The Angband Ladder: Acoegan, Hobbit Alchemist by Yottle
[ToME 2.3.6 (ah) Character Sheet] Name : Acoegan Age 23 STR! 40 Sex : Female Height 35 INT! 40 Race : Hobbit Weight 54 WIS! 40 Class : Alchemist Social Class 8 DEX! 40 Body : Player CON! 39 God : Eru Iluvatar CHR! 39 + To Melee Hit 77 Level 50 Hit Points 2365/ 2511 + To Melee Damage 88 Experience 6997235 Spell Points 378/ 530 + To Ranged Hit 59 Max Exp 6997235 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 296220 AC 30+59 Gold 2399020 Speed Fast (+38) (Miscellaneous Abilities) Fighting : Legendary[50]Perception : Superb Blows/Round: 8 Bows/Throw : Legendary[2] Searching : Superb Shots/Round: 1 Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 16d6+704 Stealth : Good Magic Device: Bad Infra-Vision: 100 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Hobbit Bum. You are a credit to the family. You have brown eyes, straight brown hair, and a very fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 112 (5600') Barrow-Downs: Level 3 (150') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 39 (1950') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 32 (1600') You have done something experimental. Your body is a Player. You are currently on level 112 of Angband. You have defeated 3683 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved Arda and became a famed Queen. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 48th Quelle of the 2890th year of the third age. You have been adventuring for 62 days. adefkmnopsuxz{|@ Add Str : ..234....69...6. Add Int : ..2....7........ Add Wis : 8.2.4..........+ Add Dex : ..2......6...... Add Con : ..23.....6...... Add Chr : ..234........... Mul Mana : ...............+ Add Stea. : ..2....7...8.... Add Sear. : ...3...7......6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : .*2.43.7...8.... Slay Anim.: +............... Slay Evil : +............... Slay Orc : +.............+. Slay Troll: +.............+. Slay Giant: +.............+. Slay Drag.: +.............+. Sharpness : +............+.. Poison Brd: +............... Acid Brand: +.............+. Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ......+..+...... Sust Int : ..+....+..+..... Sust Wis : ..+.......+..... Sust Dex : .........+.....+ Sust Con : ......+..+...... Sust Chr : ..+.......+..... Invisible : ................ Mul life : +..............+ Sens Fire : ................ Reflect : +............... Free Act : +++....+.+.+.... Hold Life : +.+..+.......... Imm Acid : ......*.......+. Imm Elec : ......*......... Imm Fire : .+.*+........... Imm Cold : ..*.......+..... Res Pois : ....+.....+..... Res Fear : ....+.+..+...... Res Light : .....+....+..... Res Dark : .....+........+. Res Blind : ..+.......+..... Res Conf : .....++......... Res Sound : ..........+..... Res Shard : ......+...+..... Res Neth : ..........+..... Res Nexus : ......+...+..... Res Chaos : .....++......... Res Disen : ....+.........+. Levitate : ...........+.... See Invis : ..++.+.......... Digestion : +............... Activate : .+++++........+. Blessed : +............... Cursed : ...........+.... Fly : ...+............ Climb : ..............+. Orc.ESP : .....+........+. Undead.ESP: ..........+..... TLord.ESP : ...+............ Good.ESP : +............... Full ESP : ..+.......+..... Skills (points left: 0) - Combat 28.300 [0.700] . Weaponmastery 50.000 [0.700] - Archery 02.000 [0.000] . Sling-mastery 00.000 [0.300] - Sneakiness 02.200 [0.900] . Stealth 05.000 [0.400] . Disarming 01.500 [0.000] - Magic 09.120 [0.900] . Magic-Device 02.800 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 15.440 [0.800] . Prayer 44.000 [0.500] - Monster-lore 02.000 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Artifact Creation * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You are fated to find something special on level 1. [Character Equipment] a) The Flail of an Alchemist (Exp:313555) (2d6) (+28,+36)(160%) (+8% of critical h It can be wielded two-handed. It increases your wisdom and ability to score critical hits by 8. It increases your hit points by 160%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to life draining. It allows you to sense the presence of good beings. It slows your metabolism. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides immunity to paralysis. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Mount Doom. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Mount Doom. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 68 of The Sacred Land Of Mountains. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 68 of Paths of the Dead. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Paths of the Dead. n) The Partial Plate Armour of Rodhele (-3 to accuracy) [22,+10] It sustains your strength and constitution. It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 18 of Orc Cave. o) an Elven Cloak of the Magi (-5,-5) [4,+17] (+7) {!k} It increases your intelligence, stealth, searching, speed and luck by 7. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) (nothing) s) a Jewel Encrusted Crown of Might [0,+9] (+6) {!k} It increases your strength, dexterity and constitution by 6. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It makes you completely fearless. It cannot be harmed by acid. You made it yourself. u) The Set of Leather Gloves of an Alchemist (+1,+4) [1,+9] (+9) {!k} It provides light (radius 3) forever. It increases your strength by 9 . It sustains your intelligence, wisdom and charisma. It provides resistance to cold, poison, light, blindness, sound, shards, nether and nexus. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. x) a Pair of Hard Leather Boots of Elvenkind [3,+13] (+8) {cursed, !k} It increases your stealth and speed by 8. It provides immunity to paralysis. It allows you to levitate. It is cursed. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) (nothing) {) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Mount Doom. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k} It cannot be harmed by fire. You made it yourself. b) a Fireproof Tome of Knowledge {!k!d} It cannot be harmed by fire. You made it yourself. c) a Fireproof Tome of the Mind {!k} It cannot be harmed by fire. You found it in the remains of Sauron, the Sorcerer on level 103 of Angband. d) a Fireproof Holy Tome of Eru Iluvatar {!k} It cannot be harmed by fire. You made it yourself. e) 13 Scrolls of Nothing f) an Adamantite Rod of Simplicity of Home Summoning (200/200) You made it yourself. g) an Adamantite Rod of Simplicity of Speed (200/200) You made it yourself. h) an Adamantite Rod of Simplicity of Restoration (200/200) You made it yourself. i) an Adamantite Rod of Simplicity of Healing (200/200) You made it yourself. j) an Adamantite Rod of Simplicity of Recall (200/200) You made it yourself. k) an Adamantite Rod of Simplicity of Disarming (159/200) You made it yourself. l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. m) a Mage Staff of Power (1d4) (+10,+10) (+16) {!k} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 16. You made it yourself. n) 43 Essences of Life {!k} o) an Essence of Knowledge {!k} p) 33 Essences of Force {!k} q) 8 Empty Bottles r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Wand of Noxious Cloud[1|25] (230 charges) {!k} b) 2 Wands of Dig[1|1] (288 charges) {!k} c) a Wand of Slow Monster[1|20] (38 charges) {!k} d) a Wand of Heal Monster[1|20] (1114 charges) {!k} e) a Fireproof Staff of Globe of Light[1|10] (115 charges) {!k} It cannot be harmed by fire. You made it yourself. f) an Ancient red dragon corpse g) 52 Essences of Explosion {!k} h) an Essence of Teleport {!k} i) 57 Essences of Cold {!k} j) 20 Essences of Fire {!k} k) 44 Essences of Acid {!k} l) 38 Essences of Confusion {!k} m) 99 Essences of Chaos {!k} n) 93 Essences of Time {!k} o) 85 Essences of Magic {!k} p) 99 Essences of Darkness {!k} q) 54 Essences of Darkness {!k} r) 47 Essences of Lightning {!k} [Home Inventory - Gondolin ] a) Agannazar's Antique Acorn {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Sorcerer on level 18 of Orc Cave. b) 6 Sprigs of Athelas c) 55 Scrolls of Summon Never-Moving Pet d) 89 Scrolls of Summon Never-Moving Pet {25% off} e) 6 Scrolls of Genocide f) a Fireproof Staff of Probability Travel[1|8] (29 charges) It cannot be harmed by fire. You bought it from the Black Market. g) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 91 of Mount Doom. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake in the town of Gondolin . i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. j) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Mount Doom. k) Eol, the Dark Elf's corpse l) an Ancient black dragon corpse {!k} m) an Ancient white dragon corpse n) 99 Essences of Magic {!k} o) 99 Essences of Magic {!k} p) 64 Essences of Magic {!k} q) 77 Essences of Darkness {!k} r) 99 Essences of Darkness {!k} [Home Inventory - Lothlorien ] a) a Fireproof Tome of the Mind {!k} It cannot be harmed by fire. You made it yourself. b) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. c) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 18 of Orc Cave. d) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) a Feathers Cloak of Air [1,+9] {!k} It allows you to breathe without air. You found it lying in a vault on level 28 of The Sandworm lair. f) a Jewel Encrusted Crown [0,+0] g) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. h) The Iron Helm of Eldim [5,+3] It provides light (radius 1) forever. It sustains your intelligence. It provides resistance to cold. It allows you to breathe underwater. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Paths of the Dead. i) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. j) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 68 of Paths of the Dead. k) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 99 of Mount Doom. l) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. |
Posted on 29.1.2022 21:29
5036. on the Ladder (of 19090)
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