The Angband Ladder: Aserird, Hobbit Alchemist by Yottle

  [ToME 2.3.6 (ah) Character Sheet]

 Name  : Aserird                Age                 31       STR!     40       
 Sex   : Female                 Height              31       INT!     40       
 Race  : Hobbit                 Weight              50       WIS!     40       
 Class : Alchemist              Social Class         8       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     39       
                                                                               
 + To Melee Hit          76 Level             50    Hit Points     2445/  2445 
 + To Melee Damage       77 Experience  11105388    Spell Points    367/   367 
 + To Ranged Hit         62 Max Exp     11105388    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                 13+70 Gold        12776076    Speed           Fast (+40) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[10]Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Bad          Mel.dmg/Rnd:  4d6+308   
 Stealth     : Excellent    Magic Device: Bad          Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Hobbit Miller.  You             
          are the black sheep of the family.  You have dark brown              
          eyes, wavy black hair, and an average complexion.                    
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 30 (1500')

 You have done something experimental.
 Your body was a Player.
 You have defeated 2344 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 4th Quelle of the 2890th year of the third age.
 Your adventure lasted 18 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
You can switch locations with another being.
You can create food.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon is very sharp.
Your weapon melts your foes.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.
Your weapon is especially deadly against dragons.
Your weapon is a great bane of dragons.


                    adefkmnopsuxz{|@            
        Add Str   : 7.324....69...5.            
        Add Int   : ...2...5.....3..            
        Add Wis   : 7..24........3..            
        Add Dex   : 7..2.....6......            
        Add Con   : 7.32.....6...3..            
        Add Chr   : ..324...........            
        Add Stea. : ...2..35...9....            
        Add Sear. : ..3....5........            
        Add Tun.. : ..............5.            
        Add Speed : .*.243.5...9.3..            
        Slay Anim.: +............+..            
        Slay Evil : +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +............+..            
        Slay Drag.: +............+..            
        Kill Drag.: +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : .........+....+.            
        Sust Int  : +..+...+........            
        Sust Wis  : +..+............            
        Sust Dex  : .........+.....+            
        Sust Con  : .........+......            
        Sust Chr  : ...+............            
        Invisible : ................            
        Mul life  : +..............+            
        Sens Fire : ................            
        Reflect   : +.......+.......            
        Free Act  : +..+...+.+......            
        Hold Life : +..+.+..........            
        Imm Acid  : *.....+.*.......            
        Imm Elec  : *.....+.........            
        Imm Fire  : *+*.+.+.........            
        Imm Cold  : *..*..+.*.......            
        Res Pois  : +...+...........            
        Res Fear  : +...+...........            
        Res Light : .+...+........+.            
        Res Dark  : +....+........+.            
        Res Blind : ...+..+.........            
        Res Conf  : .....+..+.....+.            
        Res Sound : ..........+.....            
        Res Shard : ........++......            
        Res Neth  : +...............            
        Res Nexus : ......+.+.......            
        Res Chaos : .....+..+.....+.            
        Res Disen : +...+...........            
        Levitate  : ...........+....            
        Lite      : +..........+..+.            
        See Invis : +.++.+..........            
        Digestion : +...............            
        Activate  : .+++++........+.            
        Blessed   : +...............            
        Fly       : +.+.............            
        Climb     : ..............+.            
        Orc.ESP   : +....++.........            
        Troll.ESP : +...............            
        Dragon.ESP: +...............            
        Giant.ESP : +...............            
        Demon.ESP : +...............            
        Undead.ESP: +...............            
        Evil.ESP  : +...............            
        Animal.ESP: +...............            
        TLord.ESP : +.+.............            
        Good.ESP  : +...............            
        Nlive.ESP : +...............            
        Unique.ESP: +...............            
        Spider ESP: +...............            
        Full ESP  : ...+............            

Skills (points left: 0)
 - Combat                                        07.650 [0.700]
          . Weaponmastery                        06.000 [0.700]
          - Archery                              02.000 [0.000]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    02.200 [0.900]
          . Stealth                              05.000 [0.400]
          . Disarming                            01.500 [0.000]
 - Magic                                         04.800 [0.900]
          . Magic-Device                         02.800 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  34.000 [0.800]
          . Prayer                               25.000 [0.500]
 . Monster-lore                                  50.000 [0.500]

Abilities
 * Artifact Creation
 * Perfect casting

 10 of your companions have been killed.

  [Fates]

You are fated to meet a Soldier ant on level 1.


  [Character Equipment]

a) The Bluesteel Blade of an Alchemist (Exp:2871036) (1d6) (+24,+29)(140%) (+7%
of
    It provides light (radius 3) forever.  It increases your strength, 
    wisdom, dexterity, constitution and ability to score critical hits by 
    7.  It increases your hit points by 140%.  It does extra damage from 
    acid, electricity, fire and frost.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It sustains 
    your intelligence and wisdom.  It provides immunity to acid, 
    electricity, fire and cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , poison, dark, nether and disenchantment.  It allows you to fly.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls, dragons, spiders, giants, demons, undead, 
    evil beings, animals, thunderlords, good beings, non-living things and 
    unique beings.  It slows your metabolism.  It reflects bolts and
    arrows.  It has been blessed by the gods.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 88 of Mount Doom.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Paths of
    the Dead.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 87 of Mount Doom.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Many Colours on level 88 of
    Mount Doom.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 87 of Mount Doom.
n) an Elven Robe of Resist Lightning [2,+16] (+3 to stealth) {!k}
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold, blindness and nexus.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
o) an Elven Cloak of the Magi (-5,-3) [4,+13] (+5)
    It can be used to store a spell.  It increases your intelligence, 
    stealth, searching, speed and luck by 5.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
p) The Large Leather Shield 'Edhrostar' [4,+10]
    It provides immunity to acid and cold.  It provides resistance to 
    shards, nexus and chaos.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 15 of The Old Forest.
s) an Iron Crown of Might [0,+10] (+6) {!k}
    It increases your strength, dexterity and constitution by 6.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to shards.  
    You made it yourself.
u) a Set of Leather Gloves of Power (+1,+2) [1,+10] (+9) {!k}
    It increases your strength by 9.  It provides resistance to sound.  
    You made it yourself.
x) a Pair of Soft Leather Boots of Elvenkind [2,+10] (+9) {!k}
    It provides light (radius 1) forever.  It increases your stealth and 
    speed by 9.  It allows you to levitate.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You made it yourself.
z) (nothing)
{) The Bolt of Maraglin (1d5) (+8,+11) (+3 to speed)
    It increases your intelligence, wisdom, constitution and speed by 3.  
    It is especially deadly against dragons.  It is especially deadly
    against giants.  It is a great bane of undead.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Paths of
    the Dead.
|) The Dwarven Pick of Erebor (+5)
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.


  [Character Inventory]

a) a Fireproof Corrupted Tome of Melkor {!k}
    It cannot be harmed by fire.  
    You made it yourself.
b) 10 Scrolls of *Destruction* {!r}
    
c) 39 Scrolls of Genocide {!r}
    
d) 15 Scrolls of Nothing
e) a Mithril Rod of Simplicity of Recall (160/160) {!k}
    
    You made it yourself.
f) a Mithril Rod of Simplicity of Disarming (160/160) {!k}
    
    You made it yourself.
g) a Mithril Rod of Simplicity of Trap Location (160/160) {!k}
    
    You made it yourself.
h) a Mithril Rod of Simplicity of Perception (110/160) {!k}
    
    You made it yourself.
i) an Adamantite Rod of Simplicity of Detection (200/200)
    
    You made it yourself.
j) an Adamantite Rod of Simplicity of Enlightenment (199/200) {!k}
    
    You made it yourself.
k) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 68 of Paths of the Dead.
l) The Bolt of Tantellor (1d5) (+10,+9) (+3 to speed)
    It increases your speed by 3.  It does extra damage from acid and 
    frost.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 24 of The
    Old Forest.
m) The Bolt of Auglor (1d5) (+16,+16) (+4)
    It increases your wisdom and dexterity by 4.  It does extra damage 
    from acid.  It poisons your foes.  It is especially deadly against
    trolls.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 87 of Mount Doom.
n) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
    It is a great bane of dragons.  It makes you completely fearless.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Angband.
o) 53 Essences of Life {!k}
p) 20 Essences of Magic {!k}
q) 57 Essences of Extra Life {!k}
r) 18 Essences of Darkness {!k}
s) 11 Essences of Knowledge {!k}
t) 23 Essences of Force {!k}
u) 25 Empty Bottles
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 8 Wands of Noxious Cloud[1|25] (160 charges) {100% off}
    
b) a Wand of Slow Monster[1|20] (64 charges)
    
c) a Wand of Heal Monster[1|20] (675 charges)
    
d) a Staff of Reveal Ways[1|25] (397 charges)
    
e) a Ring of Nothing
f) 10 Arrows (exploding) (1d4) (+0,+0) {!k}
g) 28 Essences of Explosion {!k}
h) 47 Essences of Teleport {!k}
i) 33 Essences of Cold {!k}
j) 57 Essences of Fire {!k}
k) 48 Essences of Acid {!k}
l) 13 Essences of Confusion {!k}
m) 78 Essences of Chaos {!k}
n) 48 Essences of Time {!k}
o) 99 Essences of Lightning {!k}


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) 15 Scrolls of *Destruction* {!r}
    
c) 29 Scrolls of Genocide {!r}
    
d) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
e) 2 Rings of Nothing
f) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Paths of the
    Dead.
h) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ancalagon the Black on level 90 of Mount
    Doom.
i) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {!k}
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Paths of the Dead.
j) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Mount Doom.
k) 64 Essences of Magic {!k}
l) 99 Essences of Darkness {!k}
m) 99 Essences of Darkness {!k}
n) 99 Essences of Darkness {!k}
o) 99 Essences of Darkness {!k}



Posted on 3.11.2023 16:55

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On 3.11.2023 16:55 Yottle wrote:
A problem with alchemists is they are lousy fighters at high levels. That awesome weapon was only doing ~350 damage/round. I let my pet GWoPs take Sauron and Morgoth down and then hopped in to finish them off.

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