The Angband Ladder: Cayron, DeathMold Possessor by Yottle

  [ToME 2.3.5 Character Sheet]

 Name  : Cayron                 Age                  7       STR!     40       
 Sex   : Female                 Height              10       INT!     29       
 Race  : DeathMold              Weight              50       WIS!     40       
 Class : Possessor              Social Class         1       DEX!     35       
 Body  : Marda, rider of gold Laronth                        CON!     40       
 God   : Nobody                                              CHR!     16       
                                                                               
 + To Melee Hit          61 Level             50    Hit Points     3351/  3351 
 + To Melee Damage       52 Experience  50199210    Spell Points     17/    17 
 + To Ranged Hit         60 Max Exp     50199210    Sanity          930/   930 
 + To Ranged Damage       9 Exp to Adv.    *****                               
   AC                138+92 Gold         3332227    Speed           Fast (+45) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[47]Perception  : Very Bad     Blows/Round:  12        
 Bows/Throw  : Legendary[12]Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Good         Disarming   : Bad          Mel.dmg/Rnd:  24d4+624  
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in a pile of dust, created by rotting flesh.           
          Since then you have given life to dozens of foul offspring.          
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 3 (150')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 27 (1350')

 You have done something experimental.
 Your body is Marda, rider of gold Laronth.
 You are currently in the town of Lothlorien.
 You have defeated 3515 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 78 princess quests.
 You have completed 78 lost sword quests.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 9th Quelle of the 2890th year of the third age.
 You have been adventuring for 23 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...2....43.3....            
        Add Int   : ...2............            
        Add Wis   : 34.2.....3......            
        Add Dex   : .4.2............            
        Add Con   : 3..2....43.3....            
        Add Chr   : ...2............            
        Add Stea. : ...2............            
        Add Tun.. : ..............5.            
        Add Speed : .462.3...3.3....            
        Add Blows : 3...............            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Poison Brd: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ...+..+.........            
        Sust Wis  : ...+......+.....            
        Sust Dex  : ......+...+.....            
        Sust Con  : ..+.............            
        Sust Chr  : ...+............            
        Invisible : ............+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+..+++.......            
        Hold Life : ...+.++.........            
        Imm Acid  : ......+**.+.....            
        Imm Elec  : ......*..+.....+            
        Imm Fire  : ......*+.+......            
        Imm Cold  : ...*..*..+......            
        Res Pois  : ......+........+            
        Res Fear  : ......+.+.++....            
        Res Light : .....++..+......            
        Res Dark  : .....+++..+.....            
        Res Blind : ...+.....+......            
        Res Conf  : ..+..++.++......            
        Res Sound : ......+.+++.....            
        Res Shard : ......+.........            
        Res Neth  : ..........+.....            
        Res Nexus : ..+.............            
        Res Chaos : ..+..+..++......            
        Res Disen : ......+.........            
        Levitate  : .........+.....+            
        Lite      : ++.......+......            
        See Invis : ...+.+...+......            
        Regen     : .........+.....+            
        Xtra Shots: .+..............            
        Activate  : ...+.+...+......            
        Climb     : ...........+....            
        Orc.ESP   : .....+..+.......            
        Full ESP  : ...+............            

Skills (points left: 0)
 - Combat                                        50.000 [0.600]
          . Weaponmastery                        50.000 [0.600]
          . Archery                              03.500 [0.400]
 - Sneakiness                                    03.100 [0.700]
          . Stealth                              26.000 [0.700]
          . Disarming                            02.500 [0.500]
 - Magic                                         03.420 [0.600]
          . Magic-Device                         03.500 [1.000]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  12.850 [0.500]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            34.700 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  50.000 [1.100]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)

 57 of your companions have been killed.

  [Character Equipment]

a) The Mace of Tilin (2d4) (+38,+10) (+3 attacks)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your wisdom, constitution and attack speed by 3.  It does
    extra damage from electricity and fire.  It poisons your foes.  It
    drains life from your foes.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 85 of Angband.
d) The Heavy Crossbow of Tinenael (x4) (+18,+9) (+4 to speed)
    It provides light (radius 1) forever.  It increases your wisdom, 
    dexterity and speed by 4.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 75 of
    Angband.
e) The Ring of Ivriar (+6) {100% off}
    It increases your speed by 6.  It sustains your constitution.  It
    provides resistance to confusion, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 92 of
    Mount Doom.
k) (nothing)
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
n) The Metal Lamellar Armour of Quene (-3 to accuracy) [23,+15]
    It sustains your intelligence and dexterity.  It provides immunity to 
    electricity, fire and cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, poison, light, dark, confusion, sound, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 96 of Angband.
o) The Spider Web 'Goront' [1,+20]
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to fire and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Mount Doom.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Archer on level 69 of Paths of
    the Dead.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 65 of Mordor.
u) The Set of Cesti of Loegno [5,+10]
    It sustains your wisdom and dexterity.  It makes you completely
    fearless.  It provides resistance to acid, dark, sound and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 51 of Mordor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Greater demonic quylthulg (3700 hp)
{) (nothing)
|) an Orcish Pick of Digging (+5) {!k}
    It increases your ability to tunnel by 5.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) Kenault's Cantrip Generator {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You bought it from the Magic shop.
b) The Toenail of Vecna {genocide}
    It can be activated for genocide every 500 turns.  
    You bought it from the Magic shop.
c) 8 Potions of *Healing* {!k}
d) 16 Scrolls of Summon Never-Moving Pet {25% off}
e) 27 Scrolls of Satisfy Hunger {50% off}
f) 2 Scrolls of *Destruction*
g) a Silver Rod of Simplicity of Speed (100/100)
h) a Mithril Rod of the Istari of Home Summoning (320/320)
i) a Mithril Rod of Simplicity of Disarming (160/160)
j) a Mithril Rod of Simplicity of Recall (121/160)
k) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon on level 69 of
    Angband.
b) a Cloak of Mist of Air [1,+11]
    It allows you to breathe without air.  
    It was given to you as a reward.
c) The Small Metal Shield 'Dolos' [3,+14]
    It sustains your dexterity.  It provides immunity to acid and 
    electricity.  It provides resistance to nether.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 95 of
    Mount Doom.
d) The Small Metal Shield of Harufir [3,+10]
    It sustains your wisdom and charisma.  It provides resistance to fire
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 17 of Orc Cave.
    
e) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 108 of
    Angband.
f) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 95 of Mount Doom.
g) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 95 of
    Mount Doom.
h) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Osyluth on level 95 of Mount Doom.
i) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 68 of
    Angband.
k) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 95 of
    Mount Doom.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Short Sword of Herume (1d7) (+12,+19) (+5)
    It increases your strength, wisdom and dexterity by 5.  It does extra
    damage from acid and frost.  It is very sharp and can make your foes
    bleed.  It is especially deadly against giants.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Mount Doom.
o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 95 of
    Mount Doom.
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 56 of
    Mordor.
q) The Bastard Sword of Halindin (3d4) (-14,-3) (+3 to speed)
    It can be wielded two-handed.  It increases your intelligence, 
    constitution, charisma, speed and attack speed by 3.  It produces
    chaotic effects.  It is especially deadly against dragons.  It is a
    great bane of undead.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
r) The Espadon of Belenduin (2d9) (-3,+18) (+2 attacks)
    It must be wielded two-handed.  It increases your wisdom, dexterity, 
    charisma and attack speed by 2.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Angband.
s) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 95 of
    Mount Doom.
t) The Trifurcate Spear 'Glion' (2d9) (+14,+19) (+3 to speed)
    It increases your wisdom, constitution, speed and attack speed by 3.  
    It is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Angband.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Mage Staff of Bedhol (1d4) (+0,-6)(40%) (+2)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 2.  It increases your mana capacity by 40%.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 51 of Mordor.


  [Home Inventory - Gondolin ]

a) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 91 of
    Mount Doom.
b) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 91 of
    Mount Doom.
c) Maeglin, the Traitor of Gondolin's corpse


  [Home Inventory - Lothlorien ]

a) a Greater demonic quylthulg (2600 hp)
b) a Greater demonic quylthulg (3200 hp)
c) a Greater draconic quylthulg (1500 hp)
d) a Greater draconic quylthulg (1500 hp)
e) 11 Sprigs of Athelas
f) 2 Potions of Life {!k}
g) 8 Potions of Restore Mana
h) 31 Potions of Enlightenment {!k}
i) 5 Scrolls of *Remove Curse* {100% off}
j) The Crumpled Scroll of Mass Resurrection
k) 3 Scrolls of Genocide
l) 3 Scrolls of Mass Genocide
m) a Staff of Probability Travel[3|15] (0 charges)
n) The Ring of Reste (+9) {100% off}
    It increases your constitution and speed by 9.  It provides resistance 
    to fire, blindness, sound and shards.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
o) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
p) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 96 of Angband.
r) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolisk on level 95 of Mount Doom.
t) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Angband.
u) Ancalagon the Black's corpse
v) Flare, rider of bronze Moonth's corpse
w) The Watcher in the Water's corpse



Posted on 21.6.2017 01:08

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403. on the Ladder (of 18973)
155. on the ToME Ladder (of 3151)
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On 21.6.2017 01:08 Yottle wrote:
Another in a series of possessors. Death molds make for an easy start because of their great stats.

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