The Angband Ladder: Cayron, DeathMold Possessor by Yottle
[ToME 2.3.5 Character Sheet]
Name : Cayron Age 7 STR! 40
Sex : Female Height 10 INT! 29
Race : DeathMold Weight 50 WIS! 40
Class : Possessor Social Class 1 DEX! 35
Body : Marda, rider of gold Laronth CON! 40
God : Nobody CHR! 16
+ To Melee Hit 61 Level 50 Hit Points 3351/ 3351
+ To Melee Damage 52 Experience 50199210 Spell Points 17/ 17
+ To Ranged Hit 60 Max Exp 50199210 Sanity 930/ 930
+ To Ranged Damage 9 Exp to Adv. *****
AC 138+92 Gold 3332227 Speed Fast (+45)
(Miscellaneous Abilities)
Fighting : Legendary[47]Perception : Very Bad Blows/Round: 12
Bows/Throw : Legendary[12]Searching : Very Bad Shots/Round: 2
Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 24d4+624
Stealth : Bad Magic Device: Bad Infra-Vision: 100 feet
Tactic: berserker
Explor: running
(Character Background)
You were born in a pile of dust, created by rotting flesh.
Since then you have given life to dozens of foul offspring.
[Miscellaneous information]
Joke monsters: ON
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 25 (1250')
Mordor: Level 65 (3250')
Angband: Level 127 (6350')
Barrow-Downs: Level 3 (150')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 27 (1350')
You have done something experimental.
Your body is Marda, rider of gold Laronth.
You are currently in the town of Lothlorien.
You have defeated 3515 enemies.
You destroyed the One Ring, thus weakening Sauron.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You have completed 78 princess quests.
You have completed 78 lost sword quests.
You saved Arda and became a famed Ruler.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 9th Quelle of the 2890th year of the third age.
You have been adventuring for 23 days.
adefkmnopsuxz{|@
Add Str : ...2....43.3....
Add Int : ...2............
Add Wis : 34.2.....3......
Add Dex : .4.2............
Add Con : 3..2....43.3....
Add Chr : ...2............
Add Stea. : ...2............
Add Tun.. : ..............5.
Add Speed : .462.3...3.3....
Add Blows : 3...............
Vampiric : +...............
Slay Anim.: +...............
Poison Brd: +...............
Elec Brand: +...............
Fire Brand: +...............
Sust Str : ................
Sust Int : ...+..+.........
Sust Wis : ...+......+.....
Sust Dex : ......+...+.....
Sust Con : ..+.............
Sust Chr : ...+............
Invisible : ............+...
Mul life : ...............+
Sens Fire : ................
Reflect : ................
Free Act : ...+..+++.......
Hold Life : ...+.++.........
Imm Acid : ......+**.+.....
Imm Elec : ......*..+.....+
Imm Fire : ......*+.+......
Imm Cold : ...*..*..+......
Res Pois : ......+........+
Res Fear : ......+.+.++....
Res Light : .....++..+......
Res Dark : .....+++..+.....
Res Blind : ...+.....+......
Res Conf : ..+..++.++......
Res Sound : ......+.+++.....
Res Shard : ......+.........
Res Neth : ..........+.....
Res Nexus : ..+.............
Res Chaos : ..+..+..++......
Res Disen : ......+.........
Levitate : .........+.....+
Lite : ++.......+......
See Invis : ...+.+...+......
Regen : .........+.....+
Xtra Shots: .+..............
Activate : ...+.+...+......
Climb : ...........+....
Orc.ESP : .....+..+.......
Full ESP : ...+............
Skills (points left: 0)
- Combat 50.000 [0.600]
. Weaponmastery 50.000 [0.600]
. Archery 03.500 [0.400]
- Sneakiness 03.100 [0.700]
. Stealth 26.000 [0.700]
. Disarming 02.500 [0.500]
- Magic 03.420 [0.600]
. Magic-Device 03.500 [1.000]
. Udun 00.000 [0.400]
. Necromancy 00.000 [0.200]
- Spirituality 12.850 [0.500]
. Prayer 15.000 [0.500]
. Mindcraft 34.700 [0.500]
. Music 00.000 [0.300]
- Monster-lore 50.000 [1.100]
. Corpse-preservation 50.000 [0.900]
. Possession 50.000 [0.800]
. Symbiosis 01.000 [0.300]
. Mimicry 01.000 [0.300]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
57 of your companions have been killed.
[Character Equipment]
a) The Mace of Tilin (2d4) (+38,+10) (+3 attacks)
It can be wielded two-handed. It provides light (radius 1) forever.
It increases your wisdom, constitution and attack speed by 3. It does
extra damage from electricity and fire. It poisons your foes. It
drains life from your foes. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 85 of Angband.
d) The Heavy Crossbow of Tinenael (x4) (+18,+9) (+4 to speed)
It provides light (radius 1) forever. It increases your wisdom,
dexterity and speed by 4. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 75 of
Angband.
e) The Ring of Ivriar (+6) {100% off}
It increases your speed by 6. It sustains your constitution. It
provides resistance to confusion, nexus and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 92 of
Mount Doom.
k) (nothing)
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolich on level 69 of Paths of the
Dead.
n) The Metal Lamellar Armour of Quene (-3 to accuracy) [23,+15]
It sustains your intelligence and dexterity. It provides immunity to
electricity, fire and cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
, acid, poison, light, dark, confusion, sound, shards and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 96 of Angband.
o) The Spider Web 'Goront' [1,+20]
It provides immunity to acid. It provides immunity to paralysis. It
provides resistance to fire and dark. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 97 of Mount Doom.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to sound and chaos. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Snotling Archer on level 69 of Paths of
the Dead.
s) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to electricity, fire, cold, light, blindness, confusion, sound and
chaos. It allows you to levitate. It allows you to see invisible
monsters. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The Physics Teacher on level 65 of Mordor.
u) The Set of Cesti of Loegno [5,+10]
It sustains your wisdom and dexterity. It makes you completely
fearless. It provides resistance to acid, dark, sound and nether. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 51 of Mordor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength, constitution and speed by 3. It makes you
completely fearless. It allows you to climb mountains. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
z) a Greater demonic quylthulg (3700 hp)
{) (nothing)
|) an Orcish Pick of Digging (+5) {!k}
It increases your ability to tunnel by 5. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
[Character Inventory]
a) Kenault's Cantrip Generator {cure insanity}
It can be activated for cure insanity every 200 turns.
You bought it from the Magic shop.
b) The Toenail of Vecna {genocide}
It can be activated for genocide every 500 turns.
You bought it from the Magic shop.
c) 8 Potions of *Healing* {!k}
d) 16 Scrolls of Summon Never-Moving Pet {25% off}
e) 27 Scrolls of Satisfy Hunger {50% off}
f) 2 Scrolls of *Destruction*
g) a Silver Rod of Simplicity of Speed (100/100)
h) a Mithril Rod of the Istari of Home Summoning (320/320)
i) a Mithril Rod of Simplicity of Disarming (160/160)
j) a Mithril Rod of Simplicity of Recall (121/160)
k) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It can be used to store a spell.
It increases your intelligence, wisdom and luck by 2. It increases
your mana capacity by 40%. It sustains your intelligence and wisdom.
It provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
l) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
m) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers from beyond(sanity drain) 100+d200
turns if it is being worn. It provides light (radius 1) forever. It
decreases your luck by 6. It identifies all items for you. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Robe of Great Luck [-30,-20] (+60)
It increases your luck by 60. It provides immunity to paralysis. It
drains mana and life. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient green dragon on level 69 of
Angband.
b) a Cloak of Mist of Air [1,+11]
It allows you to breathe without air.
It was given to you as a reward.
c) The Small Metal Shield 'Dolos' [3,+14]
It sustains your dexterity. It provides immunity to acid and
electricity. It provides resistance to nether. It reflects bolts and
arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 95 of
Mount Doom.
d) The Small Metal Shield of Harufir [3,+10]
It sustains your wisdom and charisma. It provides resistance to fire
and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 17 of Orc Cave.
e) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 108 of
Angband.
f) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if it is being
worn. It provides light (radius 1) forever. It increases your
strength, dexterity and constitution by 4. It provides resistance to
acid, electricity, fire, cold, light and blindness. It allows you to
see invisible monsters. It allows you to sense the presence of
dragons and thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 95 of Mount Doom.
g) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient multi-hued dragon on level 95 of
Mount Doom.
h) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Osyluth on level 95 of Mount Doom.
i) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
j) The Hatchet of the Night (2d6) (+34,+22) (+4)
It can be activated for vampiric drain (3*100) every 250 turns if it
is being worn. It increases your dexterity and stealth by 4. It
drains life from your foes. It is a great bane of undead. It
provides resistance to dark. It allows you to see invisible monsters.
It drains experience. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Balance on level 68 of
Angband.
k) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It does extra damage from electricity. It provides
resistance to electricity and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 95 of
Mount Doom.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
n) The Short Sword of Herume (1d7) (+12,+19) (+5)
It increases your strength, wisdom and dexterity by 5. It does extra
damage from acid and frost. It is very sharp and can make your foes
bleed. It is especially deadly against giants. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Mount Doom.
o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Sarko, rider of gold Foronth on level 95 of
Mount Doom.
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nexus, chaos and disenchantment. It allows
you to see invisible monsters. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Philosophy Teacher on level 56 of
Mordor.
q) The Bastard Sword of Halindin (3d4) (-14,-3) (+3 to speed)
It can be wielded two-handed. It increases your intelligence,
constitution, charisma, speed and attack speed by 3. It produces
chaotic effects. It is especially deadly against dragons. It is a
great bane of undead. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
r) The Espadon of Belenduin (2d9) (-3,+18) (+2 attacks)
It must be wielded two-handed. It increases your wisdom, dexterity,
charisma and attack speed by 2. It poisons your foes. It is
especially deadly against dragons. It is especially deadly against
orcs. It strikes at demons with holy wrath. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 67 of
Angband.
s) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Sarko, rider of gold Foronth on level 95 of
Mount Doom.
t) The Trifurcate Spear 'Glion' (2d9) (+14,+19) (+3 to speed)
It increases your wisdom, constitution, speed and attack speed by 3.
It is especially deadly against orcs. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 69 of Angband.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
v) The Mage Staff of Bedhol (1d4) (+0,-6)(40%) (+2)
It can be wielded two-handed. It provides light (radius 1) forever.
It can be used to store a spell. It increases your intelligence and
spell power by 2. It increases your mana capacity by 40%. It
provides immunity to paralysis. It provides resistance to blindness
and confusion. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 51 of Mordor.
[Home Inventory - Gondolin ]
a) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 91 of
Mount Doom.
b) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity, stealth and searching by 4. It does
extra damage from acid. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It
fights against evil with holy fury. It sustains your dexterity. It
provides immunity to paralysis. It provides resistance to dark. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 91 of
Mount Doom.
c) Maeglin, the Traitor of Gondolin's corpse
[Home Inventory - Lothlorien ]
a) a Greater demonic quylthulg (2600 hp)
b) a Greater demonic quylthulg (3200 hp)
c) a Greater draconic quylthulg (1500 hp)
d) a Greater draconic quylthulg (1500 hp)
e) 11 Sprigs of Athelas
f) 2 Potions of Life {!k}
g) 8 Potions of Restore Mana
h) 31 Potions of Enlightenment {!k}
i) 5 Scrolls of *Remove Curse* {100% off}
j) The Crumpled Scroll of Mass Resurrection
k) 3 Scrolls of Genocide
l) 3 Scrolls of Mass Genocide
m) a Staff of Probability Travel[3|15] (0 charges)
n) The Ring of Reste (+9) {100% off}
It increases your constitution and speed by 9. It provides resistance
to fire, blindness, sound and shards. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
o) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
p) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 96 of Angband.
r) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 95 of Mount Doom.
t) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 69 of Angband.
u) Ancalagon the Black's corpse
v) Flare, rider of bronze Moonth's corpse
w) The Watcher in the Water's corpse
|
Posted on 21.6.2017 01:08
410. on the Ladder (of 19304)
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