The Angband Ladder: Criliand, Yeek Possessor by Yottle

  [ToME 2.3.5 Character Sheet]

 Name  : Criliand               Age                 11       STR!     40       
 Sex   : Male                   Height              27       INT!     40       
 Race  : Yeek                   Weight              50       WIS!     40       
 Class : Possessor              Social Class        33       DEX!     40       
 Body  : DarkGod, the Mighty Coder of Hell                   CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit          84 Level             50    Hit Points     5379/  6441 
 + To Melee Damage       89 Experience  62013753    Spell Points     32/    38 
 + To Ranged Hit         84 Max Exp     62013753    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                191+67 Gold         1732583    Speed           Fast (+81) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Poor         Blows/Round:  22        
 Bows/Throw  : Legendary[25]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  44d4+1958 
 Stealth     : Bad          Magic Device: Poor         Infra-Vision: 1310 feet 
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are a             
          credit to the family.  You have brown eyes, straight brown           
          hair, and a fair complexion.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 4 (200')
        Mount Doom: Level 91 (4550')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 128 (6400')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 32 (1600')

 Your body is DarkGod, the Mighty Coder of Hell.
 You are currently on level 128 of The Void.
 You have defeated 4349 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 73 princess quests.
 You have completed 73 lost sword quests.
 You saved Arda and became a famed King.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 22nd Quelle of the 2890th year of the third age.
 You have been adventuring for 36 days.

                    abdefghijkpqsuvx|@          
        Add Str   : ...2.33*...4*.2...          
        Add Int   : ...2.3.*.2..*3....          
        Add Wis   : 3..2.3...2..*.....          
        Add Dex   : 33.2.3......*.....          
        Add Con   : ...2.33....4*.2...          
        Add Chr   : ...2.33.....*.....          
        Mul Mana  : .........+...+....          
        Add Stea. : ...2..............          
        Add Sear. : ......3........4..          
        Add Infra : ............*..4..          
        Add Tun.. : ...............47.          
        Add Speed : ..*2.3.*7.........          
        Add Blows : 33......7.........          
        Slay Anim.: ++................          
        Slay Evil : +.................          
        Slay Orc  : .+................          
        Slay Troll: +.................          
        Kill Drag.: +.................          
        Sharpness : .+................          
        Poison Brd: .+................          
        Acid Brand: +.................          
        Sust Str  : .....+..+.+.......          
        Sust Int  : ...+.....+........          
        Sust Wis  : ...+....++........          
        Sust Dex  : .....+............          
        Sust Con  : .....+............          
        Sust Chr  : ...+..............          
        Invisible : .......+..........          
        Mul life  : .................+          
        Sens Fire : ..................          
        Reflect   : .................+          
        Free Act  : .+.+.+.....+.++...          
        Hold Life : ..++.+...+........          
        Imm Acid  : .......+...*+....+          
        Imm Elec  : .....*......++...+          
        Imm Fire  : ..+...*.+.*.+....+          
        Imm Cold  : ...*......+.+....+          
        Res Pois  : .+...+......++...+          
        Res Fear  : .......++.++.....+          
        Res Light : ............+.....          
        Res Dark  : ............++....          
        Res Blind : ...+..............          
        Res Conf  : ...........++....+          
        Res Sound : ...........+......          
        Res Shard : .......+..........          
        Res Neth  : .......+..+.+....+          
        Res Nexus : ............+.....          
        Res Chaos : ...........+......          
        Res Disen : .....+............          
        Aura Fire : .................+          
        Aura Elec : .................+          
        Auto Curse: .........+........          
        Levitate  : .....+.......+...+          
        Lite      : .........+..+.....          
        See Invis : ...+.++.....+.....          
        Digestion : .....+...+........          
        Regen     : .....+.+.+.......+          
        Activate  : ..++.++......+....          
        Cursed    : ............+.....          
        Hvy Curse : .........+..+.....          
        Prm Curse : ............+.....          
        Precogn.  : ....+.............          
        Fly       : ......+.+.........          
        Climb     : ...............+..          
        Orc.ESP   : .+.........+......          
        Evil.ESP  : .........+........          
        TLord.ESP : ......+...........          
        Good.ESP  : .........+........          
        Full ESP  : ...+........+.....          

Skills (points left: 0)
 - Combat                                        50.000 [0.600]
          . Weaponmastery                        50.000 [0.600]
          . Archery                              00.500 [0.400]
          . Barehand-combat                      01.300 [0.400]
 - Sneakiness                                    00.500 [0.700]
          . Stealth                             -04.000 [0.700]
          . Disarming                            00.500 [0.500]
 - Magic                                         02.928 [0.600]
          . Magic-Device                         04.500 [1.000]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  10.300 [0.500]
          . Prayer                               05.000 [0.500]
          . Mindcraft                            29.200 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  50.000 [1.100]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)

 102 of your companions have been killed.

  [Fates]

You are fated to meet Trone, the Rebel Thunderlord on level 78.


  [Character Equipment]

a) The Tulwar 'Dionwen' (2d4) (+10,+13) (+3 attacks)
    It increases your wisdom, dexterity and attack speed by 3.  It does
    extra damage from acid.  It is very sharp and can make your foes
    bleed.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It is a great bane of demons.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 39 of Mordor.
b) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 48 of The Sacred Land Of
    Mountains.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to life draining and fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon on level 53 of The Sacred Land
    Of Mountains.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 94 of Mount
    Doom.
f) The Ring of Precognition
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 109 of Angband.
g) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 96 of
    Angband.
h) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 69 of Paths of the Dead.
i) The Ring 'Raglost' (+10)
    It increases your strength, intelligence and speed by 10.  It makes
    you invisible.  It makes you completely fearless.  It provides
    resistance to acid, shards and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 76 of Angband.
    
j) The Ring of Thornon (+7)
    It increases your speed and attack speed by 7.  It sustains your 
    strength and wisdom.  It makes you completely fearless.  It provides
    resistance to fire.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 84 of
    Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
p) The Large Metal Shield of Olion [5,+11]
    It sustains your strength.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to cold and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 74 of Angband.
    
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 63 of The Sacred
    Land Of Mountains.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 107 of
    Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black knight on level 60 of Mordor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
|) a Magical Dwarven Pick of Digging (+7) {!k}
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 7.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 63 of The Sacred Land
    Of Mountains.


  [Character Inventory]

a) The Gem of Ice {genocide}
    It can be activated for genocide every 500 turns.  
    You bought it from the Magic shop.
b) The Gem of Ghosts {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dread on level 35 of Mordor.
c) a Parchment titled ``Household Magic'' {genocide}
    It can be activated for genocide every 500 turns.  
    You bought it from the Magic shop.
d) 5 Potions of *Healing* {!k}
e) 2 Potions of Life
f) 16 Potions of Restore Mana {!k}
g) 31 Potions of Enlightenment {!k}
h) 33 Scrolls of Satisfy Hunger {100% off}
i) a Silver Rod of Simplicity of Speed (100/100)
    
    You found it in the remains of a Demilich on level 45 of Mordor.
j) a Golden Rod of Simplicity of Home Summoning (125/125)
    
    You found it in the remains of a Nightwing on level 70 of Angband.
k) a Golden Rod of Simplicity of Disarming (125/125)
    
    You found it in the remains of a Death quasit on level 48 of Mordor.
l) a Golden Rod of Simplicity of Recall (87/125)
    
    You found it in the remains of an Archlich on level 70 of Angband.
m) a Partial Totem of a Great Wyrm of Power
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
c) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Mount Doom.
e) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+7)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Power on level 95 of
    Angband.
f) The Small Sword 'Sting' (E:117528, L:44) (1d6) (+34,+15) (+4 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, charisma, stealth, speed and attack speed by 
    4.  It does extra damage from electricity and frost.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It makes
    you invisible.  It sustains your charisma.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison, light and 
    confusion.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls, spiders, giants and undead.  It
    slows your metabolism.  It drains experience.  It has been blessed by
    the gods.  It induces random teleportation.  It can't attack.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 60 of Mordor.
g) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of The Sacred
    Land Of Mountains.
i) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of Mirkwood.
j) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
k) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 69 of The Sacred Land Of
    Mountains.
l) The Trident of Brindor (1d8) (+13,+11) (+2 attacks)
    It can be wielded two-handed.  It increases your charisma and attack
    speed by 2.  It does extra damage from electricity and fire.  It
    drains life from your foes.  It is especially deadly against trolls.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 94 of
    Angband.
m) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
n) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 60 of Mordor.
o) The Bolt 'Galerchal' (1d5) (+40,+25) (+4)
    It increases your strength, intelligence, wisdom, dexterity and 
    charisma by 4.  It does extra damage from acid and frost.  It produces
    chaotic effects.  It drains life from your foes.  It is especially
    deadly against dragons.  It is especially deadly against giants.  It
    is a great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 127 of
    Angband.
p) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of DarkGod, the Mighty Coder of Hell on level
    108 of Angband.
q) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 83 of Angband.
r) Glaurung, Father of the Dragons's corpse


  [Home Inventory - Gondolin ]

a) The Crumpled Scroll of Mass Resurrection
b) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 89 of
    Mount Doom.
c) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) a Wolf Pelt of Air [1,+9]
    It allows you to breathe without air.  
    It was given to you as a reward.
e) The Large Leather Shield of Criad [4,+15]
    It sustains your wisdom.  It provides immunity to acid and electricity
    .  It provides resistance to life draining, fire, dark, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
f) The Large Leather Shield of Elenda [4,+13]
    It sustains your intelligence and dexterity.  It provides immunity to 
    electricity and fire.  It provides immunity to paralysis.  It provides
    resistance to light, dark and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
g) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Nalfeshnee on level 50 of Mordor.
h) The Dragon Shield of Farnos [8,+20]
    It sustains your dexterity.  It provides immunity to cold.  It
    provides resistance to acid, poison, blindness, confusion, shards and 
    nexus.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 69 of The
    Sacred Land Of Mountains.
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 92 of
    Angband.
j) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, chaos
     and disenchantment.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Paths of
    the Dead.
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 91 of Mount Doom.
l) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
m) The Steel Helm of Ladrumoth [6,+8] {underwater}
    It provides light (radius 1) forever.  It sustains your wisdom.  It
    makes you completely fearless.  It provides resistance to nexus.  It
    allows you to breathe underwater.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 50 of Mordor.


  [Home Inventory - Minas Anor ]

a) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
b) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 69 of Paths of the Dead.
c) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 32 of Mirkwood.
    
d) The Gold Dragon Scale Mail of Nieloki (-2 to accuracy) [30,+20]
    It can be activated for breathe sound (130) every 90+d90 turns if it
    is being worn. It sustains your constitution.  It provides immunity to 
    electricity and fire.  It provides resistance to dark, confusion and 
    sound.  It allows you to fly.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 84 of Angband.
e) The Cloak of Menas [1,+10] (+1 to stealth)
    It increases your stealth by 1.  It sustains your wisdom.  It provides
    immunity to acid, electricity and cold.  It provides resistance to 
    life draining, fire, dark, sound, shards, chaos and disenchantment.  
    It allows you to fly.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
f) The Bolt 'Tilwen' (1d5) (+16,+14) (+2)
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and constitution by 2.  It does extra damage from fire.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 86 of
    Mount Doom.
g) Improv, the mighty MoLD's corpse
h) Sarko, rider of gold Foronth's corpse


  [Home Inventory - Lothlorien ]

a) 2 Sprigs of Athelas
b) a Scroll of *Remove Curse*
c) a Staff of Probability Travel[2|20] (2 charges)
d) a Staff of Genocide[1|14] (3 charges)
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Amulet of Celorn (+4)
    It increases your constitution by 4.  It sustains your strength, 
    intelligence, wisdom and charisma.  It provides resistance to poison, 
    dark, confusion and shards.  It reflects bolts and arrows.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Nightwalker on level 86 of Mount Doom.
    
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 63 of The Sacred Land
    Of Mountains.
i) The Amulet of Valdil (+4,+4) [+4] (+1)
    It increases your strength, dexterity, constitution, charisma, stealth
     and searching by 1.  It sustains your strength, intelligence, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to electricity, 
    light, shards, nexus, chaos and disenchantment.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
j) Ancalagon the Black's corpse
k) The Watcher in the Water's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
l) Marylene, Heartbreakeress of the Netherworld's corpse



Posted on 30.5.2017 00:13

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279. on the Ladder (of 18899)
88. on the ToME Ladder (of 3145)
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On 30.5.2017 00:13 Yottle wrote:
I was trying out the three joke monsters. I decided that DG was the best, but since he has no way to breathe in the void I am goin to give up on him.
Sting got ruined when I kissed Marylene amd GilGalad when I killed DG. I should have used an alternate kit for them.

On 30.5.2017 00:42 HugoTheGreat2011 wrote:
The other option to somehow get a Cloak of Air. Which monsters can breathe in the Void, btw?

On 30.5.2017 00:43 HugoTheGreat2011 wrote:
If you give up on DG, you'll miss it big time

On 30.5.2017 02:38 Yottle wrote:
DG doesn't have a cloak slot or a light slot. So that rules out cloaks of air and the Phial of Undeath. I had on Toris Megistos, which gives underwater breathing, but it didn't help. The HP drain is faster than I can replenish it with DG's healing spell.

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