The Angband Ladder: Agraledfrid, Thunderlord Monk by <moth@magenta.com>

  [ToME 2.2.6 Character Dump]

 Name  : Agraledfrid            Age                 19       STR!     40       
 Sex   : Female                 Height             130       INT!     30       
 Race  : Thunderlord            Weight             232       WIS!     34       
 Class : Monk                   Social Class        58       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit          78 Level             41    Max Hit Points      1069   
 + To Melee Damage       49 Experience   5826717    Cur Hit Points      1032   
 + To Ranged Hit         89 Max Exp      5826717    Max SP (Mana)        155   
 + To Ranged Damage      13 Exp to Adv.  6600000    Cur SP (Mana)        155   
   AC                10+151 Gold         2528949    Piety             140319   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Fair         Blows/Round:  8         
 Bows/Throw  : Legendary[20]Searching   : Superb       Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  16-1280   
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a               
          spirit of forest and river.                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 50 (2500')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 16 (800')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 32 (1600')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 22 (1100')

 Your body is a Player.
 You are currently on level 50 of Mordor.
 You have defeated 24480 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 50 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 23rd Quelle of the 2890th year of the third age.
 You have been adventuring for 37 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2..4...4..3..2.            
        Add Int   : .2..............            
        Add Wis   : .2............2.            
        Add Dex   : .215..........2.            
        Add Con   : .2......4..3....            
        Add Chr   : .2............2.            
        Add Stea. : ....4...........            
        Add Sear. : ...5............            
        Add Infra : ....4...........            
        Add Tun.. : ..............2.            
        Add Speed : ...5.1.....3....            
        Add Blows : ..............2.            
        Slay Evil : .............+..            
        Sust Str  : ................            
        Sust Int  : ...+...+........            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : .......+........            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ....+..++......+            
        Hold Life : .....+..........            
        Imm Acid  : ...+....*......+            
        Imm Elec  : .......*.......+            
        Res Fire  : ....+...........            
        Res Cold  : ..+....+.......+            
        Res Pois  : ...............+            
        Res Fear  : ...........+....            
        Res Lite  : ....+..+........            
        Res Dark  : ...+............            
        Res Blind : ..+.............            
        Res Conf  : ..+.+..+........            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : .......++.......            
        Res Nexus : ..+.............            
        Res Chaos : ...+....+..+....            
        Res Disen : ...++..+........            
        Levitate  : ...............+            
        Lite      : .+...+..........            
        See Invis : .....+..........            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : .....+..........            
        Fly       : ...+...........+            
        Orc.ESP   : ........+.......            
        Dragon.ESP: ...............+            

Skills (points left: 49)
 - Combat                                        18.900 [0.900]
          . Weaponmastery                        00.300 [0.300]
          . Archery                              00.400 [0.400]
          . Barehand-combat                      43.300 [0.900]
 - Sneakiness                                    07.030 [0.900]
          . Stealth                              01.000 [0.900]
          . Disarming                            05.500 [0.900]
          . Dodging                              43.400 [0.700]
 - Magic                                         02.868 [0.600]
          . Magic-Device                         05.000 [1.000]
          . Meta                                 00.500 [0.500]
          . Temporal                             00.500 [0.500]
          . Mind                                 00.500 [0.500]
 - Spirituality                                  35.380 [0.900]
          . Prayer                               15.500 [0.500]
          . Mindcraft                            01.300 [0.400]
          . Music                                00.300 [0.300]
 - Monster-lore                                  06.610 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.100 [0.100]
          . Symbiosis                            01.000 [0.300]


  [Character Equipment]

a) (nothing)
d) The Light Crossbow 'Mirriacal' (x5) (+11,+13) (+2)
        It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 2.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) The Ring of Gothlod (+1)
    It 
    increases your dexterity by 1.  It provides resistance to cold, 
    blindness, confusion and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young gold dragon on level 36 of Maze.
f) The Ring of Narient [+17] (+5 to speed)
    
    It increases your dexterity, searching and speed by 5.  It sustains 
    your intelligence.  It provides resistance to acid, dark, chaos and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 47 of
    Mordor.
k) The Amulet of Harenien [Disarm] (+4 to stealth)
    It has a spell stored inside.  It increases your strength, 
    stealth and infravision by 4.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to fire, light, 
    confusion and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 16 of The Old Forest.
m) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) (nothing)
o) The Cloak of Finya [1,+10]
    It sustains your intelligence and 
    constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to cold, light, 
    confusion, nether and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Old Forest.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, nether and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Cirith Ungol.
s) (nothing)
u) (nothing)
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to chaos.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
z) a Silent watcher (1204 hp)
{) 19 Silver Bolts (3d5) (+5,+4)
|) The Pick 'Tumnari' (+10,+9) (+2 attacks)
    It 
    increases your strength, wisdom, dexterity, charisma, ability to tunnel
     and attack speed by 2.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.


  [Character Inventory]

a) The Demonshield 'Diondo' [5,+10]
    It sustains your strength, dexterity and charisma.  It provides
    immunity to fire and cold.  It makes you completely fearless.  It
    provides resistance to fire and shards.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it while digging a rubble.
b) a Holy Tome of Manwe Sulimo
c) Mordekainen's Pocket Magician
    It can be activated for teleport
    (range 100) every 45 turns.  
    You found it in the remains of a Phantom on level 31 of Mirkwood.
d) Valdarbon's Automatic Alchemist
    It
    can be activated for mass genocide every 1000 turns.  
e) 2 Lembases
f) a Potion of Speed
g) 22 Potions of Healing
h) 20 Potions of Restore Life Levels
i) 19 Scrolls of *Identify* {75% off}
j) 29 Scrolls of Satisfy Hunger
k) a Silver Rod of the Istari of Detection (200/200) {@z0}
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    It was given to you as a reward.
l) a Mithril Rod of the Istari of Perception (320/320) {@z1}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 41 of Mordor.
m) The Ring of Belen [+8] (+4)
    
    It increases your intelligence by 4.  It sustains your intelligence, 
    constitution and charisma.  It provides resistance to confusion and 
    sound.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young gold dragon on level 50 of Mordor.
n) The Ring 'Hador' (+3)
    
    It increases your strength, intelligence, wisdom and attack speed by 3
    .  It makes you invisible.  It provides resistance to fire and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 50 of
    Mordor.
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 46 of Mordor.
p) The Set of Leather Gloves 'Caratanwe' (+2 to damage) [1,+6]
    It
    sustains your charisma.  It makes you completely fearless.  It
    provides resistance to life draining, light, nexus, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level 50 of
    Mordor.
q) 19 Bolts of Slay Undead (1d5) (+8,+9)
r) 23 Bolts (exploding) (1d5) (+10,+6)
s) 21 Seeker Bolts (4d5) (+9,+5)
t) 28 Empty Bottles
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
b) Bumganir's Bag of Magic Toys
    It
    can be activated for cure insanity.  
    You found it lying on the ground on level 30 of The Land Of Rhun.
c) 8 Lembases
d) a Sprig of Athelas
e) 9 Potions of Cure Insanity
f) a Potion of *Healing*
g) 18 Potions of Restore Life Levels
h) 8 Potions of Enlightenment {!*}
i) 6 Potions of Self Knowledge
j) 51 Scrolls of Word of Recall {25% off}
k) 20 Scrolls of *Remove Curse* {25% off}
l) 2 Scrolls of Reset Recall
m) 40 Scrolls of Satisfy Hunger {25% off}
n) a Scroll of Mass Genocide {!*!*}
o) a Moonstone Rod of the Istari of Nothing (150/150)
p) a Silver Rod of Simplicity of Nothing (100/100)
q) The Ring 'Hurol' (+3)
    It 
    increases your constitution by 3.  It sustains your dexterity.  It
    provides resistance to acid, electricity, light and nexus.  It allows
    you to fly.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 50 of Moria.
r) The Ring of Dollarol (+5)
    
    It increases your constitution by 5.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Moria.
s) The Amulet of Dangil
    It sustains your 
    intelligence.  It provides resistance to electricity, poison, dark and 
    sound.  It allows you to levitate.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Cloak 'Colluin' [1,+20]
    It can be activated
    for resistance (20+d20 turns) every 111 turns if it is being worn. It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to sense the presence of good beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
v) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
w) The Large Leather Shield of Dagnim [4,+7]
    It sustains your charisma.  It
    provides immunity to acid.  It provides resistance to fire, poison, 
    confusion, nether, nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 46 of
    Cirith Ungol.
x) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It
    provides resistance to poison and blindness.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 38 of Moria.


  [Home Inventory - Gondolin ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Werebear on level 49 of Moria.
b) 2 Fireproof Holy Tomes of Manwe Sulimo {!*}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) The Gem of Ice (charging)
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 31 of The Land Of Rhun.
d) 6 Sprigs of Athelas
e) 6 Potions of Speed
f) a Potion of *Healing*
g) 15 Potions of Restore Life Levels
h) 13 Potions of Enlightenment
i) 8 Potions of Curing
j) a Scroll of *Remove Curse*
k) 63 Scrolls of Satisfy Hunger {25% off}
l) a Silver Rod of Simplicity of Nothing (100/100)
m) a Silver Rod of Simplicity of Nothing (100/100)
n) a Golden Rod of Nothing (125/125)
o) 5 Staffs of Genocide[1|5] (4 charges)
p) The Ring of Vielwe (+2 to speed)
    It 
    increases your wisdom, stealth and speed by 2.  It provides resistance 
    to electricity, fire, cold, poison and light.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 47 of Moria.
q) The Ring 'Morod' (+3)
    It 
    increases your dexterity by 3.  It makes you invisible.  It sustains 
    your intelligence.  It provides resistance to nexus.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lost soul on level 28 of The Helcaraxe.
r) The Ring of Neglion (+1 to stealth)
    
    It increases your stealth by 1.  It makes you invisible.  It sustains 
    your strength, wisdom and constitution.  It provides resistance to 
    electricity, nether and disenchantment.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 49 of Moria.
s) The Ring 'Glascar' (+10) (+1)
    It 
    increases your intelligence and wisdom by 1.  It provides resistance 
    to fire, light, confusion and disenchantment.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master rogue on level 37 of The Land Of
    Rhun.
t) The Amulet of Galoth (+2)
    It increases your wisdom by 2.  It sustains your strength and 
    wisdom.  It provides resistance to acid, electricity and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 45 of
    Moria.
u) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and charisma by 3.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
v) The Bolt 'Fearegon' (1d5) (+8,+10) (+6)
    It increases your strength by 6.  It
    does extra damage from frost.  It produces chaotic effects.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It is
    a great bane of demons.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Seeker Bolt of Erinnhim (4d5) (+22,+11) (+6)
    It increases your strength and 
    charisma by 6.  It does extra damage from acid, electricity and fire.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 49 of Moria.


  [Home Inventory - Minas Anor ]

a) a Holy Tome of Manwe Sulimo
b) 5 Lembases
c) a Sprig of Athelas
d) 14 Potions of Enlightenment
e) 2 Scrolls of *Destruction*
f) a Scroll of Genocide
g) a Moonstone Rod of Charging of Trap Location (75/75)
h) The Amulet of Quenglor (+2 to searching)
    It 
    increases your strength, searching and infravision by 2.  It sustains 
    your wisdom.  It makes you completely fearless.  It provides
    resistance to fire, shards and nether.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black wraith in the town of Minas Anor .
i) The Feanorian Lamp of Gothal
    
    It provides light (radius 4) forever.  It provides resistance to light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
j) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) The Pendulum of Orcus
    It can be activated for Destruction.  
    You found it in the remains of a Snaga on level 35 of Moria.
b) a Parchment titled ``Magic for the Layman''
    It can be
    activated for experience loss.  
    You found it in the remains of a Ghoul on level 30 of The Helcaraxe.
c) Olive's Omnipotent Ostrich
    It
    can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 49 of Cirith Ungol.
d) 2 Potions of *Healing*
e) 17 Potions of Curing
f) 22 Scrolls of *Remove Curse* {25% off}
g) 3 Scrolls of *Destruction*
h) The Crumpled Scroll of Mass Resurrection {!*}
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Cirith Ungol.
i) a Moonstone Rod of Nothing (75/75)
j) a Silver Rod of Quickness of Nothing (100/100)
k) a Silver Rod of the Istari of Nothing (200/200)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dark elven sorcerer on level 41 of Moria.
l) a Golden Rod of Simplicity of Nothing (125/125)
m) a Golden Rod of Cheapness of Nothing (125/125)
n) a Mithril Rod of Nothing (160/160)
o) a Wand of Stone Prison[2|12]
p) The Ring 'Belen' [+13] (+3 to infravision) {100% off}
    
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your charisma and infravision by 3.
    It sustains your dexterity and charisma.  It provides resistance to 
    fire and sound.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
q) a Ring of Slaying (+11,+10)
r) The Ring 'Andor' (+5)
    It increases your wisdom and 
    charisma by 5.  It makes you invisible.  It provides resistance to 
    light and dark.  It allows you to levitate.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young blue dragon on level 34 of Maze.
s) The Amulet of Rimas (+3)
    
    It increases your wisdom, dexterity, charisma and searching by 3.  It
    provides immunity to paralysis.  It provides resistance to blindness.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 49 of
    Mordor.
t) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
u) The Phial of Undeath (-5) {cursed}
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 33 of
    Mirkwood.
v) The Cloak of Sinde [1,+8]
    It sustains your constitution and charisma.  It provides
    resistance to acid, fire, cold and nether.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Basilisk on level 47 of Mordor.
w) 30 Bolts of Lightning (1d5) (+9,+11)
x) Kavlax the Many-Headed's corpse


  [The Mathom-house Inventory - Bree ]

a) The Deck of Wild Magic
    It can
    be activated for cure fear.  
    You found it while digging a rubble.
b) Benetar's Mana Battery
    It can be activated for confusion.
    
    You found it lying on the ground on level 1 of Barrow-Downs.
c) Benetar's Portable Plague
    It can be
    activated for light absorption.  
    You found it lying on the ground on level 15 of Mirkwood.
d) Balrilbon's Soulgem
    It can be
    activated for cure hallucination.  
    You found it lying on the ground on level 10 of Orc Cave.
e) The Toenail of Vecna
    It can be
    activated for paralyze.  
    You found it lying on the ground on level 1 of Barrow-Downs.
f) The Amulet of North (+3)
    It 
    increases your charisma and stealth by 3.  It sustains your wisdom.  
    It provides resistance to shards.  It induces random teleportation.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mummified human on level 39 of Moria.
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 29.2.2004 17:23
Last updated on 6.3.2004 23:33

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7988. on the Ladder (of 19097)
1393. on the ToME Ladder (of 3157)
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On 29.2.2004 17:23 moth@magenta.com wrote:
I'd do things a bit differently, I think, if I did this again, but this isn't turning out too bad...

On 29.2.2004 20:35 moth@magenta.com wrote:
reposted with minor improvements

On 2.3.2004 04:49 moth@magenta.com wrote:
boots have climbing, though that doesn't show up as Climbing, for some reason. Wearing too much eq, but need the resistances. Still looking for something decent with resist poison.

On 6.3.2004 23:31 moth@magenta.com wrote:
self knowledge indicates unlucky... hmm... if anyone wants to give me advice, please do so -- I've never played a character at this level before.

On 7.3.2004 02:37 moth@magenta.com wrote:
Never mind, I discovered that you can get knocked out by water hounds...

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