.3.5 Character Sheet]

 Name  : Nennor                 Age                 31       STR!     40       
 Sex   : Male                   Height              32       INT!     36       
 Race  : Hobbit                 Weight              58       WIS!     32       
 Class : Alchemist              Social Class        32       DEX!     32       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     38       
                                                                               
 + To Melee Hit          65 Level             50    Hit Points     3196/  3196 
 + To Melee Damage       72 Experience   8690788    Spell Points    330/   330 
 + To Ranged Hit         51 Max Exp      8690788    Sanity          605/   605 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                14387 
   AC                 25+78 Gold         2025186    Speed           Fast (+33) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Superb       Blows/Round:  23        
 Bows/Throw  : Legendary[2] Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Bad          Mel.dmg/Rnd:  23d6+1656 
 Stealth     : Fair         Magic Device: Bad          Infra-Vision: 130 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Hobbit Tavern Owner.            
          You are a credit to the family.  You have dark brown eyes,           
          straight brown hair, and an average complexion.                      
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 3 (150')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 12 (600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 47 (2350')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 25 (1250')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 11 of Orc Cave.
 You have defeated 5895 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 11th Quelle of the 2890th year of the third age.
 You have been adventuring for 25 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..334.....8...6+            
        Add Int   : ......4........+            
        Add Wis   : ....4..........+            
        Add Con   : ...3..4..6.....+            
        Add Chr   : ...34..........+            
        Add Stea. : ......44...8....            
        Add Sear. : ...3...4.....36.            
        Add Infra : .............36.            
        Add Tun.. : .............36.            
        Add Speed : .*..434....8....            
        Add Blows : 5.3......6......            
        Vampiric  : +...............            
        Slay Orc  : .............++.            
        Slay Troll: .............++.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Sharpness : +...............            
        Acid Brand: .............++.            
        Sust Str  : .........+......            
        Sust Int  : .........+......            
        Sust Wis  : .........+......            
        Sust Dex  : ..+............+            
        Sust Con  : ........+.......            
        Sust Chr  : .........+......            
        Invisible : ..+............+            
        Mul life  : +........+.....+            
        Sens Fire : ................            
        Reflect   : ......+..+......            
        Free Act  : ..+.............            
        Hold Life : +....+..........            
        Imm Acid  : ......+*+.....+.            
        Imm Elec  : ......++*.......            
        Imm Fire  : .+.*+.***......+            
        Imm Cold  : ......+**.......            
        Res Pois  : ....+....+......            
        Res Fear  : ..+.+....+......            
        Res Light : .....+...+......            
        Res Dark  : .....+........+.            
        Res Blind : .........+......            
        Res Conf  : .+...+...+......            
        Res Sound : ........+.+.....            
        Res Shard : .........+......            
        Res Neth  : .........+......            
        Res Nexus : ......++.+......            
        Res Chaos : .....+...+......            
        Res Disen : ....+..+......+.            
        Aura Fire : ......++........            
        Aura Elec : .......+........            
        Levitate  : ...........+....            
        Lite      : .........+......            
        See Invis : ...+.+.....+....            
        Activate  : .+.+++...+....+.            
        Drain Exp : ..+.............            
        Cursed    : ..+.............            
        Hvy Curse : ..+.............            
        Fly       : ...+..+.........            
        Climb     : ..............+.            
        Orc.ESP   : .....+.......++.            
        Troll.ESP : .............+..            
        Undead.ESP: .........+......            
        Animal.ESP: .........+......            
        TLord.ESP : ...+..+.........            
        Good.ESP  : .........+......            
        Nlive.ESP : .........+......            
        Spider ESP: .........+......            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        40.200 [0.700]
          . Weaponmastery                        50.000 [0.700]
          - Archery                              02.000 [0.000]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    02.200 [0.900]
          . Stealth                              05.000 [0.400]
          . Disarming                            01.500 [0.000]
 - Magic                                         04.800 [0.900]
          . Magic-Device                         02.800 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  36.400 [0.800]
          . Prayer                               25.000 [0.500]
 - Monster-lore                                  06.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Artifact Creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Character Equipment]

a) a Vampiric Bluesteel Blade of Extra Attacks (1d6) (+24,+24)(100%) (+5
attacks)
    It increases your attack speed by 5.  It increases your hit points by 
    100%.  It drains life from your foes.  It is very sharp and can cut
    your foes.  It provides resistance to life draining.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 59 of The Sacred Land Of Mountains.
e) Ring of Power of Ring~ of Power (+3 attacks)
    It increases your strength, attack speed and ability to score critical
    hits by 3.  It makes you invisible.  It sustains your dexterity.  It
    provides immunity to paralysis.  It makes you completely fearless.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 71 of Angband.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of The Sacred
    Land Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 59 of The Sacred Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Elven Cloak of Edholos [4,+11] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It provides
    immunity to acid, fire and cold.  It provides resistance to 
    electricity, nexus and disenchantment.  It produces a fiery sheath.  
    It produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 13 of The Old Forest.
p) The Small Leather Shield 'Celor' [2,+13]
    It sustains your constitution.  It provides immunity to electricity, 
    fire and cold.  It provides resistance to acid and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Iron Helm of Tyana (+0,+0) [6,+20](120%) (+6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your constitution, attack speed and luck by 6.  It increases
     your hit points by 120%.  It sustains your strength, intelligence, 
    wisdom and charisma.  It makes you completely fearless.  It provides
    resistance to poison, light, blindness, shards, nether, nexus and 
    chaos.  It gives telepathic powers.  It reflects bolts and arrows.  It
    identifies all items for you.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
u) a Set of Leather Gloves of Power (+1,+1) [1,+10] (+8) {!k}
    It increases your strength by 8.  It provides resistance to sound.  
    You made it yourself.
x) a Pair of Hard Leather Boots of Elvenkind [3,+10] (+8) {!k}
    It increases your stealth and speed by 8.  It allows you to levitate.  
    It allows you to see invisible monsters.  It cannot be harmed by acid.
    It cannot be harmed by fire.  
    You made it yourself.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.


  [Character Inventory]

a) 17 Scrolls of *Identify* {100% off}
b) 7 Scrolls of Mass Genocide {!r}
c) 14 Scrolls of Nothing
d) 87 Essences of Life {!k}
e) 90 Essences of Magic {!k}
f) an Essence of Extra Life {!k}
g) 94 Essences of Darkness {!k}
h) 39 Essences of Knowledge {!k}
i) 99 Empty Bottles
j) 4 Empty Bottles
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Sprigs of Athelas
b) 14 Wands of Noxious Cloud[1|25] (213 charges) {25% off}
c) 3 Wands of Dig[1|1] (135 charges)
d) a Wand of Charm[1|20] (18 charges)
e) a Wand of Confuse[1|20] (98 charges)
f) a Wand of Heal Monster[1|20] (331 charges)
g) a Staff of Globe of Light[1|10] (310 charges)
h) 28 Rings of Nothing
i) 99 Essences of Explosion {!k}
j) 56 Essences of Teleport {!k}
k) 38 Essences of Cold {!k}
l) 56 Essences of Fire {!k}
m) 83 Essences of Acid {!k}
n) 63 Essences of Chaos {!k}
o) 99 Essences of Extra Life {!k}
p) 36 Essences of Extra Life {!k}
q) 99 Essences of Lightning {!k}


  [Home Inventory - Gondolin ]

a) an Adamantite Rod of Simplicity of Nothing (200/200)
b) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
c) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Mount Doom.
d) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
e) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and stealth by 4.  It makes you invisible.
    It provides immunity to acid.  It provides immunity to paralysis.  It
    allows you to breathe underwater.  It allows you to climb mountains.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 94 of Mount Doom.
f) 2 Blades of Chaos (6d5) (+0,+0)
g) a Vampiric Bluesteel Blade of Greater Life (1d6) (+35,+38)(100%)
    It increases your hit points by 100%.  It drains life from your foes.  
    It is very sharp and can cut your foes.  It provides resistance to 
    life draining.  
    You made it yourself.
h) 2 Bluesteel Blades (1d6) (+4,+0)
i) 2 Shadow Blades (4d4) (-2,+2) (+1 to stealth)
j) 8 Bolts 'Tauglatar' (exploding) (1d5) (+17,+9) (+1)
    It increases your charisma by 1.  It poisons your foes.  It produces
    chaotic effects.  It is a great bane of dragons.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
k) an Ancient black dragon corpse {!k}
l) a Wild rabbit corpse {!k}
m) 5 Wild rabbit raw meats {!k}
n) 99 Essences of Magic {!k}
o) 99 Essences of Magic {!k}
p) 99 Essences of Magic {!k}
q) 99 Essences of Magic {!k}
r) 99 Essences of Magic {!k}
s) 99 Essences of Magic {!k}
t) 99 Essences of Magic {!k}
u) 99 Essences of Magic {!k}


  [Home Inventory - Lothlorien ]

a) a Fireproof Corrupted Tome of Melkor {!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 57 of Dol Guldur.
b) 3 Sprigs of Athelas
c) a Potion of Cure Insanity
d) 99 Potions of Water Curing {quest}
e) 10 Potions of Enlightenment
f) a Scroll of Genocide
g) an Adamantite Rod of Simplicity of Recall (142/200)
h) an Adamantite Rod of Simplicity of Detection (181/200)
    
    You found it in the remains of Cantoras, the Skeletal Lord on level 55 of
    The Sacred Land Of Mountains.
i) an Adamantite Rod of Simplicity of Speed (200/200)
    
    You made it yourself.
j) an Adamantite Rod of Simplicity of Healing (200/200)
    
    You made it yourself.
k) an Adamantite Rod of Simplicity of Enlightenment (200/200)
l) an Adamantite Rod of Simplicity of Disarming (200/200)
    
    You made it yourself.
m) an Adamantite Rod of Simplicity of Trap Location (200/200) {@z1}
n) a Staff of Probability Travel[1|8] (17 charges)
o) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
p) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
q) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 48 of The Sacred
    Land Of Mountains.
r) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 13 of The Old Forest.
s) a Wolf Pelt of Air [1,+9]
t) a Dragon Helm of Water Breathing [8,+17] {!k}
u) The Long Sword of the Dawn (E:221619, L:36) (3d5) (+53,+34) (+4 to
infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your charisma and infravision by 4.  It does extra damage 
    from electricity and fire.  It is very sharp and can cut your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your charisma.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to electricity, fire, 
    light and blindness.  It speeds your regenerative powers.  It produces
    a fiery sheath.  It drains experience.  It can clone monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
v) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It increases your ability to score critical hits by 5.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Mount Doom.
w) an Ancient white dragon corpse {!k}



Posted on 23.5.2015 04:22

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On 23.5.2015 04:22 Yottle wrote:
I thoguht it was time for a munchkin. Hobbit alchemists are a blast.

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