[ToME 2.3.6 (ah) Character Sheet] Name : Aserird Age 31 STR! 40 Sex : Female Height 31 INT! 40 Race : Hobbit Weight 50 WIS! 40 Class : Alchemist Social Class 8 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 39 + To Melee Hit 76 Level 50 Hit Points 2445/ 2445 + To Melee Damage 77 Experience 11105388 Spell Points 367/ 367 + To Ranged Hit 62 Max Exp 11105388 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** AC 13+70 Gold 12776076 Speed Fast (+40) (Miscellaneous Abilities) Fighting : Legendary[10]Perception : Fair Blows/Round: 4 Bows/Throw : Heroic Searching : Fair Shots/Round: 1 Saving Throw: Superb Disarming : Bad Mel.dmg/Rnd: 4d6+308 Stealth : Excellent Magic Device: Bad Infra-Vision: 40 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Hobbit Miller. You are the black sheep of the family. You have dark brown eyes, wavy black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 105 (5250') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sandworm lair: Level 30 (1500') A lost temple: Level 30 (1500') You have done something experimental. Your body was a Player. You have defeated 2344 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 4th Quelle of the 2890th year of the third age. Your adventure lasted 18 days. Your Attributes: You are dead, killed by Ripe Old Age in the Encircling Sea. You can switch locations with another being. You can create food. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon is very sharp. Your weapon melts your foes. Your weapon shocks your foes. Your weapon burns your foes. Your weapon freezes your foes. Your weapon poisons your foes. Your weapon strikes at animals with extra force. Your weapon strikes at evil with extra force. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Your weapon is especially deadly against dragons. Your weapon is a great bane of dragons. adefkmnopsuxz{|@ Add Str : 7.324....69...5. Add Int : ...2...5.....3.. Add Wis : 7..24........3.. Add Dex : 7..2.....6...... Add Con : 7.32.....6...3.. Add Chr : ..324........... Add Stea. : ...2..35...9.... Add Sear. : ..3....5........ Add Tun.. : ..............5. Add Speed : .*.243.5...9.3.. Slay Anim.: +............+.. Slay Evil : +............... Slay Orc : +............... Slay Troll: +............... Slay Giant: +............+.. Slay Drag.: +............+.. Kill Drag.: +............... Sharpness : +............... Poison Brd: +............... Acid Brand: +............... Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : .........+....+. Sust Int : +..+...+........ Sust Wis : +..+............ Sust Dex : .........+.....+ Sust Con : .........+...... Sust Chr : ...+............ Invisible : ................ Mul life : +..............+ Sens Fire : ................ Reflect : +.......+....... Free Act : +..+...+.+...... Hold Life : +..+.+.......... Imm Acid : *.....+.*....... Imm Elec : *.....+......... Imm Fire : *+*.+.+......... Imm Cold : *..*..+.*....... Res Pois : +...+........... Res Fear : +...+........... Res Light : .+...+........+. Res Dark : +....+........+. Res Blind : ...+..+......... Res Conf : .....+..+.....+. Res Sound : ..........+..... Res Shard : ........++...... Res Neth : +............... Res Nexus : ......+.+....... Res Chaos : .....+..+.....+. Res Disen : +...+........... Levitate : ...........+.... Lite : +..........+..+. See Invis : +.++.+.......... Digestion : +............... Activate : .+++++........+. Blessed : +............... Fly : +.+............. Climb : ..............+. Orc.ESP : +....++......... Troll.ESP : +............... Dragon.ESP: +............... Giant.ESP : +............... Demon.ESP : +............... Undead.ESP: +............... Evil.ESP : +............... Animal.ESP: +............... TLord.ESP : +.+............. Good.ESP : +............... Nlive.ESP : +............... Unique.ESP: +............... Spider ESP: +............... Full ESP : ...+............ Skills (points left: 0) - Combat 07.650 [0.700] . Weaponmastery 06.000 [0.700] - Archery 02.000 [0.000] . Sling-mastery 00.000 [0.300] - Sneakiness 02.200 [0.900] . Stealth 05.000 [0.400] . Disarming 01.500 [0.000] - Magic 04.800 [0.900] . Magic-Device 02.800 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Udun 00.000 [0.400] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 34.000 [0.800] . Prayer 25.000 [0.500] . Monster-lore 50.000 [0.500] Abilities * Artifact Creation * Perfect casting 10 of your companions have been killed. [Fates] You are fated to meet a Soldier ant on level 1. [Character Equipment] a) The Bluesteel Blade of an Alchemist (Exp:2871036) (1d6) (+24,+29)(140%) (+7% of It provides light (radius 3) forever. It increases your strength, wisdom, dexterity, constitution and ability to score critical hits by 7. It increases your hit points by 140%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your intelligence and wisdom. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , poison, dark, nether and disenchantment. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, dragons, spiders, giants, demons, undead, evil beings, animals, thunderlords, good beings, non-living things and unique beings. It slows your metabolism. It reflects bolts and arrows. It has been blessed by the gods. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 88 of Mount Doom. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Paths of the Dead. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 87 of Mount Doom. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 88 of Mount Doom. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 87 of Mount Doom. n) an Elven Robe of Resist Lightning [2,+16] (+3 to stealth) {!k} It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, blindness and nexus. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) an Elven Cloak of the Magi (-5,-3) [4,+13] (+5) It can be used to store a spell. It increases your intelligence, stealth, searching, speed and luck by 5. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Large Leather Shield 'Edhrostar' [4,+10] It provides immunity to acid and cold. It provides resistance to shards, nexus and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 15 of The Old Forest. s) an Iron Crown of Might [0,+10] (+6) {!k} It increases your strength, dexterity and constitution by 6. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to shards. You made it yourself. u) a Set of Leather Gloves of Power (+1,+2) [1,+10] (+9) {!k} It increases your strength by 9. It provides resistance to sound. You made it yourself. x) a Pair of Soft Leather Boots of Elvenkind [2,+10] (+9) {!k} It provides light (radius 1) forever. It increases your stealth and speed by 9. It allows you to levitate. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) (nothing) {) The Bolt of Maraglin (1d5) (+8,+11) (+3 to speed) It increases your intelligence, wisdom, constitution and speed by 3. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of Paths of the Dead. |) The Dwarven Pick of Erebor (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. [Character Inventory] a) a Fireproof Corrupted Tome of Melkor {!k} It cannot be harmed by fire. You made it yourself. b) 10 Scrolls of *Destruction* {!r} c) 39 Scrolls of Genocide {!r} d) 15 Scrolls of Nothing e) a Mithril Rod of Simplicity of Recall (160/160) {!k} You made it yourself. f) a Mithril Rod of Simplicity of Disarming (160/160) {!k} You made it yourself. g) a Mithril Rod of Simplicity of Trap Location (160/160) {!k} You made it yourself. h) a Mithril Rod of Simplicity of Perception (110/160) {!k} You made it yourself. i) an Adamantite Rod of Simplicity of Detection (200/200) You made it yourself. j) an Adamantite Rod of Simplicity of Enlightenment (199/200) {!k} You made it yourself. k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Paths of the Dead. l) The Bolt of Tantellor (1d5) (+10,+9) (+3 to speed) It increases your speed by 3. It does extra damage from acid and frost. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 24 of The Old Forest. m) The Bolt of Auglor (1d5) (+16,+16) (+4) It increases your wisdom and dexterity by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 87 of Mount Doom. n) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20) It is a great bane of dragons. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 102 of Angband. o) 53 Essences of Life {!k} p) 20 Essences of Magic {!k} q) 57 Essences of Extra Life {!k} r) 18 Essences of Darkness {!k} s) 11 Essences of Knowledge {!k} t) 23 Essences of Force {!k} u) 25 Empty Bottles v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 8 Wands of Noxious Cloud[1|25] (160 charges) {100% off} b) a Wand of Slow Monster[1|20] (64 charges) c) a Wand of Heal Monster[1|20] (675 charges) d) a Staff of Reveal Ways[1|25] (397 charges) e) a Ring of Nothing f) 10 Arrows (exploding) (1d4) (+0,+0) {!k} g) 28 Essences of Explosion {!k} h) 47 Essences of Teleport {!k} i) 33 Essences of Cold {!k} j) 57 Essences of Fire {!k} k) 48 Essences of Acid {!k} l) 13 Essences of Confusion {!k} m) 78 Essences of Chaos {!k} n) 48 Essences of Time {!k} o) 99 Essences of Lightning {!k} [Home Inventory - Lothlorien ] a) a Sprig of Athelas b) 15 Scrolls of *Destruction* {!r} c) 29 Scrolls of Genocide {!r} d) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Mount Doom. e) 2 Rings of Nothing f) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Paths of the Dead. h) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 90 of Mount Doom. i) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {!k} It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Paths of the Dead. j) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Mount Doom. k) 64 Essences of Magic {!k} l) 99 Essences of Darkness {!k} m) 99 Essences of Darkness {!k} n) 99 Essences of Darkness {!k} o) 99 Essences of Darkness {!k}