[ToME 2.2.5 Character Dump] Name : Faregord Age 23 Str! 40 40 Sex : Female Height 68 INT: 29 Race : RohanKnight Weight 85 WIS! 40 Class : Monk Social Class 1 DEX! 32 Body : Player CON: 38 God : Tulkas CHR: 35 + To Melee Hit 40 Level 43 Max Hit Points 896 + To Melee Damage 42 Experience 4716096 Cur Hit Points -523 + To Ranged Hit 64 Max Exp 4896249 Max SP (Mana) 215 + To Ranged Damage 8 Exp to Adv. 5460000 Cur SP (Mana) 215 AC 3+154 Gold 1732216 Piety 30526 (Miscellaneous Abilities) Fighting : Legendary[12]Perception : Very Good Blows/Round: 7 Bows/Throw : Legendary[12]Searching : Excellent Shots/Round: 2 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 14-1400 Stealth : Bad Magic Device: Superb Infra-Vision: 10 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have blue eyes, straight blond hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: OFF Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 59 (2950') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 16 (800') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body was a Player. You have defeated 13220 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 58 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 4th Quelle of the 2890th year of the third age. Your adventure lasted 18 days. Your Attributes: You are dead, killed by The Phoenix on level 59 of Mordor. You can use rohir powers. You will soon be recalled. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You have ESP. You are lucky. You are carrying a permanent light. You are resistant to confusion. You are resistant to blasts of shards. You are completely fearless. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Skills (points left: 0) - Combat 37.350 [0.900] . Weaponmastery 00.000 [0.500] . Archery 10.000 [0.400] . Barehand-combat 47.800 [0.900] - Sneakiness 12.610 [0.900] . Stealth 01.000 [0.900] . Disarming 07.300 [0.900] . Dodging 47.600 [0.700] - Magic 05.346 [0.600] . Magic-Device 23.000 [1.000] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] - Spirituality 23.500 [0.900] . Prayer 02.500 [0.500] . Music 00.000 [0.300] - Monster-lore 06.500 [1.100] . Corpse-preservation 01.000 [0.500] . Possession 00.000 [0.100] . Symbiosis 16.700 [0.500] [Fates] You may find an Essence of Explosion on level 1. [Character Equipment] a) (nothing) d) The Long Bow 'Narien' (x5) (+24,+8) (+2) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity and constitution by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White wraith in the town of Minas Anor . e) The Ring 'Andaind' (+4) It increases your strength, intelligence, wisdom, stealth and searching by 4. It makes you completely fearless. It provides resistance to shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. f) a Ring of Speed (+10) k) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 42 of Mordor. m) The Everburning Torch 'Lothirim' (+1 to searching) It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of Maze. n) (nothing) o) (nothing) p) (nothing) s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 19 of Orc Cave. u) (nothing) x) (nothing) z) a Draconic quylthulg (480 hp) {) 15 Silver Arrows of Slay Evil (3d4) (+10,+5) |) The Dwarven Pick of Rielf (+3,+2) (+2) It increases your strength, intelligence, wisdom, constitution, charisma and ability to tunnel by 2. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [Character Inventory] a) a Tome of the Impenetrable Earth b) a Tome of Translocation c) a Tome of the Tree d) The Diamond Prism of Light It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 12 of Orc Cave. e) Kelek's Wormhole Machine It can be activated for satisfy hunger. You found it in the remains of a Snaga on level 35 of Moria. f) the Immortal Skull of Benetar It can be activated for Destruction. You found it lying on the ground on level 29 of The Sandworm lair. g) Heward's Excellent Experimental Earmuffs It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 39 of Mordor. h) Raistlin's Ready Ranger It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 34 of Mordor. i) Pytar's Portable Pandemonium It can be activated for genocide every 500 turns. You found it lying in a vault on level 26 of The Land Of Rhun. j) a Potion of Enlightenment k) 10 Scrolls of Phase Door l) 27 Scrolls of Identify m) a Copper Rod of Trap Location (12/20) {@1} n) an Iron Rod of Cheapness of Enlightenment (36/50) It can cast spells for a lesser mana cost. You found it lying on the ground on level 30 of The Sandworm lair. o) a Moonstone Rod of Probing (75/75) p) a Silver Rod of Detection (79/100) q) a Golden Rod of Illumination (124/125) {@2} r) a Golden Rod of Recall (51/125) s) an Adamantite Rod of Cold Balls (200/200) t) a Sling of Extra Might (x3) (+14,+15) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Mordor. b) The Ebon Cube of Darkness It can be activated for genocide every 500 turns. You bought it from the Magic shop. c) The Bottomless Bottle (charging) It can be activated for cure insanity . You found it lying in a vault on level 29 of The Sandworm lair. d) the Hand of Vecna It can be activated for something weird. You found it in the remains of an Ice skeleton on level 48 of Moria. e) A parchment titled ''Immortality For Dummies'' It can be activated for hallucination. You found it in the remains of a Half-orc on level 35 of Moria. f) 3 Sprigs of Athelas g) a Silver Rod of Charging of Nothing (100/100) h) a Silver Rod of Door/Stair Location (100/100) i) a Silver Rod of Simplicity of Nothing (100/100) j) The Wand of Digging of Thrain (19 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. k) The Ring of Dilduron (-2) {cursed} It decreases your intelligence, stealth and speed by 2. It sustains your strength and wisdom. It provides immunity to paralysis. It provides resistance to shards and chaos. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified human on level 29 of The Helcaraxe. l) The Amulet of Endiondeb (+4) It increases your wisdom by 4. It sustains your dexterity. It provides resistance to acid and sound. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 29 of The Helcaraxe. m) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Fur Cloak of Essere [3,+8] It sustains your wisdom and dexterity. It provides immunity to paralysis. It provides resistance to fire, light, nexus and disenchantment. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of The Old Forest. o) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Cleaver of Tuliath (2d4) (+5,+0) (+3 to speed) It increases your speed by 3. It does extra damage from electricity. It poisons your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [Home Inventory - Gondolin ] a) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of The Helcaraxe. b) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 29 of Maze. c) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc Rogue on level 25 of Maze. d) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . e) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 26 of Maze. f) The Halberd of Alind (3d5) (+18,+14) (+1) It can be wielded two-handed. It increases your dexterity by 1. It does extra damage from frost. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . g) The Lance 'Yarth' (2d8) (+2,-1) (+1 attack) It must be wielded two-handed. It increases your intelligence, wisdom, dexterity and attack speed by 1. It does extra damage from electricity. It poisons your foes. It is especially deadly against orcs. It strikes at demons with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. [Home Inventory - Minas Anor ] a) The Devil's Pentagram It can be activated for summon pet. You found it in the remains of a Master mystic on level 52 of Mordor. b) the Skull of Vecna It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Master mystic on level 52 of Mordor. c) Raistlin's Ready Ranger It can be activated for mass genocide every 1000 turns. You found it in the remains of a Master mystic on level 52 of Mordor. d) 3 Sprigs of Athelas e) a Potion of *Healing* f) 7 Potions of Enlightenment g) a Fireproof Scroll of *Destruction* h) The Ring of Power of Ren the Unclean (+1) It increases your charisma by 1. It makes you invisible. It makes you completely fearless. It provides resistance to fire, dark and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 57 of Mordor. i) an Indestructible Ring of Speed (+9) {100% off} It increases your speed by 9. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. j) a Ring of Flying k) an Amulet of Resistance {50% off} It provides resistance to acid , electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. l) The Amulet 'Agduin' (+2) It increases your wisdom and constitution by 2. It sustains your wisdom. It provides resistance to acid, fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Mordor. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 41 of Mordor. n) The Metal Scale Mail of Osteilmen (-56,-41) [13,+0](40%) It increases your hit points by 40%. It sustains your constitution. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. o) The Leather Scale Mail of Malcare (-1 to accuracy) [11,+4] It sustains your wisdom and dexterity. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to electricity, poison, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 41 of Mordor. p) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) a Broken Sword of Gondolin (1d2) (+14,+17) (+2) It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 2. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It speeds your regenerative powers. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. s) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom , charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead . It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 47 of Mordor. t) The Spear of Ormendorn (1d6) (+8,+11) (+6) It provides light (radius 1) forever. It increases your constitution and charisma by 6. It does extra damage from acid and fire. It poisons your foes. It produces chaotic effects. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 37 of Mordor. u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 42 of Mordor. v) The Short Bow of Yavare (x2) (+3,+7) (+3) It increases your strength, wisdom, constitution and charisma by 3. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 11 of Orc Cave. w) The Heavy Crossbow of Hamlad (x5) (+20,+17) (+1 to speed) It provides light (radius 1) forever. It increases your intelligence, charisma and speed by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Iron Shot of Ostandur (1d4) (+11,+4) It does extra damage from acid and frost. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 54 of Mordor. [Home Inventory - Lothlorien ] a) The Deck of Wild Magic It can be activated for cure stun. You bought it from the Magic shop. b) The Gem of Ice It can be activated for remove fear and cure poison every 5 turns. You bought it from the Magic shop. c) a Parchment titled ``Demigods and their Uses'' It can be activated for cure confusion. You found it lying in a vault on level 26 of The Land Of Rhun. d) a Parchment titled ``Magic for the Layman'' It can be activated for cuts. You found it lying in a vault on level 26 of The Land Of Rhun. e) The Lost Works of Kenault It can be activated for cuts. You found it lying in a vault on level 11 of Mirkwood. f) The Wand Construction Kit It can be activated for high stat loss. You found it lying on the ground on level 36 of The Land Of Rhun. g) the Medallion of Good Will It can be activated for cure blindness. You bought it from the Magic shop. h) The Cunning Plan of Zog It can be activated for decreasing Intelligence. You bought it from the Magic shop. i) 19 Lembases j) 5 Sprigs of Athelas k) 2 Potions of Enlightenment l) a Mithril Rod of Nothing (160/160) m) The Ring of Power of Uvatha the Horseman (+4) It increases your dexterity by 4. It makes you invisible. It sustains your charisma. It provides resistance to acid. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . n) a Ring of Flying o) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 47 of Mordor. q) The Bar Chain Mail of Galmar (-2 to accuracy) [18,+0] r) The Full Plate Armour of Isildur [25,+25] (+1) s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 25 of Mirkwood. t) a Dragon Helm of Water Breathing [8,+24] u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Shaman on level 34 of The Land Of Rhun. v) The Claymore of Carech (2d8) (+0,+3) (+1 attack) It provides light (radius 1) forever. It increases your strength, intelligence and attack speed by 1. It does extra damage from acid and frost. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. w) a Dark Sword of Nothingness (3d7) (-44,-88) {cursed} x) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Archer on level 34 of The Land Of Rhun. [The Mathom-house Inventory - Bree ] a) The Bag of Tricks It can be activated for death. You found it in the remains of a Master lich on level 33 of Mirkwood. b) Baalzebub's All-seeing Servant It can be activated for cure confusion. You found it in the remains of a Bat of Gorgoroth on level 33 of Mirkwood. c) The Gem of Ghosts It can be activated for remove fear and cure poison every 5 turns. You found it in the remains of a Dark elven priest on level 12 of Orc Cave. d) Raal's Voodoo Doll of Revenge It can be activated for experience loss. You found it in the remains of a Shade in the town of Minas Anor . e) Gruumsh's Bottle of Death It can be activated for stat loss. You found it lying on the ground on level 1 of Barrow-Downs. f) Kelek's Practical Joke It can be activated for decreasing Dexterity. You found it lying on the ground on level 7 of Barrow-Downs. g) The Pendulum of Orcus It can be activated for stat loss. You bought it from the Magic shop. h) Valdarbon's Automatic Alchemist It can be activated for high stat loss. You bought it from the Magic shop. i) Balrilbon's Bag of Wondrous Tricks It can be activated for decreasing Constitution. You found it lying in a vault on level 37 of Mordor. j) The Grail of Kenault It can be activated for hallucination. You found it in the remains of a Dark elven mage on level 26 of Maze. k) the Eye of Vecna It can be activated for cure insanity. You bought it from the Magic shop. l) A parchment titled ''Famous Last Words'' It can be activated for decreasing Dexterity. You found it in the remains of a Snaga on level 21 of Orc Cave. m) Cathal's Corrupting Cymbal It can be activated for something weird. You found it in the remains of a Werebear on level 26 of Mirkwood. n) A parchment titled ''Finer Points of Munchkinism'' It can be activated for Ruination. You found it lying on the ground on level 26 of The Sandworm lair. o) Agannazar's Altruistic Assassin It can be activated for darkness. You found it in the remains of a Ghoul on level 30 of Mirkwood. p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Large Metal Shield of Baria [5,+5] It sustains your dexterity and constitution. It provides immunity to fire. It provides resistance to life draining, cold, sound and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice ranger on level 22 of Orc Cave. t) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 21 of Orc Cave. w) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.