The Angband Ladder: Hardodon, Half-Ogre Possessor by <acockbur@gmail.com>
[ToME 2.3.8 (ah) Character Sheet] Name : Hardodon Age 115 STR! 40 Sex : Female Height 93 INT! 31 Race : Zombie Half-Ogre Weight 355 WIS! 26 Class : Possessor Social Class 14 DEX! 33 Body : Lisa, rider of gold Romth CON! 40 God : Melkor Bauglir CHR! 39 + To Melee Hit 56 Level 50 Hit Points 2615/ 2615 + To Melee Damage 62 Experience 27675463 Spell Points 19/ 19 + To Ranged Hit 61 Max Exp 27675463 Sanity 455/ 455 + To Ranged Damage 14 Exp to Adv. ***** Piety 1524 AC 135+88 Gold 3010374 Speed Fast (+55) (Miscellaneous Abilities) Fighting : Legendary[42]Perception : Very Good Blows/Round: 7 Bows/Throw : Legendary[15]Searching : Very Good Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 7d4+434 Stealth : Bad Magic Device: Bad Infra-Vision: 220 feet Tactic: berserker Explor: running (Character Background) Your father was an Ogre, but it is unacknowledged. You are the adopted child of a Yeoman. You are a credit to the family. You have blue eyes, curly auburn hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 104 (5200') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 69 (3450') Illusory Castle: Level 52 (2600') Orc Cave: Level 17 (850') The Old Forest: Level 25 (1250') Dol Guldur: Level 69 (3450') a lost temple: Level 30 (1500') Your body is Lisa, rider of gold Romth. You are currently in the town of Lothlorien. You have defeated 5679 enemies. You destroyed the One Ring, thus weakening Sauron. You saved the beautiful Mallorns of Lothlorien. You have completed 66 princess quests. You have completed 32 lost sword quests. You saved Arda and became a famed Ruler. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Quelle of the 2890th year of the third age. You have been adventuring for 15 days. adefkmnopsuxz{|@ Add Str : ..7.4........... Add Int : 4.7....1........ Add Wis : ....4........... Add Dex : ..........4..... Add Con : ..7..........5.. Add Chr : ..774........... Mul Mana : +............... Mul SPower: +............... Add Stea. : .......1........ Add Sear. : ..7........4.... Add Infra : ..77.......4.... Add Tun.. : ...........4..7. Add Speed : .*7743.1........ Slay Anim.: .............+.. Sust Str : ................ Sust Int : +.+....+........ Sust Wis : ........+....... Sust Dex : ......+......... Sust Con : ................ Sust Chr : ..++............ Invisible : ............+... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.....++..+..... Hold Life : .....+.......... Imm Acid : ........*.+....+ Imm Elec : ..+...*........+ Imm Fire : .+..+.*.*......+ Imm Cold : ........*......+ Res Pois : ..+.+..........+ Res Fear : ....+........... Res Light : .....++......... Res Dark : ..+..+.......... Res Blind : ..+............. Res Conf : +..+.+.......... Res Sound : ................ Res Shard : ...+............ Res Neth : ..++............ Res Nexus : .+.............. Res Chaos : .....+.......... Res Disen : ..+.+........... Levitate : ...+...........+ Lite : +........+...+.. See Invis : .....+.......... Regen : ..+.......+....+ Activate : .+..++...++..... Fly : +............... Climb : ...........+.... Orc.ESP : .....+.......... Skills (points left: 0) - Combat 50.000 [0.600] . Weaponmastery 50.000 [0.600] . Archery 08.900 [0.500] - Sneakiness 02.900 [0.700] . Stealth 00.100 [0.700] . Disarming 02.000 [0.500] - Magic 03.360 [0.600] . Magic-Device 03.300 [1.000] . Conveyance 03.200 [0.500] . Udun 00.000 [0.400] - Spirituality 03.300 [0.500] . Prayer 29.000 [0.500] . Mindcraft 07.200 [0.500] . Music 00.000 [0.300] - Monster-lore 50.000 [1.100] . Corpse-preservation 50.000 [0.900] . Possession 50.000 [0.800] . Symbiosis 01.000 [0.300] 28 of your companions have been killed. [Fates] You are fated to find a Staff of Disarm on level 1. [Character Equipment] a) The Mage Staff of Halmin (1d4) (+10,+10) [+5](80%) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 4. It increases your mana capacity by 80%. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 85 of Mount Doom. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 56 of Mordor. e) The Ring 'Thand' (+7) It increases your strength, intelligence, constitution, charisma, searching, infravision, speed and ability to score critical hits by 7. It sustains your intelligence and charisma. It provides resistance to electricity, poison, dark, blindness, nether and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 81 of Angband. f) The Ring of Hildo (+7) {100% off} It increases your charisma, infravision and speed by 7. It sustains your charisma. It provides resistance to confusion, shards and nether . It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 54 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 88 of Mount Doom. n) The Ring Mail 'Irionatar' (-2 to accuracy) [12,+13] It sustains your dexterity. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 88 of Angband. o) a Fur Cloak of the Magi (-3,-5) [3,+12] (+1) {!k} It increases your intelligence, stealth and speed by 1. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it in the remains of a Grand master mystic on level 89 of Mount Doom. p) The Large Metal Shield of Rathar [5,+13] It sustains your wisdom. It provides immunity to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 99 of Mount Doom. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 56 of Mordor. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Greater rotting quylthulg (1500 hp) {) The Bolt 'Gwaenel' (1d5) (+9,+10) (+5) It provides light (radius 1) forever. It increases your constitution by 5. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 64 of Mordor. |) a Dwarven Pick of Digging (+7) {!k} It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) a Fireproof Tome of Translocation {!k} It cannot be harmed by fire. You found it in the remains of Ungoliant, the Unlight on level 67 of Angband. b) a Fireproof Corrupted Tome of Melkor {!k} c) a Mushroom of Restoring d) 11 Potions of *Healing* {!k} e) 4 Potions of Restore Mana f) 38 Potions of Enlightenment {!k} g) 5 Potions of Curing {100% off} h) 15 Scrolls of Satisfy Hunger {!k} i) 2 Scrolls of Genocide {!k} j) a Silver Rod of Simplicity of Enlightenment (81/100) k) a Golden Rod of Simplicity of Recall (96/125) l) an Adamantite Rod of Home Summoning (200/200) m) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. n) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 52 of Mordor. o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fangorn the Treebeard, Lord of the Ents on level 67 of Paths of the Dead. p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. q) a Steel Helm of Seeing [6,+10] (+4 to searching) {!k} It increases your searching by 4. It provides resistance to blindness . It allows you to see invisible monsters. It gives telepathic powers. You found it in the remains of a Great Wyrm of Chaos on level 56 of Mordor. r) a Ball-and-Chain of Westernesse (2d4) (+12,+10) (+2) {nazgul} It can be wielded two-handed. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of an Ethereal dragon on level 50 of Mordor. s) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) 2 Sprigs of Athelas b) 60 Potions of Healing {!k} c) 2 Potions of Life {!k} d) a Scroll of Mass Genocide {!r} e) a Fireproof Scroll of Mass Genocide {100% off} It cannot be harmed by fire. You stole it from the Black Market. f) a Rod Tip of Detection (80 Mana to cast) g) a Rod Tip of Speed (100 Mana to cast) h) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 98 of Angband. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 88 of Mount Doom. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Large Metal Shield 'Nelomur' [5,+13] It sustains your intelligence, wisdom, dexterity and charisma. It provides immunity to electricity, fire and cold. It provides immunity to paralysis. It provides resistance to life draining, dark, shards, nether, nexus and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 88 of Angband. l) The Jewel Encrusted Crown 'Disserana' [0,+12] It sustains your wisdom and constitution. It provides resistance to electricity, poison, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 98 of Angband. m) an Iron Helm of Water Breathing [5,+7] It allows you to breathe underwater. It cannot be harmed by acid. You found it in the remains of a Dracolisk on level 89 of Mount Doom. n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 55 of Mordor. o) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 90 of Mount Doom. p) Ancalagon the Black's corpse q) Eol, the Dark Elf's corpse S� |
Posted on 18.2.2024 01:47
1094. on the Ladder (of 19090)
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